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New education, companies, mechanics and features · · 171 likes

Hello, this is a multi aspect suggestion of the game which I think will enhance the overall gameplay of Torn. There will be a new education, new item types, 3 new companies, new merits, merits upgrade and mechanics, so please bear with me. I will start with the new education and company, which is mainly catered for those who are serious revivers. I will not fill in the full details of the education now since I am unsure if this will be well received. And pardon my poor command of English as it is not my first language.



EDUCATION

Biotechnology

Effect

Completion

Intro to biotech

 

1 week

Protein design and engineering

 

2 weeks

Genetic engineering

Regenerate extra 1% more life

3 weeks

Infectious disease and host pathogen

Increased poison dmg

2 weeks

Molecular recognition and interactions

 

1 week

Toxicology

Toxin debuff range +2% [25% to 27%]

3 weeks

Advanced molecular genetics

 

2 weeks

Drug development

Reduce drug cd variance by 20%

4 weeks

Genome science

 

3 weeks

Advanced protein

Growth hormones 50% more effective

4 weeks

Immunology

Reduce toxins chance

4 weeks

Bachelor of biotechnology

Free revive chance [+2%] &

Medical items regenerate 2.5% more health

5 weeks

   

34 weeks





New feature : Drug CD variance

This refers to the random drug CD time frame

Eg, Xanax CD variance = 360 to 480 mins

A 20% reduction in the variance = (480 - 360) * 80% = 96 mins

New drug CD variance = 360 to 456 mins



New medical item : Growth hormones

Boost health by 450 and increase life regen by 10%. Booster CD 12 hrs

This is a medical item with booster CD

 

[Long term use of this item will permanently increase life regen]

1250 uses : Life regen +1%

2500 uses : +1%

5000 uses : +1%



New counter effect : 

Long term use of steroids will permanently decrease life regen

Any steroid use counts

1250 uses : Life regen -1%

2500 uses : -1%

5000 uses : -1%



New mechanics : Free revive

Small chance of revive not costing energy (Unlocked via education)



New company : Medical Clinic

       

Apprenticeship

1*

10 JP

100 INT

Dispensary

3*

20 JP

Random steroid

Medi-tech

5*

PASSIVE

Increase medical cd by 3hr

Miracle Healing

7*

PASSIVE

Free revive chance [+3%]

VIP Evacuation

10*

25 JP

Remote revive [costs energy also]



New mechanics : Remote revive

This will allow the user to revive people overseas without flying over.

Energy cost will still depend on faction perks. Higher chance of failure, failure rate depends on revive skill. Each failure increases the next revive chance.




Faction upgrades to accommodate new features

 

Toleration branch, Tertiary tree

Decrease drug CD variance [Max 30%], 1.5% per upgrade

 

Fortitude branch, Tertiary tree

Increase free revive chance [Max 4%], 0.2% per upgrade

 

 

 

New merit upgrades

Constitution

 

Digestive system : Reduce drug cd variance [Max 20%]

2% per upgrade

Immune system : reduce poison dmg

0.5% per upgrade

Nervous system : reduce chance of shock/stun

0.5% per upgrade

Willpower : reduce negative status effects by 20% max

2% per upgrade

Metabolism : Increase life regen

0.2% per tick



New items

Items

Revive chance

AED [Melee Mechanical Weapon similar to cattle prod]

0.5% + Small chance to shock

Stethoscope [Clothing]

0.5%

Doctors Gown [Clothing]

0.5%

Great Pharmacopoeia [Enhancer]

Only drops in city finds, monthly donor subscription, wheel of awesome : mystery gift

0.5%

+100hp

 

 

 

Old merits, new effect

Old merits


New effect

Free revive chance

 

Pious

+0.25%

 

Saintly

+0.50%

 

Devout

+1%

 

Sacrificial

+2%

 

This would incentivize people to invest in these merits [Money sink]



New Honor bars and Merits effects

New merits : Pray consecutively for 365 days (5 merits)

   

Committed

30 days : Reduce negative status effect by 5%

Faithful

90 days : Happiness +1234

Purified

180 days : Increased chance for free revive [+1%]

Sanctified

270 days : All battle stats [+1%]

 

 

Glorified

365 days : Gym gains [+1%] and all passive gained are permanent

 

In order to better help people achieve these merits, I suggest we add a tracker on the church page. It could be something like ;

