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Shakirion [3432973] Level 89 Equinox EQX Leadership

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My Experiment Running a Music Store as Newbie · · 101 likes

What Happens When a Total Newbie Takes Over a Music Store?


Imagine this: you're a complete beginner with no prior experience... and suddenly, you're running a music store.

Here’s how it happened to me:
I landed a job at a music store, which was exciting since the manager initially trained me to build the necessary stats. Over time, though, the training dwindled, and my stats began to stagnate. That’s when a wild idea struck me: what if I bought a music store myself?


After scouring the forums and reading every guide I could find, I realized there wasn’t much concrete advice for beginners about running a music store. Questions kept swirling in my mind:

How do I actually run a music store successfully?

What staff stats are essential?

Which positions need to be filled, and why?

What happens day-to-day when you’re in charge?


I couldn't find clear answers, so I decided to take the plunge. I bought a music store. My plan? To document everything that happens—mistakes, successes, and all the messy in-between moments—for future newbies like me.

This post will be my ongoing log of this journey. Was this a genius move or a terrible mistake? Only time will tell!


What I bought: 

7* Music store
Purchased for: 250 mil


Here’s what I’ll be covering as I go:



Why Newbies Should Consider Joining a Music Store First
Before taking the leap, it's important to understand the basics. Working in a music store as staff can teach you valuable lessons—if done right. I'll share what I learned and what I wish I'd done differently.

A music store has some nice perks, certainly for beginners;

Perks:
1* rating    50 Happiness - 1 job point

3* rating    +30% Gym Experience! Unlocks Gyms FASTER! - Passive

5* rating    2.0 Opponent Stealth Reduction - Passive

7* rating   Maximum Stealth - 10 job points

10* rating   15% boost to all stats when we reach 10* - Passive


 

Statistics of the Music Store
Tracking the store’s performance is key. I'll break down the metrics I monitor and how they impact daily operations.


Before I took over the statistics where: 
7* music store  

Daily income: $2,285,020

Daily customers:  1,650

Weekly income: $15,085,040

Weekly customers: 11,695
Ad budget: $500,000

The first day the statistics where:
7* music store
Daily income: $1,328,040

Daily customers: 975

Weekly income: $15,085,040

Weekly customers: 11,695
Ad budget: $500,000

Current statistics: 

8* music store
Daily Income: $2,861,836
Daily Customers: 1,996
Weekly Income: $ 19,230,168
Weekly Customers: 13,529
Ad budget: $1,000,000

 

What did I learn so far
The question with such an experiment is always what did you learn and what would you do better later on.

What I learnt in week 1;

- The store bank is really handy to store some pocket money in! It's a real plus for owning a store.

- I thought at the start keeping employee's or finding some for a music store wouldn't be as hard as it is. I tried finding a new musician for a couple of days, since I did not succeed in finding one I settled for a Sales Apprentice. I didn't think of this before as being the hard part. But is is.

- Keeping stars is hard as someone who just started, I know you have to take into account how the other stores are doing. But without any stock benefits and or education I lose money daily. My current  loss per day is +/- 800k that means in a week it's 5 million, my ad budget is 900k, but if I wouldn't put that so high I would sell less meaning in a bigger loss in stars.  I changed the budget from 800k to 900k and saw a increase in profit. So increasing add budget doesn't mean I lose more money lol. 

What I learnt in week 2;
- So I had several questions in my inbox about some stuff; Addiction management, Payment of employees and how I coop with that. 
- there are mechanics that also play part; like customer loyalty and ad budgets of other shops.. 

- you don't only star up by daily income but also by amount of customers and loyalty. 

What I learnt in week 3; 
- 
The stocks are really helpful. 
- People do have a lot of questions about stores, I get messages a lot.
- I changed the prices to be 1$ below RRP, the lower you are below RRP the more customers you gain + you get more loyal customers (mechanic underneath) if you keep prices below RRP you won't lose any customers.

