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Falconer_ [2948677] Level 71 Abroad Buccaneers TFB Leader

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New types of missions · · 16 likes

I hope when they add enough crimes types to Crimes 2.0, they add a new mission giver that specializes on crimes

Duke's missions mostly rely on attacking and bounties, and I like to see missions based on other things, like crimes

And maybe another mission giver that specializes on economy and trade

And another mission giver that specializes on special occasions, like Christmas Town, Halloween, races and the like...

You might miss some opportunities with this one, but it would be worth the effort ;-)

Please suggest other types of mission givers, to inspire the devs, if possible :D

Torn API · · 4 likes

API Key answer, these days:

[image: profileimages.torn.com]

DUKE'S DUMP GIVEAWAY - DAY ELEVEN - REPORT · · 8 likes

Just wanted to report my experience till now:

 

[image: profileimages.torn.com]

 

These are item counts that I have fished out of dump till now. For the last five days or so, nothing from Duke himself.

 

How was your experience :)

Crime 2.0, Supply and Demand · · 4 likes

Crimes 2.0 is great

It offers variety, a bit of puzzle solving and time management, with different levels of risks, rewards, and challenges

We have the option to choose safer routes with lower risk and rewards, or we can take on riskier choices that offer unique and valuable rewards

[image: i.gyazo.com]

However, there is a downside to it. The items that we find are rapidly losing their value due to a lack of demand in the market

As a result, the rewards are becoming less exciting and more like a chore, especially when it comes to selling the items we find

To address this issue, I have come up with some ideas to make it more interesting

[image: profileimages.torn.com]

The museum, where we can sell flower, plushy and other sets, ensures the prices for these items remain stable. They are always in high demand

A similar system could be implemented for the other items found in Crimes 2.0

For example, there could be an organization like "National Waste and Recycling Association" that rewards players for collecting sets of 10, 100, or 1000 of each type of wasted food and garbage

These rewards would be substantial enough to maintain the price of these items at an acceptable range

[image: profileimages.torn.com]

Additionally, the museum could show interest in acquiring more sets of items, such as the new types of flowers, coins, and the jewelry that players can find during the crimes

The wallets and purses found, could actually be the supply packs they were supposed to be, containing random amounts of jewelry, money and the like

To keep the prices of weapons stable, all types of weapons could be sold at slightly higher prices in the city shops

However, a more interesting solution can be a way to reduce their availability in the market

[image: profileimages.torn.com]

This could be achieved by introducing rewards from military or crime organizations for collecting sets of 10, 100, or 1000 of a specific weapon type within a limited period, but the incomplete sets would not receive any rewards

After the reward period, there could be a period of no demand for any weapon type, followed by another weapon type becoming in demand for a different type of reward

This system would significantly reduce the number of weapons in the market and maintain their value, making their acquisition more rewarding and enhancing the overall game-play

Ideally, this process could be automated, but manual control could also be implemented, if necessary, especially for specific weapon types

The automated system would monitor the number of items in the market, their minimum price, or their collective price within a standard deviation

[image: profileimages.torn.com]

Armors, temporary and medical items can also be included in this periodic demand and reward process

By implementing these ideas, I believe the already great game-play of this game would become even more interesting and rewarding for players

I hope the developers, like these ideas and implement them in one of the the future releases

[image: profileimages.torn.com]

But in the mean time, we civilian players can somehow implement them by ourselves

It just needs some trustworthy and really wealthy and adventurous player who are willing to dedicate some of their times to help the community

They can act like the required organizations or the additional functionality of the museum

People can initiate trades with them and send them the required sets, and they can check if the sets are ok and reward the players with the matching rewards

Then they should dump all the set items in the dump, and hopefully the admins would compensate their sacrifice with some worthy rewards

[image: profileimages.torn.com]

At least they would be known for the great things that they did for the community

The rules of the game can be posted in the Newspaper, and be periodically updated as the periodical demands for items change

before we can start such a process, we have to calculate the needed prices for the items and find the best sets that can be rewarded with interesting rewards and make some game rules and post them here in the newspaper

After that we need some volunteer people who would act as the needed organizations and we can start the actual game

If we begin such a game and calculate the needed item sets and the rewards, I hope it would make the actual implementation of these features easier for the developers and hopefully it would be more probable that they would actually implement them

Suggestions about new quest givers · · 2 likes

I like performing quests a lot, but the current quests, (Duke's) are mostly one directional and mostly focus on attacking, mugging, bounty hunting and the like

I have some ideas about new quest givers

For instance there can be another quest giver focusing on crimes to guide new players find their foothold on the crime scene

Or they can change the flavor of some crimes, like burglarizing a house to find an item for the quest giver for another type of reward

This quest giver can be an underground mafia type, or a sneaky Robin Hood type vigilante or something between them or even there can be both, so one could give the mafia style crimes and the other Robin Hood/Zorro style crimes

The crime quests would be great and if anyone is interested, I offer my service for ideas about these new type of crimes

Another quest giver can specialize about earning money and economy and trade

For instance they can be a corporate operative that we apply for job and at first they give us simple tasks to train us the way of the trade and corporate espionage or sabotage, and how to monopolize the economy and *destroy* the rivals of the corporation behind our missions

I have not thought about the theme and the style of these quests that much so these are just suggestion that I randomly sprout, but it's interesting and can be another good asset for this game

Another quest giver can specialize on special occasions, like Christmas Town, Halloween, races, competitions and the like...

This is just a vague idea and I have not given it any thought, just thought it might be interesting and give those special occasions another interesting dimension as well

Recent archived posts

Any other idiots not cash in CT coupons in time? ·

Yes, I missed the chance, thinking I could get more coupons still the next day 😖

Xmas town: 6 days, 113 items found, ZERO keys ·

The official Christmas Town seems to give the most keys, especially in the upper right corner of the map

Xmas town: 6 days, 113 items found, ZERO keys ·

Well, I did find a few bronze keys, but now that I frequent the area above and around the prison at the upper right corner of the Christmas Town, I seem to keep finding silver keys.

