In our house, when pumpkin carving starts, people start yelling things, I get busy (no not that kind of busy you pervert) and the results for this year are below... No Torn ones though as it seems that "Ye who carves does not get to pick" :-) These are all this year's carvings (oh! natural and with the lights off - everything looks better in the dark) and 4 individual entries in closeup after that.
From left to right (for those interested) the requests yelled at me were: - Attack on Titan Wings of Freedom - Yoda with a lightsaber - Something day of the dead - A rabbit - A witch with a big nose - A dragon - Freddy Fazbear
Got a unique burying furniture... Here is my log: 04:30:14 - 22/11/23 You used 8 nerve successfully burying some old furniture gaining 1x Hard Drive, 1x eCPU, 1x CPU, 1x HPCPU (unique)
A few other in my faction started posting their uniques and are getting different numbers: 12:06:03 - 28/11/23 You used 8 nerve successfully burying some old furniture gaining 1x Hard Drive, 2x eCPU, 5x CPU, 1x HPCPU (unique)
Everyone that recently got the unique seems to have more loot and I've noticed early posters on forums all had the same as me (1 of each).
Once you are a few years into the Halloween event, you get into a beat of trading in treats at most at 182 to maximize energy return to get more treats. It can make it a bit frustrating to have enough treats when M'aol gets summoned to purchase weapons/armor to participate.
Suggestion: Make the 2 weapons and armor available throughout the event (not just during the summon period) so people can preemptively purchase them if they want to fight in the next M'aol event.
Once you are a few years into the Halloween event, you get into a beat of trading in treats at most at 182 to maximize energy return to get more treats. It can make it a bit frustrating to have enough treats when M'aol gets summoned to purchase weapons/armor to participate.
Suggestion: Make the 2 weapons and armor available throughout the event (not just during the summon period) so people can preemptively purchase them if they want to fight in the next M'aol event.
Not sure if it has been mentioned but I think that the same problem is happening with racing. Considering you can maybe cram in 20ish races a day with the hours wait between them, by this date, people having several hundred wins and race points is very fishy.
I'll put my thoughts here and they may echo others but I don't have unlimited time to read all there responses. Here goes:I
First: I like the idea of more granular gains than the current 5 or 10min intervalsI
Second: f the interval gets smaller there are tons of corner cases where things can get weird and painful compared to current implementation. For example, on a happy jump, you usually have a roughly 15min interval to ingest whatever to get your happy up and take your drugs. Then you train, refill, train again, etc.
So what I see is that some time based refreshes such as when excess Happy resets or when health ticks up should probably maintain current implementation. This provides some flexibility needed to perform things like happy jumps, attacks, etc.
For any daily points refill though, a small % extra should be available to go above your max to avoid someone losing a few points of training here and there if not everything is done in under the tick timer. My proposal is to set a percentage extra that can be above your daily max, but no more than X extra. For example, with E, if you fully train in a specialty gym, you can have 24e left over. It would be nice to see that amount being allowable above your E amount after a daily refill. That way you can do a points refresh anytime you have it after training and won't have to wait and time having exactly the amount to zero your E before a refill. By limiting to 24e the max kept after a refill you avoid abuse too.
Same idea for Nerve by allowing maybe 10% of full nerve to be kept on a points refill so you don't need to absolute burn up N before doing the points refresh.
Alright so can I get the difference which technically I am entitled to? Seems only fair that a change like this would be honored if a change was made within days of releasing the crime? If it was not a unique outcome would not ask of course but it's not like I can redo this to get the right content.
Got a unique burying furniture... Here is my log: 04:30:14 - 22/11/23 You used 8 nerve successfully burying some old furniture gaining 1x Hard Drive, 1x eCPU, 1x CPU, 1x HPCPU (unique)
A few other in my faction started posting their uniques and are getting different numbers: 12:06:03 - 28/11/23 You used 8 nerve successfully burying some old furniture gaining 1x Hard Drive, 2x eCPU, 5x CPU, 1x HPCPU (unique)
Everyone that recently got the unique seems to have more loot and I've noticed early posters on forums all had the same as me (1 of each).
In a similar vein, it would be nice if you could "hide" tags in your inventory for a reduced value - but once you do, you can't unhide them. It is a similar concept as earning a point for having held them but here people can also discourage higher levels from random attacks for 20 days. Instead, it would encourage people to attack higher-level people that might be trying to win as opposed to lower-level people that want to be left alone.
It means the inactive accounts are the real target for tags initially and then it's just between people that have "visible" tags and are trying to win the competition. And you allow the account to show they do have visible tags so people know who to attack and who to skip.
Granted, would reduce the random attacks that get annoying but likely also reduce participation. But, considering that probably only a small percentage of people actually try seriously at dog tags and the rest of the players have to suffer it for 20 days, that might not be so bad.
Other options: - make it optional so people can see if you are actively collecting or not (like elimination) - reduce the duration (20 days is LONG)
In our house, when pumpkin carving starts, people start yelling things, I get busy (no not that kind of busy you pervert) and the results for this year are below... No Torn ones though as it seems that "Ye who carves does not get to pick" :-) These are all this year's carvings (oh! natural and with the lights off - everything looks better in the dark) and 4 individual entries in closeup after that.
From left to right (for those interested) the requests yelled at me were: - Attack on Titan Wings of Freedom - Yoda with a lightsaber - Something day of the dead - A rabbit - A witch with a big nose - A dragon - Freddy Fazbear