What I learnt in week 4; 
- 
the store got to  8* without being highest, meaning there are several other mechanics in play. 
- People are generally nice and will give you a notice if asked when they leave, some people are just rude lol. 
- I played around with advertisement this week, getting it too 800k, 900k and back to 1mil. I lose less money by making more profit and less costs but I do lose income since I want to try to keep 7* at least. I just keep it this way. 

What I learnt in week 5&6;
- Don't forget to buy stock. I forgot to buy stock for a day. Which set me back 2 days since the stock arrives in 24h...
- You better get some faction mates in the store since they are more loyal. 
- People ask me whether a store is profitable. No it isn't. In the last 6 weeks my profit was $-23,272,489, to be fair. I started a weekly $-5,000,000 meaning I lost almost a million a day running the store. For most people starting that is a fair amount, so don't! 
At the moment my weekly profit is at $-2,400,980. Losing $-300,000 a day. But I do get more stats then being a employee. (50/50/50) So I see it as buying a train daily. I do think after I finished my current education and the next one I will be at a 0 in profit which would be great!

 

 

 

Week to week log

Here I will be posting; what did I change that would be important to the stats, and what are the new stats. 

Week 1:
Took over the company

Stats: 

Daily Income: $1,869,080
Daily Customers: 1,351
Weekly Income: $12,136,560
Weekly Customers: 9,398
Highest Daily Income: $1,869,080
Average Daily Income: $1,635,415
Lowest Daily Income: $1,328,040



Employee changes: 
-
Supervisor left 
- Changed a Musician to Supervisor
- Changed a Sales Apprentice to Sales Assistant
- I found a new Sales Assistant
- A musician left 
- Found a new Sales Apprentice


Other changes:
- I changed some prices since they were to high for I reckon
- Changed the name, duhhh 
- increased marketing budget from 500k to 800k
- no edu finished
- no benefits of stocks added

- Increased marketing budget from 800k to 900k


Week 2:
First week after I took the company over, and back to 7*!


Stats: 

Daily Income: $1,818,105
Daily Customers: 1,353
Weekly Income: $12,817,520
Weekly Customers: 10,033
Highest Daily Income: $1,905,210
Average Daily Income: $1,757,542
Lowest Daily Income: $1,328,040

Employee changes: 
- Changed a Sales Assistant to Musician
- Changed a Sales Apprentice to Sales Assistant
- Found a new Sales Apprentice


Other changes:
- no edu finished - 3 days left (started BUS2200)
- no benefits of stocks added, I bought the stocks, kicking in next week!

- Back to a 7* store, it kind of took me with surprise.. Hoping to keep it up

Week 3:
Second week after I took the company over, and I relegated the 7* 


Stats: 

Daily Income: $ 2,405,481
Daily Customers: 1,761
Weekly Income: $15,431,575
Weekly Customers: 10,894
Highest Daily Income: $ 2,490,426
Average Daily Income: $ 1,854,124
Lowest Daily Income: $ 1,328,040

Employee changes: 
- Changed a Sales Apprentice to Sales Assistant


Other changes:
- Edu BUS2200 finished -> started new one Communication Course
- Benefits of stocks kicked in

- relegated the 7* 

Week 4:
Biggest change we got promoted to 8* 


Stats: 

Daily Income: $2,392,761
Daily Customers: 1,688
Weekly Income: $17,268,189
Weekly Customers: 12,429
Highest Daily Income: $2,548,011
Average Daily Income: $2,054,691
Lowest Daily Income: $1,328,040

Employee changes: 
- We had a musician leaving us (on a 1 day notice)
- We had a Sales Assistant leaving us (without notice)
- Replaced them both directly with a musician and a sales apprentice.


