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GoodLuck [2356929] Level 100 SMTH - Bright Summit BSU Sack Wanderer

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[260+ R] All loot into Loot Armory (Ched replied) · · 273 likes

All the items with any type that generated from OCs and territories and RWs should be put into this Loot armory first, 

 

Then the leader or manager can select to move them into other armorys, such as move energy drink into consumbles armory or move a weapon into weapon armory, if the items are allowed to be used.

 

This will be very convenient to avoid the use of these items by members if these items are waiting for sale.

 

Thank you all very much for reaching our 250R!

Hope this idea/suggestion can be realized as soon as possible.

 

I have post this in Bugs and Issues

[250R+] Add message along with balance change · · 286 likes

The balance adjustment system plays an important role in OCs and ranked wars. However, when a player's balance is modified, there is currently no explanation attached to the notification. This often leaves players confused or uncertain about the reason behind the change.

 

With this in mind, I suggest adding an optional text field that allows faction managers to include a short reason when adjusting a player's balance. For example, messages such as “OC payout,” “War reward,” or “Correction for overpayment” would provide helpful context and improve communication within the faction.

 

It's worth noting that when money or items are manually granted to players, there is already an option to include a message. Since the functionality already exists in part, extending it to cover all balance-related actions shouldn't require significant development effort.

 

Thanks.

 

Thank you all very much for reaching our 250R!

Hope this idea/suggestion can be realized as soon as possible.

 

I have post this in Bugs and Issues

 

API Suggestions, improvements & discussion · · 40 likes

Hello, I am submitting the following suggestion:

Suggestion type:
- To Add New fields into facton>attacks

Proposed Functionality:
- To obtain the target's status including early_discharge and last_action similar to those in facton>revives.

Rationale:
- I intend to develop a reward system to encourage players to only attack and hospitalize the online targets in a war.

Potential Drawbacks:
- I anticipate that this feature would not confer any undue advantages to individual users or faction leadership.

Example Data Structure (using API 1.0 as an example):

"attacks": {
                "363092429": {
                        "code": String,
                        "timestamp_started": Number,
                        "timestamp_ended": Number,
                        "attacker_id": Number,,
                        "attacker_name": String,
                        "attacker_faction": Number,,
                        "attacker_factionname": String,
                        "defender_id": Number,,
                        "defender_name": String,
                        "defender_faction": Number,,
                        "defender_factionname": String,
                        "result": "Hospitalized",
                        "stealthed": Number,,
                        "respect": Number,,
                        "is_interrupted": false,

                        "target_early_discharge": 0 or 1,
                        "target_last_action": {
                                "status": "Online",
                                "timestamp": 1743591489,
                        },
                        "chain": Number,,
                        "raid": Number,,
                        "ranked_war": Number,,
                        "respect_gain": Number,,
                        "respect_loss": Number,,
                        "modifiers": {
                                "fair_fight": Number,,
                                "war": Number,,
                                "retaliation": Number,,
                                "group_attack": Number,,
                                "overseas": Number,,
                                "chain_bonus": Number,,
                                "warlord_bonus": String,
                        },
                },

         }

 

Silver Hand - Gym & Reviving - Recruiting · · 11 likes

Silver Hand is an active and motivated Gym/Reviving faction. We are seeking new active members now.

REQUIREMENTS
  • Active daily
  • Do Your Crimes Frequently to Build Your Natural Nerve
  • Train Your Battle States Harder (at least one xanax or two LSD per day)
  • Participate in War-Chain (once per two weeks) & make at least 22 attacks (that is one Xanax + one refill + one energy bar of your own) and hit the wall as much as possible. If you prefer LSD, it will be at least 14 attacks (that is one LSD + one refill + one energy bar of your own).
  • Available for Jump On the Wall as much as possible
  • Have (or be willing to get) the Ability to Revive (Optional)

WE OFFER
  • Free Xanax and points during the chain
  • Free drugs: LSD, Ecstasy, Vicodin, Cannabis
  • Free boosters: beer
  • Free medical items: kits, morphine, empty blood bag, and filled blood bag (come from our Blood Drive Competition)
  • A Friendly Environment With Members Who Can Give You Help & Advice. You May Even Have A laugh Too
  • Interesting faction competetion

FACTION PERKS
    • Reduces drug addiction gain by 50%
    • Increases strength gym gains by 7%
    • Increases speed gym gains by 7%
    • Increases defense gym gains by 7%
    • Increases dexterity gym gains by 6%
    • The following two perks are interchange periodically:
    • Increases maximum traveling capacity by 9
    • Reduces the energy used while reviving to 25


The following information must be includedor when you apply...
  • Current Battle Stats
  • Natural Nerve Bar

Ready to join? Message the co-leader for a faction application.
GoodLaugh

Let’s fight together!

