Some items may be listed on the open market at higher prices than here. If you see me selling something, i will always give you the taxes and may be open to further negotiation/exchange, DM.
The faction payday feature should be able to assign funds to faction vault balances instead of wallets.
I took a look through, and this was previously suggested here. Didn't get enough traction I guess, but OC 2.0 may provide new impetus.
Sending money from the unassigned vault funds to a widerange of wallets has always been of niche use at best, because muggers are a thing. Should be useful for war payouts and OC splits.
Looking for any input from factions that might have been in the first wave of access on how the generated jobs spread across various tiers. (or anyone at all who has been paying attention to the job opportunities available to them)
My observations:
My faction recently migrated to oc 2.0, we ran through a bunch of low level jobs, revealing the next tiers as we went. So as of time of writing we have completed a 'Without a Trace' 5/10. As a result we now have Honey Trap (6/10) generating alongside the 5/10s. The issue is that we have absolutely nothing at level 4 or below, we currently have five level 6s and five level 5s available in the recruitment panel.
The issue we are having is that we are at the bleeding edge of what our faction can pass. We probably have a shot at the sixes, using our top criminals, but more than half of the faction are gonna be dependant on level 2 through 4 jobs, which as of right now, are not generating. The fact that we have a team who can pass a level 5, does not mean that i dont want to see anymore 4 and belows, im going to need them.
Has anyone found that lower level jobs infact continue to be offered after you have passed that level with your highest clear? Has anyone else found that the offerings prefer your highest cleared levels? Its getting to be a bit of an issue, because the CE of our members varies quite dramatically, and I have a bunch of criminals who have no shot at clearing these L 5 and 6 OCs.
At the moment the Completed tab for OCs is sorted by timestamp, could we maybe have jobs that have not been split yet stay at the top until they are? I keep finding stuff that fell off the radar, which partly tells me I need more people with that role, but also that maybe this is a thing we can prevent
You genuinely hit no leather pants? That is honestly a surprise to me
Armoured legs is a thin field, after leather it's direct to combat, which would be a very lucky dump pull.
Primary would be more common if there happened to be one worth 1m, but there isn't one that's a good candidate for that merit. But thats also still surprising