Other changes:
- Edu BUS2800 almost finished -> 1 day to go
- I played around with the Advertisement budget.. no big advancements there

- The store got promoted to 8* 

Week 5&6:
So since it was Christmas, I didn't add week 5. 
We kept at 8* 


Stats: 

Daily Income: $2,861,836
Daily Customers: 1,996
Weekly Income: $19,230,168
Weekly Customers: 13,529
Highest Daily Income: $2,935,417
Average Daily Income: $2,258,474
Lowest Daily Income: $1,328,040

Employee changes: 
- None


Other changes:
- Edu BUS2500 almost finished
- BUS2800 finished
- no further changes

 


Statistics of the Staff and what positions
Going down the list.. 
As I started I looked at the other 7* and up stores to make sure I put the right people in the right positions.

I will try to keep:
3 musicians with at least 4.500 MAN, 9.000 INT
1 supervisor with at least 3.500 INT, 7.000 END
6 sales assistants with at least 1.750 INT, 3.500 END

What I have now: 
3 musicians with at least 4.500 MAN, 9.000 INT
1 supervisor with at least 3.500 INT, 7.000 END
6 sales assistants with at least 1.750 INT, 3.500 END


Rules and payment for employees

I have made the following rules for my employees;

Addiction level this should never exceed 10+, please rehab at least every week and watch your addiction levels.

Inactivity when you become inactive for a couple of days it will hurt our efficiency, so being inactive for more then 2 days without notice will result in a kick. Please let me know if you are inactive for more then a day.

Leaving the store I understand that sometimes people leave the company, please just let me know 24hours in advance. Not doing so will hurt the store since it's hard to find new employees sometimes.


Breaking the rules will result in;

Inactive for more then a day;  You won't be trained till active again, when your inactive for more then 2 days without notice this will result in a kick.

Addiction level above 10; You won't be trained till under 10, when your addiction level stays over 10 for more then 2 days without notice this will result in a kick. 
Leaving the store; not much I can do.. but you do let the other employees down.. and that might result in some bounties. 

 

Payments and Trains

So I think payments are really hard, if you aren't able to float without a big payment let me know and we will discuss. Might be able to do something like 'new player bonus'.

I believe cash won't come from this store, and mostly the perks are beneficial enough + the rotation trains.
So unless otherwise discussed. Your salary will be at 10k. 


Furthermore, I don't sell any trains but use them on you guys. So every star up we will get more trains which I do in rotation. At the moment with 6* everyone get 0,75 train per day. 



 

My Perks in Education (EDU) and Progress
Education matters in this business, and I’ll document how my own progress in EDU perks influences the store's success (or failure).

The following educations enhance the business. 
Green = Done
Orange = Running
Red = on the list..

Main
BUS1100   Needed to do the BUS educations
LAW1880   Needed to do the LAW educations


Productivity
MTH2280     + 1% productivity
BUS2200     + 2% productivity
BUS2500     + 2% productivity
BUS2800     + 2% productivity
BUS2120     + 2% productivity
BUS2100     + 2% productivity

Effectiveness
BUS2300     + 5% employee effectiveness
BUS2600     + 7% employee effectiveness

Advertising
BUS2400     Gain an increase in advertising effectiveness for your company
LAW2100     Gain an increase in advertising effectiveness for your company

Pricing
BUS2700     Gain ability to increase product prices by 10%, without losing customers
BUS2900     Gain ability to increase product prices by 5%, without losing customers

Other
BUS2110     Gain a passive bonus to employee working stats
BUS3130     Unlock new size & staff room upgrades for your company 


 

What Stock perks do I have
There are some benefits from the stock market that are required to actually run the business successfully and keep stars.

Tell Group Plc. provides a Company advertising boost
Benefit: Massively boosts the company advertisement (must be director)

TC Media Productions provides a Company sales boost
Benefit: 10% bonus on company profits

Syscore MFG provides an Advanced firewall
Benefit: Protects your company from being hacked by those within a computing/tech company stealing 1-3% of your company bank

When I started:
I did know about the stocks, but did not have them in my portfolio. Furthermore I did not have the money to buy these stocks since they require approx. 700k cash (for PLC and TMP) which I did not bring.  
Sys isn't that beneficial for just starting newbies.. but might be handy later on. 


