Hello fellow Tornians, today I'm pleased to bring you version 2.1 of my final payroll.

New: In it, a more personal control has been implemented to calculate the performance coefficient, being able to modify the maximum, average and minimum values for this.

Whether you're an established leader looking for an alternative to what's been offered so far, a council member looking to change outdated payment methods, an entrepreneur looking to start a new adventure with your own faction and need your own war payslip, or just any player looking to learn what other payment options exist, this is your best option.
Are you looking to encourage defense among your factionmates? with pay based on net respect you can do it.

Are you a realistic leader and do you consider that the confrontations and efforts made by the players are not the same for everyone? Pay-for-performance is your thing.

Do you need to compensate for chain hits, maybe assists? Don't worry, you can do that with chain hit payments or payments based on the number of assists.

Do you want to promote healthy competition among your teammates? Surely one of the nine competitions is to your liking...


Are you worried that this new payment method won't allow you to pay out of respect as usual? Don't worry, you can still do so with the traditional pay out of respect. (Changes aren't always to everyone's liking, LOL)

The different payment methods are fully compatible with each other, meaning they complement each other, without having to choose only a single payment method if you don't want to. This is achieved by assigning percentages of the prize pool to each payment category, allowing you to allocate the entire prize pool to a single category, two categories, or all categories in different proportions.

A similar situation applies to competition prizes; each prize has a checkbox to determine whether that category will be taken into account when calculating the corresponding payouts.

or for example

This magnificent payout sheet offers many new options. Don't hesitate to contact me if you're interested.
To use this magnificent payout sheet, you'll need to have FFscouter installed and download the Yata attack report after each war.
It is presented in Excel format but is fully compatible and functional with Google Sheets.
Security in the handling of data: the use of this sheet does not require sharing or using any type of private data with me, such as APIs, IDs, access permissions, etc. Once in your possession, you can do it all on your own. You will only use your own access to Yata to extract the attack report. Under no circumstances will I need or request this type of data from you.
For the modest price of 75 million, it can be yours. Of course, the payment includes all the necessary technical assistance to teach you how to use its full potential and to resolve any questions or problems that may arise while I continue playing this wonderful game.
To learn more about this marvel, don't hesitate to contact me; I'll be happy to assist you and answer your questions.
Some questions and answers:
1- What is performance? This is a new payment category I've designed to try to compensate for the difference between the different levels of players in the faction. It's meant to motivate and reward the extra effort members put in based on the number of enemies they can hit and those they have to try to protect themselves from. It's common knowledge that sometimes, matchmaking benefits the top of the leaderboard, sometimes resulting in some members having no opponents who can take them down, while others may not have viable objectives. In these types of situations, for the big player, the confrontation is easy and they can earn a lot of respect very easily. Meanwhile, the little player has to work hard to score a point, mostly limiting themselves to assisting others and/or keeping an eye out to avoid bleeding too much, forcing them to fly and set alarms if they want to help win. All of this creates a difficulty coefficient, which the formula uses to gain new respect based on it. Furthermore, with the new functionality included in this version 2.1, this coefficient can be limited to the personal criteria deemed appropriate.
2- What are the competitions and how do they work? In this paysheet, I've established 9 competition categories with 3 qualifiers for each, making a total of 27 prizes up for grabs. The formulas extract the winning scores for each category and the names of the winning players. In the event of a tie, it displays all tied players and divides the prize equally among them. The money is distributed only to the prizes marked with "Y" in the validation column. Those marked with "N," although visible, will not receive any payment. You can see at all times how much money is allocated to each category and how much each player will receive (useful only in the event of a tie).









