Mail me if you're interested, have all the necessary requirements and agree with terms Requirements: 1) Daily active 2) stats 40k+ int , the more the better 3)ee merits 4)3 mil weekly advertising fee 5) control addiction not more then -9
What you get: Perks that make you earn 13 mils a day if used right No property upkeep Nice combat stats boost if nude
This system would utilise many of the new junk items created by the new Crimes 2.0 system, as well as introducing newer items and customisations in other areas of Torn. There may be plans in the work already for future crimes, but I feel a crafting system outside of the crimes system will have some major benefits.
For newer players, this would potentially be another good source of income and make their early game experience more varied, increasing player engagement and retention. For older players, it opens up a new long-term goal with the creation of new skill paths, allowing for more individuality in the accounts.
The Craft System:
New skill paths
The craft system would require the creation of new skills which allow the improvement or creation of items.
Only one skill can be added to an account. This is to encourage trade and partnership between accounts:
---------------------------------
The pharmacist Skill - Advanced Med kits : Items that restore HP with different cooldowns, self-hospitalizing items, or even items to revive other players at a cost.
The Alchemist Skill - Advanced Drugs: Not as powerful as existing drugs but with fewer drawbacks and shorter cooldowns.
Bomb Smith Skill - Temporary Weapons: Ranging from primitive explosives to poisons that reduce enemy stats.
BladesmithSkill - Melee Weapon Mods: Enhancements like adding weight, sharpening blades, or serrating edges.
Armorer Skill -Defense: Sacrificing primary weapons and armour pieces for increasing defense.
Ballistics Specialist - Special Ammo: Custom bullets with unique effects but potential risks.
Architect Silll -Upgrading and enhancing properties allowing for bigger vaults or smaller vaults for smaller properties.
Apprentice > Novice > Journeyman > Master > Grandmaster Each Skill will have a tier system requiring 100% in each tier in order to proceed for better quality items/effects. A grandmaster skill could take 10 years to achieve.
---------------------------------
New Education Courses
This system could introduce new courses like chemistry, mechanics, medicine, and math, opening up education again for older players.
Quality Control
Since the skill tier system determines the quality of items based on the crafter's skill level, it should help deter the creation of accounts solely for crafting purposes, as reaching Master Crafter status takes years.
Tldr
Introduce a crafting system to Torn allowing new skill paths for customisations or creation of items.
If this has any interest then I will go into more detail for the systen.
10* lingerie hiring, one person gone inactive. Requirements: 50k+ end, 25k+ int Daily activity 3m weekly fee for paying ads You get: Great perks Equally redistributed training for free
Mail me if you're interested, have all the necessary requirements and agree with terms Requirements: 1) Daily active 2) stats 40k+ end, the more the better 3)ee merits 4)3 mil weekly advertising fee 5) control addiction not more then -9
What you get: Perks that make you earn 13 mils a day if used right No property upkeep Nice combat stats boost if nude
This system would utilise many of the new junk items created by the new Crimes 2.0 system, as well as introducing newer items and customisations in other areas of Torn. There may be plans in the work already for future crimes, but I feel a crafting system outside of the crimes system will have some major benefits.
For newer players, this would potentially be another good source of income and make their early game experience more varied, increasing player engagement and retention. For older players, it opens up a new long-term goal with the creation of new skill paths, allowing for more individuality in the accounts.
The Craft System:
New skill paths
The craft system would require the creation of new skills which allow the improvement or creation of items.
Only one skill can be added to an account. This is to encourage trade and partnership between accounts:
---------------------------------
The pharmacist Skill - Advanced Med kits : Items that restore HP with different cooldowns, self-hospitalizing items, or even items to revive other players at a cost.
The Alchemist Skill - Advanced Drugs: Not as powerful as existing drugs but with fewer drawbacks and shorter cooldowns.
Bomb Smith Skill - Temporary Weapons: Ranging from primitive explosives to poisons that reduce enemy stats.
BladesmithSkill - Melee Weapon Mods: Enhancements like adding weight, sharpening blades, or serrating edges.
Armorer Skill -Defense: Sacrificing primary weapons and armour pieces for increasing defense.
Ballistics Specialist - Special Ammo: Custom bullets with unique effects but potential risks.
Architect Silll -Upgrading and enhancing properties allowing for bigger vaults or smaller vaults for smaller properties.
Apprentice > Novice > Journeyman > Master > Grandmaster Each Skill will have a tier system requiring 100% in each tier in order to proceed for better quality items/effects. A grandmaster skill could take 10 years to achieve.
---------------------------------
New Education Courses
This system could introduce new courses like chemistry, mechanics, medicine, and math, opening up education again for older players.
Quality Control
Since the skill tier system determines the quality of items based on the crafter's skill level, it should help deter the creation of accounts solely for crafting purposes, as reaching Master Crafter status takes years.
Tldr
Introduce a crafting system to Torn allowing new skill paths for customisations or creation of items.
If this has any interest then I will go into more detail for the systen.
Sad that it went too fast, but still it shown who is who, who is a real hero that i would undoubtedly be glad to have either as teammate or a leader who i follow into the hell, and who's a f**ker that should be ignored at anytime in torn. Some people aggressive as shit, but can only like and respect it as it was about our success as a team! Love you guys who gives no rest to nerves, and motivates to do the job done! GG guys! That was not only a pleasure, but an honour to be with you side-by-side! Don't forget to press F
I believe it should be like a trophy on Witcher's horse, small but a pleasant bonus, that you can switch freely, but one at a time currently affecting you. Also its possible to have switch time, like couple of days, like faction's , so be prepared beforehand.
10* lingerie hiring, one person gone inactive. Requirements: 50k+ end, 25k+ int Daily activity 3m weekly fee for paying ads You get: Great perks Equally redistributed training for free
Mail me if you're interested, have all the necessary requirements and agree with terms Requirements: 1) Daily active 2) stats 40k+ end, the more the better 3)ee merits 4)3 mil weekly advertising fee 5) control addiction not more then -9
What you get: Perks that make you earn 13 mils a day if used right No property upkeep Nice combat stats boost if nude
Hi we were 10* just lost 1* and hope to make it back this week. Req: 40k end Merits the more the better Drug addiction not more than-10 Weekly fee of 3m
Mail me if you're interested, have all the necessary requirements and agree with terms Requirements: 1) Daily active 2) stats 40k+ int , the more the better 3)ee merits 4)3 mil weekly advertising fee 5) control addiction not more then -9
What you get: Perks that make you earn 13 mils a day if used right No property upkeep Nice combat stats boost if nude
10* Lingerie is hiring We provide: Amazing perks Equal daily training Requirements: Daily Activity High stats Employee efficiency merits 3m weekly fee to cover ad losses