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AhsokaTano [2521908] Level 48

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41 observed
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39
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From the 39 newest archived posts.

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Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

!R! +10 Gym +9 Nerve +10 Items +Drugs Max · · 4 likes

Bump

!R! +10 Gym +9 Nerve +10 Items +Drugs Max · · 3 likes

Bump

!R! +10 Gym +9 Nerve +10 Items +Drugs Max · · 3 likes

Bump

Natural nerve bar and overall crime rate and exp · · 4 likes

So i was jus curious how i should make this thread so bear with me

Im curious on why the higher crimes dont have much more exp and why we dont have a higher nnb i believe nnb should be at 80 and here is why

We cap off nnb at 60 correct? And our highest expierience gaining crime is warehouse arson correct? Now i feel there are easier crimes that can be adjusted in the higher nerve consumption to give more expierience for and also increase natural nerve bar to balance out for extreme nerve consumption. capping it at 80nnb would benefit us not only in organized crimes but also with regular crimes, jail busts and other nerve means. It would also keep players active more and also give us more playtime with crimes and such.
Now i have been reviewing the crimes and i feel like it should be adjusted as such for higher crimes after warehouse:

Also with natural nerve bar at max of 80

Nnb= what natural nerve bar should be to do crimes
+=higher (example 45+= 45 or higher)
#= high crime exp
H= hard crime
L=large exp loss on fail
E=easy crime
R= random jailing or Fails moderate crime exp loss
M=moderate crime gain
$= large payout

12 nerve grand theft auto: NNB=35+

Steal parked car: #E
Payout: $5,000-$12,000

Hijack a car: HL
Payout:$15,000-$32,000

Steal car from showroom:HL
Payout:$27,000-$70,000

13 nerve pawn shop: NNB=40+

Side door:ML$
Payout:4-10 points

Rear door:HL$
Payout:$35,000-$85,000

14 nerve counterfitting: NNB=40+

Casino tokens: ER
Payout:15-32 casino tokens

Money: M
Payout:$40,000-$75,000

Credit cards: M$L
Payout:$55,000-100,000

15 nerve Kidnapping: NNB=45+ (Heres where you get the juicy expierience gains)

Kid: #ER
Payout:$25,000-50,000

Woman:ER
Payout:$35,000-65,000

Undercover cop: H#R
Payout:$35,750-75,000

Mayor: HLM$
Payout:$150,000-275,000

16 nerve Arms Trafficking: NNB=45+ (avoid for crime exp loss)(high cash reward for completion)

Explosives:HL$
Payout:$135,000-185,000

Firearms:HL$
Payouts:$155,000-195,000

17 Nerve Bombing: NNB=45+ (Decent crime exp but hard crime)

Bomb a factory:HM
Payout: $160,000-200,000

Bomb a government building:HM
Payout:$165,000-210,000

18 Nerve Hacking: NNB=45+

Hack into bank mainframe:L,E,R$
Payout:$185,000-320,000


Hack into FBI mainframe:H,L$
Payout:$220,000-400,000

Now heres where it gets interesting i was wondering if we can also get this new crime i thought about let me know what u think!!!
No 19 nerve crime sorry not needed

20 Nerve Rob an Armored Truck: NNB=60+ (This is for high natural nerve bar users get your money $$$$!)

Money:RM$
Payout:$300,000-625,000

Gold:HRM$
Payout:$400,000-1,300,000

I leave the story building and explainations of what happens in results to staff.

This is my full detailed explaination on what it should be in my eyes please bump this threat if u like this idea and please comment any suggestions or something u would like to be adjusted in this thread. I would love to hear what the staff would say about this suggestion so please lets get the staff to notice if you like this idea.

Thank you very much and lets keep torn moving forward and changing to move into a bright future!!!

