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H4K3R [2372298] Level 22 Formosa - Forgotten Realm REAL Avatar

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9 observed
Archived posts
7
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1

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From the 7 newest archived posts.

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Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

Seeking feedback - faction message tracking · · 11 likes

Hello everyone,



**EDIT** We are LIVE and looking for factions to test this out. You can sign up your faction here - https://www.factioncomms.com The first 5 factions that signup will get to utilize this for 4 months for free. I will help walk you through end user setup and anything else, all I ask is for honest feedback. You will get access to your own portal to manage your discord webhook, sendout user scripts for TamperMonkey to your users, etc. I have removed the message tool and simplified it by you giving the campaign a title and it will generate the message ID that you will then place within your Faction Newsletter.

Again, we do not see, access, store anything. We only check for the [FCOMMS_ID:XXXX] and that's it. Then the client sends a responce to the backend and you get a report with who read, who hasn't and who clicked what button. 




I’ve been working on a tool designed to improve faction communication, particularly during wars and coordinated events where timing and clarity matter.

 

The goal is simple: make sure important faction messages are actually seen, understood, and acknowledged. I would also like to implement additional features in the future, but one faction problem at a time...

 

---

 

Overview

 

FactionComms allows members to respond directly to faction messages inside Torn using three options:

 

Accept

Disagree

Don’t Understand

 

These responses are recorded in real time and visible to faction leadership through a separate dashboard.

 

There is no need to leave Torn or open external pages to respond. Everything happens within the message interface.

 

---

 

Problem This Solves

 

Most factions run into the same issue:

 

- Members miss messages

- Instructions are unclear or misunderstood

- Leaders have no visibility into who actually read or understood orders

- One less app to navigate to, it's all within the screen.

 

During wars, this leads to poor coordination, missed chains, and avoidable mistakes.

 

FactionComms addresses this by giving leaders immediate insight into:

 

- Who has opened a message

- Who has responded

- Who needs clarification

- Who has not engaged at all

 

---

 

How It Works

 

- A lightweight userscript (Tampermonkey) adds response buttons directly into Torn messages

- Messages include a small identifier that allows the script to recognize and track them ( it would be something like [FCOMMS_ID:Test123)

- Users manually select their response

- Responses are sent to a backend dashboard for tracking and analysis

 

There is no automation of gameplay actions. All interaction is manual.

 

---

 

API Key Usage and Security

 

FactionComms requires a Torn API key during onboarding to verify user identity and faction membership.

 

The required level is Limited Access.

 

Reason for Limited Access:

 

- It is the lowest level that reliably provides player ID and faction membership

- Lower levels such as Minimal Access may not consistently return required data

- Higher levels such as Full Access are not needed and are not used

 

Important points:

 

- The API key is used only for initial verification

- The system retrieves player ID and faction ID

- The API key is not stored long-term

- No financial, inventory, or personal account data is accessed or recorded

- The tool does not read or store message content

- it ONLY turns on within the messages URL to look for that key message indicator.

 

After verification, the system uses its own authentication token and no longer relies on the API key.

 

---

 

Compliance and Design Approach

 

The tool is designed to stay within Torn’s rules:

 

- No automation of gameplay

- No actions performed on behalf of the user

- No interference with game mechanics

- No scraping or excessive API usage

 

It is strictly a communication and tracking layer built on top of the existing message system.

 

---

 

Current Status

 

The system is almost functional and I will be testing it within a live faction environment. "Ours"

 

Core features are in place:

 

- In-message response buttons

- Real-time response tracking

- Leader dashboard visibility

 

---

 

I am looking for feedback from other players and factions on:

 

- Usefulness in real scenarios

- Feature suggestions

- Any concerns regarding implementation or compliance

 

If you are interested in testing it with your faction or want more details, feel free to reply here or message me in-game.

 

---

 

Goal

 

The goal is to make faction communication more reliable, especially during high-pressure situations like wars, where coordination is critical.

 

Appreciate any feedback.

 

 

Some of these photos are renders to get the point across. The in-game portion is working, I'm just ironing out some backend issues. I am not an avid programmer, my day job is an ethical hacker and I own my own MSSP. But, I will make sure your data is safe haha.

 

https://imgur.com/a/XYdp3wV

 

https://imgur.com/a/cND5nWh

 

https://imgur.com/a/FuGZlyf

 

 

 

 

Crikelz Trading | Active · · 2 likes

Super quick, pleasant to speak with and all around great experience. Would recommend!

Recent archived posts

Seeking feedback - faction message tracking ·

I definitely can see where you're coming from. Our faction will be implementing it as a requirement. Of course, there are mobile users and I haven't figured out how to approach that yet, but will haha. Thank you for the feedback, I truly appreciate it!

Seeking feedback - faction message tracking · · 2 likes

Haha, thank you! I hope I can get it off the ground after this testing phase!

