hi~ I'm cake, as time goes by, RW weapons are getting cheaper and cheaper, many people choose better RW weapons to strengthen themselves, but there are still many friends who do not understand the value of their RW weapons, sell their very good weapons at a low price, and some people spend a lot of money to buy poor weapons, only to know that they have been cheated when they sell. That's why I wrote this.
I invited LustDragon69 [2802242], dadagege[2772643], Cream[3138805] and HarryWho [196532] to guide my article. In addition to that, I got a dozen friends to check this article ahead of time, they are the best players in every field and have more RW weapons than most factions have in their armory, I summarized what they said, there are times when the same RW weapon will have two very different reviews, in which case I will mark them separately, you can judge for yourself. If you have a different opinion, you can ask me to change it, but I can refuse unreasonable suggestions.
This article does not discuss the price of any weapon, the price is always changing, if you read it patiently, you will have your own opinion on the price of weapons, of course you can always text me to ask the price of a certain weapon, my advice is always free.
I'll give you a lot of examples, which may not be completely correct in the actual situation, but will help you quickly understand.
I will introduce weapons first, then bonuses, so that I can better explain why some bonuses are worthless but can become expensive with some good weapons, and some weapons are bad but can become very expensive with special bonuses.
The difference between an RW weapon and a regular weapon
RW weapons are better regular weapons.
The purpose of a weapon is to help you defeat enemies in different scenarios, the more scenarios a weapon is suitable for, the more expensive it is, if a weapon looks good but is not used often, then it is not worth much.
The difference between an RW weapon and a regular weapon is that an RW weapon has one or more additional bonuses, which determine what an RW weapon can be used for.
Distinction of weapons
An RW weapon is made up of two parts, the weapon itself and the Bonus. In most cases, a good weapon is more important than a good Bonus, with a few exceptions, which I will explain in the Bonus section.
The weapon is composed of Damage and Accuracy values, Dmg determines the damage value of the weapon, Acc determines the hit rate of the weapon, the higher the two values, the better the weapon.
For example, if I don't have a weapon, the Dmg of fists is 10, if my weapon Dmg is 50, then my weapon deals 5 times the damage of fists, which is much higher, because you can learn various weapon courses to enhance your weapon.
I recommend that you choose a weapon with both Dmg and Acc above 50, if your weapon does not meet this standard, then it is better to abandon the RW weapon, because many normal weapons will be more powerful than it, and cheaper. Unless it’s Bonus brings in more advantages.
Weapon composition
Each person can equip three weapons at the same time, Primary, Secondary, and Melee. Some bonuses only appear on certain weapons. For example, Parry Bonus only appears on Slashing weapons, which is a type of Melee weapon.
A simple way to judge a good weapon is that the Dmg+Acc is at least 120, and the individual value is more than 50, and the higher the better, but the more expensive.
The "best" weapon means that it is expensive, but it does not necessarily mean that it is the best for you, according to the Bonus to judge whether it is suitable for you.
Quality
Quality is a reference data, each weapon has its base Dmg and Acc, Quality means it is above or below the base value. Less than 100% does not mean that a weapon is bad, some weapons are inherently good, even if the Quality is less than 100%, it is much better than many weapons above 150%.
Stealth
You may be attacked and find out that you don't know who the enemy is, they successfully Stealth, a successful stealth is due to a number of factors, the stealth value of the weapon is part of the reason for the stealth attack.
Stealth value is fixed for each weapon and is not affected by Quality or Bonus. Most Melee weapons have high Stealth numbers and guns have low Stealth numbers.
My advice is that you don't need to pursue a Stealth number, if you lose because of a bad weapon, you won't stealth, and if you win, you don't need to worry about retaliation from the weak.
Stealth needs to be watched when choosing to Plunder, as a mugger may not want too many people to see him.
If you want to learn more about Stealth: - Torncity WIKI - The official help and support guide
Rate of Fire
ROF is one of the criteria to evaluate the quality of a gun, and almost all mainstream injury-type RW weapons need to pay attention to its ROF.
Some weapons have beautiful Dmg and Acc data, but poor ROF doomed it and can not be used, I recommend rifles in addition to high Dmg and Acc data, their ROF can guarantee several or even ten attacks without Reload.
Some special weapons have a poor ROF, but if used properly, can have a good effect, as explained in a later article.
It's not that the faster the gun fires, the greater the damage, we can think of the rate of fire as the amount of magic needed to release skills in other games, the rate of fire of many guns is not stable, meaning that the cost of this skill is large and small, these are bad effects, because once the bullets are exhausted, you need to reload the weapon, meaning that you lose a round of attack opportunity.
Multiple Bonus
Orange or red RW weapons may have 2 bonuses. The second Bonus must be a secondary Bonus.
For example, an orange double Bonus weapon must have an orange Bonus and a yellow Bonus. A red double Bonus weapon must have a red Bonus and an orange Bonus.
Melee weapon
Melee weapons are ready to use and can be used without reloading as opposed to guns.
It should be noted that among Melee weapons, Kodachi, Katana, Yasukuni Sword, and Samurai Sword are all Japanese blades which receive +10% damage from education.
If you want to see the numbers of all Melee weapons, you can see: Melee
Recommended weapons:
The Diamond Bladed Knife and Macana are the best Melee weapons, the difference being that Macana has a higher ACC number and the DBK is more balanced.
