Skip to content
TORNLIFE More

Bram: forum

Bram [2728237] Level 79 Natural Selection IV NS Bramzord

Forum posts (Torn's count)
75 observed
Archived posts
59
Threads started (archived)
2

Boards

From the 59 newest archived posts.

Threads started

Most-liked posts

Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

[RW] ESC Ratz v NS3 · · 34 likes

Bookkeeping Overview
In Favor of Ratz

Better Booker Amount (Millions) Terms Notes Payed  Out? Betting Post
Lewiss [2012107] Respect [2213633] 100 Ratz Win   Yes! Link
Bruv [2698166] Tentacles [3163623] 50 Ratz Win   Yes! Link
Nocto [3881924] Alex_I_von_St [2445730] 500 Ratz Win   Yes! Link
HotCuppaTea [2956896] Alex_I_von_St [2445730] 100 Ratz Win   Yes!

Link

HotCuppaTea [2956896]  RUTHLESSNZ [2971549] 50 Ratz Win   Yes! Link
Septembergone [2689288] Zomnus [1303667] 50 Ratz Win   Yes! Link
The-Spread [2808497] Happy_as [38327] 75 Ratz Win   Yes! Link
MarkoMKD [2703718] RUTHLESSNZ [2971549] 100 Ratz Win   Yes! Link
CoochieGoose [2983838] Dumphound [2978232] 100 Ratz Win   Yes! Link
SleepIsForWeak [2579797] RavenMorgan3 [2891916] 100 Ratz Win   Yes! Link
__woodenickle__ [2263400] Gladion20 [1832984] 20 Ratz Win   Yes! Link
MrPringles [2873277] Respect [2213633] 1000 Ratz Win   Yes! Link
Nocto [3881924] Respect [2213633] 1000 Ratz Win   Yes! Link



In Favor of NS3

Better Booker Amount (Millions) Terms Notes Payed Out? Betting Post
Mr-Ty [2956578] Donco [1883596] 1000 NS3 Win   Yes! Link
Baxia [2456400] Sqall [2008252] 500 NS3 Win   Yes! Link
Respect [2213633] Nocto [3881924] (not 100% sure?) 1000 NS3 Win   Yes! Link
Respect [2213633] HotCuppaTea [2956896] 1000 NS3 Win   Yes! Link
Respect [2213633] Sqall [2008252] 500 NS3 Win   Yes! Link
Respect [2213633] AmritTwo [2503297] 500 NS3 Win   Yes! Link
Mr-Ty [2956578] False [2390255] 500 NS3 Win   Yes! Link

 




Miscellaneous Bets

Better Booker Amount (Millions) Terms Notes Payed Out? Betting Post
Lewiss [2012107] Respect [2213633] 50 50m Ratz win first push

lewiss defined push: "being the opening fight, so whoever wins the initial brawl"

Yes! Link
rainbowcatmeow [2161229] ForesterISR [2529142] 15

15m says this war lasts under 24hrs (you win if this war lasts over 24hrs)

  Yes! Link
rainbowcatmeow [2161229] XavierBollywoo [2673667] 15

15m on neither side having a single person with more than 2250 score by the end of the war. (you win if someone is above 2250 score by end of war)

  Yes! Link
rainbowcatmeow [2161229] XavierBollywoo [2673667] 15

15m on the top hitter of NS3 having fewer than 115 hits (you win if top hitter in NS3 has more than 115 hits)

  Yes! Link
SpARkS42069 [2175802] __woodenickle__ [2263400] 10 10m on Bed Bath and Beyond   Yes! Link





Final Note
- Will reach out to Betters & Bookers asking if payment has been made with proof
- Will keep naughty list of Betters & Bookers for future reference
- Will appreciate feedback/messages requesting updates
- Will update list with results
- Will enjoy watching this war unfold

Thaaaanks!


Edits:
- RUTHLESSNZ booked HotCuppaTea for 50M
- MarkoMKD ignores DumpHound so DumpHound takes up the 100m bet with CoochieGoose and its booked!
- TequilaKing voids his bets and adds new ones
- AmritTwo also takes Respect up on his bet for 500M

Biggest Slong award goes to Respect [2213633], risking 5150M!! 

OC 2.0 is great... OC 2.5 next? · · 10 likes

OC 2.0 is a great rework, but are we leaving anything on the table?

TL;DR: OC 2.0 is a great rework, but it’s still click, join, wait, payday, repeat. Here are 4 bonus-only ideas to make OCs feel like true endgame faction co-op.

