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TodKommt [3300621] Level 15 Traveling The Disgruntled Few Banker

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Medical Case to use abroad · · 24 likes

Adding a new Enhancer/Container that's called an "Emergency Field Kit"

 

 

A high-value, late-game enhancer that enables limited self-healing abroad through strategic preloaded meds or drugs, maintaining Torn’s travel-risk balance while addressing long-standing player frustration.

 


Overview

 

A medical case that can be taken abroad when items have been placed inside, similar to a box, but has a heavily limited space count, allowing for players to self medicate whilst abroad, or get themselves out of hospital quicker, meaning less downtime for them.


Item Details


Name: Emergency Field Kit.

 

Type: Enhancer/Container.

 

Buy Location: Switzerland (keeps with lore of this location being the medical hub for the game).

Price to Buy: 150m-500m (this keeps it from being a quick-buy item, and I believe fits the benefit it offers).

Capacity: 3 Slots. This is non-negotiable and cannot be increased in any way.

Limited items: Medical items and drugs only.

Use Abroad?: Yes, but only 1 case, similar to suitcases, they do not stack.

Tradeable: No 

 

Restock: 100 available every 12 hours at the Switzerland store.

 

 

Unlock Requirements

 

I suggest one of two ways to unlock this item's full use:

 

  • Education

 

Setting this to be locked via a bonus education course in the Biology branch means players have something further to aim for. If set for after the Bachelor, and the Bachelor is needed, it presents a gateway to add further educational courses to the game, allowing for more perks and keeping the education running constantly, if accepted well, setting the time constraint for roughly similar or a little more than a Bachelor (6-7 weeks with no time reduction), and the cost a little higher.

 

  • Stock Dividend

 

Locking the case use behind a stock dividend means players have to invest to get it, if you set it to a passive perk, but requires 31 days to activate, this means only dedicated players will get it, especially if the stock amount is set to 10m shares required and the price to attain those shares to begin with is set to 500m. I know the stock market in game does marry actual stock fluctuations IRL, but using this method makes it an end-game item.

 

Personally I'd go the educational route as it's a little more user-friendly and can't be influenced to reach heights where it's simply unobtainable by players.

 

Risks & Balancing

 

Here’s where I cover potential exploits and how they can be balanced.

 

  • It kills the reviver trade.

 

Although on the front of it yes it does, at the same time no it doesn't, Revivers are also just as much at risk of being hospitalized while abroad, meaning a player flying out to revive someone maybe subject to being hit themselves, meaning the job they went to do ends up being lost to someone else. With this case, they can self-medicate out of hospital and get themselves back up and ready to revive again. It also allows them to take a Xanax, allowing for an extra 3 revives whilst in the country, thus allowing them to make more money whilst there.

 

  • But it just allows access to the players medical, albeit limiting them to just 3 items.

 

The case would require refilling per trip, if you used all items taken, meaning it requires pre-planning. If you fly and forget to fill it, then tough luck, you're subject to the same as everyone else and will require to wait or request a revive.

 

  • Won't this allow players to full heal whilst abroad?

 

This is why the space limit is capped to 3. I believe this will make it so you can't fully heal, and if a player does find a way to do so, then they have wasted all their meds on doing so, which means they either need to get out quickly, or risk the same downtime as everyone else.

 

  • Won't this just allow players to farm you?

 

Although yes, it is true that this can happen, there will be no way that a player can know if you have the Emergency Field Kit, so chances are they would have to act quick, or be paying close attention, while you only have to hit 2 buttons to get away and back to safety.

 

  • Well soon as it's bought, then that's it, you can constantly heal while abroad.

 

Though that would seem likely, I would impose a risk factor directly tied to property OWNERSHIP. So for low end property, there is a 7-10% chance per flight that the case is found and confiscated, meaning it still has the risk of being lost. It's not there to be permanent. The risk is mitigated by buying higher-level properties and acquiring the appropriate upgrade and staff. This lowers the chances down to 5-6%, and owners of a PI can have the risk mitigated fully, but the upgrade cost is similar to the yacht. As stated in bold, the player would be required to own the property, and not rent it. This means that the risk isn't so easily mitigated, but the upgrade does add bonus happiness, so it's not fully in vain for renters.

 

  • Well, how do you stop people buying massive amounts of them, reselling, or just giving them away?

 

That's quite simple and done in a few of ways:

 

  1. The case doesn't follow conventional restock timers, but instead boasts its own. Every 12 hours, it'll restock in Switzerland, and only 100 will be available, meaning you'd have to be quick to buy one or sit in Switzerland and risk being hit.
  2. The item would be listed as non-tradable, stopping people from being able to abuse the market, and making buying multiple pointless, save for stocking for loss via confiscation.
  3. The high price tag means only wealthy players will afford it, but not many would fully max out their stock limit due to the cost of, and if the higher bracket is used, 2 being 1b.

