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Chelsy_Talmor: forum

Chelsy_Talmor [2457740] Level 90

Forum posts (Torn's count)
64 observed
Archived posts
13
Threads started (archived)
8

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From the 13 newest archived posts.

Threads started

Most-liked posts

Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

10* lingerie hiring(mail me if agree with terms) · · 1 like

Mail me if you're interested, have all the necessary requirements and agree with terms
Requirements:
1) Daily active
2) stats 40k+ int , the more the better
3)ee merits
4)3 mil weekly advertising fee
5) control addiction not more then -9

What you get:
Perks that make you earn 13 mils a day if used right
No property upkeep
Nice combat stats boost if nude

Give us crafting! · · 15 likes

Torn Crafting system System

I propose a CRAFT system!

This system would utilise many of the new junk items created by the new Crimes 2.0 system, as well as introducing newer items and customisations in other areas of Torn. There may be plans  in the work already for future crimes, but I feel a crafting system outside of the crimes system will have some major benefits.

For newer players, this would potentially be another good source of income and make their early game experience more varied, increasing player engagement and retention. For older players, it opens up a new long-term goal with the creation of new skill paths, allowing for more individuality in the accounts.

 

 

The Craft System:

New skill paths

The craft system would require the creation of new skills which allow the improvement or creation of items.

Only one skill can be added to an account. This is to encourage trade and partnership between accounts:

 ---------------------------------

The pharmacist Skill - Advanced Med kits : Items that restore HP with different cooldowns, self-hospitalizing items, or even items to revive other players at a cost.

The Alchemist Skill - Advanced Drugs: Not as powerful as existing drugs but with fewer drawbacks and shorter cooldowns.

Bomb Smith Skill - Temporary Weapons: Ranging from primitive explosives to poisons that reduce enemy stats.

Bladesmith  Skill - Melee Weapon Mods: Enhancements like adding weight, sharpening blades, or serrating edges.

Armorer Skill - Defense: Sacrificing primary weapons and armour pieces for increasing defense.

Ballistics Specialist - Special Ammo: Custom bullets with unique effects but potential risks.

Architect Silll -Upgrading and enhancing properties allowing for bigger vaults or smaller vaults for smaller properties.

  

Apprentice > Novice > Journeyman > Master > Grandmaster
Each Skill will have a tier system requiring 100% in each tier in order to proceed for better quality items/effects. A grandmaster skill could take 10 years to achieve.

 

---------------------------------

New Education Courses

This system could introduce new courses like chemistry, mechanics, medicine, and math, opening up education again for older players.

 

Quality Control

Since the skill tier system determines the quality of items based on the crafter's skill level, it should help deter the creation of accounts solely for crafting purposes, as reaching Master Crafter status takes years.

 

Tldr

Introduce a crafting system to Torn allowing new skill paths for customisations or creation of  items.

 

If this has any interest then I will go into more detail for the systen.

 

8* lingerie hiring · · 0 likes

8* lingerie hiring
Requirements:50k+ end

Daily active

10* lingerie hiring(upd.Full) · · 0 likes

10* lingerie hiring, one person gone inactive.
Requirements:
50k+ end, 25k+ int
Daily activity
3m weekly fee for paying ads
You get:
Great perks
Equally redistributed training for free

9* lingerie, will claim 10th this Sunday · · 0 likes

Mail me if you're interested, have all the necessary requirements and agree with terms
Requirements:
1) Daily active
2) stats 40k+ end, the more the better
3)ee merits
4)3 mil weekly advertising fee
5) control addiction not more then -9


What you get:
Perks that make you earn 13 mils a day if used right
No property upkeep
Nice combat stats boost if nude

Recent archived posts

Give us crafting! · · 15 likes

Torn Crafting system System

I propose a CRAFT system!

This system would utilise many of the new junk items created by the new Crimes 2.0 system, as well as introducing newer items and customisations in other areas of Torn. There may be plans  in the work already for future crimes, but I feel a crafting system outside of the crimes system will have some major benefits.

For newer players, this would potentially be another good source of income and make their early game experience more varied, increasing player engagement and retention. For older players, it opens up a new long-term goal with the creation of new skill paths, allowing for more individuality in the accounts.

 

 

The Craft System:

New skill paths

The craft system would require the creation of new skills which allow the improvement or creation of items.