New nerve bar system suggestion · · 1 like

So i was jus curious how i should make this thread so bear with me

Im curious on why the higher crimes dont have much more exp and why we dont have a higher nnb i believe nnb should be at 80 and here is why

We cap off nnb at 60 correct? And our highest expierience gaining crime is warehouse arson correct? Now i feel there are easier crimes that can be adjusted in the higher nerve consumption to give more expierience for and also increase natural nerve bar to balance out for extreme nerve consumption. capping it at 80nnb would benefit us not only in organized crimes but also with regular crimes, jail busts and other nerve means. It would also keep players active more and also give us more playtime with crimes and such.
Now i have been reviewing the crimes and i feel like it should be adjusted as such for higher crimes after warehouse:

Also with natural nerve bar at max of 80

Nnb= what natural nerve bar should be to do crimes
+=higher (example 45+= 45 or higher)
#= high crime exp
H= hard crime
L=large exp loss on fail
E=easy crime
R= random jailing or Fails moderate crime exp loss
M=moderate crime gain
$= large payout

12 nerve grand theft auto: NNB=35+

Steal parked car: #E
Payout: $5,000-$12,000

Hijack a car: HL
Payout:$15,000-$32,000

Steal car from showroom:HL
Payout:$27,000-$70,000

13 nerve pawn shop: NNB=40+

Side door:ML$
Payout:4-10 points

Rear door:HL$
Payout:$35,000-$85,000

14 nerve counterfitting: NNB=40+

Casino tokens: ER
Payout:15-32 casino tokens

Money: M
Payout:$40,000-$75,000

Credit cards: M$L
Payout:$55,000-100,000

15 nerve Kidnapping: NNB=45+ (Heres where you get the juicy expierience gains)

Kid: #ER
Payout:$25,000-50,000

Woman:ER
Payout:$35,000-65,000

Undercover cop: H#R
Payout:$35,750-75,000

Mayor: HLM$
Payout:$150,000-275,000

16 nerve Arms Trafficking: NNB=45+ (avoid for crime exp loss)(high cash reward for completion)

Explosives:HL$
Payout:$135,000-185,000

Firearms:HL$
Payouts:$155,000-195,000

17 Nerve Bombing: NNB=45+ (Decent crime exp but hard crime)

Bomb a factory:HM
Payout: $160,000-200,000

Bomb a government building:HM
Payout:$165,000-210,000

18 Nerve Hacking: NNB=45+

Hack into bank mainframe:L,E,R$
Payout:$185,000-320,000


Hack into FBI mainframe:H,L$
Payout:$220,000-400,000

Now heres where it gets interesting i was wondering if we can also get this new crime i thought about let me know what u think!!!
No 19 nerve crime sorry not needed

20 Nerve Rob an Armored Truck: NNB=60+ (This is for high natural nerve bar users get your money $$$$!)

Money:RM$
Payout:$300,000-625,000

Gold:HRM$
Payout:$400,000-1,300,000

I leave the story building and explainations of what happens in results to staff.

This is my full detailed explaination on what it should be in my eyes please bump this threat if u like this idea and please comment any suggestions or something u would like to be adjusted in this thread. I would love to hear what the staff would say about this suggestion so please lets get the staff to notice if you like this idea.

Thank you very much and lets keep torn moving forward and changing to move into a bright future!!!

Recent archived posts

!R! +10 Gym +9 Nerve +10 Items +Drugs Max · · 3 likes

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!R! +10 Gym +9 Nerve +10 Items +Drugs Max ·

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!R! +10 Gym +9 Nerve +10 Items +Drugs Max · · 1 like

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Selling 8*AN NEGOTIABLE PRICE ·

Looking to sell asap

Get Custom Profile Image or Signature or Any gfx!! ·

Request for profile picture with name and ID with image of Ahsoke Tano

------- · · 1 like

Bump

8*AN ·

Looking to sell 470m please pm me with offers

{B} LOVE JUICE 7.5MIL TNT & AK'S Trading! MugFree · · 1 like

Fast nice trader

buying Private Islands · · 1 like

Very easy trade and great person

Plushies, Supplies, Boosters, All! · · 1 like

Love u misakishi????

Plushies, Supplies, Boosters, All! · · 1 like

Love for my faction mate