In Torn City, stock prices don’t directly increase simply because more players buy a particular stock. The game uses a simulated stock market with mechanics that don’t mirror a real-life supply-and-demand system, meaning individual player actions like buying or selling stocks don’t directly influence the stock prices. Instead, Torn’s stock prices are driven by a coded algorithm that causes them to fluctuate based on time, trends, and random events, rather than being affected by in-game player actions.
This setup ensures that stock prices follow a predictable cycle, allowing players to strategize based on stock patterns and price histories. The system also prevents large numbers of players from manipulating prices through coordinated buying or selling, which is common in real-world stock markets. In Torn, understanding the stock’s cycle and timing your buys and sells to align with favorable price movements is generally the most effective strategy for making profits.
They’re surprisingly affectionate birds: pigeons form strong, lifelong pair bonds, share parenting duties, and are devoted to their mates and chicks. Both parents take turns incubating eggs and feeding their young, which is pretty rare and endearing in the animal world.
This got out of hand bro, but I have to say: this is truly an amazing achievement! And a respectable decision to end it on a well rounded number like that to keep the honor! Now take some rest lol
In Torn City, stock prices don’t directly increase simply because more players buy a particular stock. The game uses a simulated stock market with mechanics that don’t mirror a real-life supply-and-demand system, meaning individual player actions like buying or selling stocks don’t directly influence the stock prices. Instead, Torn’s stock prices are driven by a coded algorithm that causes them to fluctuate based on time, trends, and random events, rather than being affected by in-game player actions.
This setup ensures that stock prices follow a predictable cycle, allowing players to strategize based on stock patterns and price histories. The system also prevents large numbers of players from manipulating prices through coordinated buying or selling, which is common in real-world stock markets. In Torn, understanding the stock’s cycle and timing your buys and sells to align with favorable price movements is generally the most effective strategy for making profits.
If you try to bust out people from jail, you can easily get busted more easily than from crimes at lvl100. But I don't know if you can turn it off that other people can bust you out.
Every bust attempt costs 5 nerve, which can reduced by up to 3 with the relevant faction upgrades in the Criminality tree.
There are three possible outcomes to a busting attempt:
Success: The jailed player receives the event "[busting player] busted you out of jail."
Failure: The jailed player remains in jail and the buster loses five nerve, but is not jailed. The jailed player will receive the event "[busting player] failed to bust you out of jail."
Jailed: The busting player fails the bust and is also sent to jail. The jailed player receives the event "[busting player] was caught trying to bust you out of jail." A failed bust will result in jail time of one to three hours.