Hello, this is a multi aspect suggestion of the game which I think will enhance the overall gameplay of Torn. There will be a new education, new item types, 3 new companies, new merits, merits upgrade and mechanics, so please bear with me. I will start with the new education and company, which is mainly catered for those who are serious revivers. I will not fill in the full details of the education now since I am unsure if this will be well received. And pardon my poor command of English as it is not my first language.
EDUCATION
|
Biotechnology |
Effect |
Completion |
|
Intro to biotech |
1 week |
|
|
Protein design and engineering |
2 weeks |
|
|
Genetic engineering |
Regenerate extra 1% more life |
3 weeks |
|
Infectious disease and host pathogen |
Increased poison dmg |
2 weeks |
|
Molecular recognition and interactions |
1 week |
|
|
Toxicology |
Toxin debuff range +2% [25% to 27%] |
3 weeks |
|
Advanced molecular genetics |
2 weeks |
|
|
Drug development |
Reduce drug cd variance by 20% |
4 weeks |
|
Genome science |
3 weeks |
|
|
Advanced protein |
Growth hormones 50% more effective |
4 weeks |
|
Immunology |
Reduce toxins chance |
4 weeks |
|
Bachelor of biotechnology |
Free revive chance [+2%] & Medical items regenerate 2.5% more health |
5 weeks |
|
34 weeks |
New feature : Drug CD variance
This refers to the random drug CD time frame
Eg, Xanax CD variance = 360 to 480 mins
A 20% reduction in the variance = (480 - 360) * 80% = 96 mins
New drug CD variance = 360 to 456 mins
New medical item : Growth hormones
Boost health by 450 and increase life regen by 10%. Booster CD 12 hrs
This is a medical item with booster CD
[Long term use of this item will permanently increase life regen]
1250 uses : Life regen +1%
2500 uses : +1%
5000 uses : +1%
New counter effect :
Long term use of steroids will permanently decrease life regen
Any steroid use counts
1250 uses : Life regen -1%
2500 uses : -1%
5000 uses : -1%
New mechanics : Free revive
Small chance of revive not costing energy (Unlocked via education)
New company : Medical Clinic
|
Apprenticeship |
1* |
10 JP |
100 INT |
|
Dispensary |
3* |
20 JP |
Random steroid |
|
Medi-tech |
5* |
PASSIVE |
Increase medical cd by 3hr |
|
Miracle Healing |
7* |
PASSIVE |
Free revive chance [+3%] |
|
VIP Evacuation |
10* |
25 JP |
Remote revive [costs energy also] |
New mechanics : Remote revive
This will allow the user to revive people overseas without flying over.
Energy cost will still depend on faction perks. Higher chance of failure, failure rate depends on revive skill. Each failure increases the next revive chance.
Faction upgrades to accommodate new features
Toleration branch, Tertiary tree
Decrease drug CD variance [Max 30%], 1.5% per upgrade
Fortitude branch, Tertiary tree
Increase free revive chance [Max 4%], 0.2% per upgrade
New merit upgrades
|
Constitution |
|
|
Digestive system : Reduce drug cd variance [Max 20%] |
2% per upgrade |
|
Immune system : reduce poison dmg |
0.5% per upgrade |
|
Nervous system : reduce chance of shock/stun |
0.5% per upgrade |
|
Willpower : reduce negative status effects by 20% max |
2% per upgrade |
|
Metabolism : Increase life regen |
0.2% per tick |
New items
|
Items |
Revive chance |
|
AED [Melee Mechanical Weapon similar to cattle prod] |
0.5% + Small chance to shock |
|
Stethoscope [Clothing] |
0.5% |
|
Doctors Gown [Clothing] |
0.5% |
|
Great Pharmacopoeia [Enhancer] Only drops in city finds, monthly donor subscription, wheel of awesome : mystery gift |
0.5% +100hp |
Old merits, new effect
|
Old merits |
New effect Free revive chance |
|
|
Pious |
+0.25% |
|
|
Saintly |
+0.50% |
|
|
Devout |
+1% |
|
|
Sacrificial |
+2% |
|
This would incentivize people to invest in these merits [Money sink]
New Honor bars and Merits effects
|
New merits : Pray consecutively for 365 days (5 merits) |
|
|
Committed |
30 days : Reduce negative status effect by 5% |
|
Faithful |
90 days : Happiness +1234 |
|
Purified |
180 days : Increased chance for free revive [+1%] |
|
Sanctified |
270 days : All battle stats [+1%] |
|
|
|
|
Glorified |
365 days : Gym gains [+1%] and all passive gained are permanent |
In order to better help people achieve these merits, I suggest we add a tracker on the church page. It could be something like ;
Prayer streak : X / 365 days
