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HuskySGT [3402878] Level 90 Hospital SMTH - Silver Hand SVH Knight

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Archived posts
16
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From the 16 newest archived posts.

Threads started

Most-liked posts

Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

Ideas for Illegal Production Crime + Maybe a refresh for the Attachment System? · · 45 likes

Hey all — this has been brought up before in bits and pieces, so just wanted to throw it together in one place and see what people think.

The Basic Idea

  • Drugs and meds are the obvious ones, but "illegal" doesn't have to stop there
  • IRL there are plenty of weapon parts and mods that are considered illegal — could be interesting to include those too
  • The play loop could probably work similar to Forgery (materials in → wait → item out), maybe with some extra risk element on top if that's something devs would want to explore

Where the Attachment System Could Come In

The attachment system feels a bit underwhelming right now — things tend to be either must-have or barely worth slotting. One possible direction:

  • Illegal Production outputs could include randomized stat-modifier attachments — small illegal mods that stack on top of your existing ones for minor bonuses
  • Nothing crazy, just enough to make the grind feel worth it
  • Could potentially use existing materials that aren't earmarked for anything else — scrap metal, machinery parts, that kind of thing

Some Extra Ideas (Chabo [3336501])

A few things that came up in discussion that might be worth thinking about:

  • Duke mods converted into "attachment rails" that open up more mod slots
  • Mods themselves becoming player-crafted through this crime type — basically back-alley gunsmithing
  • A one-time swap to convert a current mod into something of the same tier but a type you actually want

Still rough and highly preliminary, but maybe something here is worth building on. What do you all think — any other directions illegal production could go beyond weapon stuff?

Mystic's Bootlegging Ratio Calc & Merit Hunter · · 0 likes

Great script, but now the calc window appears on all types of crimes instead of bootleg only

Recent archived posts

Ideas for Illegal Production Crime + Maybe a refresh for the Attachment System? ·

B*

SMTH Empire part 3.5: The bug fix · · 2 likes

Profit is profit ngl. Btw it’s hidden mechanic that ppl just happen to notice when they run data so any sensible company owner would do the same to maximize the income, given that nothing against the rules are done. (Even when ppl do not know it is a bug their normal instinct would be leaving the high efficiency low stat employee there and forget about it)

Ideas for Illegal Production Crime + Maybe a refresh for the Attachment System? ·

bump

JLT SPRING 2026 [CONCLUDED] · · 1 like

Sign me up please.

Ideas for Illegal Production Crime + Maybe a refresh for the Attachment System? ·

B*

Ideas for Illegal Production Crime + Maybe a refresh for the Attachment System? ·

B*

Ideas for Illegal Production Crime + Maybe a refresh for the Attachment System? ·

Bump*

Ideas for Illegal Production Crime + Maybe a refresh for the Attachment System? ·

And bump again*

Ideas for Illegal Production Crime + Maybe a refresh for the Attachment System? ·

Bump*

Ideas for Illegal Production Crime + Maybe a refresh for the Attachment System? ·

Bump*

Ideas for Illegal Production Crime + Maybe a refresh for the Attachment System? · · 45 likes

Hey all — this has been brought up before in bits and pieces, so just wanted to throw it together in one place and see what people think.

The Basic Idea

  • Drugs and meds are the obvious ones, but "illegal" doesn't have to stop there
  • IRL there are plenty of weapon parts and mods that are considered illegal — could be interesting to include those too
  • The play loop could probably work similar to Forgery (materials in → wait → item out), maybe with some extra risk element on top if that's something devs would want to explore

Where the Attachment System Could Come In

The attachment system feels a bit underwhelming right now — things tend to be either must-have or barely worth slotting. One possible direction:

  • Illegal Production outputs could include randomized stat-modifier attachments — small illegal mods that stack on top of your existing ones for minor bonuses
  • Nothing crazy, just enough to make the grind feel worth it
  • Could potentially use existing materials that aren't earmarked for anything else — scrap metal, machinery parts, that kind of thing

Some Extra Ideas (Chabo [3336501])

A few things that came up in discussion that might be worth thinking about:

  • Duke mods converted into "attachment rails" that open up more mod slots
  • Mods themselves becoming player-crafted through this crime type — basically back-alley gunsmithing
  • A one-time swap to convert a current mod into something of the same tier but a type you actually want

Still rough and highly preliminary, but maybe something here is worth building on. What do you all think — any other directions illegal production could go beyond weapon stuff?

2026 New Year's Eve Feast Submission Contest · · 2 likes

Meal finished before I could take a photo lol happy new years fellas

Edit: got a photo of the lunch today before everything is served for obvious reasons lol, many family favorites and some regional fusion dishes, yum.

Mystic's Bootlegging Ratio Calc & Merit Hunter ·

latest update broke the script and many others again, seems like a url change

sold ·

Very nice weapon, making my Oreo cookies spin

Mystic's Bootlegging Ratio Calc & Merit Hunter ·

Great script, but now the calc window appears on all types of crimes instead of bootleg only

Spooky Lucky Dip ·

You opened a Donator Pack, found a bottle of beer infused with 2500 pieces of Xanax, instantly overdosed for an entire year after drinking it so now you can train yourself while vibrating at a 2500 hertz frequency in hospital bed while gaining 2500 Str Def Spd Dex simultaneously every second for the whole year.