Current shares holding:

Green = Done
Orange = investing
Red = on the list..

TGP (Tell Group Plc)
TMP (TC Media Productions)
SYS (Syscore MFG)


 

Do I have open positions at this moment? 
at the moment I have the following open positions:
- looking for musician 9k INT, 4.5K MAN

 

 

 

This is very much a work in progress, and I’ll keep updating this post with everything I learn. If this turns out to be a complete disaster, at least it’ll be an entertaining one—and hopefully, an informative one for others considering this path.


Stay tuned!


Some helpful guides/links:

https://www.tornstats.com/guides/show/42 -> it helped me find some useful information about pay, advertisement and work stats. 
https://www.torn.com/forums.php#/p=threads&f=61&t=16046181 -> a director and employee handbook. 
https://greasyfork.org/en/scripts/47997-company-enhancement-suite -> a nice script to help making things easier to manage. 


Donations to the cause
Do you find my post amusing, or just wanna help me out? There are several things you can do to help me;

- Buy a lot of piano's 
- Apply to my Music Store 
- Be sure to send all your underwear, I would love your underwear in my display case!
- Money and Xan is always appreciated

Donators: 
Anonymous - to much. kissing


Update log:

20-11 -> created the thread
25-11 -> updated the statistics over the first week, added the new week statistics, added "what I learned"
28-11 -> added rules and payments for employees to the thread. Updated the education and stocks.
4-12 -> updated the store statistics, added week 2, added helpful guides. 

11-12 -> updated the store statistics, added week 3 
16-12 -> updated the store statistics, added week 4

 

EQUINOX - 1,65M respect - 100% RW pay- 80% OC · · 42 likes

🌗 EQUINOX 🌘

Find Your Balance. Fight With Purpose.

Still searching for the faction that truly feels like home?
Welcome to Equinox a collective of active, like-minded players who didn’t quite fit elsewhere, so we built our own.


Equinox
is more than just a name; it's a reflection of our core values.
In nature, the equinox is a brief moment when light and dark are perfectly balanced. In Torn, we see that same tension chaos and order, power and restraint, ambition and loyalty. At Equinox, we don’t just acknowledge that balance we embody it.

We believe in honor among thieves: respect, loyalty, and fair play.

We’re not here to be the loudest or the most feared. We’re here to be disciplined, fair, and razor-sharp walking the line between light and dark with purpose and integrity.


💠 What We Offer:

  • Top-Tier Specials (check out our War/Peace upgrades)

  • Weekly Ranked Wars (excluding major Torn events)

  • Ranked Real Wars 100% Payouts (post-expenses)

  • Ranked termed Wars 80% Payouts (post-expenses) 
  • Supplies for War: Drugs, Temps

  • OC 2.0 with 80% payouts

  • Growing Armory with key gear (constantly expanding)

  • Regular Steadfast Rotations

  • Xanax Reimbursed for Wars

  • Alcohol Supplied for Crimes

  • Friendly, No-Drama Environment (No cliques, just teamwork)

  • Active, Helpful Chat with players eager to help you grow and succeed

  • Ability to invest in the faction through share holding.
  • Full headquarters website with ton of info and helpful scripts


📌 What We Expect to Join:

  • Active and committed to team play

  • Multiple Logins Daily

  • Donator/Subscriber Status

  • Private Island Resident (owned, rented, or shared)

  • Prepared for Warring, Chaining, and Training

  • Use of Discord & Torn Stats

 

We are currently only accepting new members who are Level 15+ and over 1m total stats exceptions can be made. DM Shakirion.


