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Hello guys, i want to share my thoughts with you regarding the combat mechanics. So the idea is the following.
Every weapon has a special type: clubbing, slashing, piercing etc. However the type of weapon does not affect the damage you can do. A combat system which introduces a dependency on the type of weapon and its counter armor will add more depth in battle.
Two examples: 1)piercing weapons are weak vs full body armors, while clubbing weapons receive a bonus damage vs fba. 2)While flex armors are resistant to shotguns, they are vulnerable to slashing weapons.
Update-- As yewnit mentioned "Every weapon other than a GAK, Armalite, DBK, and maybe a macana are irrelevant in the game, which really sucks imo." Thats my point as well . The variety of weapons and armors will add more depth in combat. Whats the point to have numerous weapons and armors if it is nonsense using them?
06:56:48 - 13/09/26 You were awarded the honor: Specialist
Specialist Merit achieved. 25 weapons at 100% XP from real combat Just steady fighting, thousands of attacks, a lot of energy burned, and a long grind. Thats a hard to get proud to have it one. Cheers