(And why it matters if you actually want to succeed)
CPR (Crime Performance Rating) is influenced by a lot of things — stats, skills, experience — and it varies depending on your role. This guide isn’t a deep-dive into every mechanic, but think of it as a quick reference to help you wrap your head around what affects CPR and how to build yours up effectively.
🔪 Battlestats Breakdown
Your battlestats (STR, DEF, DEX, SPD) play a big part, especially in combat-heavy or physically demanding roles. Here’s the gist:
STR + DEF – Vital for brawny roles like Muscle and Enforcer.
DEX – Useful for roles requiring finesse, such as Thief or Picklock.
SPD – Boosts roles that need sharp reflexes, like Sniper, Thief, and Robber.
Note: There's a soft cap around 1 billion battlestats. Past that point, their effect on CPR tapers off, and you'll need to rely on crime skills and crime experience (CE) to improve further.
💼 Workstats (a little more mysterious)
Workstats are trickier to pin down, but here’s what most players agree on:
END (Endurance) – Surprisingly tied to physically intense roles like Muscle.
INT (Intelligence) – Helps roles requiring strategy or manipulation, like Impersonator or Negotiator.
MAN (Manual labor?) – Honestly? No one's totally sure yet. The devs are keeping this one close to the chest.
It’s still unclear whether there's a cap for workstats’ effect on CPR — more data is needed.
🧠 Crime Skills: Your real bread and butter
This one’s way more intuitive — your crime skills must match your chosen role if you want a high CPR. Some examples:
Theft skills (e.g., Shoplifting, Burglary) power roles like Thief, Picklock, and Robber.
Computer skills (e.g., Cracking) are vital for Techie and Hacker.
Forgery-type skills matter for Engineer or Bomber.
Hustling and Scamming boost roles that manipulate others, like Grifter or Scammer.
Even after hitting CS100, continuing to grind those crimes still helps. CS beyond 100 does improve CPR — so keep going if you're trying to master a role.
📈 Crime Experience (CE): The hidden multiplier
CE is still relevant in 2.0 and works as a multiplier to everything else. But there’s a catch: if your base stats and skills are too low, your CPR might still lag behind others — even if your CE is way higher.
This is a common issue with 1.0 holdovers who never transitioned to the new system. Their CE is high, but without matching stats/skills, their CPR ends up too low for high-level OCs (level 7–8).
⚠️ Quick Tips & Important Reminders
Always join Organized Crimes (OCs) when you can — empty ones, partial teams, doesn’t matter. In 2.0, there's no OC manager to assign you automatically.
Avoid PAs unless necessary. Most regular OCs give better rewards in 2.0.
Some rough math: if less than 25% of your faction is doing PAs, you’ll earn more in 2.0. Over 25%? Maybe stick with 1.0 — but it depends on your goals.
🧪 TL;DR (Too Lazy; Didn’t Read)
Match your stats and skills with your role — CPR is role-specific.
Stats cap out around 1B; focus on crime skills and CE after that.
Keep grinding crimes related to your role, even past CS100.
CE is a multiplier, not a band-aid — low base stats will still hurt your CPR.
Join OCs actively — don’t wait to be placed in one.
(And why it matters if you actually want to succeed)
CPR (Crime Performance Rating) is influenced by a lot of things — stats, skills, experience — and it varies depending on your role. This guide isn’t a deep-dive into every mechanic, but think of it as a quick reference to help you wrap your head around what affects CPR and how to build yours up effectively.
🔪 Battlestats Breakdown
Your battlestats (STR, DEF, DEX, SPD) play a big part, especially in combat-heavy or physically demanding roles. Here’s the gist:
STR + DEF – Vital for brawny roles like Muscle and Enforcer.
DEX – Useful for roles requiring finesse, such as Thief or Picklock.
SPD – Boosts roles that need sharp reflexes, like Sniper, Thief, and Robber.
Note: There's a soft cap around 1 billion battlestats. Past that point, their effect on CPR tapers off, and you'll need to rely on crime skills and crime experience (CE) to improve further.
💼 Workstats (a little more mysterious)
Workstats are trickier to pin down, but here’s what most players agree on:
END (Endurance) – Surprisingly tied to physically intense roles like Muscle.
INT (Intelligence) – Helps roles requiring strategy or manipulation, like Impersonator or Negotiator.
MAN (Manual labor?) – Honestly? No one's totally sure yet. The devs are keeping this one close to the chest.
It’s still unclear whether there's a cap for workstats’ effect on CPR — more data is needed.
🧠 Crime Skills: Your real bread and butter
This one’s way more intuitive — your crime skills must match your chosen role if you want a high CPR. Some examples:
Theft skills (e.g., Shoplifting, Burglary) power roles like Thief, Picklock, and Robber.
Computer skills (e.g., Cracking) are vital for Techie and Hacker.
Forgery-type skills matter for Engineer or Bomber.
Hustling and Scamming boost roles that manipulate others, like Grifter or Scammer.
Even after hitting CS100, continuing to grind those crimes still helps. CS beyond 100 does improve CPR — so keep going if you're trying to master a role.
📈 Crime Experience (CE): The hidden multiplier
CE is still relevant in 2.0 and works as a multiplier to everything else. But there’s a catch: if your base stats and skills are too low, your CPR might still lag behind others — even if your CE is way higher.
This is a common issue with 1.0 holdovers who never transitioned to the new system. Their CE is high, but without matching stats/skills, their CPR ends up too low for high-level OCs (level 7–8).
⚠️ Quick Tips & Important Reminders
Always join Organized Crimes (OCs) when you can — empty ones, partial teams, doesn’t matter. In 2.0, there's no OC manager to assign you automatically.
Avoid PAs unless necessary. Most regular OCs give better rewards in 2.0.
Some rough math: if less than 25% of your faction is doing PAs, you’ll earn more in 2.0. Over 25%? Maybe stick with 1.0 — but it depends on your goals.
🧪 TL;DR (Too Lazy; Didn’t Read)
Match your stats and skills with your role — CPR is role-specific.
Stats cap out around 1B; focus on crime skills and CE after that.
Keep grinding crimes related to your role, even past CS100.
CE is a multiplier, not a band-aid — low base stats will still hurt your CPR.
Join OCs actively — don’t wait to be placed in one.
Can anyone tell me which is more beneficial for a person like me who likes to travel and buy&sell plushies , and what is a “special plushies” is it worth it ? Is it rare??
my awareness only at the fourth bar XD , i pity you. and i wish the management do something to compensate you since you're on of the OG's. Anyways thanks men appreciate it !!!!