Praying streak resets in 24 hrs if no prayers are made, all effects gained are lost. However, if you prayed consecutively for 365 days, all effects gained are permanent
|
New Merits : Total revives and marriage |
|
|
Merciful |
3000 total revives : free revive chance [+1%] |
|
Gracious |
6000 total revives : free revive chance [+2%] |
|
Saviour |
10,000 total revives : free revive chance [+4.5%] |
|
Soul mates |
Stay married for 3000 days : Reduce negative status effect by 5% |
Probability summary for Free revive
|
|
MERITS |
ITEMS |
|||||||
|
Education |
Faction |
Company |
Prayer merits |
Total revives merits |
Old merits |
Melee weapon |
Clothing |
Enhancer |
|
|
Free revive % |
2.00% |
4% |
3.00% |
1% |
1% |
0.25% |
|
0.50% |
0.50% |
|
2% |
0.50% |
0.50% |
0.50% |
||||||
|
4.50% |
1.00% |
|
|
||||||
|
2.00% |
1.00% | ||||||||
|
Max total : 18.5% |
Education, Faction and Company |
Merits |
Items |
||||||
|
9.00% |
7.50% |
2.00% |
|||||||
Within a year, an aspiring career reviver would, in theory, with relative ease, obtain a free revive % of (9%+3%+0.5%) = 12.5%
Prayer merits is a given if done consistently. Total revive of 3000 within a year is easy. Saintly merit is also easy to get as it only requires a 1m investment, I would say the Devout merit is more likely. This brings the total % under merits to 3%
For items, I am unsure how obtainable it is but I intend for the AED to be easily obtainable, clothing and enhancer to be rare.
Probability summary for Drug CD variance
|
Drug CD variance max reduction : 80% |
Education |
Faction |
Merit Upgrades |
|
20.00% |
40.00% |
20.00% |
Eg: Xanax CD variance = 360 to 480 mins
An 80% reduction in the variance = (480 - 360) * 20% = 24 mins
New drug CD variance = 360 to 384 mins
—----------------------------------------------------------------
New company #2 : Gambling House
|
All in |
1* |
1 JP |
25 casino tokens |
|
Second chance |
3* |
PASSIVE |
2X Wheel chance |
|
On the house |
5* |
PASSIVE |
+25 base casino tokens |
|
Live fast |
7* |
PASSIVE |
Melatonin effect and duration +20% |
|
Raffle |
10* |
150JP |
random chance of lottery voucher, lawyer business card, business class ticket, keg of beer, FHC |
Gambling house job specials are self-explanatory so I won’t elaborate
This company is specifically for those who are avid gamblers. I would consider this as a money sink.
New company #3 : Bail Enforcement Agency
|
Patrol |
1* |
10 JP |
100 Manual Labour |
|
Subsidy |
3* |
PASSIVE |
50% discount on anonymous bounty listing fee |
|
Protection Service |
5* |
12 JP |
24hr bounty protection service |
|
Bountiful |
7* |
PASSIVE |
Additional 10 bounty slots weekly |
|
Bounty Hunter |
10* |
PASSIVE |
Money gained from claiming bounties + 15% |
Bail Enforcement Agency
Protection Service: This job special allows the user to put a 24hr bounty protection service on any player. Bounty protection can only be renewed once every 24 hrs only after the time limit is up.
The rest of the specials are self explanatory.
I believe that this would make bountying a more legitimate side hustle, which will in turn increase the player interactivity in Torn.
To summarise:
The above suggestions will benefit everyone and specifically those who are ;
Serious revivers, Avid gamblers and Bounty Agents
The free revive and remote revive feature will be a game changer for serious revivers.
Free revive mechanic allows the user to increase the profitability of their hustle. And the profitability is scaled to the amount of time and resources invested into increasing its probability. On the road to max probability, there will be money sinks (Devout and Sacrificial merits) and if the user were to pursue it, it will net Torn economy 1b per user.
Remote revive mechanics now enables the user to apply their services without flying abroad. I would assume all those who are serious full time revivers will be seeking to work in the medical clinic.
With the introduction of the bail enforcement agency, I expect the number of bounty services and bounties placed to increase by a substantial amount, which in turn, adds more money into Torn economy via the anonymous fee. As bounties increase, hospitalization rates in theory, would also increase. What I have in mind is for these 2 companies(BEA and Medical Clinic) to have a symbiotic relationship which also improves player to player activity in Torn.
Let me know what you think and how can these be improved