During Torncon EU, I had an awesome conversation with Velthir and DarkSkorpio about the game and my perspective on OC 2.0.

My take on OC is that we’re leaving some fun on the table right now. Currently it’s still just a one-click join, and during the OC (both the planning and active phases), there’s nothing you can do to affect the outcome. Except making sure you have the OC item on your person.
I find that a bit boring :-(

I think OC's should be the endgame of crimes in Torn, and therefore I want to suggest that it should encourage more faction collaboration.

How cool would it be that within your faction you would be encouraged to find your OC-team and stick with them because good teammates would make the success percentage or the eventual reward of the OC higher. Right now I just click on the highest OC level that has an open spot for me with a checkpoint pass rate that is considered good enough by my faction. And in some factions (like the one I am in) because of the introduction of the Utilities tab. Having the required item on your person is completely outsourced to an OC-manager.


I want to note that I am not trying to suggest a complete overhaul here, I don’t want the idea to be shot down immediately because the suggestion is too big of an ask of staff and devs. The ideas support the current AKF OC way and are built on top of it as a bonus.

So let's explore some options:

 

1. Online check-in bonus
Proposal:
Add an online check-in bonus as a modifier on top of existing OC calculations. You get this modifier when online at the start of the OC. The effect would be +0.25% success chance per online member, capped at +1%. This modifier would apply to each role.

Why this is interesting:

Well to reward activity ofcourse. It’s a well known reward structure in Torn already. A great example is the online presence of the faction members in Escensio Incursus at a Ranked War start and how they overwhelm their opponent, not by size, but by activity 🐀.

A small activity bonus makes people care who they run OC’s with. Reliable and active teammates become valuable. Which naturally encourages stable OC-teams. Factions will naturally encourage stable teams because it’s worth it.

Implementation notes: 

This should be a bonus-only layer. Torn already tracks player activity, so it’s likely not a huge lift data wise. How it looks in the UI, I will leave that with the devs ☺️


2. Role/position streak bonus

Proposal: 

Add a role/position streak bonus as a modifier on top of existing OC calculations. You get this modifier when you join the same position in the same OC type and level back-to-back. E.g. Hacker in a level 7 “Blast from the Past” again. The effect would be +0.25% success chance per consecutive run, capped at +2.5%. This modifier would apply to that specific role/position only.

 

Why this is interesting: 

This rewards consistency and specialization. If I keep playing the same role, it makes sense that I get a little better at it over time. It also makes people care more about team composition and sticking together, because having “your Hacker” or “your Muscle” actually matters. A small streak bonus encourages factions to build stable OC squads where everyone knows their job, without forcing anyone into it.

 

Implementation notes: 

Also a bonus-only layer. Torn already knows which OC you joined and the details of it, so tracking a simple “streak” per player per OC type/level/position seems doable data wise. The streak should reset if you switch position or switch OC type/level. How it looks in the UI, again I will leave that with the devs

3. Team streak bonus

Proposal: 

Add a team streak bonus as a modifier on top of existing OC calculations. You get this modifier when you join an OC with the same faction members back-to-back. If it should be the same OC level/type is up for discussion. The effect would be +0.25% success chance per consecutive run, capped at +2.5%. This modifier would apply to the whole OC team.

 

Why this is interesting: 

This rewards teamwork and chemistry. If you consistently run OCs with the same people, you should naturally get better as a group. A small team streak bonus makes it worthwhile to form “OC squads” inside a faction and stick with them, instead of always joining whatever has an open spot. It also makes OCs feel more like an endgame faction activity where collaboration matters.

 

Implementation notes: 

Again, bonus layer only. Torn already knows exactly who participated in each OC run, so it’s likely “just” tracking whether the current team matches the previous team for each participant and incrementing a streak when it’s the same. The streak should reset if the team changes even one member.

4. Introduction of skill checks to OC roles
This is the boldest idea and the hardest to implement. I don’t expect staff to implement this suggestion since it for sure is a heavy lift. But it does show my vision for endgame OC’s.

Proposal: 

Introduce small skill expressions during OC's that are role-specific that let players influence success chance and/or reward. Again here to just an optional bonus layer.

 

Why this is interesting: 

OC’s should be the end game of crimes. And skill expressions for specific roles, gives factions a co-op multiplayer activity that isn’t just wars. It opens up a whole new dimension of multiplayer that is not pvp. I think it would be really cool for Torn.

