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Sillvean [2565464] Level 50

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[440R+] Make consoles worthwhile · · 450 likes

Right now console items (Xbox and Playstation) aren't useful at all. Those give you 8 to 15 (11.5 average) happy per 5 energy, which is a really bad deal. My proposition is:

Change console happiness gain to 5% of current max happy / 5e. Example values:
  • 250 max happy -> 12.5 happy / 5e;
  • 1000 max happy -> 50 happy / 5e;
  • 4525 happy -> 226.25 happy / 5e.
It would still be balanced in the early game, but now useful in the late game too.
It could be taken into consideration whether to rehab after OD, or chill in Torn and play console to regain happiness.
It could be utilised with stacking energy to optimise gym gains. Happy Jumps would get another options.

Best Rhyme Wins - 10 Xanax · · 17 likes

Pandemic of the fear
Engulfed the crime city.
Heavyweights were near
To success in competing.

For respect to their own,
The peasants will bow down.

[Just for fun] Poetry Corner · · 12 likes

Giveaway ENDED. Just for fun now :)

Welcome everyone!

Let's show our artistic souls.
Every entry in "Roses are red..." style will get a cannabis and a beer to further develop the creativity.

Max 5 awards per day per person
.
Donations are welcome.

The best poems will get additional rewards from donations.

Awards will be sent daily, if possible.

I'll start:

Roses are red,
Drug packs are blue.
I overdosed -
Rehab is due.

ENDED. Birthday giveaway · · 8 likes

The giveaway has ended.

Hi, today is my birthday. Everyone who post an answer will get a present :)
Thank you all! You are great!

Crime income merit upgrades · · 28 likes

Add another merit upgrade path: +5% crime income each merit upgrade level (+50% max), so there is a possibility to specialize more into income-generation, than fighting.

There could be another upgrade path for same thing for Organised Crimes.

Recent archived posts

HUGE SALE!!! ·

So what about that sale?

Hacking Crimes for Cash ·

Is it just me, or the hack success chance dropped dramatically without reason? 2 weeks ago I was on 93% success chance, but for two weeks now it's 88% without any change on my side.

Edit: Looking at a longer period of time, it's still on 93%, so a false alarm.

Weapon & Armor bonuses · · 1 like

Ha, I didn't even notice it mate :)

Weapon & Armor bonuses ·

- Ambush (Attacker only) - If you land a hit in the 1st round of the fight, you get a free round.
- Crossfire (Ranged only; Team only) - If at least 2 players hit the victim with a weapon with this bonus within 2 seconds, the victim loses 25% Dex for 2 seconds; 100% chance; not stacking; refreshable.
- Phalanx (Melee only; Team only) - If at least 2 players hit the victim with a weapon with this bonus within 2 seconds, they both get 25% Def for 2 seconds; 100% chance; not stacking; refreshable.
- BFG (Heavy artillery only) - You cannot use secondary or melee weapon. 50% chance to get guaranteed hit.

Additionally we could get set bonuses - if you use a full set of armor, you get an "X" bonus; different bonuses with different sets. Sets could have different rarity too.

Crime income merit upgrades ·

Bump :)

[440R+] Make consoles worthwhile · · 2 likes

If you think, that giving newbies mechanic, which converts 5e to 200h is fine, then I do not insist on percentage. Percentage was a way to make it good late game, while not OP early. High flat value is fine by me.

And to address what Bogie has said - I think it should let you convert minimum 1e (not 5e), so odd values from cans can be used.

If you make it 1e for 50 happy it would be great. If you make it to depend on this "hidden gaming skill", it will be fun for sure! (maybe make gaming skill visible)

[440R+] Make consoles worthwhile · · 2 likes

I've made some calculations to visualise micromanagement potential:

Variables:

Gym: Balboas (7.5 gym dots);
Stat: Dex;
Stat value: 50M (capped);
Max happy: 4525;
Base energy to spend: 1500;
Console happy gain per 1e: 2% of max happy;

[image: i.imgur.com]

You can see here, that spending 25e for happy generates best gains with those variable values. It isn't OP, but it's worthwhile if someone wants to bother.

Choosing other values of happy gains per 1e generates more flat / steep graph. Any value of happy gains per 1e under 1.5% is detrimental / not worth it.

[440R+] Make consoles worthwhile · · 1 like

Flat 30 happy / 5e would still be useless late game. On the other hand if you make flat amount too good, it will be broken early. Percentage value is more fair. Now devs have to balance the energy cost and percentage values, but I think 1 - 2% happy / 1e would be good.

[440R+] Make consoles worthwhile · · 5 likes

I don't agree, that proposed change would make it better, than existing happiness-generating methods. It costs energy to generate happiness and energy is the most precious resource in the game. Right now energy-happiness tradeof is laughable and no player considers it useful.

To back my claims - just look at the speed this suggestion gained upvotes - 350 R+ in 2 days. Everyone likes it.

Percentage happiness generation I proposed still wouldn't be OP or overlap with candies, but would serve a niche purpose you've mentioned - it would be used to micro-optimise gym gains with energy-happiness tradeof (but good one this time) and could be used when one doesn't want to spend consumables cooldown on happiness, but on nerve.

If you feel, that tthe idea is fine, but numbers are off, you can just use percentage or energy cost you feel fair, but IMHO my suggestion is fair and simple to implement.

Crime income merit upgrades ·

Bump :)

Crime income merit upgrades ·

Bump :)

[250R+] Make consoles worthwhile ·

I have a suggestion at 250 R+ (337 R right now) for changing console items (Playstation, Xbox) happines gain to a percentage value of current max happiness (instead of flat value):

https://www.torn.com/forums.php#p=threads&f=4&t=16229452&b=0&a=0

[250R+] Order Faction members · · 1 like

Great idea, R+ :)

[440R+] Make consoles worthwhile · · 3 likes

250 upvotes achieved! Great work people. Can't wait for Chedburn's response :)

Giveaway....maybe....whatever ·

I hope you will sort it all out. Best of luck!

[440R+] Make consoles worthwhile · · 1 like

Candies work, but when you're maxed on consumables, or want to spend cooldown for alcohol, then (with this change) consoles could be a viable option to micromanage happy-energy balance for maximising gains.

[440R+] Make consoles worthwhile · · 1 like

You got it wrong - it's changing e to happy, not the other way.

Dog tags removed from calendar 2021 ·

Thank you for moving the event - it's a good call!

[440R+] Make consoles worthwhile · · 13 likes

Yes, right now the perk is worth nothing. After the proposed change, it could be very useful!

[440R+] Make consoles worthwhile · · 450 likes

Right now console items (Xbox and Playstation) aren't useful at all. Those give you 8 to 15 (11.5 average) happy per 5 energy, which is a really bad deal. My proposition is:

Change console happiness gain to 5% of current max happy / 5e. Example values:
  • 250 max happy -> 12.5 happy / 5e;
  • 1000 max happy -> 50 happy / 5e;
  • 4525 happy -> 226.25 happy / 5e.
It would still be balanced in the early game, but now useful in the late game too.
It could be taken into consideration whether to rehab after OD, or chill in Torn and play console to regain happiness.
It could be utilised with stacking energy to optimise gym gains. Happy Jumps would get another options.