So i am no stranger to toxicity from other players, and im sure that alot of you are the same way. Scammers, shit talkers, muggers, we have all met them, we hate them, we deal with them in our own ways.
Rarely do we have such a unique opportunity where we can stop a toxic player before the problem gets too big. I am sure in the last few days a handful of you, or someone in your faction has heard of lPaytonl [3573441] formerly Bpayton. He is harassing the new players in the new players chat, disrespecting mods(Jynxx), and blocking anyone who tries to warn him otherwise.
In our faction we personally have one of the people he has harassed by continually attacking them, making sexist remarks, and being rude and disrespectful. I have sent him a message politely asking him to stop but he just blocked me and stated I was threatening him.
This is where I believe we as a community at large need to take a stance against toxic players like him and stop it right in its tracks before it gets out of hand, before he becomes another scammer, toxic shit talker, or buymugger.
lPaytonl [3573441] needs to be taken care of once his new players protection turns off on 2/4/2025. So 3 days from the making of this post. We will give him a welcome to Torn That will go down in history.
So not sure if this has been suggested before, but I couldn't find anything recently. But after a bit of discussion with other players the decreasing value of points doesn't bode well for plushie running and flying in general, especially for newer players.
I have been thinking about the idea of making drugs as a skill similiar to hunting, but in torn itself. The idea is that it's a separate area in the city or a crime which you spend energy or nerve in order to prepare elements/ingredients, and the making of the drugs itself.
At skill level 0 you can make low market value drugs like ketamine or cannabis, while at higher ranks you can make xanax with a "cooking" period which follows and results in 1 of said drug. Higher ranks increase the speed of "cooking" But will never increase the quantity. This is to prevent players from just maxing their drug making skill and neglecting flying entirely.
However similiar to making an online store, finding the museum, and using the cracking crime I feel that certain levels of the crime should be unlocked by certain education courses or an entirely new education course be made where the final course giving you a higher chance at success or unlocking an area where you can cook multiple drugs at once. Another option could be a permanent boost to drug addiction mitigation.
This i feel would incentivize going for more merits and provide a second style of play for torn players outside of trading and attacking. Instead becoming a drug dealer.
However similiar to crimes there should be a critical failure which lands you in jail or the hospital for a certain period of time, or just a complete loss of the drug attempt.
Overall I feel a skill like this would give supplemental uses for nerve or energy and will more than anything help get new players the ability to increase their networth, or give them the resources for busting out crimes, or buffs for attacking.
I have played for a bit and I always get restless when my nerve bar fills up flying to say China or SA and I have absolutely nothing to use it on. I haven't been to every location yet, but I think some options to use at locations that are 2+ hours away would be good and should have their own merits associated with them. SA has hunting to drain your energy before returning, so why not drug manufacturing as a nerve based crime? And having both options in China might be a good idea too, a karate studio to burn your energy and maybe even a forgery based crime over there to empty out both bars before returning. I think these would be good ideas for a future patch so me and other players aren't sitting on a full nerve or energy bar for 8 hours waiting to return to torn.
Edit:
Maybe adding a forgery crime based around plushies that can help boost plushie availability around the globe similiar to how bootlegging works where you select the type of plushie you want to make and the level of crime determines the amount you make at a time starting with one and going up to 10 at crime level 100
I apologize for it taking so long to post these screenshots. It took a long time to reassure and convince others that i would keep everything as anonymous as possible. I also worked with others to try and remove and Personal Identifiable Information. I am trying to keep this in Torn and do not need anyone harrassing lpaytonl outside of this platform.
The whole point is to give another option to help build networth for new players as well as provide a passive way to aquire drugs. Yes flying plushies and flowers is more profitable, but for how long will that be true while the price of points continues to decline?
So not sure if this has been suggested before, but I couldn't find anything recently. But after a bit of discussion with other players the decreasing value of points doesn't bode well for plushie running and flying in general, especially for newer players.
I have been thinking about the idea of making drugs as a skill similiar to hunting, but in torn itself. The idea is that it's a separate area in the city or a crime which you spend energy or nerve in order to prepare elements/ingredients, and the making of the drugs itself.
At skill level 0 you can make low market value drugs like ketamine or cannabis, while at higher ranks you can make xanax with a "cooking" period which follows and results in 1 of said drug. Higher ranks increase the speed of "cooking" But will never increase the quantity. This is to prevent players from just maxing their drug making skill and neglecting flying entirely.
However similiar to making an online store, finding the museum, and using the cracking crime I feel that certain levels of the crime should be unlocked by certain education courses or an entirely new education course be made where the final course giving you a higher chance at success or unlocking an area where you can cook multiple drugs at once. Another option could be a permanent boost to drug addiction mitigation.
This i feel would incentivize going for more merits and provide a second style of play for torn players outside of trading and attacking. Instead becoming a drug dealer.
However similiar to crimes there should be a critical failure which lands you in jail or the hospital for a certain period of time, or just a complete loss of the drug attempt.
Overall I feel a skill like this would give supplemental uses for nerve or energy and will more than anything help get new players the ability to increase their networth, or give them the resources for busting out crimes, or buffs for attacking.
I apologize for it taking so long to post these screenshots. It took a long time to reassure and convince others that i would keep everything as anonymous as possible. I also worked with others to try and remove and Personal Identifiable Information. I am trying to keep this in Torn and do not need anyone harrassing lpaytonl outside of this platform.
So i am no stranger to toxicity from other players, and im sure that alot of you are the same way. Scammers, shit talkers, muggers, we have all met them, we hate them, we deal with them in our own ways.
Rarely do we have such a unique opportunity where we can stop a toxic player before the problem gets too big. I am sure in the last few days a handful of you, or someone in your faction has heard of lPaytonl [3573441] formerly Bpayton. He is harassing the new players in the new players chat, disrespecting mods(Jynxx), and blocking anyone who tries to warn him otherwise.
In our faction we personally have one of the people he has harassed by continually attacking them, making sexist remarks, and being rude and disrespectful. I have sent him a message politely asking him to stop but he just blocked me and stated I was threatening him.
This is where I believe we as a community at large need to take a stance against toxic players like him and stop it right in its tracks before it gets out of hand, before he becomes another scammer, toxic shit talker, or buymugger.
lPaytonl [3573441] needs to be taken care of once his new players protection turns off on 2/4/2025. So 3 days from the making of this post. We will give him a welcome to Torn That will go down in history.
I have played for a bit and I always get restless when my nerve bar fills up flying to say China or SA and I have absolutely nothing to use it on. I haven't been to every location yet, but I think some options to use at locations that are 2+ hours away would be good and should have their own merits associated with them. SA has hunting to drain your energy before returning, so why not drug manufacturing as a nerve based crime? And having both options in China might be a good idea too, a karate studio to burn your energy and maybe even a forgery based crime over there to empty out both bars before returning. I think these would be good ideas for a future patch so me and other players aren't sitting on a full nerve or energy bar for 8 hours waiting to return to torn.
Edit:
Maybe adding a forgery crime based around plushies that can help boost plushie availability around the globe similiar to how bootlegging works where you select the type of plushie you want to make and the level of crime determines the amount you make at a time starting with one and going up to 10 at crime level 100