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WantedRed [3277604] Level 70 MostWanted MW Leader

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MOSTWANTED - GOLD WEEKLY WARRING · · 6 likes

What We’re Looking For

Daily Active 

100M+ Battle Stats

Happy Jumping Weekly or Train Daily

War Participation

 

 

What We Offer

Fully Stocked Medical 

War Time Xanax 

Combat Armor Set 

Diamond Blade Knifes

Steadfast: STR 5%  DEF 5%, SPD 5%, DEX 4%

Free Points for training and war

OC 2.0

FULL TERRITORY REWORKED · · 23 likes

iv noticed a hand full of people bringing up the topic of having the territory aspect of the game reworked although the the root to the suggestion is something a majority of the torn population can agree on but the concept of the idea isn't ideal for everyone. iv come up with definitely something that's not going to be possible to implement over night but im sure will catch the attention of everyone.

 

 

    1. Adding more maps: categorized by rank similar to how ranked wars are grouped and matched up based on faction respect , member count and average member battle stats.
    2. Territories: increasing the amount of territories a faction can claim and removing the sectors concept so factions aren't forced to work from the outside in. it will allow factions to spread out and establish a criminal empire.
    3. Rackets: adding a faction upgrade branch to be able to open them up. this would be set up similar to random spawns but in your claimed territories the option to buy the racket location will last 12-48hours but required to be parachuted as an investment that will be upgraded over time similar to a xp system + cash to upgrade it. making rackets invisible from from other factions until scout the territory your racket is in.
    4. Racket Raids: racket raids will be a organized crime with stages first a territory will have to be scouted for if there's a racket on the plot then once the racket is reveled a organized crime to raid it can be unlocked. with a successful raid it puts the racket out of commotion for anywhere between 1day and 2 weeks with a prize of the income/ items gained in the time it is shut down and reducing the rackets level by 1. as counter measures the defeated faction can choose to move the racket to a different territory the faction has in its control once the 1-14 day claim is over.
    5. Territory raid: similar to how the racket raids are organized crime based the territory raids will be multiple step like initiating a drive by then a raid with the out come of a successful raid being taking what ever amount of respect the territory brings in daily for any duration of time between 1-7 days.
    6. Racket level to rank: based on what sector (rank) map you are in your rackets can level up further then what they currently are. as most people could agree most of the rackets are more beneficial to new / weaker factions. so by increasing the level cap on rockets based on what what sector your in will not only increase the benefits to well established factions but also prevent stronger factions from wanting to try to de-rank or stay in lower sectors.
    7. Wipes: every 6 months maps are wiped and factions either move up or stay at there current sector based on there progress instead of just moving a faction up and have them start over while everyone els is already established on the map.

 

 

Thank you to those who took the time to read my suggestion. Feel free to leave feed back or adjustments you think would make my suggestion a better concept if added to the game. if there is something i missed i will come back and add it.

 

EDIT: taking into consideration I want to leave everything above still so people can see the original suggestion, my changes would be to put a level limit on rackets to the ranks for example torn1 will have 1levels, torn2 will have 1-3levels, and torn3 will have 1-5 levels

MOSTWANTED | WEEKLY WARRING | GOLD · · 2 likes

Looking for active players no matter your stat range 

FACTION WARING · · 7 likes

I feel like changes should be made to the current RW side of things for example:

 

Pease/War mode should automatically switch once war has begun.

 

Travel restrictions preventing members from flying away during war. maybe 24 hours before a war starts all members are put on a no fly list and any member that’s already in another country at the 24 hours mark before a war begins will be deported back to torn.

 

 

Sore losers · · 18 likes

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