Skip to content
TORNLIFE More

CottonCandyPimp: forum

CottonCandyPimp [2808882] Level 31 The Beginning Leader

Forum posts (Torn's count)
5 observed
Archived posts
3
Threads started (archived)
2

Boards

From the 3 newest archived posts.

Threads started

Most-liked posts

Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

Moonshine Bootlegging / Alcohole Bootlegging · · 2 likes

I don't know if anyone else have brought up the idea about this but it would be fun to see it in Torn.

Moonshine bootlegging or any alcohol bootlegging.
Since Torn is operated on a 24 hour clock. Why not add something that takes as long as the bank investments and give it a risk factor that can make you lose money by it going bad or getting caught selling and why not add the option to age it for more money or higher stats since beer give nerve.
I can have something stats like the beer or energy drinks or it can lower one stat and increase another stat or possibly give you a temporary health boost.

If anyone wants to comment on why this should or why it sounds like a good idea but unpolished please give your input on that I would love to know what more experience players would think about this idea.

Closed · · 0 likes

Closed

Recent archived posts

Closed · · 1 like

I will drink for that

- Me to my friend after telling me that I should shotgun a bottle of tequila - 10th August 2019 -

Moonshine Bootlegging / Alcohole Bootlegging · · 2 likes

I don't know if anyone else have brought up the idea about this but it would be fun to see it in Torn.

Moonshine bootlegging or any alcohol bootlegging.
Since Torn is operated on a 24 hour clock. Why not add something that takes as long as the bank investments and give it a risk factor that can make you lose money by it going bad or getting caught selling and why not add the option to age it for more money or higher stats since beer give nerve.
I can have something stats like the beer or energy drinks or it can lower one stat and increase another stat or possibly give you a temporary health boost.

If anyone wants to comment on why this should or why it sounds like a good idea but unpolished please give your input on that I would love to know what more experience players would think about this idea.

Closed ·

Closed