If you're willing to share, I'd appreciate your responses to the following:
What is your company type? 10★ Adult Novelties
What is your company popularity? 79%
How much do you typically spend on advertising per day/week? 3.3m per day, 23.1m per week
Do you pay your employees?
If yes, is it a flat rate, based on stats, or a share of profits? No, but if I choose to hire low-stat players, I tax them—if not, I make them buy trains.
How in demand is your company?
Do you receive a steady flow of applicants or struggle to fill roles? Yes, I usually get applicants when I indicate that the company is hiring in my job listings—mostly new or starting players.
Do you sell trains or tax company specials?
If so, how much income do you generate from this weekly? Yes. It generates approximately 52.5M per week.
Which specials are most popular or in-demand?
How would you estimate their value per day/week in terms of revenue or employee interest? New players stay in my company for the Voyeur perk, which gives an Erotic DVD every 2 days. High-stat players stay for Indecent, which doubles the happy gain from Erotic DVDs.
(Optional, but helpful:)
What would you say is your average net profit per week? 63–67M per week, after factoring in stock purchases, advertisement losses, and perk-related benefits.
Is there anything you wish you had known before choosing this company type? Not really worth it if you really aren't gonna happy jump. And happy jumping is very expensive nowadays; much cheaper though than someone doing poison mistletoe jumps.
Additional data:
Employees with EE merits and addiction mitigation are much more valuable than high-job-stat players. This also applies to other highly competitive, low-startup companies like Grocer and Sweet Shop. The Sweet spot income and popularity of AN (Adult Novelties) for 10* is on 2.3m per day, and 72-73%
Much better to lower advertisement cost than have high daily income and high advertisement cost
Guaranteed $250K Savings – Players who frequently use drugs (especially Xanax and LSD users) save money on rehab.
Encourages Drug Usage – More players might take advantage of drug benefits, knowing they have a free rehab option available.
Keeps the Stock Market Relevant – Adds another viable stock choice without disrupting existing ones.
Balanced Perk – Since it only applies to the investor and isn’t faction-wide, it won’t massively impact drug markets or factions.
Attracts High Net-Worth Players – Big spenders and heavy drug users might invest for long-term convenience.
Cons:
Might Be Too Niche – Players who don’t use drugs won’t find this stock appealing, making it less desirable for casual investors. But who doesn't use drugs in torn, anyway?
Potentially Devalues Switzerland Rehab – If many players get free rehab regularly, it could lower the strategic weight of addiction management.
Possible Stock Balancing Issues – If the stock is cheap but gives a permanent free rehab, it might become too cost-efficient.
Encourages Over-Reliance on Drugs – Players might spam drugs more recklessly, knowing they have a guaranteed free rehab every cycle.
Limited Appeal Compared to Passive Income Stocks – Since it doesn’t generate money, it may not be as attractive as dividend-paying stocks like LS Bank or Oil.
I'm too lazy chat me up if you want free revive. Rules: No Revive mugging No Bounty Revive claiming (reviving others so you can claim their bounty) Not online no revive
Be polite
As to not affect the revive trading phase I limit myself by reviving a certain amount a day.
If you're willing to share, I'd appreciate your responses to the following:
What is your company type? 10★ Adult Novelties
What is your company popularity? 79%
How much do you typically spend on advertising per day/week? 3.3m per day, 23.1m per week
Do you pay your employees?
If yes, is it a flat rate, based on stats, or a share of profits? No, but if I choose to hire low-stat players, I tax them—if not, I make them buy trains.
How in demand is your company?
Do you receive a steady flow of applicants or struggle to fill roles? Yes, I usually get applicants when I indicate that the company is hiring in my job listings—mostly new or starting players.
Do you sell trains or tax company specials?
If so, how much income do you generate from this weekly? Yes. It generates approximately 52.5M per week.
Which specials are most popular or in-demand?
How would you estimate their value per day/week in terms of revenue or employee interest? New players stay in my company for the Voyeur perk, which gives an Erotic DVD every 2 days. High-stat players stay for Indecent, which doubles the happy gain from Erotic DVDs.
(Optional, but helpful:)
What would you say is your average net profit per week? 63–67M per week, after factoring in stock purchases, advertisement losses, and perk-related benefits.
Is there anything you wish you had known before choosing this company type? Not really worth it if you really aren't gonna happy jump. And happy jumping is very expensive nowadays; much cheaper though than someone doing poison mistletoe jumps.
Additional data:
Employees with EE merits and addiction mitigation are much more valuable than high-job-stat players. This also applies to other highly competitive, low-startup companies like Grocer and Sweet Shop. The Sweet spot income and popularity of AN (Adult Novelties) for 10* is on 2.3m per day, and 72-73%
Much better to lower advertisement cost than have high daily income and high advertisement cost