🧭 What’s Required to Stay:

  • Wars: Show up, stack, and fight together

  • Chaining: Contribute at least 1% of scheduled chain hits

  • Training: Use 600E daily at the gym

  • Stay Informed: Read all faction announcements and ask questions if unclear

  • Be Present: Daily logins and in-Torn presence (no extended travel during OCs)

  • Communicate: Life happens just keep leadership in the loop to minimize impact


🚫 Rules & Expectations:

  • No Scamming

  • No Whining, Drama, or Petty Complaints

  • No Flaming or Toxic Behavior

  • Federal Jail = Removal

  • Be Honest About Your History
    We understand every story has two sides. If there’s anything in your past, tell us before applying. Failing to disclose will result in immediate dismissal.



Ready to walk the line between chaos and order?

 

Join Equinox. Find your balance. Make your mark.

[Guide] How to spend merits and how to get them · · 155 likes

Hi!

If you're reading this I can only assume that you're struggling to decide what exactly you want to invest your merits into. Well don't worry, this question gets asked a lot and hopefully, this guide will make it a little easier for you to understand and decide what is best for you. I hope this guide is of some use to you. Any feedback or comments are more than welcome and even encouraged.

1. Introduction

This guide is mostly for new players, I have seen a lot of new players struggling to find out where to spend there merits on. (yes I was one of them). 

First, this guide won't tell you exactly where to spend your merits — and for good reason. Merits are meant to enhance and customize your personal "game style," which is different for everyone. I do give you directions on what I think are the best upgrades to put merits in. 

 

But what are merits?
Merits are a type of currency in Torn, earned by completing certain challenges (medals or honors), or by buying them. They're used to upgrade different stats. 

  • The first upgrade costs 1 merit,

  • The second costs 2 merits,

  • Upgrading fully (to level 10) costs a total of 55 merits.

 

Sometimes is beneficial to not put in 55 merits to get a upgrade to level 10, since distributing your merits will get you more upgrades. Since upgrading a upgrade from 9 to 10 cost you 10 merits. Those 10 merits could also be used to get a not upgraded upgrade to level 4! 

 

2. How to earn merits

Now that you know what merits are, the next step is earning them.

Check out this link for a full list of awards and how to unlock them:
👉 Torn Wiki - Awards

There are also detailed guides on the forums (in the Tutorial and Guide section) that explain easy awards to target when starting out.

Don't stress if you don't have many merits yet — they're meant to be earned slowly over time. Some awards, like being married for 2,000 days, take years, while others, like reaching level 10, are much quicker.

Also, some merits are buyable. In the Point Shop you can buy a merit per 2 levels for 300 points. Which is actually really good to do once you know where to spend them. I would suggest to buy all extra merits when you have the cash for that. (please make sure you have your bank to 2 Billion and bought SYM1 before spending cash on merits.) 


I have added some links to guides that are useful for getting merits at the end of the post. 

3. What can you spend merits and where should I spend them on ?

Well it all comes down to how you play the game. But some upgrades are important.. and some are not.
Here is the full list, with the explanation per upgrade.  I gave them some colors to show you which you should look at. 

And its important to note that distributing correctly is a must. Since you can only use them once and a reset is costly 500 points first time and increasing every time you used one with 250 points. You can buy a reset at the point shop. 
Furthermore at the end of the year Ched gives us a free reset. So if you don't have the money.. just wait till the end of the year to reset!

Color coded:

Green - Priority 1 - There are a couple of upgrades that everyone should get (certainly new players!)
Orange
- Priority 2 -  Everyone should get these upgrades eventually
Cyan
- Priority 3 - Upgrades that are important when warring a lot
Blue
- Priority 3 - Upgrades that are important when mugging a lot
Grape - Priority 4 - Nice to have and sometimes required
Red - Priority 5 - Upgrades you shouldn't look at (but some people do..)



