TotalFiascoHere: forum
TotalFiascoHere [2766039] Level 100 NNGO NNGO Soldier
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For a duke mission I had to mug someone. I sent $100 to the target and then attacked him, but ended up mugging for $0.
06:26:22 - 15/01/25 You sent $100 to D_Rob33
06:26:37 - 15/01/25 You used 25 energy attacking D_Rob33 and mugged them for $0 (chain #1) [view]
from the attack log: TotalFiascoHere initiated an attack against D_Rob33 06:26:30
Since I don't have any mugging boosts from merits or weapon and target isn't in a Clothing store I would expect to mug for at least 5% of targets money on hand. Worst case scenario would be he had only $100 on hand from what I sent before and I would end up only mugging for 5% which would then be a $5 mug.
So either the money I sent didn't reach the target or mugging formula is broken or...
The only scenario I could imagine this being a legit $0 mug would be if during the 8 seconds it took me between sending the money and initiating the attack someone else already mugged him and target got revived. But I can't check that unlikely scenario.
solved
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Respect to whatever strategy made you this rich that quickly.
Same on multiple devices. Chrome without any scripts (including without TornTools) or addons as well as on mobile through TornPDA
On my way home for christmas...
The Snowmen hereabouts do survive the heat but alas with a sunburn.
nburn.
ZZ1

11:03:52 - 23/12/25 You placed 1x $999,112 bounties on DrunkenFool for a cost of $1,498,668 : Walked into a bar; didn't duck




Driving Ouma for Christmas
TotalFiascoHere starts to doubt Santa actually exists. The real Santa should know his proper name. Maybe a reasonable present will renew his believe in Santa.
I got different end damages on one identical target while using exactly the same items in the same order. The only difference was that I didn't stoke at the same destruction level. Maybe stoking time has an influence on burning time as well.
Seems like a goal I'd never be able to achieve, I would just lose my money to poker players only half as succssful as you.
It doesn't matter how the item is categorized in the torn inventory system. It matters what the OC shows you.
If there is an arrowhead pointing right over the item then it will be used up if the OC succeeds - it also says "used item" on the right. (both items for Blast From the Past
If there is a checkmark above the item then the item will not be used up if the OC succeeds - it also says "required item" on the right. (item for Honey Trap)
OC items sometimes do not get used up. From my observation on Blast From The Past it only happens if the OC fails and the scenario hasn't progressed to the stage when that item would have been used up. For example the shaped charge doesn't get used up if the engineer/muscle team fail to clear the drill from the hole. Similarly, the shaped charge and the drill core don't get used up if the muscle fails to properly tie up the guards.