 

Why it's fair?

 

The case is fair as it allows players to mitigate the frustration of being hospital locked in a different country, for example, every time they get out of hospital, they are away from the game, and then when they get a chance to get on, it turns out they have been put back in. But it's not a case of everyone can get it. The high price tag makes it so only those that are willing to save, or have managed to accrue substantial amounts, can get it. The fact it's only obtainable abroad means that you must be a minimum level of 15 to get it, and with it being a non-tradeable, similar to the piggybank, it means players can't buy and give them away to friends, or buy mass amounts and resell them. 

 

Furthermore, locking the full use behind either education or stock dividend, as laid out above, means that players can't just buy it and use it straight away. They have to earn the right to use it, giving a direct path that players must follow.

 

Finally, it is a well requested feature, to be able to heal abroad, and normally gets shot down due to bringing about an unbalanced and quite frankly game breaking mechanic. I believe this will allow for such mechanic to be implemented, but also keeps it balanced and fair to everyone, allowing players, that attain the ability to use it, and then go on to get the case itself, the means to help themselves whilst abroad, but also not fully take the risk away, as the bag can be seized, left empty, or the wrong load out is chosen making it useless to the player.

 

New Company idea - Publishing House · · 19 likes

Publishing House Company Suggestion

If anyone wants to get involved, feel free to post perk name suggestions, role suggestions, or balance changes. As long as the changes are not completely broken, I’ll look into adjusting the idea.

This was originally suggested as a Book Shop, but after feedback, Publishing House fits the theme better. A lot of the roles and perks are more about editing, research, education, and book progression rather than just selling books from a shop.

The goal is not for this to be a top-end money company. The value should come from education progression, working stats, and book utility, not massive income.


Company Stats

Company Type: Publishing House
Startup Cost: Around $700,000,000
Starting Employees: 5–6
Max Employees: Around 14–15 after normal company size upgrades
Main Stat Focus: Intelligence
Secondary Stats: Manual and Endurance

This company is intended to sit somewhere in the mid-to-high company range.

It should not be as extreme as Oil Rig, Mining Corporation, or TV Network, but it also should not be a free ride. The stronger perks, especially the book reread perk, need to be locked behind a company that takes real investment to build.

The stat requirements should be high enough to require effort, but not so high that the education perks become pointless by the time the company is useful.


Positions

The original version was too Intelligence-heavy, so the roles have been diversified. Intelligence is still the main theme, but Manual and Endurance should matter too.

Position Primary Stat Secondary Stat Stat Gain
Shop Assistant 55,000 INT 30,000 END 45 INT / 25 END
Cashier 55,000 END 30,000 INT 45 END / 25 INT
Book Binder 60,000 MAN 35,000 END 48 MAN / 28 END
Marketer 60,000 END 35,000 INT 48 END / 28 INT
Editor 65,000 INT 40,000 END 50 INT / 30 END
Researcher 70,000 INT 40,000 END 52 INT / 30 END
Education Consultant 70,000 INT 40,000 MAN 52 INT / 30 MAN
Publishing Manager 70,000 INT 45,000 END 52 INT / 32 END

These numbers are only suggestions and can be changed for balance.

The idea is that the company has a clear Intelligence focus without every role being “INT primary, INT primary, INT primary.”


Stock Inventory

Suggested stock could include:

Stock Item Purpose
Paper Reams Basic publishing material
Ink Cartridges Basic publishing material
Paperback Books Standard sales stock
Hardback Books Higher-value stock
Academic Journals Education/research-themed stock
Rare Manuscripts High-end stock

The exact stock cost, RRP, sales rate, and warehouse numbers would obviously need dev-side balancing.


Company Upgrades

The company would use normal company upgrades, such as:

Upgrade Type Purpose
Company Size Increases max employees
Staff Room Improves employee effectiveness
Warehouse Increases stock capacity
Advertising Increases company income/customer flow

No special custom upgrade is required for the idea to work, but if the reread perk needed extra balancing, it could require certain company upgrades before it becomes usable.


Star Perks

1★ Perk

Name: Study Session
Type: Points
Cost: 2 company points

Description:
Reduce the current education course by 2 hours.

Balancing Point:
The original idea had this at 50 points for 4 hours, but after feedback, that was too expensive for a 1★ perk. This version is cheaper, useful early, but not excessive.


3★ Perk

Name: Accelerated Learning
Type: Passive

Description:
Gain +10% education course time reduction.

Balancing Point:
Useful for education progression, but still limited to education.


5★ Perk

Name: Archive Acquisition
Type: Points
Cost: 150 company points

Description:
Receive one random museum-set item.

