Currently speed is useless, compared to Vicodin: it provides inferior stats, has a more punishing overdose, provides less happy, and costs more than 50x Vicodin does.
Speed(reworked) is a drug that doubles base energy regeneration for 6-8 hours (the same cooldown as Xanax). One side effect of Speed(reworked) is that it reduces gym gains by 80% making training impractical.
Stats
Effect: doubles energy regen (provides an average of 210 energy over the course of its cooldown or 140 without donator status) it also reduces gym gains by 80%
Cost: $175,000 (If this is too little, Speed(reworked) could be added as a new drug with a higher cost instead)
Cooldown: (6 to 8 hours)
Addiction points: 25
Effect on battle stats: (-25str -25def +15spe -25dex)
OD length: 2000m, 14hr drug cooldown, -25 in all stats
Why propose a speed rework?: I'm primarily proposing this as an SSL friendly way to be more competitive in events such as elimination, Halloween, wars, and longer chains. SSL users using 3 LSD daily( + refill + natural regen) only get a maximum of around 40 attacks daily compared to a 64 via 3 Xanax( + refill + natural regen). This proposal would change that to around 60 daily for SSL, still worse than Xanax but much more competitive.
Why the gym gain reduction? This is for balancing reasons, it's cheaper than Xanax, and it prevents SSL users from using Speed(reworked) to train in the gym(LSD would still be SSL meta). Thus Speed(reworked) wouldn't change SSL's gym gains at all.
Aside from SSL, where could Speed(reworked) be used? Speed(reworked) could be a cheap alternate to Xanax for selling loses, revives, escapes, npc attacks, missions, leveling, and dump searching? Most likely it would be useful for new players building networth.
In short:
Speed(reworked) provides double energy regeneration for non-gym purposes
Speed(reworked) can't be stacked
SSL will still be bad
Speed(reworked) promotes activity by requiring the player to use energy every 2.5hrs
Speed(reworked) is good for newer players
Speed(reworked) encourages players to buy donator packs to get the most out of it
I look forward to your feedback, please let me know what I overlooked.
[background color=var(--bbc-body-bg-color)]Looking for 3+ trains daily instead of wages. [background color=var(--bbc-body-bg-color)]Or 1+ daily trains from a 7* or higher lingerie/clothing store.[/background][/background]
[background color=var(--bbc-body-bg-color)]Looking for 3+ trains daily instead of wages. [background color=var(--bbc-body-bg-color)]Or 1+ daily trains from a 7* or higher lingerie/clothing store.[/background][/background]
I wouldn't say that's exactly the case, it provides around 40 less energy on average and requires the player to expend energy every 2.5 hours to prevent wasting energy. This makes it much more inconvenient to use (e.g. taking it before going to sleep doesn't work well) and provides fewer hits in a chain than Xanax does. Speed(reworked)'s primary benefit over Xanax is that it is cheaper