All the items with any type that generated from OCs and territories and RWs should be put into this Loot armory first,
Then the leader or manager can select to move them into other armorys, such as move energy drink into consumbles armory or move a weapon into weapon armory, if the items are allowed to be used.
This will be very convenient to avoid the use of these items by members if these items are waiting for sale.
Thank you all very much for reaching our 250R!
Hope this idea/suggestion can be realized as soon as possible.
The balance adjustment system plays an important role in OCs and ranked wars. However, when a player's balance is modified, there is currently no explanation attached to the notification. This often leaves players confused or uncertain about the reason behind the change.
With this in mind, I suggest adding an optional text field that allows faction managers to include a short reason when adjusting a player's balance. For example, messages such as “OC payout,” “War reward,” or “Correction for overpayment” would provide helpful context and improve communication within the faction.
It's worth noting that when money or items are manually granted to players, there is already an option to include a message. Since the functionality already exists in part, extending it to cover all balance-related actions shouldn't require significant development effort.
Thanks.
Thank you all very much for reaching our 250R!
Hope this idea/suggestion can be realized as soon as possible.
Silver Hand is an active and motivated Gym/Reviving faction. We are seeking new active members now.
REQUIREMENTS
Active daily
Do Your Crimes Frequently to Build Your Natural Nerve
Train Your Battle States Harder (at least one xanax or two LSD per day)
Participate in War-Chain (once per two weeks) & make at least 22 attacks (that is one Xanax + one refill + one energy bar of your own) and hit the wall as much as possible. If you prefer LSD, it will be at least 14 attacks (that is one LSD + one refill + one energy bar of your own).
Available for Jump On the Wall as much as possible
Have (or be willing to get) the Ability to Revive (Optional)
WE OFFER
Free Xanax and points during the chain
Free drugs: LSD, Ecstasy, Vicodin, Cannabis
Free boosters: beer
Free medical items: kits, morphine, empty blood bag, and filled blood bag (come from our Blood Drive Competition)
A Friendly Environment With Members Who Can Give You Help & Advice. You May Even Have A laugh Too
Interesting faction competetion
FACTION PERKS
Reduces drug addiction gain by 50%
Increases strength gym gains by 7%
Increases speed gym gains by 7%
Increases defense gym gains by 7%
Increases dexterity gym gains by 6%
The following two perks are interchange periodically:
Increases maximum traveling capacity by 9
Reduces the energy used while reviving to 25
The following information must be includedor when you apply...
Current Battle Stats
Natural Nerve Bar
Ready to join? Message the co-leader for a faction application. GoodLaugh
"name": "Cesium-137", "description": "A man made radioactive element produced by breaking up uranium atoms. It remains dangerous for hundreds of years until losing its radiation.", "effect": "Component used in the construction of a Dirty Bomb.", "requirement": "", "type": "Material", "weapon_type": null, "buy_price": 0, "sell_price": 500000000, "market_value": 0, "circulation": 7107, "image": "https://www.torn.com/images/items/336/large.png", "tradeable": true
Can we add the market price of Cesium-137? why not?
As you can see, all the data obtained from the recruiting Blast from the Past has a problem. All the positions is null, even there is user in that position.
But if we want to scanning all the faction IDs one by one and finally stopped at the newest faction, I think the API should not just return the same error in the case of a deleted faction from database.
It should return something different from those factions that have not been ever created.
I mean what cause this? why do not exist? I think the new faction is created one by one according to the order of ID. And the deleted or destroyed factions also exist. So what cause the absence of the ID 52974?
If the faction 52974 has ever been created, I think the API should not return an error in this case.
It should return something different from those factions that really not be created.
when I use these two API to get the faction basic from a faction ID of 52973 or 52974, it returns "Incorrect ID" as code 6 from API1.0, but it returns "Incorrect ID-entity relation“ as code 7 from API2.0.
Furthermore, when I use these two API to get the faction basic from a faction ID of 52972 or 52975, it returns the correct basic data of these factions, indicating the presence of 52972 and 52975 but the absence of 52973 and 52974.
So the problem is: What happened on 52973 and 52974? where are they? Why we can not get the basic of 52973 and 52974?