Restrictions / Balance:

  • Gives one city find item only. 
  • Excludes extreme-value outliers such as Egyptian Amulet.
  • Could exclude any other dev-designated items if needed.
  • Item received is random from an approved museum-item pool

Balancing Point:
This gives the Publishing House useful value outside education while fitting the theme of archives, collections, rare manuscripts, historical items, and acquisition work.


7★ Perk

Name: Parallel Study
Type: Points
Cost: 250 company points

Description:
Allows the player to start a second education course.

Balancing Restrictions:
The second course:

  • runs at full base course time,
  • receives no education time reductions,
  • does not benefit from company education reductions,
  • does not benefit from book effects,
  • does not benefit from merit reductions.

Balancing Point:
This makes the perk useful, but prevents it from becoming a fully boosted second education slot.


10★ Perk

Name: Second Edition
Type: Points
Cost: 2,000 company points

Description:
Allows the player to reread one previously read book.

Important Restrictions:

  • This does not instantly activate the book.
  • The player still has to spend the normal book-reading time.
  • Only one book can be read at a time.
  • Devs could exclude specific books if needed.
  • Devs could increase the cost for stronger books if needed.
  • The perk is intended to be rare, expensive, and long-term.

Balancing Point:
This is obviously the strongest and most controversial perk. I’m not pretending rereading books would be weak, especially with books like Ignorance Is Bliss.

That is why it is placed at 10★, has a very high point cost, still requires the normal book reading time, and could have developer restrictions if certain books are considered too strong.

The idea is not to create constant book cycling. It is to give kept books a long-term purpose and create a rare, expensive reread mechanic.

A work around could be done similar to how someone in the thread has said, certain books are banned, and either the potency of the book is reduced, or time is reduced, both would require a point reduction as to not make it too harsh, but do make it a viable workaround.

 

 


Notes

The reason for the higher company cost, higher role requirements, and expensive 10★ perk is because book rereading would be strong.

 

This should not be something where someone can casually make or join the company, rush it to 10★, and easily reread the strongest books in the game.

 

The company should take real investment to build, and the strongest perk should take real time to use.

 

At the same time, I do not think the role requirements should be pushed too high. If the requirements are too close to top-end companies, then perks like Parallel Study become less useful to the players who would actually benefit from them. This company should pay mainly through progression perks, not huge money returns.

If the devs decided book rereads were too strong, I’d understand. They could exclude certain books, raise the cost, reduce the effect, or change the perk entirely

 

But I do think there is room for a controlled reread system, especially since used books remain in your collection. If books are kept after use, it would be nice for them to have a rare long-term purpose beyond just being a checklist, and we already have two mechanics, one is through a book effect (memories and Mammaries) and the other being the Ladso Eye (an ultra rare Halloween boss item), 

 

 

All feedback is welcome.

special thanks for feedback:

 

NuRaahl [3728561]

Blender [2138539

Gym Calculator · · 4 likes

hi all, I have created a calculator to use to be able to calculate total gym gains easier, there is a little bit of data to enter, but all in all this allows you to work out the total gains for training to give you a rough estimate on the total stat increase

I'll put where to find all info in replies on this feed if people still struggle to find the data needed

 

THIS CALCULATOR WORKS UP 50m IN THE STATS, AFTER THIS THE FIGURES ARE MASSIVELY UNRELIABLE.

 

 

list of data needed to input (all yellow boxes)


1. Happy at train - total happiness when you train


2. Education - each stat is listed with the bachelor, simply set to true

 

3. Company - if the company you're with offer a gym bonus


4. Book - enter any gym bonus gains you have active currently from books

 

5. Gym Bonus - if the gym you are with offer a bonus to gains

 

6. PI Bonus - set true if PI bonus is in effect

 

7. Other - any other global modifiers 

 

8. Gym - use the drop down and select the gym you are using, this is per stat in case you decide to gym hop to gain the best efficiency 

 

9. Energy Available - total energy you plan on using at the time of training (put total energy in to stat if you plan to E dump into one stat)

 

10. Stat total at train - this is simply what you stats are when you train

 

11. Steadfast - this is your faction gym bonus

 

https://docs.google.com/spreadsheets/d/15M8ssgFXZJcsG2AuaBmuo4zyopGG9pY3WCguBr0Q5zs/copy

 

 

download from link/save to edit for personal use 


note: for the percentage bonus they must be entered as decimal percentages, so if a bonus offers 6% increase, in the calculator this would be 1.06

build advice · · 1 like

Hi can i get someones advice on a build im considering, im in a place where i can shift into any build id like, but was thinking of doing a 100:85:85:70 in dex:str:spd:def, thought is dex allows me to skew hit chance, str/spd give me attack power and better chance to hit, and then a decent def allows for if a hit gets in, i can tank it.