Potential Ideas:
- Quick memory game
- Typeracer-style input for roles like Hacker/Imitator
- Mini hangman / word puzzle themed to the OC

Concerns:
As anything competitive in Torn, skill expressions are prone to scripts/macros, so starting as bonus-only would be best.

 

Final notes

 

I haven’t even touched on the fact you can also play around with the idea that some roles maybe instead of improving success rate, could improve the OC reward. And the synergy that all options have with each other. And by implementing them, how it would force factions to deal with the randomness of faction OC spawning and keeping their team bonuses alive. The options are endless.

The main point I want to get across is: OCs have the potential to be THE faction co-op gameplay with actual play time, not just another click and wait out the timer and get money feature.

Tommygunzs leader is a crash out. Not fit to lead · · 5 likes

Took a look at his profile and found out I also had some beef with this guy 😂










Happy visually did not increase after Rehab · · 0 likes

Needed to Max out Happy again since I switched PI rentals. Arrived in Switzerland and rehabbed with success (06:54:34 - 07/10/25 You rehabilitated 2 times for a fee of $430,000 gaining 4729 happiness and reducing your drug addiction by 65.38%).

Almost wanted to rehab once more since Happy visually did not increase in sidebar which caught me off-guard. But after a browser refresh everything is good, so small UI issue. 

Unable to reproduce again since I am already in a plane back and full of Happy, did not record sadly :-(. Will try to record next rehab.

My steps:
- Start in flight and have https://www.torn.com/page.php?sid=travel open
- Land and buy Plushies

- Rehab
- Notice UI bar does not go up


Might be a weird one off on my end, might be a small issue and hope this helps to fix! Thanks for reading <3

Recent archived posts

9 - 10 star PSF Job Opening minimum 10k total stats. ·

B! Leaving soon so would be nice if someone can take over! 

Stompers vs Natural Selection IV ·

Very fun war! GG's

Insane activity at war start. I think I counted 27 more Stompers online and they gave us a run for our money for sure 

5 Billion Battle Stats Total ·

No free spy is no free like! Anyways awesome achievement! Congrats, I hope to be a big strong boy like you someday too!

OC 2.0 is great... OC 2.5 next? ·

up!

OC 2.0 is great... OC 2.5 next? ·

up!

SE Giveaway! ·

I'm in!

OC 2.0 is great... OC 2.5 next? ·

up!

OC 2.0 is great... OC 2.5 next? ·

up!

Just a hat trick · · 3 likes

Nice Job!! :-)

 

 

 

 

OC 2.0 is great... OC 2.5 next? ·

up!

OC 2.0 is great... OC 2.5 next? ·

reserved for idk yet :-)

OC 2.0 is great... OC 2.5 next? · · 10 likes

OC 2.0 is a great rework, but are we leaving anything on the table?

TL;DR: OC 2.0 is a great rework, but it’s still click, join, wait, payday, repeat. Here are 4 bonus-only ideas to make OCs feel like true endgame faction co-op.

During Torncon EU, I had an awesome conversation with Velthir and DarkSkorpio about the game and my perspective on OC 2.0.

My take on OC is that we’re leaving some fun on the table right now. Currently it’s still just a one-click join, and during the OC (both the planning and active phases), there’s nothing you can do to affect the outcome. Except making sure you have the OC item on your person.
I find that a bit boring :-(

I think OC's should be the endgame of crimes in Torn, and therefore I want to suggest that it should encourage more faction collaboration.

How cool would it be that within your faction you would be encouraged to find your OC-team and stick with them because good teammates would make the success percentage or the eventual reward of the OC higher. Right now I just click on the highest OC level that has an open spot for me with a checkpoint pass rate that is considered good enough by my faction. And in some factions (like the one I am in) because of the introduction of the Utilities tab. Having the required item on your person is completely outsourced to an OC-manager.


I want to note that I am not trying to suggest a complete overhaul here, I don’t want the idea to be shot down immediately because the suggestion is too big of an ask of staff and devs. The ideas support the current AKF OC way and are built on top of it as a bonus.

So let's explore some options:

 

1. Online check-in bonus
Proposal:
Add an online check-in bonus as a modifier on top of existing OC calculations. You get this modifier when online at the start of the OC. The effect would be +0.25% success chance per online member, capped at +1%. This modifier would apply to each role.

Why this is interesting:

Well to reward activity ofcourse. It’s a well known reward structure in Torn already. A great example is the online presence of the faction members in Escensio Incursus at a Ranked War start and how they overwhelm their opponent, not by size, but by activity 🐀.