Only one skill can be added to an account. This is to encourage trade and partnership between accounts:

 ---------------------------------

The pharmacist Skill - Advanced Med kits : Items that restore HP with different cooldowns, self-hospitalizing items, or even items to revive other players at a cost.

The Alchemist Skill - Advanced Drugs: Not as powerful as existing drugs but with fewer drawbacks and shorter cooldowns.

Bomb Smith Skill - Temporary Weapons: Ranging from primitive explosives to poisons that reduce enemy stats.

Bladesmith  Skill - Melee Weapon Mods: Enhancements like adding weight, sharpening blades, or serrating edges.

Armorer Skill - Defense: Sacrificing primary weapons and armour pieces for increasing defense.

Ballistics Specialist - Special Ammo: Custom bullets with unique effects but potential risks.

Architect Silll -Upgrading and enhancing properties allowing for bigger vaults or smaller vaults for smaller properties.

  

Apprentice > Novice > Journeyman > Master > Grandmaster
Each Skill will have a tier system requiring 100% in each tier in order to proceed for better quality items/effects. A grandmaster skill could take 10 years to achieve.

 

---------------------------------

New Education Courses

This system could introduce new courses like chemistry, mechanics, medicine, and math, opening up education again for older players.

 

Quality Control

Since the skill tier system determines the quality of items based on the crafter's skill level, it should help deter the creation of accounts solely for crafting purposes, as reaching Master Crafter status takes years.

 

Tldr

Introduce a crafting system to Torn allowing new skill paths for customisations or creation of  items.

 

If this has any interest then I will go into more detail for the systen.

 

The pants must come off - Jean Therapy, first out · · 4 likes

Sad that it went too fast, but still it shown who is who, who is a real hero that i would undoubtedly be glad to have either as teammate or a leader who i follow into the hell, and who's a f**ker that should be ignored at anytime in torn. Some people aggressive as shit, but can only like and respect it as it was about our success as a team! Love you guys who gives no rest to nerves, and motivates to do the job done!
GG guys! That was not only a pleasure, but an honour to be with you side-by-side!
Don't forget to press F

Collectible Revamp · · 1 like

I believe it should be like a trophy on Witcher's horse, small but a pleasant bonus, that you can switch freely, but one at a time currently affecting you.
Also its possible to have switch time, like couple of days, like faction's , so be prepared beforehand.

Collectible Revamp · · 1 like

Would be great!

8* lingerie hiring ·

8* lingerie hiring
Requirements:50k+ end

Daily active

10* lingerie hiring(upd.Full) ·

10* lingerie hiring, one person gone inactive.
Requirements:
50k+ end, 25k+ int
Daily activity
3m weekly fee for paying ads
You get:
Great perks
Equally redistributed training for free

9* lingerie, will claim 10th this Sunday ·

Mail me if you're interested, have all the necessary requirements and agree with terms
Requirements:
1) Daily active
2) stats 40k+ end, the more the better
3)ee merits
4)3 mil weekly advertising fee
5) control addiction not more then -9


What you get:
Perks that make you earn 13 mils a day if used right
No property upkeep
Nice combat stats boost if nude

9* lingerie hiring ·

Hi we were 10* just lost 1* and hope to make it back this week.
Req:
40k end
Merits the more the better
Drug addiction not more than-10
Weekly fee of 3m

10* lingerie hiring(mail me if agree with terms) · · 1 like

Mail me if you're interested, have all the necessary requirements and agree with terms
Requirements:
1) Daily active
2) stats 40k+ int , the more the better
3)ee merits
4)3 mil weekly advertising fee
5) control addiction not more then -9

What you get:
Perks that make you earn 13 mils a day if used right
No property upkeep
Nice combat stats boost if nude

10* Lingerie is hiring(Already Hired) ·

10* Lingerie is hiring
We provide:
Amazing perks
Equal daily training
Requirements:
Daily Activity
High stats
Employee efficiency merits
3m weekly fee to cover ad losses

9* lingerie store hiring ·

Looking for one person
Requirements:
Stats int and end - the higher the better
Employee efficiency merits would a huge +
Daily active

All trains destributed equally within all members
Awesome perks that save you money as payment

Selling Company Productivity 250 points ·

Bump
Thats mine boost

Duke's Lucky Dip Competition ·

Duke's Cockroaches