Prayer streak : X / 365 days

Praying streak resets in 24 hrs if no prayers are made, all effects gained are lost. However, if you prayed consecutively for 365 days, all effects gained are permanent



New Merits : Total revives and marriage

   

Merciful

3000 total revives : free revive chance [+1%]

Gracious

6000 total revives : free revive chance [+2%]

Saviour

10,000 total revives : free revive chance [+4.5%]

   

Soul mates

Stay married for 3000 days : Reduce negative status effect by 5%






Probability summary for Free revive

 

 

 

 

 

MERITS

 

ITEMS

 

Education

Faction

Company

Prayer merits

Total revives merits

Old merits

Melee weapon

Clothing

Enhancer

Free revive %

2.00%

4%

3.00%

1%

1%

0.25%

 

0.50%

0.50%

 

2%

0.50%

0.50%

0.50%

 
 

4.50%

1.00%

 

 

 
       

2.00%

  1.00%  

Max total : 18.5%

Education, Faction and Company

Merits

Items

9.00%

7.50%

2.00%

 

Within a year, an aspiring career reviver would, in theory, with relative ease, obtain a free revive % of (9%+3%+0.5%) = 12.5%

Prayer merits is a given if done consistently. Total revive of 3000 within a year is easy. Saintly merit is also easy to get as it only requires a 1m investment, I would say the Devout merit is more likely. This brings the total % under merits to 3%

For items, I am unsure how obtainable it is but I intend for the AED to be easily obtainable, clothing and enhancer to be rare.

 

 

 

 

Probability summary for Drug CD variance 

Drug CD variance max reduction : 80%

Education

Faction

Merit Upgrades

20.00%

40.00%

20.00%

Eg: Xanax CD variance = 360 to 480 mins

An 80% reduction in the variance = (480 - 360) * 20% = 24 mins

New drug CD variance = 360 to 384 mins



—----------------------------------------------------------------



New company #2 : Gambling House

All in

1*

1 JP

25 casino tokens

Second chance

3*

PASSIVE

2X Wheel chance

On the house

5*

PASSIVE

+25 base casino tokens

Live fast

7*

PASSIVE

Melatonin effect and duration +20%

Raffle

10*

150JP

random chance of lottery voucher, lawyer business card, business class ticket, keg of beer, FHC

Gambling house job specials are self-explanatory so I won’t elaborate

This company is specifically for those who are avid gamblers. I would consider this as a money sink.

 

 

 

New company #3 : Bail Enforcement Agency

Patrol

1*

10 JP

100 Manual Labour

Subsidy

3*

PASSIVE

50% discount on anonymous bounty listing fee

Protection Service

5*

12 JP

24hr bounty protection service

Bountiful

7*

PASSIVE

Additional 10 bounty slots weekly

Bounty Hunter

10*

PASSIVE

Money gained from claiming bounties + 15%



Bail Enforcement Agency



Protection Service: This job special allows the user to put a 24hr bounty protection service on any player. Bounty protection can only be renewed once every 24 hrs only after the time limit is up.

 

The rest of the specials are self explanatory.

 

I believe that this would make bountying a more legitimate side hustle, which will in turn increase the player interactivity in Torn. 






To summarise:

The above suggestions will benefit everyone and specifically those who are ;

Serious revivers, Avid gamblers and Bounty Agents



The free revive and remote revive feature will be a game changer for serious revivers.

Free revive mechanic allows the user to increase the profitability of their hustle. And the profitability is scaled to the amount of time and resources invested into increasing its probability. On the road to max probability, there will be money sinks (Devout and Sacrificial merits) and if the user were to pursue it, it will net Torn economy 1b per user. 

Remote revive mechanics now enables the user to apply their services without flying abroad. I would assume all those who are serious full time revivers will be seeking to work in the medical clinic.

 

With the introduction of the bail enforcement agency, I expect the number of bounty services and bounties placed to increase by a substantial amount, which in turn, adds more money into Torn economy via the anonymous fee. As bounties increase, hospitalization rates in theory, would also increase. What I have in mind is for these 2 companies(BEA and Medical Clinic) to have a symbiotic relationship which also improves player to player activity in Torn.

 

Let me know what you think and how can these be improved

 

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I like the idea of it but I dont think it will be implemented any time soon. Most likely the devs will improve on the current ones before they even consider adding new ones. I think Torn has alot of potential but the devs seem too cautious and slow in their approach.

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