A small activity bonus makes people care who they run OC’s with. Reliable and active teammates become valuable. Which naturally encourages stable OC-teams. Factions will naturally encourage stable teams because it’s worth it.

Implementation notes: 

This should be a bonus-only layer. Torn already tracks player activity, so it’s likely not a huge lift data wise. How it looks in the UI, I will leave that with the devs ☺️


2. Role/position streak bonus

Proposal: 

Add a role/position streak bonus as a modifier on top of existing OC calculations. You get this modifier when you join the same position in the same OC type and level back-to-back. E.g. Hacker in a level 7 “Blast from the Past” again. The effect would be +0.25% success chance per consecutive run, capped at +2.5%. This modifier would apply to that specific role/position only.

 

Why this is interesting: 

This rewards consistency and specialization. If I keep playing the same role, it makes sense that I get a little better at it over time. It also makes people care more about team composition and sticking together, because having “your Hacker” or “your Muscle” actually matters. A small streak bonus encourages factions to build stable OC squads where everyone knows their job, without forcing anyone into it.

 

Implementation notes: 

Also a bonus-only layer. Torn already knows which OC you joined and the details of it, so tracking a simple “streak” per player per OC type/level/position seems doable data wise. The streak should reset if you switch position or switch OC type/level. How it looks in the UI, again I will leave that with the devs

3. Team streak bonus

Proposal: 

Add a team streak bonus as a modifier on top of existing OC calculations. You get this modifier when you join an OC with the same faction members back-to-back. If it should be the same OC level/type is up for discussion. The effect would be +0.25% success chance per consecutive run, capped at +2.5%. This modifier would apply to the whole OC team.

 

Why this is interesting: 

This rewards teamwork and chemistry. If you consistently run OCs with the same people, you should naturally get better as a group. A small team streak bonus makes it worthwhile to form “OC squads” inside a faction and stick with them, instead of always joining whatever has an open spot. It also makes OCs feel more like an endgame faction activity where collaboration matters.

 

Implementation notes: 

Again, bonus layer only. Torn already knows exactly who participated in each OC run, so it’s likely “just” tracking whether the current team matches the previous team for each participant and incrementing a streak when it’s the same. The streak should reset if the team changes even one member.

4. Introduction of skill checks to OC roles
This is the boldest idea and the hardest to implement. I don’t expect staff to implement this suggestion since it for sure is a heavy lift. But it does show my vision for endgame OC’s.

Proposal: 

Introduce small skill expressions during OC's that are role-specific that let players influence success chance and/or reward. Again here to just an optional bonus layer.

 

Why this is interesting: 

OC’s should be the end game of crimes. And skill expressions for specific roles, gives factions a co-op multiplayer activity that isn’t just wars. It opens up a whole new dimension of multiplayer that is not pvp. I think it would be really cool for Torn.

Potential Ideas:
- Quick memory game
- Typeracer-style input for roles like Hacker/Imitator
- Mini hangman / word puzzle themed to the OC

Concerns:
As anything competitive in Torn, skill expressions are prone to scripts/macros, so starting as bonus-only would be best.

 

Final notes

 

I haven’t even touched on the fact you can also play around with the idea that some roles maybe instead of improving success rate, could improve the OC reward. And the synergy that all options have with each other. And by implementing them, how it would force factions to deal with the randomness of faction OC spawning and keeping their team bonuses alive. The options are endless.

The main point I want to get across is: OCs have the potential to be THE faction co-op gameplay with actual play time, not just another click and wait out the timer and get money feature.

[550R+] Home Faction System · · 1 like

love it! bump and upvote

400 awards - under a year (324 days) · · 1 like

Letsss  goo! Good job!!

Who the f**k nuke the shit out of me like its WW2! · · 6 likes

And this is how a future vault robber is born btw

Level 100 Finally. Free 1M [All 1st Page] ·

gz!!!

Torn Set Up 2.0 | Set Up 3.0 Soon TM. · · 2 likes

Looks awesome! 

What did you get this month for your subscriber- ·

BIG - 05:12:54 - 01/02/26 You received a Feathery Hotel Coupon and a Six-Pack of Energy Drink for being a subscriber

Fedded Archives · · 14 likes

How about instead of perm fedding Websocket Mugbot users, we just reset their gym stats as punishment?
Would be hilarious imo, also means ched will get his chedder

#ResetGymStatsForAndrewSkold&Aqualoop

[site] TCD to USD converter ·

You should uncheck the Bitcoin discount since you want to know what your NW would convert to USD. Its even more sad :( 

+1 for the website, also enjoyed using it