Expectations: - Drug addiction stays under/below -10 in company - If you have a drug addiction that is higher, you can be removed depending on circumstances - Exist daily long enough torn registers you were on - If you are inactive for 2 days, you will be removed
Minimal Stats Needed: - 9,000 Int. and 4,500 End. (If you mail / message; Send your working stats with the text)
Aye, so ya ever just spend like... nearly 48-59 mil on sheep plushies? Me too, it ain't an addiction, I'm collectin them by any means possible. I adopt an buy any and all sheep to give them a new home. They are brought to the Display Case Grazing Field.
So, what I've noticed is a clear lack of crayons in torn... We gotta fix that
Imagine going to the shops, buying a pack of crayons and munching, nomming, some delicious crayons. They could be useless just a joke item or maybe allow them to give +1 nerve and can only eat 5-10 at a time, so nothing game changing, just a funny thing to laugh about.
It could be used as a joke, an insult, whatever you want, maybe even one day go as far as having a merit called crayon muncher or something interesting for eating 1-5 billion crayons.
I suggest giving a feature that lets you buy and apply dyes to weapons and clothing. If it's a weapon dye, it could give it a camo like if you got your gun hydro-dripped or used a gun-skin wrap If it's a clothing item, it just tints the clothing or changes the color of said item to what you applied
This wouldn't change anything and would be a cosmetic, thus not really important or needed. Also having the ability to get the item either re-dyed to the original or remove the dye would be a good feature to have, so if you decide you no longer like it you can remove it from the item
This could even, if not wanted as a permanent feature, go along with events, such as, in the easter event imagine buying fake easter eggs and dyeing them but having the chance of accidently dyeing yourself where you turn a slight tint of blue, green, yellow, orange, etc. etc. of colors
Update for idea: This could also be used with graffiti; imagine failing in a graffiti with a chance to dye or splatter your character with paint. So, if someone attacks you, your character had blue / pink / yellow / etc. dye or paint on them. Just a visual fun effect you could see on your character in Items; or that others could see when attacking. (maybe other crimes too that would cause dye or paint if failed, to have a chance to cover your character)
And more information on the easter event idea; imagine having temp items like 'Easter Eggs', and being able to throw them, dying people with the egg's colors adding that same dye/splatter effect.
So, I've been thinking. When you need different types of blood, but only got your own veins or buying, could their be a better solution?
What about, making blood bags capable of being used in a fight, but not for healing, but to attempt to steal another persons blood, I mean their already bleeding from you stabbing and shooting them, all that's going to waste.
Imagine having a chance to use a blood bag and fill it with an enemies blood, delicious. Then that makes for a funny/cool new feature, and it solves having to look for vic... *ahem* volunteers for blood.
This can be used for those who use blood bags to put into their faction, sell, or use. I'd also imagine this would have a cooldown itself and also a chance of not working/breaking the blood bag
Expectations: - Drug addiction stays under/below -10 in company - If you have a drug addiction that is higher, you can be removed depending on circumstances - Exist daily long enough torn registers you were on - If you are inactive for 2 days, you will be removed
Minimal Stats Needed: - 9,000 Int. and 4,500 End. (If you mail / message; Send your working stats with the text)
So, I've been thinking. When you need different types of blood, but only got your own veins or buying, could their be a better solution?
What about, making blood bags capable of being used in a fight, but not for healing, but to attempt to steal another persons blood, I mean their already bleeding from you stabbing and shooting them, all that's going to waste.
Imagine having a chance to use a blood bag and fill it with an enemies blood, delicious. Then that makes for a funny/cool new feature, and it solves having to look for vic... *ahem* volunteers for blood.
This can be used for those who use blood bags to put into their faction, sell, or use. I'd also imagine this would have a cooldown itself and also a chance of not working/breaking the blood bag
So, what I've noticed is a clear lack of crayons in torn... We gotta fix that
Imagine going to the shops, buying a pack of crayons and munching, nomming, some delicious crayons. They could be useless just a joke item or maybe allow them to give +1 nerve and can only eat 5-10 at a time, so nothing game changing, just a funny thing to laugh about.
It could be used as a joke, an insult, whatever you want, maybe even one day go as far as having a merit called crayon muncher or something interesting for eating 1-5 billion crayons.
I suggest giving a feature that lets you buy and apply dyes to weapons and clothing. If it's a weapon dye, it could give it a camo like if you got your gun hydro-dripped or used a gun-skin wrap If it's a clothing item, it just tints the clothing or changes the color of said item to what you applied
This wouldn't change anything and would be a cosmetic, thus not really important or needed. Also having the ability to get the item either re-dyed to the original or remove the dye would be a good feature to have, so if you decide you no longer like it you can remove it from the item
This could even, if not wanted as a permanent feature, go along with events, such as, in the easter event imagine buying fake easter eggs and dyeing them but having the chance of accidently dyeing yourself where you turn a slight tint of blue, green, yellow, orange, etc. etc. of colors
Update for idea: This could also be used with graffiti; imagine failing in a graffiti with a chance to dye or splatter your character with paint. So, if someone attacks you, your character had blue / pink / yellow / etc. dye or paint on them. Just a visual fun effect you could see on your character in Items; or that others could see when attacking. (maybe other crimes too that would cause dye or paint if failed, to have a chance to cover your character)
And more information on the easter event idea; imagine having temp items like 'Easter Eggs', and being able to throw them, dying people with the egg's colors adding that same dye/splatter effect.
I had an idea, it could be good or bad depending on how you look at it Imagine having the ability to kidnap a player, but not only kidnap them but take them to another country with the right resources? Let me explain
Let's say you want to kidnap a person, so how do you do that? Firstly, you have to at least be in the same country as them.
The next step, having the proper tools to do so this includes either sedatives or intimidating them. You can either sedate them using let's say chloroform, medication, or drugs, well what if you don't want to sedate them? Easy, use intimidation, weapons, which, let's say a new factor was added in, a new stat, Bravery, which goes up each time you do a dangerous action which would be attacking someone, doing crimes, etc. things that make your person have the ability to be hurt or imprisoned, the higher the Bravery, the harder it is to be intimidated, and it also depends on how much Bravery the other person has. So let's say, you sedated them instead, and now you got them knocked out
The third step is getting them tied up either using handcuffs, rope, zip ties, just somethin. Then you transport them, now how do you do that?
Well if you're not taking them out of the country it ends there, you got them and you could hold them for ransom, release them, somethin, or rob them and gain more cash than you would if you just attacked them
Now let's say you wanted them in another country, well you can't just fly on a regular plane, so you have to own a private plane or helicopter. Then you can fly them across and then the same thing, either hold them for ransom, release them, or somethin of the sort
I know, this seems broken and one-sided but, for each action, there is a possibility of failing, like if you have a lot of Bravery, you can't be intimidated easily, if someone tries to sedate you, firstly, they gotta attack you and have that option and right things, but also, it could fail as you could notice, next, after the drugging, you could wake up, or while transporting you they could get caught, now also add in, flying overseas would be at a higher risk of being caught, not to mention you could wake up an maybe your guy escapes?
This is a rough idea I know, but I'm just thinking, this could be useful but also add a different aspect to the game, I mean, even if it takes a while to hash out the details, I think it would be cool to see and have the ability to do, with it being balanced of course and possibly make it where new players can't be kidnapped to stop anyone from taking low level that can't fly yet somewhere overseas, but, yea
Aye, so ya ever just spend like... nearly 48-59 mil on sheep plushies? Me too, it ain't an addiction, I'm collectin them by any means possible. I adopt an buy any and all sheep to give them a new home. They are brought to the Display Case Grazing Field.