Hazmat Suit for sale, negotiable · · 6 likes

Hazmat Suit for sale, in my bazaar.  negotiable

Recent archived posts

API Suggestions, improvements & discussion ·

"name": "Cesium-137",
"description": "A man made radioactive element produced by breaking up uranium atoms. It remains dangerous for hundreds of years until losing its radiation.",
"effect": "Component used in the construction of a Dirty Bomb.",
"requirement": "",
"type": "Material",
"weapon_type": null,
"buy_price": 0,
"sell_price": 500000000,
"market_value": 0,
"circulation": 7107,
"image": "https://www.torn.com/images/items/336/large.png",
"tradeable": true

Can we add the market price of Cesium-137? why not?

API Suggestions, improvements & discussion ·

API Suggestions, improvements & discussion ·

HI, an old question.

 

You said reusable items can be lost.

 

However, from all the OCs in our family factions, I have only see one OC, in which a reusable battery was lost. 

 

From then, I have never seen any reusable items were lost.

 

Therefore, I want to make sure again that this is not another bug.

 

Or,  are there any lost reusable item been observed in other factions? plz share. Thanks very much.

 

API Suggestions, improvements & discussion ·

here is a new bug from the API2.0 of OC2.0:

As you can see, all the data obtained from the recruiting Blast from the Past has a problem. All the positions is null, even there is user in that position.

API Suggestions, improvements & discussion ·

Thank you. But sorry, what do you mean? can you make it more clear?

API Suggestions, improvements & discussion ·

Hi, 

 

There is a problem about the https://api.torn.com/faction/?selections=armorynews

 

If someone deposite more than 100 weapons or armors at the same time, all these armory news have the same timestamp.

 

However, we can only get the max of 100 news once through the above API.

 

Therefore, if the time zone is [ from, to ), an infinite loop will happen. if the time zone is ( from, to ], some news will be lost.

The first book of the server :The Book : The Hamburglar's Guide To Crime ·

Great!

API Suggestions, improvements & discussion ·

Thank you very much for your reply.

 

I think I have to mark these deleted factions myself. XD

API Suggestions, improvements & discussion ·

OK. Thank you very much.

 

But if we want to scanning all the faction IDs one by one and finally stopped at the newest faction, I think the API should not just return the same error in the case of a deleted faction from database.

 

It should return something different from those factions that have not been ever created. 

 

 

API Suggestions, improvements & discussion ·

I mean what cause this? why do not exist?  I think the new faction is created one by one according to the order of ID. And the deleted or destroyed factions also exist. So what cause the absence of the ID 52974?

 

If the faction 52974 has ever been created, I think the API should not return an error in this case.

 

It should return something different from those factions that really not be created. 

API Suggestions, improvements & discussion ·

I have found a problem about

https://api.torn.com/faction/id?selections=basic

or

https://api.torn.com/v2/faction/id/basic

 

when I use these two API to get the faction basic from a faction ID of 52973 or 52974, it returns "Incorrect ID" as code 6 from API1.0, but it returns "Incorrect ID-entity relation“ as code 7 from API2.0.

 

Furthermore, when I use these two API to get the faction basic from a faction ID of 52972 or 52975, it returns the correct basic data of these factions, indicating the presence of 52972 and 52975 but the absence of 52973 and 52974.


So the problem is: What happened on 52973 and 52974? where are they? Why we can not get the basic of 52973 and 52974?

[260+ R] All loot into Loot Armory (Ched replied) ·

As we known, you create a loot armary in faction Armarys.

 

The loot armary in faction Armarys only allows the Supply Pack Item to flow into?  Am I wrong?

[260+ R] All loot into Loot Armory (Ched replied) ·

OMG, this will greatly increase the operation of OC2.0, adding must-to-do steps....  You must click the button to get the rewards.

 

And that is to say, we must take the items out the armorys  as fast as possible after clicking the payout to avoid being used by members.

[260+ R] All loot into Loot Armory (Ched replied) ·

WOW, your idea is great. We also did the same as you did when a member used these items.

Hazmat Suit for sale, negotiable ·

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[260+ R] All loot into Loot Armory (Ched replied) · · 1 like

I fully agree with the point you raised. This is really a pain point in OC management.

Hazmat Suit for sale, negotiable ·

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[250R+] Add message along with balance change · · 1 like

[260+ R] All loot into Loot Armory (Ched replied) ·

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[250R+] Add message along with balance change ·

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