Seeking feedback - faction message tracking · · 11 likes

Hello everyone,



**EDIT** We are LIVE and looking for factions to test this out. You can sign up your faction here - https://www.factioncomms.com The first 5 factions that signup will get to utilize this for 4 months for free. I will help walk you through end user setup and anything else, all I ask is for honest feedback. You will get access to your own portal to manage your discord webhook, sendout user scripts for TamperMonkey to your users, etc. I have removed the message tool and simplified it by you giving the campaign a title and it will generate the message ID that you will then place within your Faction Newsletter.

Again, we do not see, access, store anything. We only check for the [FCOMMS_ID:XXXX] and that's it. Then the client sends a responce to the backend and you get a report with who read, who hasn't and who clicked what button. 




I’ve been working on a tool designed to improve faction communication, particularly during wars and coordinated events where timing and clarity matter.

 

The goal is simple: make sure important faction messages are actually seen, understood, and acknowledged. I would also like to implement additional features in the future, but one faction problem at a time...

 

---

 

Overview

 

FactionComms allows members to respond directly to faction messages inside Torn using three options:

 

Accept

Disagree

Don’t Understand

 

These responses are recorded in real time and visible to faction leadership through a separate dashboard.

 

There is no need to leave Torn or open external pages to respond. Everything happens within the message interface.

 

---

 

Problem This Solves

 

Most factions run into the same issue:

 

- Members miss messages

- Instructions are unclear or misunderstood

- Leaders have no visibility into who actually read or understood orders

- One less app to navigate to, it's all within the screen.

 

During wars, this leads to poor coordination, missed chains, and avoidable mistakes.

 

FactionComms addresses this by giving leaders immediate insight into:

 

- Who has opened a message

- Who has responded

- Who needs clarification

- Who has not engaged at all

 

---

 

How It Works

 

- A lightweight userscript (Tampermonkey) adds response buttons directly into Torn messages

- Messages include a small identifier that allows the script to recognize and track them ( it would be something like [FCOMMS_ID:Test123)

- Users manually select their response

- Responses are sent to a backend dashboard for tracking and analysis

 

There is no automation of gameplay actions. All interaction is manual.

 

---

 

API Key Usage and Security

 

FactionComms requires a Torn API key during onboarding to verify user identity and faction membership.

 

The required level is Limited Access.

 

Reason for Limited Access:

 

- It is the lowest level that reliably provides player ID and faction membership

- Lower levels such as Minimal Access may not consistently return required data

- Higher levels such as Full Access are not needed and are not used

 

Important points:

 

- The API key is used only for initial verification

- The system retrieves player ID and faction ID

- The API key is not stored long-term

- No financial, inventory, or personal account data is accessed or recorded

- The tool does not read or store message content

- it ONLY turns on within the messages URL to look for that key message indicator.

 

After verification, the system uses its own authentication token and no longer relies on the API key.

 

---

 

Compliance and Design Approach

 

The tool is designed to stay within Torn’s rules:

 

- No automation of gameplay

- No actions performed on behalf of the user

- No interference with game mechanics

- No scraping or excessive API usage

 

It is strictly a communication and tracking layer built on top of the existing message system.

 

---

 

Current Status

 

The system is almost functional and I will be testing it within a live faction environment. "Ours"

 

Core features are in place:

 

- In-message response buttons

- Real-time response tracking

- Leader dashboard visibility

 

---

 

I am looking for feedback from other players and factions on:

 

- Usefulness in real scenarios

- Feature suggestions

- Any concerns regarding implementation or compliance

 

If you are interested in testing it with your faction or want more details, feel free to reply here or message me in-game.

 

---

 

Goal

 

The goal is to make faction communication more reliable, especially during high-pressure situations like wars, where coordination is critical.

 

Appreciate any feedback.

 

 

Some of these photos are renders to get the point across. The in-game portion is working, I'm just ironing out some backend issues. I am not an avid programmer, my day job is an ethical hacker and I own my own MSSP. But, I will make sure your data is safe haha.

 

https://imgur.com/a/XYdp3wV

 

https://imgur.com/a/cND5nWh

 

https://imgur.com/a/FuGZlyf

 

 

 

 

Crikelz Trading | Active · · 2 likes

Super quick, pleasant to speak with and all around great experience. Would recommend!

[ELY] Elysian gets ROBBED for BILLIONS then SOLD · · 2 likes

May they live in the hospital from here on out. Sorry for you guys' loss...

Show Us Your Love · · 3 likes

Everyone, meet palmala Handerson, never leaves me, always there. Cooks, cleans, drives me places, even helps me play Torn. What more could you ask for?
[image: tinyimg.io]

Creepy Christmas 2019 ·

Too late to participate? Let's just say I didnt sit on Jack's lap. Creepy old f**k.

https://imgur.com/a/7Po1VNs