DUKE'S DUMP GIVEAWAY - DAY ELEVEN - REPORT ·

Exactly, I found one poison mistletoe, then nothing from Duke after that, except this one :)

 

13:34:22 - 23/12/25 You used 5 energy searching the dump and found a pair of Gym Shorts dropped by Duke

DUKE'S DUMP GIVEAWAY - DAY ELEVEN - REPORT · · 8 likes

Just wanted to report my experience till now:

 

[image: profileimages.torn.com]

 

These are item counts that I have fished out of dump till now. For the last five days or so, nothing from Duke himself.

 

How was your experience :)

Is the chance of OD raising? ·

I have been in this faction all the time, no change in there, but it seems the OD chances are raising

Is the chance of OD raising? · · 1 like

Or is it just my luck?

 

[image: profileimages.torn.com]

How did you find torn? ·

Same

Playing Christmas Town without helper script ·

Ayye, I wish I had known about this sooner, it is the second Christmas I spent without the help of this tool, I guess I have missed a lot of loot

Hey look what I found · · 3 likes

Here are the items that I found the most in the dump in the past 12 days

 

Item Count
Empty Box: 88
     by MOOTHEBOVINE 16
Lipstick: 84
Cell Phone: 82
Card Skimmer: 81
     by Jimmy 81
Computer Fan: 81
Coche Basurero: 81
     by SeatLeonCupra 36
     by Whom 34
CPU: 79
Vicodin: 79
Brick: 75
     by Harrods 32
     by Silom 23
MP3 Player: 74
Bottle of Beer: 72
Sheep Plushie: 72
Scrap Metal: 72
Bunch of Flowers: 71
RS232 Cable: 70
Driver's License: 69
Soap on a Rope: 68
     by Tru 48
Teddy Bear Plushie: 67
     by Lonestar 67
Receipt: 67
Bottle Cap: 67
Credit Card: 65
     by Homo 13
Box of Tissues: 65
Jacket: 64
Lollipop: 63
     by Lonestar 14
pair of Trainers: 62
Disposable Mask: 61
Kitten Plushie: 61
     by cestlatimmy 20
Tampon: 60
Bag of Chocolate Kisses: 56
     by No_Clue 15
pair of Pantyhose: 55
Single Red Rose: 55
     by Jynnx 34
Blank DVDs: 53
Candle: 51
     by Rho 15

 

I got these numbers by a bit of Excel work and pivoting

 

In the last three days, I found absolutely nothing dumped by Duke

 

Edit: A bit of tune change :)

Added Ability to chat with NPC Scrooge. ·

The next 'BIG' thing ·

How about being able to roam the city itself, like dungeon delving, attack some gangs on the run, find some loot

 

A bit like the Christmas town, but here we just avoid other people, there we could encounter them, chat, attack or barter with them as we cross paths

 

Some npc gangs, to challenge us, some pedestrians to pickpocket, some trash around to search for cash, or comb the beach, or we could find the dump itself

 

We could find a nice spot to draw our master piece graffiti, or enter a shop to try shoplifting, or a place to burglarize

 

Basically some crimes could be done on the fly, as we encounter the opportunity in the city itself as we roam it, a bit like the Christmas town

Sign Ups Open - 5 Torn Wide Events 4 November!-TTT ·

I'm in

TTT - Torn Wide Comp for June! Sign Ups Closed! ·

Good idea, I'm in

Suggestions about new quest givers · · 2 likes

I like performing quests a lot, but the current quests, (Duke's) are mostly one directional and mostly focus on attacking, mugging, bounty hunting and the like

I have some ideas about new quest givers

For instance there can be another quest giver focusing on crimes to guide new players find their foothold on the crime scene

Or they can change the flavor of some crimes, like burglarizing a house to find an item for the quest giver for another type of reward

This quest giver can be an underground mafia type, or a sneaky Robin Hood type vigilante or something between them or even there can be both, so one could give the mafia style crimes and the other Robin Hood/Zorro style crimes

The crime quests would be great and if anyone is interested, I offer my service for ideas about these new type of crimes

Another quest giver can specialize about earning money and economy and trade

For instance they can be a corporate operative that we apply for job and at first they give us simple tasks to train us the way of the trade and corporate espionage or sabotage, and how to monopolize the economy and *destroy* the rivals of the corporation behind our missions

I have not thought about the theme and the style of these quests that much so these are just suggestion that I randomly sprout, but it's interesting and can be another good asset for this game

Another quest giver can specialize on special occasions, like Christmas Town, Halloween, races, competitions and the like...

This is just a vague idea and I have not given it any thought, just thought it might be interesting and give those special occasions another interesting dimension as well

New types of missions ·

Thanks, I will :)

New types of missions · · 16 likes

I hope when they add enough crimes types to Crimes 2.0, they add a new mission giver that specializes on crimes

Duke's missions mostly rely on attacking and bounties, and I like to see missions based on other things, like crimes

And maybe another mission giver that specializes on economy and trade

And another mission giver that specializes on special occasions, like Christmas Town, Halloween, races and the like...

You might miss some opportunities with this one, but it would be worth the effort ;-)

Please suggest other types of mission givers, to inspire the devs, if possible :D

Santa's Dungeon Walkthrough · · 2 likes

Images have expired I think, not showing

Torn API · · 4 likes

API Key answer, these days:

[image: profileimages.torn.com]

If I die I wanna be rich - Part I-IV · · 1 like

Thanks, it was a good guide :)