I have seen that during Ranked wars there is alot of stalling. Like 1 faction gets a early lead, and then they keep travelling back and fort to prevent any retaliation hits. Effectively stalling until timer runs out. This is quite anti-fun and tiring.
I would suggest few changes to Ranked War system to make it more competitive and less just sitting around.
1. During start faction leader can selet members of faction that participate in war. Only those member will count toward the winning goal, all the other dont give any points.
2. Once the war has started, those participating cannot leave torn until the end of war. If during the start somone is outside torn, they will be automatically removed from the war roster.
3. Reduced hospital times. So that people cant hide in hospital.
These are aimed towards making wars faster and more action packed, and to stop stalling strategies.
Additional modification could be:
1. Reduced energy conspution for war hits. Just to make fighting faster.
I would suggest few changes to Ranked War system to make it more competitive and less just sitting around.
1. During start faction leader can selet members of faction that participate in war. Only those member will count toward the winning goal, all the other dont give any points.
2. Once the war has started, those participating cannot leave torn until the end of war. If during the start somone is outside torn, they will be automatically removed from the war roster.
3. Reduced hospital times. So that people cant hide in hospital.
These are aimed towards making wars faster and more action packed, and to stop stalling strategies.
Additional modification could be:
1. Reduced energy conspution for war hits. Just to make fighting faster.