Easily overlooked is the Metal Nunchakus, which is also one of the best Melee weapons and has a balanced Dmg and Acc value, but is often half the price of DBK. There are two reasons for this, the first is that almost no articles recommend Metal Nunchakus, and most people only remember the best weapons. Another reason is that Metal Nunchakus' Stealth is 6.5, while DBK is 7.1 and Macana is 7.4. It may seem like it has a low Stealth, no more than 7, but in fact almost all guns have a Stealth value of no more than 3, and many friends are worried about getting caught if you attack someone, it doesn't matter if you win, but if you lose because of a bad weapon, no matter how high your Stealth is, they will get caught.
In addition to these three weapons, the four Japanese Blades are also very good, usually the Dmg of the Japanese blade is significantly higher than the Acc, and they have a historical education damage Bonus, some damage types bonus deal damage directly related to the Dmg of the weapon, So the Japanese blade is a better choice in situations where higher damage is required.
Among Japanese blades, the best are Kodachi and Yasukuni Sword, and most people think Kodachi is better, so Kodachi is the most expensive. However, I think Yasukuni Sword is very good. Although its Acc is not as high as Kodachi, its Dmg is higher. Since Japanese blade is chosen for 10% damage bonus, the higher Dmg can get higher revenue.
Among high Dmg Melee weapons, Naval Cutlass is easy to overlook because it's not a Japanese blade, so its price is low, it's a good price-performance option, and it meets the criteria of a good weapon. In many cases, a bad Japanese blade, even with the bonus of education, is no match for a good Naval Cutlass.
Guns
The gun needs to consume ammo to shoot, which means it can be enhanced with special ammo, and the gun can be further enhanced with mods.
Mods require mission credits to be purchased. To obtain a set of top mods you need to complete Duke’s missions everyday for months or even years, as we can see here: Weapon mods guide | Tutorials & Guides | TORN
It should be noted that in addition to looking at Dmg and Acc, the criteria for evaluating the quality of firearms should also pay attention to the "Rate of Fire", how many shots can be fired by a weapon? How often is it reloaded? These two issues are equally important, some weapons have magazines that only fire 3 shots, meaning you can only use them 3 times in a battle, and some guns require Reload per turn, meaning you're always one turn short of everyone else.
If you want to know the values of all firearms, you can see: Gun
Recommended Primary weapons:
The Armalite and Enfield SA-80 are the best Primary weapons, the difference is, the Arma has a high ACC and Dmg while the Enfield has a better ROF. Arma takes about 5 turns of Reload and Enfield takes about 7-8 turns of Reload.
SIG 552 and Tavor TAR-21 are the next best choice to the first two, the difference being, SIG has a higher Dmg and Tavor has a more balanced Dmg and Acc. Both weapons have a good ROF, about 5-6 turns before a Reload.
These are the best four recommended Rifles to use as a Primary weapon.
The Benelli M4 Super and Jackhammer are the most recommended Shotgun Primary weapons, the Benelli M4 has a better ROF and the Jackhammer has prettier stats, which are then followed by the Mag-7.
If you need a Primary weapon, consider the four Rifles first, unless it is a special Bonus match, Shotguns are not recommended, the ROF of Shotguns is much worse than Rifles.
Recommended Secondary weapons:
The BT MP9 is the best Secondary weapon (expensive), but it's ROF is unstable.
Milkor MGL and China Lake are the best Secondary Heavy Artillery.
In most cases, you can deal damage with a Primary weapon, Melee weapons as a secondary weapon to boost damage, or vice versa, depending on whether you have a better Melee or Primary weapon.
Secondary weapons are mostly unbalanced, have low damage, or are unable to hit enemies. Most Secondary weapons are expensive, the reason they are expensive is that they have some special bonuses, and the other reason they are expensive is that Secondary weapons occupy a separate slot.
Just remember, if you don't need some special Bonus, then you don't need to choose a Secondary weapon. If you need those special bonuses, it makes the most sense to pick a cheap Secondary weapon because you don't have to rely on Secondary weapons to do damage, and the best Secondary weapons are no better than Primary and Melee weapons.
RW weapon of choice
Each RW weapon has one or more bonuses, the RW weapon color is divided into yellow, orange, and the highest red, the RW weapon color is related to the Bonus level, the weapon color is not affected by the Q.
The value of an RW weapon consists of two parts: "weapon +Bonus". When discussing the value of an RW weapon, we are not discussing the value of Bonus, but the combination of the two.
Depending on the Bonus, I've divided the RW weapons into three categories:
RW weapons that inflict damage
This is the most basic function of a weapon, enough damage to defeat the enemy, if you want to increase your own damage, then you need this type of RW weapon.
RW weapons that generate economic value
This is an RW weapon that many new players will overlook, not all weapons are used to create damage, "torn city" is a business > combat game, if you are in a normal RW faction, then apart from the weekend RW, you will only attack 1-2 targets per day according to duke's mission requirements, most of the time, Your Energy is used to exercise or earn money, rather than damage type of RW weapons, I recommend new players to choose the appropriate economic RW weapons.
For a very simple example, I have only been in this game for 3 months, I am weak, and I know very well that in the next 2 years I can only beat 20% of the players in this game, I have the best damage weapons can not beat 30% of the players, good damage weapons will make it easier for me to win when fighting the same level of players. So choosing an economical weapon is more in line with my needs in these two years.
Special RW weapons
Some weapons have a very narrow scope of application and are only useful in certain situations, as stated at the beginning of the article, the more commonly used weapons are the more valuable, if a weapon looks good but is not commonly used, then it is worthless.
The existence of some Bonus almost meaningless, I will use the shortest length is introduced at the end of the article, if you want to know all Bonuses, you can see: Weapon Bonus - Torncity WIKI - The official help and support guide