Seems to be that once a post gets 100+ and then gets developer feedback (either positive or negative or coming a future date) Maybe we should have the suggestions that have positive feedback stickied for everyone to read and post on. It seems to be that once Ched or another staff member have posted its pretty much a long list of BUMPS to try to keep a popular/good/loved suggested on the top of the board. If not stickied maybe have the suggestions board broken into subsections such as: Suggestions : -New Suggestions - Suggestions with feedback - Pending Implementation -Implemented. (Locked from new posts)
I think an interesting idea would be being able to invest in the company we work for. So directors starting new company's, buying a new company is expensive. So are upgrades. Why not have a "stock option" for employees. So the director can setup a set % of the company he wishes to allow to be bought by employees as well as a price for each % So for example a director is willing to sell 49% of the company ownership for 41million per % This is set at Company rank 1. At company rank say 5 or 6 after someone has bought a percentage of the company at rank 1 will have increased the value of their holdings. Its a way to assist the director if he so wishes and help inspire people to want to stay with a company longer since they have a vested interest in the growth of the company. By the time a company has reached rank 10 your 41million investment can turn into a 100million investment or more depending on how the growth rate is setup.
The only way I would say yes to this is for the perma fedded players but those are mostly multis or cheaters so they probably dont have anything worth it anyway. Inactive players items should never be touched. I went away for almost 2 years and when I returned everything was the same as before (besides the 500000000000 mugging events I had) Thats the way it should stay. Torn is a forever running time game. If I need to take a break for a few months so be it. Its great knowing that I can leave and come back whenever I want and the only thing I would have lost is my job.
I vote the online banking one. I would not say to give it a cooldown instead make it cost a % to withdraw money out of. (like how ATM's charge you $3.50 to use your debit card to withdraw money)
I would agree with scrapping a car and getting a % of the points a long with some cash for it. I agree it shouldn't be full points refund. But if you put 10-15 points into something and realize its no good then scrapping that car and getting a small refund would be nice. Its pretty much just reducing the penalty of screwing up.
Thats where the idea of forum subsections would come in. Instead of stickys anything that has 100+ votes would go into the subsection either pending or rejected depending on the developer feedback. all new posts go in the new subsection and then a final subsection with Implemented features that would have the thread locked but anyone interested in seeing player submitted ideas that were implemented. Also seeing the format that players used to successfully get an idea implemented thus improving overall suggestion content over time.
100+ Auto sticky. That could work as well. Anything really to prevent the comment 50 bumps comment 10 bumps developer feedback comment comment 50000 bump trend.
Seems to be that once a post gets 100+ and then gets developer feedback (either positive or negative or coming a future date) Maybe we should have the suggestions that have positive feedback stickied for everyone to read and post on. It seems to be that once Ched or another staff member have posted its pretty much a long list of BUMPS to try to keep a popular/good/loved suggested on the top of the board. If not stickied maybe have the suggestions board broken into subsections such as: Suggestions : -New Suggestions - Suggestions with feedback - Pending Implementation -Implemented. (Locked from new posts)
I would rather see more uses for points things that do not break the game or give a huge advantage but would help drive down the quantity of points the game thus driving prices up.
I would agree with a 5-15 second time frame to safely store money from selling an item. My bazaar normally sits empty due to buy muggers. I just dont feel like dealing with it. Or if you dont want to give protection make it a bank note or have the money sent on a random delay to the person who sold the item.
I think an interesting idea would be being able to invest in the company we work for. So directors starting new company's, buying a new company is expensive. So are upgrades. Why not have a "stock option" for employees. So the director can setup a set % of the company he wishes to allow to be bought by employees as well as a price for each % So for example a director is willing to sell 49% of the company ownership for 41million per % This is set at Company rank 1. At company rank say 5 or 6 after someone has bought a percentage of the company at rank 1 will have increased the value of their holdings. Its a way to assist the director if he so wishes and help inspire people to want to stay with a company longer since they have a vested interest in the growth of the company. By the time a company has reached rank 10 your 41million investment can turn into a 100million investment or more depending on how the growth rate is setup.
I like *bump* this idea reading *bump* through two pages just *bump* to see comments that others *bump* have made is kind of annoying. I like the idea of donators only being able to use the *Bump* button R*Bump*+