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Patronus [2871000] Level 88 Traveling NPO - Prosperity NPO Pacifican

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Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

[Script] The Arsonist's Ledger | 80+ CS Arson Profit/Nerve Optimization · · 7 likes

Lovely script, but many of the suggestions are wrong.

 

I'm in the process of making notes, but I'm realising the same named target can have different destruction goals. Flamethrower attack is also highly variable, so on some targets you may need to add one more.

 

X. Apartment. +1 Diesel.

X. Bank, 40-60%. Only went to 3_% (sometimes).


X. Cinema, total destruction, may sometimes need +1 flamethrower.
X. Data Center. Failed. 4x Kerosene + 2x Flamethrower = denial.
X. Detective Agency. Gasoline + flamethrower = 24% not 40%. (to test if diesel solves it)
X. Factory. +1 Flamethrower for total destruction.
X. Hotel. +1 Flamethrower for total destruction.
X. Hotel. Target = 75%-99% but goes to 100%.
X. Law Firm, 60-80% but goes to 9_%. To test with only 2 gas.
X. The Smoking Gun
X. Palace <25%. Payout <$90, not $210 as listed.
X. Private Security. Timer was running low, so I added another flamethrower. Still good profit.
X. Shopping Mall, total destruction. Responders arrived too quickly. Stopped at 98%. EDIT. It was fine the 2nd time. Maybe it's a flamethrower thing.X. Beggars Can't be Choosers (Bus Terminal, total destruction). Only went to 99%. . Law Firm, total destruction. 4x kerosene and lighter is only 98%. The responders are very fast, rather skip this one.

X. The Fat is in the Fire (College, total destruction). Only went to 99%.
X. Warehouse. +1 oxygen (to test hydrogen)

EDIT. To make local script changes, see this post.

[Script] The Arsonist's Ledger | 80+ CS Arson Profit/Nerve Optimization · · 5 likes

For those trying to make local script changes (while we wait for the author to apply the fixes and updates), you need to do two things.


#1. You can add a "notes" field in "var SCENARIOS" for the matching scenario, but by default the script will override this, because it's doing a URL lookup.

 

#2. After the "if (Scenario.notes) { ... }" code block, add the following.

    const LOCAL_SCENARIO = SCENARIOS.find(s => s.scenarioName === Scenario.scenarioName) ?? {};
    if (LOCAL_SCENARIO.notes) {
      const note = el("div", "pyro-tt-notes");
      note.textContent = LOCAL_SCENARIO.notes;
      frag.appendChild(note);
    }

 


That's it. Now your own custom notes will show up in italics below the current recipe.

I got scammed from 4022359 · · 2 likes

I stumbled onto this thread because I was wondering how a new player had so many bounties against their name.

 

I guess it's just another day in Torn.

 

I'm getting the popcorn.

Notes acting funny · · 1 like

The notebook (which you unlock with donator status) has been acting funny since the new chat features.
  • It's like the box refreshes every now and again, causing the cursor to jump to the start of the area. For example I will be typing and the next moment I'm typing at the start of the box. This is especially annoying on mobile (see next point).
  • On mobile the top half of the box disappears outside of the screen when my keyboard opens (screenshots below). This happens in both Torn PDA and my regular browser (Firefox for Android).
  • It does not persist correctly between devices. For example I will type something in a note on mobile, and then a moment later I open the same note on the page I had open on my PC. For a brief moment it will flash the new things I typed, but then it immediately reverts back to the old text, as if there is something in memory that resets the notes to an earlier state.
  • This is in addition to occasional weird colour tags popping up by random: https://www.torn.com/forums.php#/p=threads&f=19&t=16361330&b=0&a=0
Below are screenshots of how the box gets cut off when I open the keyboard. Please let me know if anything is unclear.

Before:

[image: i.imgur.com]


After:


[image: i.imgur.com]

The Horrors of Hunting (World Tiger Day) · · 3 likes

My original idea turned out to be false.

 

Sorry.

 

The Correct Version

 

TL;DR - Hunting progress is based on the effective energy after multipliers, regardless of when and how you used it.

 

From the discussion in the replies combined with comparing logs I learned that the effective energy after multipliers will always end up about the same, and the skill gain will follow accordingly.

