Hate_Train: forum
Hate_Train [23707] Level 100 39th Street Killers X 39X Banker
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From the 28 newest archived posts.
- Faction Discussion
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Threads started
- Temporary Cooldown
- Take part of the lions' share with Hyena League
- Hyena League is Recruiting
- Scream Blacula Scream!
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Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.
As for the cease option, it did not just appear today. I noticed it before but never tried it because I was fine allowing the raid to continue. Is it possible that once the cease option is given that it is not removed? If so, is that truly a bug or just the way the system was created because no one thought that a raid would go on for a year or longer?
Consider joining Hyena League today. We have been around for a long time, closing on a decade. Now, we are closing on 1 million respect and are looking for some folks to join our ranks.
We offer several benefits:
1. Steadfast levels at 5 and 6. These levels each increase gym gains by 1% and are climbing.
2. Increase maximum life.
3. Decreased drug addicition by 42%.
4. Decreased side effects of drugs by 12%.
5. Passive stat increases.
6. A faction that focuses more on training than constant chaining and warring.
7. Xanax, Points, Energy Drinks, and FHCs for chaining.
8. Medical items during war and for OC failures.
9. Saving specific bonus hits for members who need the award for those hits.
What are we asking for in return?
1. Stats at 100 million or higher. We might accept less depending on your age in the game.
2. Members who will do some chaining during war time. We are not interested in members with excuses as to why they can't even do small chains on their own with everything we provide.
3. Members who will be in the city when it's time for your OC to be initiated. This also means finding your way out of the hospital and jail for OCs. Respect is the bread and butter of factions and we need more respect to get more upgrades.
4. Members who will use the gym and use drugs to enhance their stats during training periods. This makes you a better player and makes the faction stronger as a whole.
That's it. If you have questions, email me. If this sounds like the place for you, apply and include your nerve and battle stats.
-Hate
I want to commend the folks in charge for keeping the rest of us moving when we were starting to lose steam. A close friend of mine had the honor of serving under Colonel Steele (of Blackhawk Down fame) and said that he did the exact same thing in a hostile environment. Although this is simply a game and does not compare to that reality by any means, motivation is a great thing to have when you just don't feel like bothering.
I had a good time with this, even after getting my backside handed to me more times than I would like to admit.
After some of my long ago fights within big factions, I was pleased that the leadership were on the front line of this instead of hitting the gym 90% of the war while the rest of us wore ourselves out bringing the fight. I guess that's a great deal of the reason that faction no longer exists as it was.
Anyway, thanks to Relentless, FTW, and Wolf Pack for letting me jump in with them for some scrapping outside of my own faction. Sorry the folks in Wolf Pack were not as fond of my sense of humor as they should have been because I really am a funny guy at times. Oh well. Can't win them all. Regardless, I had a good time meeting some new folks and discussing psychology on the Relentless chat.
That's it from me.
As changes have been made to change and limit methods of warring, I feel that one massive exploit hole needs to be considered. That would be the use of needles. I see players rolling 2-4 needles at a time over and over with no limit and no cooldown outside of the amount of money they have to spend. I propose we look at a cooldown period for needle use to make warring more challenging to those using scripts or with faster internet servers making them impossible to beat by casual or non-scripting players.
With med cooldown limited, I think it is time to level the playing field in another way as well.
30 minute cooldown per needle.
Every player can get up to 6 hours of cooldown.
Faction specials can be created to add another 3-6 hours or whatever.
Just my thoughts. Let the rabbits wear glasses or whatnot. Thanks for reading.
Recent archived posts
If they think your faction is garbage, I can't even imagine what they would think of Jux.
As changes have been made to change and limit methods of warring, I feel that one massive exploit hole needs to be considered. That would be the use of needles. I see players rolling 2-4 needles at a time over and over with no limit and no cooldown outside of the amount of money they have to spend. I propose we look at a cooldown period for needle use to make warring more challenging to those using scripts or with faster internet servers making them impossible to beat by casual or non-scripting players.
With med cooldown limited, I think it is time to level the playing field in another way as well.
30 minute cooldown per needle.
Every player can get up to 6 hours of cooldown.
Faction specials can be created to add another 3-6 hours or whatever.
Just my thoughts. Let the rabbits wear glasses or whatnot. Thanks for reading.
As for the cease option, it did not just appear today. I noticed it before but never tried it because I was fine allowing the raid to continue. Is it possible that once the cease option is given that it is not removed? If so, is that truly a bug or just the way the system was created because no one thought that a raid would go on for a year or longer?
I want to commend the folks in charge for keeping the rest of us moving when we were starting to lose steam. A close friend of mine had the honor of serving under Colonel Steele (of Blackhawk Down fame) and said that he did the exact same thing in a hostile environment. Although this is simply a game and does not compare to that reality by any means, motivation is a great thing to have when you just don't feel like bothering.
I had a good time with this, even after getting my backside handed to me more times than I would like to admit.
After some of my long ago fights within big factions, I was pleased that the leadership were on the front line of this instead of hitting the gym 90% of the war while the rest of us wore ourselves out bringing the fight. I guess that's a great deal of the reason that faction no longer exists as it was.
Anyway, thanks to Relentless, FTW, and Wolf Pack for letting me jump in with them for some scrapping outside of my own faction. Sorry the folks in Wolf Pack were not as fond of my sense of humor as they should have been because I really am a funny guy at times. Oh well. Can't win them all. Regardless, I had a good time meeting some new folks and discussing psychology on the Relentless chat.
That's it from me.
Locking and moving at the request of OP.
Good luck. I recognize some of your members. Looks like you have some solid folks and could really build something strong with like-minded folks. I'm sure I'm not alone in saying that I wouldn't mind seeing the Plague factions as a powerhouse like the old days.
With THUGLIFE as the leader? The guy with Eminimem as his profile picture? I think he screwed a lot of folks over and quit the game awhile later. Not sure exactly what he did or what became of the faction. I think once he started to get inactive, the faction collapsed. It was definitely a force to be reckoned with at one point.