I know meat warehouses were updated recently and overall I feel they fill their current niche very nicely, allowing players to experiment with unsafe crimes.
The only downside is the player experience when leveling the company. You have an initial push for the 3* and 5* perks and then a large drop in incentive for the higher stars. I feel two small tweaks would resolve the issue:
Add +0.5 rifle accuracy to the hunting skill gain - this keeps an interesting niche skill in the game whilst offering a small benefit to the 95% of employees that only use it 2 days a year. This fits thematically with the existing special and the lack of overlap between hunting skill and weapon acc in game mechanics means it shouldn't cause balancing issues.
Change Vampiric from 3% life regen to 3% lifesteal -This would allow players to see a tangible benefit to the 10* when chaining or warring without being too overpowered. For example beating someone with 9000 health would only restore 270 health. You would also have to be able to hit a target to receive the healing so it would be a lot weaker than something like Cauterize. (A 9000 health player with cauterize heals for an average of 360 per hit with a 20% chance to heal for 20% health)
Disarms targets for 3 turns with 100% chance on an arm or hand hit. Very hard hitting with a low rate of fire so perfect for special ammo. Also easy to pickup the 10k damage merit!
Gain 15% increased hit chance on every miss until you hit. With a very high base accuracy and the Focus passive this is one of the best weapons available for countering high dex players!