 

My question was to what degree you can optimise the raw energy before multipliers. Can you gain an advantage from the earlier sessions, because their effective skill gain is much higher? Or will it always at best be "energy / 5" (World Tiger Day) or "energy / 6.25" (WTD + Meat Warehouse) at every point of progress?

 

I compared my logs to those linked in the MightyGoober guide, and the effective energy stays more or less in line (I only have data until the 50 merit). This means that, for the 50 merit, at best you used 2k raw energy (8+ Xanax), or at most over 13k energy (~53 Xanax). Until I can see logs to prove otherwise, anyone who claim they got the first merit at 1k energy must be lying.

 

Impact

 

In other words, here are three options for reaching the 100 merit. All of them have the same effective energy.

 

No perks: 164,800 energy or 659 Xanax. The equivalent of 31.4 weeks of 3x Xanax per day.

 

World Tiger Day: 33,000 energy or 132 Xanax. The equivalent of 6.3 weeks of 3x Xanax per day.

 

WTD + Meat Warehouse: 26,400 energy or 106 Xanax. The equivalent of 5 weeks of 3x Xanax per day.

 

...

 

Below is the original incorrect idea.

 

Advice

 

My best tip for beginners would be: never ever hunt, not even once, not even to try it out to see what happens. If you want to get the hunting merits without losing your sanity you have to get it right from the start.

 

Why? Because the amount of hunting skill that you lose by doing the wrong thing could be enough to ruin any future attempts at gaining the three hunting merits forever, unless of course you don't care about gym gains.

 

What I'm saying is that this is the one area of the game where trial and error gets punished.

 

Explanation

 

I'm sure we've all seen MightyGoober's World Tiger Day guide, but what I realised from plotting my own hunting skill gain is just how much hunting gets worse for every incremental attempt, especially the first couple of attempts.

 

Have a look at the following chart.

 

[image: i.imgur.com]

 

The blue dots represent every individual hunting session (vertical numbers on the left), and the red dots the accumulated hunting skill (vertical numbers on the right), currently at 52.

 

EDIT. Even though it appears like the lonely couple of blue dots on the left were wasted on regular training, the formula for the red dots will auto adjust based on your current skill level.

 

Did you notice that lonely couple of blue dots on the left? Well, before I knew any better I used 120 energy (or 12 hunting sessions) just to see what hunting was all about.

 

That's not a lot, right?

 

Wrong!

 

This mistake cost me a lot of skill. These first 12 regular sessions gave me a whopping 4.1976 skill. At a rough estimate, I could have had 17 additional skill if I did it on World Tiger Day (4.1976 * 5 = 21), or 22 additional skill if I also had a job at a 7* Meat Warehouse (+25% = 26). That's almost one more merit at no extra cost.

 

In summary, if you intend to ever get the three hunting merits, make sure you always have every possible perk. Ideally you should not even think about hunting before you are comfortable to get into a 7* Meat Warehouse (at least 3 days before the event). And then, when you are ready to burn some energy and sacrifice your precious gym gains, only then should you head over to something like MightyGoober's World Tiger Day guide or Torn's hunting wiki to prepare.

 

...

 

Logs

 

If I could get hold of the logs of someone who either never did a regular hunting session or at least did their very first batch of hunting on World Tiger Day it would really help to clear up any debate on whether or not you actually get punished for doing regular hunting sessions.

 

You can use the Activity Log filter & export script to easily export all your hunting logs.

Recent archived posts

Looking for Work? Post your Stats here ·

Man 38,376
Int 84,811
End 58,077

---

Total: 181,264

 

10 EE

 

Looking for a 7* or above Candle Shop for Halloween.

 

Active daily.

[Script] The Arsonist's Ledger | 80+ CS Arson Profit/Nerve Optimization · · 5 likes

For those trying to make local script changes (while we wait for the author to apply the fixes and updates), you need to do two things.


#1. You can add a "notes" field in "var SCENARIOS" for the matching scenario, but by default the script will override this, because it's doing a URL lookup.

