- Oil you have the daily $ (depends of the role, are not necessarily highest pay due to the bank perk) + the perk of bank (+1 Bil at it); -> with the stocks 3.0, bank is best ROI on passive invests;
Using today (04/10/2021) ratios, without TCB and 10/10 merits, this extra 1b at bank is equal to ~2.1m/day[image: i.imgur.com]
- TV can be ~2m+/day, and has the possibility of sell spy (or use the job points to try get the "mini-SE's" (Press Pass))
- Logistics can be 1~3m/day and you can sell the Logistics Report [image: i.imgur.com] These usually are ~1m/day or bit more, but depends of negotiation, example of price there: Productivity Boost
- Mining can pay 2~3m/day usually, however there is no job points -> extra $, so you can get extra defense per day (10.000/jp on cap of def (50Mil));
- Grocery, that you already meant, at 10* it is ~5 exchanges every 6 days, leading to an average of ~2m/day when Cans are at their prime price (During Attacking-Related events at year/end (Eliminations, Dog Tag, Halloween);
- Sweet Shop are more like a nerfed version of Grocery, it is 2 exchanges / 3 days, 4 every 6 days; using similar average of Grocery it would be ~1.6m/day at prime price of Energy Cans;
- Adult Novelty if you manage to be in one with no tax (At AN it might be harder than Grocery and Sweet Shop), the exchange went a bit bad recently due to the suddenly fall of the E-DVD's price, it is 1 every 2 days at 10*, at current price of 2.3m it is ~1.1m/day, it going back to ~3m, it is 1.5m/day;
Ignoring energy-related companies, considering you would need to exchange the energy for $ and it depends a lot of what you do, these are the ones that come on my mind first when consider company -> $;
When you reach Rehab highest cap, where each Xanax takes millions on rehab cost (due to it ineffectiveness), Cruise Line and Flower Shop shines; (source)
Centralizing then, indicating which is working, which is not; the ones not maybe the thread of it so someone maybe if find usefulness on it try to repair it could be a thing, don't know; you might with this info be able to think in a better plan.
Just mentioning that cuz we saw when crimes page changed recently we had people fixing lot of scripts around, when others sent to them the script;
Did not saw the prompt requesting the API key once installed nor at any page after it... bit afraid of breaking the capture of it on the code; is there any line on it where I could replace with the key for it to work?
Edit: NVM seems it is on the left bar already to click to pop up and insert the key; very smart but we are not usually ready to input this way hence the confusion
Been using often to foresee my possible 'futures' and of a bunch of members when they are curious about many paths they can take where they lead, if using cans, or e-DVD jumps, etc. while it on first glance is a bit complicated to configure, the end result more than worth it;
The script blends well in the game UI, being a well-set button, and works nicely to quickly give answers on what you have and what you should invest, very direct to the point.