Buying 15+ trains a day at 600K/train. Looking to buy over 1000 trains in INT/END. Current work stat is 10K MAN, 24K INT, 17K END.
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stellalumi [2743524] Level 32
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i suppose another alternative could be re-interpreting bachelors of general education as a sort of... teaching bonus? i.e. directors with this perk will give more stats per train based on their own working stats? trainers could grant bonus trains with this perk?
Director formula would probably be something like:
Training Effectiveness starts at 50, and increases by 1 for every doubling of the working stat in question, starting at 1000. This is calculated for each working stat individually, so a director's INT stat would apply bonuses to their INT trains. Secondary stats would get 50% of this value, rounded down.
Not too sure about how the trainers perk would work, seeing as trains are currently soft capped to 20 per day there's not a whole lot of extra utility to making Trainers better?
Director formula would probably be something like:
Training Effectiveness starts at 50, and increases by 1 for every doubling of the working stat in question, starting at 1000. This is calculated for each working stat individually, so a director's INT stat would apply bonuses to their INT trains. Secondary stats would get 50% of this value, rounded down.
| Director Stat | Primary Train | Secondary Train |
|---|---|---|
| 0 | 50 | 25 |
| 1000 | 51 | 25 |
| 2000 | 52 | 26 |
| 4000 | 53 | 26 |
| 8000 | 54 | 27 |
| 16000 | 55 | 27 |
| 32000 | 56 | 28 |
| 64000 | 57 | 28 |
| 128000 | 58 | 29 |
| 256000 | 59 | 29 |
| 512000 | 60 | 30 |
i don't think working stats are stored in decimal, so you'd have to see gains of at least 100 in a single instance to reap the 1% benefit- but i also can't think of many instances where you can actually get 100 of a working stat in one go. nine to five job special for endurance?
(even outside of the decimal nitpick i really can't imagine a situation where 1% working stats is compelling enough to make a decision around. 200k primary stat? now you have 202K, but im pretty sure that extra 2K doesn't even increase your employee effectiveness by 1)
maybe something simpler like +5 to any working stat increase? i.e. a director train would give 55/30 instead of 50/25. would also present an interesting edge for city jobs as you'd get a +5 to all 3 working stats daily while in a city job.
a scalar boost also naturally weighs towards the early game where working stats are measured in thousands as opposed to tens of thousands, so there's a very light pressure to want to get general education earlier rather than later. though i'd imagine it'd be mostly for getting more out of director trains since there's not many ways to get more than a couple working stat increases per day outside of trains.
(even outside of the decimal nitpick i really can't imagine a situation where 1% working stats is compelling enough to make a decision around. 200k primary stat? now you have 202K, but im pretty sure that extra 2K doesn't even increase your employee effectiveness by 1)
maybe something simpler like +5 to any working stat increase? i.e. a director train would give 55/30 instead of 50/25. would also present an interesting edge for city jobs as you'd get a +5 to all 3 working stats daily while in a city job.
a scalar boost also naturally weighs towards the early game where working stats are measured in thousands as opposed to tens of thousands, so there's a very light pressure to want to get general education earlier rather than later. though i'd imagine it'd be mostly for getting more out of director trains since there's not many ways to get more than a couple working stat increases per day outside of trains.
fast and easy trade, thank you!
WTB 200 (or more) trains for INT/END. looking for 10 (less is fine) trains per day, have no stats since new player. asking 300-350k per train but negotiable. can prepay 2wks in advance
EDIT: found a seller, thanks!
EDIT: found a seller, thanks!
fast and easy trade!