 

#2. After the "if (Scenario.notes) { ... }" code block, add the following.

    const LOCAL_SCENARIO = SCENARIOS.find(s => s.scenarioName === Scenario.scenarioName) ?? {};
    if (LOCAL_SCENARIO.notes) {
      const note = el("div", "pyro-tt-notes");
      note.textContent = LOCAL_SCENARIO.notes;
      frag.appendChild(note);
    }

 


That's it. Now your own custom notes will show up in italics below the current recipe.

[Script] The Arsonist's Ledger | 80+ CS Arson Profit/Nerve Optimization · · 7 likes

Lovely script, but many of the suggestions are wrong.

 

I'm in the process of making notes, but I'm realising the same named target can have different destruction goals. Flamethrower attack is also highly variable, so on some targets you may need to add one more.

 

X. Apartment. +1 Diesel.

X. Bank, 40-60%. Only went to 3_% (sometimes).


X. Cinema, total destruction, may sometimes need +1 flamethrower.
X. Data Center. Failed. 4x Kerosene + 2x Flamethrower = denial.
X. Detective Agency. Gasoline + flamethrower = 24% not 40%. (to test if diesel solves it)
X. Factory. +1 Flamethrower for total destruction.
X. Hotel. +1 Flamethrower for total destruction.
X. Hotel. Target = 75%-99% but goes to 100%.
X. Law Firm, 60-80% but goes to 9_%. To test with only 2 gas.
X. The Smoking Gun
X. Palace <25%. Payout <$90, not $210 as listed.
X. Private Security. Timer was running low, so I added another flamethrower. Still good profit.
X. Shopping Mall, total destruction. Responders arrived too quickly. Stopped at 98%. EDIT. It was fine the 2nd time. Maybe it's a flamethrower thing.X. Beggars Can't be Choosers (Bus Terminal, total destruction). Only went to 99%. . Law Firm, total destruction. 4x kerosene and lighter is only 98%. The responders are very fast, rather skip this one.

X. The Fat is in the Fire (College, total destruction). Only went to 99%.
X. Warehouse. +1 oxygen (to test hydrogen)

EDIT. To make local script changes, see this post.

Seasonal Newsletter Timing · · 1 like

The Summer 2026 seasonal newsletter arrived fairly early this year. Do we know if the next one will arrive before or after the Halloween event?

 

If I look at the duration between the previous ones (for the past 3 years) then I think the next one will arrive before Halloween.

Looking for Work? Post your Stats here ·

Found.

Looking for Work? Post your Stats here ·

Man 38,147
Int 70,989
End 50,434
Total 159,570

 

Active daily.

Employee Effectiveness: 10/10.

 

My previous company paid me $2.1m / d, but I suspect that was on the higher end.

 

Received an offer for $3.2m $3.5m.

I got scammed from 4022359 ·

Fair enough, I'm just wondering where's the line between justice and bullying.

 

If he's a multi or an old returning player, fair enough, but if it's just a noob getting lucky over another noob's naivety over petty cash, then wow.

I got scammed from 4022359 · · 2 likes

I stumbled onto this thread because I was wondering how a new player had so many bounties against their name.

 

I guess it's just another day in Torn.

 

I'm getting the popcorn.

The Horrors of Hunting (World Tiger Day) · · 1 like

I compared my logs with the one linked in the MightyGoober guide and I see your point. The effective energy after multipliers will always stay more or less in line.

 

Thanks for clarifying. I will update my post accordingly.

The Horrors of Hunting (World Tiger Day) ·

I'm just telling you what it says in the logs.

 

Below are two consecutive logs, the first being a regular session and the second on World Tiger Day. It clearly says skill.

 

15:35:34 - 27/02/23 You used 10 energy and paid $500 to go on a beginners hunting session earning $0 and increasing your hunting skill by 0.2001 to 4.1976

08:50:11 - 29/07/23 You used 10 energy and paid $500 to go on a beginners hunting session earning $600 and increasing your hunting skill by 0.962 to 5.1596

 

I'm sorry if I'm misunderstanding you somehow. Can you please explain your distinction between skill and experience?

 

Also you don't seem to believe what I'm saying about my logs. Here they are, look for yourself (shortened to fit the forum window).

 

The first batch of regular sessions.

