+10% Passive extra life!!! Great for Ranked Wars and Chains.
Also... gain about 40-50e per day ( equivalent to 2 x 20-25e energy cans without the cooldown or reduced happy. Worth about $4.6+mil per day extra at 10*, so 4-5e per *. ) from job points towards defense at high steadfast. If your faction has low/no steadfast this is worth about 50e per day. 50mil cap has been removed, so the higher your defense, THE HIGHER YOUR GAINS!!!!
At 10* about 40e - 50e equivalent.
Voracity changes this too...
Pay dependent on stats with bonus for EE merits and low/no drug use.
1* - Mining Boom - Provides random excavation equipment for 10 job points. Worth about $2 mil average per 10 jp 3* - Passive alcohol cooldown reduction.. Drink more alcohol, get a few extra Crimes 2.0 done! 5* - Gives about 10k defense per job point past 50mil defense stats. At 10* get 100k+ extra defense per day. This equates to 40e-50e per day or 2 x 20-25 energy cans without the cooldown or reduced happy. Worth about $4.6+mil per day extra at 10* or about 4e-5e per *. 7* - Passive 10% extra life, helps with RW and chains! 10* - Use 25job points to be a nightmare in RW and chains to save your medical cooldown!
Rank
Recommended Stats
Stat Gains
Sales Executive
83,000 INT / 41,500 END
66 INT / 33 END
Mill Operator
75,000 MAN / 37,500 END
65 MAN / 33 END
Production Foreman
79,000 END / 39,500 MAN
65 END / 33 MAN
Mine Engineer
81,000 INT / 40,500 END
65 INT / 33 END
Electrician
78,000 END / 39,000 MAN
65 END / 33 MAN
Safety Inspector
95,000 INT / 47,500 MAN
67 INT / 34 MAN
Site Manager
97,000 INT / 48,750 END
67 INT / 34 END
Secretary
78,000 END / 39,000 INT
50 END / 25 INT
Mining Boom Special:
Value of items as at 19th February 2025
Mining Boom provides one of the following random excavation equipment in exchange for 10 job points:
Duke fights, at my then 280m strength and much lower experience , does about 3000 damage to leg/arm and crits 10,000+ damage.
Zeddy critically hit Duke with his Metal Nunchakus in the Head for 10425 Zeddy hit Duke with his Metal Nunchakus in the Left arm for 3117 Zeddy hit Duke with his Metal Nunchakus in the Right leg for 2979 Zeddy critically hit Duke with his Metal Nunchakus in the Throat for 11086 Zeddy hit Duke with his Metal Nunchakus in the Right arm for 2979 Zeddy hit Duke with his Metal Nunchakus in the Stomach for 6183 Zeddy hit Duke with his Metal Nunchakus in the Left leg for 2962 Zeddy hit Duke with his Metal Nunchakus in the Left leg for 2365 Zeddy critically hit Duke with his Metal Nunchakus in the Heart for 10754 Zeddy critically hit Duke with his Metal Nunchakus in the Head for 10962
Total damage from Nunchakus 63,812 . This works out to an average of 3,190 per turn ( inc wind-up )
1* - 30 minute education time reduction At 10* it reduces education by 5 hours per day in exchange for 10JPs. This equates to ~20.8% course reduction time ( original course length x 0.792 = actual course length ) Book of Carols sells for $12mil and gives 6 hour edu reduction, so 10jps equates to $10mil / day !!!
3* - 50% reduction of happiness loss in gym This is a passive perk , works great for normal e trains, cans and points refill. Never have to touch Candy again and waste your booster cooldown....
5* - Strength # At 10* , strength is at 50mil+ and training in Georges Gym. 10JPs gives about 100,000 extra strength. This scales down if your base strength is less. This is approximately equivalent to spending 40e in the gym for strength ( approximately 4e per Job Point ) More detailed discussion here
7* - 3% life regeneration per tick This is a passive perk, regains life 3% faster
10* - 3% gym gains # This is a passive perk. Basically any gym trains are improved by 3% ( does not stack with 5* special ) Basically, if you use natural energy + 3 Xanax and points refill ( total 1,620e per 24h ) , this gives you equivalent to additional ~47e . If you use less energy per day to train in the gym, naturally, energy equivalent is less.
# - 5* & 10* perks This equates to about extra 87e per day for training. To put this in perspective .... 3.5 x 25e cans with no faction perks = 3.5 x $2.5 mil = $8.75 mil / day equivalent with no booster cooldown 2.3 x 25e cans with +50% energy drink effect faction perk = 2.3 x $2.5 mil = $5.75 mil / day with no booster cooldown
SSL users Natural e + 3x LSD and points refil (1020 e). Gives you about 30e extra from 10* perk +40e from 5* perk, about 70e equivalent per day!