just want to know if its worth while fleshing out or if im wasting time and should just flesh a bulwark build out 

Needing to change email · · 0 likes

Device: motorola moto g53 5G Android: 14 App version: 2.3.32

 

Hi this isn't a bug, more a request for help of the Devs, my Gmail account, the one I've had linked to this account, has been hacked and it's looking more than likely that I won't be able to get it back, I'm trying to change the email address, but keep failing the check, I can't remember if I set a password (don't remember doing so) or if I set a security question, all other information I can get, I've tried emailing the webmaster email, but got no reply as of yet, so I've come here to see if I can get any assistance 

Recent archived posts

Needing to change email ·

I am locked out, thank you for the reply, I'll be more patient

Needing to change email ·

Device: motorola moto g53 5G Android: 14 App version: 2.3.32

 

Hi this isn't a bug, more a request for help of the Devs, my Gmail account, the one I've had linked to this account, has been hacked and it's looking more than likely that I won't be able to get it back, I'm trying to change the email address, but keep failing the check, I can't remember if I set a password (don't remember doing so) or if I set a security question, all other information I can get, I've tried emailing the webmaster email, but got no reply as of yet, so I've come here to see if I can get any assistance 

BB 6.2m buying all RW! open to offers and trades! · · 1 like

Good seller, and has his catalogue organised and easy to read, and fair priced as well 

 

 

New Company idea - Publishing House ·

b

TRAVEL 2.0 RAGE THREAD · · 4 likes

so the PI/WCT/BCT raised the base to 15, it didnt +10, so those using any of them actually lost a slot instead of gained +4, which fair enough, it only raised the base, but for it to be fair, the PI/WCT/BCT should be cahnged from raise base to 15, to gives a +x to travel to make it worth while, or the cost of each item should be reduced, otherwise, those with it are just getting screwed over by this update 

New Company idea - Publishing House ·

bump

TRAVEL 2.0 RAGE THREAD · · 15 likes

so before have PI+airstrip used to be massively rewarding, and rightly so for cost of upgrade, it took your lousey 5 cap to 15cap, essentially giving a +10 to cap

 

now  it only gives a +5 in retrospec, as the baseline is 10

 

i know it only meant to raise capacity to a baseline of 15, but still, itd be fairer to allow it to be a +10 regardless, or make the upkeep for pilot cheaper

New Company idea - Publishing House ·

yeah I agree, it also means theyre not just sat there doing nothing unless you get a Ladso eye from halloween 

New Company idea - Publishing House ·

bump

 

New Company idea - Publishing House · · 1 like

thank you for the reply, and honest feed back, 

the 1* perk i can adjust slightly, but im also trying to not make the book of carlos null and void as well, so keeping it as balanced as possible, so i can put it to 2point =2 hours, but any more than that and im nearly making a perk a free book of carlos that is repeatable, as opposed to price gated, 

the 10 perk i do like the idea of, but same time, the idea behind it is to allow  the ability to reread books, not give more, i agree though, they could half the duration to 15 days, im not saying they will add it, even if i got the 250 upvotes needed to be looked at, but the idea of this rivalling other companies is precisely in the 10 perk. and making it a time gated thing to use is something to try balance it, if they did integrate my idea, the devs are free to change what ever they wish, so they could go with your idea (ill add it to the list of potential workarounds and balances) 

as for the %10 work stats on education courses, this is meant to be a a company to aid in completeing education and prepping to jump up to higher roles, giving too much of a increase in this would destabilise it, but i understand what you mean, out side of having education, this perk is pointless once all education is done, so i can replace this perk, though adding another x points for x work stat, ill probably not do

 

 

again thank you for the review and feed back, its much appreciated and more to think on 

New Company idea - Publishing House ·

bump

 

build advice · · 1 like

thank you everyone for the advice, it is much appreciated

 

New Company idea - Publishing House ·

thank you for the feed back, truly, ill update the post when incorporating your thoughts, but again thank you for finding the flaws, and i do agree, chance of rereads being put in is very low, but be nice if chedburn and the others allowed it

 

New Company idea - Publishing House ·

thanks

build advice · · 1 like

Hi can i get someones advice on a build im considering, im in a place where i can shift into any build id like, but was thinking of doing a 100:85:85:70 in dex:str:spd:def, thought is dex allows me to skew hit chance, str/spd give me attack power and better chance to hit, and then a decent def allows for if a hit gets in, i can tank it.

just want to know if its worth while fleshing out or if im wasting time and should just flesh a bulwark build out 

New Company idea - Publishing House ·

bump

Ideal Mission Target · · 1 like

Legend of a user, helps out with plenty of missions, especially those wanting round spent or x amount of body parts hit

New Company idea - Publishing House ·

Bump

New Company idea - Publishing House ·

bump

New Company idea - Publishing House ·

bump