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chua [2372835] Level 78 The Golden Road TGR Gilded Hand

Forum posts (Torn's count)
206 observed
Archived posts
193
Threads started (archived)
15

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From the 193 newest archived posts.

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Most-liked posts

Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

You wake up in the back seat of a police car · · 8 likes

Here we go again...

8* Sweet Shop Sugarcoated [Hiring] · · 1 like

Sweet Temptations Unleashed: Discover the Magic of Sugarcoated Sweet Shop!

**IF THE COMPANY NAME SAYS FULL AND THIS THREAD IS BUMPED IN THE LAST FEW HOURS, PLEASE SEND ME A MESSAGE TO CHECK**
*I Will Get To You ASAP If I Am Not Online By The Time You Have Messaged Me*


Basic Infos
  • Long term is encouraged
  • No taxes
  • Free and rotational trainings
Jobs Positions
PositionRecommended StatsStat GainsSpecial
Confectionist2,500 INT / 1,250 END38 INT / 19 ENDNone
Packager1,500 END / 750 MAN34 END / 17 MANNone
Cleaner1,000 MAN / 500 END30 MAN / 15 ENDCleaner
Manager4,000 END / 2,000 INT41 END / 21 INTManager
Bookkeeper3,000 END / 1,500 INT39 END / 20 INTSecretary
Marketer4,000 INT / 2,000 END41 INT / 21 ENDMarketer
Clerk2,000 END / 1,000 MAN36 END / 18 MANNone
Job Specials
StarsNameCost (Job Points)Effect
1Sweet Tooth150 happiness
3Sugar Rush2Bag of candy
5Gluttony101,000 happiness
7Energy Rush15Can of energy drink
10Voracious304,500 happiness
Job Efficiency Perks
Stats EfficiencyMin. SalaryMax. SalaryPerks
<25%50,000100,000-
<50%75,000150,000-
<75%100,000200,000-
<100%125,000250,000-
100% and above150,000300,000-
Terms and Conditions
1. Before going inactive for a long period (>3 days), please inform the director first.
2. Before quiting the job, please inform the director 3 days earlier.
3. Going inactive for more than 3 days without informing will be given a warning.
4. Going inactive for more than 7 days without informing will be fired.


Thank you Gallante [2829555] for sponsoring the company's banner!

Deleted · · 1 like

Changed my mind :)

Sci-Fi: The Three-Body Problem · · 2 likes

Does anyone here read "The Three-Body Problem" wrote by Liu Cixin? Just finished it a few months ago and was very fascinated by how the world view. Sophons, spaceships, nuclear fusion, Jupiter base, outer space mining, anti matter bullets and even warp engine! I wanted to know if they anyone out here is also interested in these sorts of science fiction, not necessarily on just this topic, I would be very welcomed to discuess with all of you.

Mutable Organized Crime Planning Duration · · 0 likes

Currently the planning time for a faction's organized crime requires 24 hours for each member to complete their respective role's planning, no matter which difficulty of crime it is.

 

I have an idea (and surely a lot of people here) on reducing/accelerate the planning time of an OC.

 

For example, in the "Cash Me if You Can" scenario, the role of Thief #2 will requires an ATM Key for the crime to be able to proceed.

 

Another example will be different roles in an OC, "Lookout", "Sniper", "Muscle", "Enforcer" and such.

 

Using both example, we can improve the planning time of an OC by adding additional "Criteria" to it. Such as owning certain extra items or even having certain amount of stats for a scenario or roles (similar to a crime enhancer), can increase the speed of a crime being plan.

 

How exactly does it works? For the "Enforcer" Role in "Stage Fright", the member will be involved in a 1v1 fight with the mistress's bodyguard. While the overall success rate is influenced by a number of factors, we can say that battle stats will play a significant part for this particular role. So, if an "Enforcer" matches, lets say the lower 40% (as it is a difficulty 4 OC) of the overall battle stats of the faction, the planning speed will be reduced by 5%, or any other amount that can scale with battle stats and such.

 

In case the member do not meet the required amount of stats or possess any items in their inventory, the planning duration can default back to the normal length of 24 hours per member.

 

It's not a huge and revolutionary idea, but I do think bringing mutable planning duration in OC could let allow the OC to add in a slither of realism and unexpectedness. What do you all think?

Recent archived posts

DUCKS TRADING · · 1 like

fast and efficient trade, price reasonable
r+

Mutable Organized Crime Planning Duration ·

Currently the planning time for a faction's organized crime requires 24 hours for each member to complete their respective role's planning, no matter which difficulty of crime it is.

 

I have an idea (and surely a lot of people here) on reducing/accelerate the planning time of an OC.

 

For example, in the "Cash Me if You Can" scenario, the role of Thief #2 will requires an ATM Key for the crime to be able to proceed.

 

Another example will be different roles in an OC, "Lookout", "Sniper", "Muscle", "Enforcer" and such.

 

Using both example, we can improve the planning time of an OC by adding additional "Criteria" to it. Such as owning certain extra items or even having certain amount of stats for a scenario or roles (similar to a crime enhancer), can increase the speed of a crime being plan.

 

How exactly does it works? For the "Enforcer" Role in "Stage Fright", the member will be involved in a 1v1 fight with the mistress's bodyguard. While the overall success rate is influenced by a number of factors, we can say that battle stats will play a significant part for this particular role. So, if an "Enforcer" matches, lets say the lower 40% (as it is a difficulty 4 OC) of the overall battle stats of the faction, the planning speed will be reduced by 5%, or any other amount that can scale with battle stats and such.

 

In case the member do not meet the required amount of stats or possess any items in their inventory, the planning duration can default back to the normal length of 24 hours per member.

 

It's not a huge and revolutionary idea, but I do think bringing mutable planning duration in OC could let allow the OC to add in a slither of realism and unexpectedness. What do you all think?

Looking for a faction; post details here · · 1 like

Done, thanks 

BUYING ITEMS [Caches | DP | XAN & MORE] · · 1 like

fast and efficient trade, thank you!

King108 trading · · 1 like

fast and efficient trade, thanks

/ The Umbrella Corp. - Trading & Services · · 1 like

fast and efficient, definitely recommended!

Weav3r trading - Buying most things · · 1 like

Fast and efficient, prices are great as well!

Map in Travelling ·

Having a map and lines on where you are at together with the timer during travelling would be nice. Check out flight radar for reference.

Looking for Work? Post your Stats here ·

Any jobs will do

 

Manual labor 65,093

Intelligence 72,529

Endurance 68,580

 

+9 EE

 

FOUND, THANK YOU EVERYONE FOR YOUR OFFER!

8* Sweet Shop Sugarcoated [Hiring] ·

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8* Sweet Shop Sugarcoated [Hiring] ·

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8* Sweet Shop Sugarcoated [Hiring] ·

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8* Sweet Shop Sugarcoated [Hiring] ·

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8* Sweet Shop Sugarcoated [Hiring] ·

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8* Sweet Shop Sugarcoated [Hiring] ·

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8* Sweet Shop Sugarcoated [Hiring] ·

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