 

and increasing your hunting skill by 1 to 1.0000
and increasing your hunting skill by 0.5 to 1.5000
and increasing your hunting skill by 0.4 to 1.9000
and increasing your hunting skill by 0.3448 to 2.2448
and increasing your hunting skill by 0.3082 to 2.5530
and increasing your hunting skill by 0.2815 to 2.8345
and increasing your hunting skill by 0.2608 to 3.0953
and increasing your hunting skill by 0.2442 to 3.3395
and increasing your hunting skill by 0.2304 to 3.5699
and increasing your hunting skill by 0.2188 to 3.7887
and increasing your hunting skill by 0.2088 to 3.9975
and increasing your hunting skill by 0.2001 to 4.1976

 

And then the very next three on World Tiger Day.

 

and increasing your hunting skill by 0.962 to 5.1596   (divided by 5 would be 0.1924, which follows the trend above)
and increasing your hunting skill by 0.8115 to 5.9711
and increasing your hunting skill by 0.717 to 6.6881

 

And yes, I don't know in what way the trend line will decline with different modifiers, e.g. it might decline faster on World Tiger Day. That's definitely an unknown when looking only at my own logs, but it's still just skill.

The Horrors of Hunting (World Tiger Day) ·

If this is the case, can you help clear up the confusion?

 

In my case the first 12 regular sessions gave me a hunting skill of 4.1976, which would have been 21 on World Tiger Day (ignoring Meat Warehouse for a second). That's a permanent 17 skill loss if my maths is correct.

 

Also, I read a comment somewhere that some people reach 50 after 1k energy. Mine took more than double that. This is a permanent loss.

The Horrors of Hunting (World Tiger Day) · · 3 likes

My original idea turned out to be false.

 

Sorry.

 

The Correct Version

 

TL;DR - Hunting progress is based on the effective energy after multipliers, regardless of when and how you used it.

 

From the discussion in the replies combined with comparing logs I learned that the effective energy after multipliers will always end up about the same, and the skill gain will follow accordingly.

 

My question was to what degree you can optimise the raw energy before multipliers. Can you gain an advantage from the earlier sessions, because their effective skill gain is much higher? Or will it always at best be "energy / 5" (World Tiger Day) or "energy / 6.25" (WTD + Meat Warehouse) at every point of progress?

 

I compared my logs to those linked in the MightyGoober guide, and the effective energy stays more or less in line (I only have data until the 50 merit). This means that, for the 50 merit, at best you used 2k raw energy (8+ Xanax), or at most over 13k energy (~53 Xanax). Until I can see logs to prove otherwise, anyone who claim they got the first merit at 1k energy must be lying.

 

Impact

 

In other words, here are three options for reaching the 100 merit. All of them have the same effective energy.

 

No perks: 164,800 energy or 659 Xanax. The equivalent of 31.4 weeks of 3x Xanax per day.

 

World Tiger Day: 33,000 energy or 132 Xanax. The equivalent of 6.3 weeks of 3x Xanax per day.

 

WTD + Meat Warehouse: 26,400 energy or 106 Xanax. The equivalent of 5 weeks of 3x Xanax per day.

 

...

 

Below is the original incorrect idea.

 

Advice

 

My best tip for beginners would be: never ever hunt, not even once, not even to try it out to see what happens. If you want to get the hunting merits without losing your sanity you have to get it right from the start.

 

Why? Because the amount of hunting skill that you lose by doing the wrong thing could be enough to ruin any future attempts at gaining the three hunting merits forever, unless of course you don't care about gym gains.

 

What I'm saying is that this is the one area of the game where trial and error gets punished.

 

Explanation

 

I'm sure we've all seen MightyGoober's World Tiger Day guide, but what I realised from plotting my own hunting skill gain is just how much hunting gets worse for every incremental attempt, especially the first couple of attempts.

 

Have a look at the following chart.

 

[image: i.imgur.com]

 

The blue dots represent every individual hunting session (vertical numbers on the left), and the red dots the accumulated hunting skill (vertical numbers on the right), currently at 52.

 

EDIT. Even though it appears like the lonely couple of blue dots on the left were wasted on regular training, the formula for the red dots will auto adjust based on your current skill level.

 

Did you notice that lonely couple of blue dots on the left? Well, before I knew any better I used 120 energy (or 12 hunting sessions) just to see what hunting was all about.

 

That's not a lot, right?

 

Wrong!

