I am a new 1* Clothing Store that plans to quickly grow.
this is a good opportunity to earn some easy money, and learn more about the game and its ecosystem. I have no stat requirements, but ask you are at most inactive for 3-5 days.
- Rotating training to earn even stats - Free trains ( no trains will be sold except to working members with consent of another user's train w/ split pay 50:50 me:users train) - Monthly bonuses depending on company income, working stats & activity
I do not plan to sell the company w/o notice ( but in general ), and as the company grows, so will users income
Script is likely against the rules. Thats not what I'm here for so nada nada. After seeing a thread relating, the idea of how to produce it spurred, though no use has been conducted.
I am a new 1* Clothing Store that plans to quickly grow.
this is a good opportunity to earn some easy money, and learn more about the game and its ecosystem. I have no stat requirements, but ask you are at most inactive for 3-5 days.
- Rotating training to earn even stats - Free trains ( no trains will be sold except to working members with consent of another user's train w/ split pay 50:50 me:users train) - Monthly bonuses depending on company income, working stats & activity
I do not plan to sell the company w/o notice ( but in general ), and as the company grows, so will users income
Script is likely against the rules. Thats not what I'm here for so nada nada. After seeing a thread relating, the idea of how to produce it spurred, though no use has been conducted.
If I can ask, how did you use to collect this data?
Besides on the personal comparison tab with other players, I see no ability to collect time related data in the API, and I feel like going through just ~50k+ people active everyday would take a long while to collect from the api.