 

This mistake cost me a lot of skill. These first 12 regular sessions gave me a whopping 4.1976 skill. At a rough estimate, I could have had 17 additional skill if I did it on World Tiger Day (4.1976 * 5 = 21), or 22 additional skill if I also had a job at a 7* Meat Warehouse (+25% = 26). That's almost one more merit at no extra cost.

 

In summary, if you intend to ever get the three hunting merits, make sure you always have every possible perk. Ideally you should not even think about hunting before you are comfortable to get into a 7* Meat Warehouse (at least 3 days before the event). And then, when you are ready to burn some energy and sacrifice your precious gym gains, only then should you head over to something like MightyGoober's World Tiger Day guide or Torn's hunting wiki to prepare.

 

...

 

Logs

 

If I could get hold of the logs of someone who either never did a regular hunting session or at least did their very first batch of hunting on World Tiger Day it would really help to clear up any debate on whether or not you actually get punished for doing regular hunting sessions.

 

You can use the Activity Log filter & export script to easily export all your hunting logs.

TTT - Torn Wide Comp for June! Sign Ups Closed! ·

Add me please 

Note disappearance ·

My notes are back. Yeah!

Missing logs. Did Torn just skip a beat? ·

On 31 December 20:41 TCT I took a Xanax, but there is no matching log entry. I also finished a race at more or less the same time, but it also has no matching log entry. This entry is missing from both the events and the logs pages. There are other logs present around this time, so it's weird that only these logs are missing.

Did Torn just skip a beat before new year?

Missing race logs.

18:41:59 - 31/12/23 You joined an official race on Industrial with your Honda NSX
20:?? Missing entry.
20:43:58 - 31/12/23 You joined an official race on Speedway with your Honda NSX
21:54:04 - 31/12/23 You finished in 4th place in the official race on Speedway with your Lexus LFA and received 0 racing points

Missing Xanax & training logs.

14:25:12 - 31/12/23 You used some Xanax gaining 250 energy and 75 happiness
14:25:27 - 31/12/23 You used 350 energy and 177 happiness training
16:35 Rehab.
18:53:43 - 31/12/23 You used 125 energy and 69 happiness training
20:41 Missing Xanax entry.
20:?? Missing training entry.

22:16:24 - 31/12/23 You used 50 energy and 26 happiness training
22:16:34 - 31/12/23 You used 10 energy and 6 happiness training
(22:16 = 0e before going to bed, which is 3h 23m (100e) after the 18:53 entry)
04:32:06 - 01/01/24 You used some Xanax gaining 250 energy and 75 happiness

Notes saving formatted text · · 1 like

I expanded on this with my own list of issues: https://www.torn.com/forums.php#/p=threads&f=19&t=16363911&b=0&a=0

Notes acting funny · · 1 like

The notebook (which you unlock with donator status) has been acting funny since the new chat features.
  • It's like the box refreshes every now and again, causing the cursor to jump to the start of the area. For example I will be typing and the next moment I'm typing at the start of the box. This is especially annoying on mobile (see next point).
  • On mobile the top half of the box disappears outside of the screen when my keyboard opens (screenshots below). This happens in both Torn PDA and my regular browser (Firefox for Android).
  • It does not persist correctly between devices. For example I will type something in a note on mobile, and then a moment later I open the same note on the page I had open on my PC. For a brief moment it will flash the new things I typed, but then it immediately reverts back to the old text, as if there is something in memory that resets the notes to an earlier state.
  • This is in addition to occasional weird colour tags popping up by random: https://www.torn.com/forums.php#/p=threads&f=19&t=16361330&b=0&a=0
Below are screenshots of how the box gets cut off when I open the keyboard. Please let me know if anything is unclear.

Before:

[image: i.imgur.com]


After:


[image: i.imgur.com]

9* music store Hiring (2 slot) ·

Manual 10,596
Intelligence 11,595
Endurance 18,191

Will I get free rotational trains?

I'm active regularly.

Looking for Work? Post your Stats here ·

Job found.

Looking for a job at a Music Store (3* or higher).

Manual 10,596
Intelligence 11,595
Endurance 18,191

Halloween Chain Targets feat. ELIM SLACKERS · · 1 like

I had another look. This list is definitely heavily rigged!