Upgrade Short explanation Tips and my take on it!
Nerve Bar Increases maximum nerve bar by 1 point This will increase your maximum nerve by 1. This is not a high priority to get.. except if you are inactive a lot and want a bigger nerve bar, or maybe if you don't have others upgrades to put your merits in and refill your nerve daily. 
My take: Get some in here when you refill daily and have no better place to put them.. 
Critical Hit rate Increase critical hit rate by 0,5% Critical hits are really devastating, hitting that head crit on a level holding dex whore.. fantastic. This make you do a lot more damage. And will give you some extra RNG chances to defeat someone. 
My take:
I would suggest getting this to 5-7 as soon as possible, and wait till all other important upgrades are 5-7 till upgrading it further. In the end you want this to 10.
Life Points Increase maximum life by 5% Life is actually your 5th stat, hence why Life is important. If you don't have health you can't do damage.. you will die faster. so mugging you is easier. Life is important!
My take: I would suggest getting this to 5-7 as soon as possible, and wait till all other important upgrades are 5-7 till upgrading it further. In the end you want this at 10.  
Crime Experience Increase crime experience and skill gain by 1% To be able to do higher OC2.0 you will want to upgrade experience on your crimes faster. Getting in higher OC's will net you more money. If you never do crimes.. forget this (but actually you should).. 
My take:
I would suggest getting this to 5-7 as soon as possible, and wait till all other important upgrades are 5-7 till upgrading it further. I suggest getting this to 10 later on.. but not everyone would. 
Education Length Decreases education course length by 2%  in short you will get a 2% decrease with every point in education. To do all educations (yes you will) it takes +/- 5 years, that means every point in education will net you a decrease of +/- 1 month!
My take: I would suggest getting this to 10 as soon as possible. 
Awareness Increases frequency of items appearing in the city by 20% This will increase the amount of items (however it will not necessarily increase their quality.)you will find in the city. This is not worth getting..(except when you use the awareness book I guess.)
My take: Ignore. Don't put merits in this :). 
Bank Interest Increases bank interest by 5% in short you well get a 5% increase of interest with every point in Bank Interest. When you get 2 bil in bank (yes you should) that nets you around  140 mil extra every 3 months. So every point you get in there nets you 14mil extra every 3 months. Paying for itself. (note that interest changes so this aren't exact numbers).. 
My take: I would suggest getting this to 7-10 as soon as possible. (this does depend on how many cash you have in bank, having 0 cash in bank means this would give you zero)..
This upgrade will start working on your next investment.
Masterful Looting Increases money gained from mugging by 5% More money.. less energy used. If you mug, yes put some point in this. I am not gonna tell you how much more you will make. It depends. 
My take: If you are mugging a lot, this will help to get you some extra money get some points in. (new players don't only when you know what you are doing.)
Stealth Increases stealth during outgoing attacks by +0.2  When you're stealthed, your name will be listed as 'Someone' so your enemy will not know.
You don't want them to know who mugged them.. When you stealth your name will be listed as ' Someone'. So if you mug a lot. Get some points in. Also nice for wars because they don't know who to retaliate.. (some people look at point change so they will still know it was you in wars.)
My take:
If you are mugging a lot, this will help to be in the shadows get some points in. (new players don't only when you know what you are doing.)
Hospitalizing Increases hospitalization time by 5% When warring, you want the other team to be in hospital unable to do damage. If you can increase there hospital time, so they have to use more meds they will less likely to get some hits in. Hence why this is nice. 
My take: If you are warring a lot, this will help your team immensely. But get it after the others... (new players don't only when you know what you are doing.)
Addiction Mitigation Reduces the negative effects of addiction by 2% Addiction will have less of an impact on your battle stats, employee effectiveness, and education / gym access.
Please don't get this.. It doesn't not give you less addiction  it only gives you less -% when on drugs on battle stats, employee effectiveness.  It does not reduce gain of addiction points or number of rehabs, it just makes it longer until you see those effects
My take: Ignore. Don't put merits in this :). 
Employee Effectiveness Increases employee effectiveness by +1 This will increase your effectiveness by 1 for the company you are working at. When you got low stats and can't find a job, getting some points in here will increase your chances a director will take you in. Some company directors require them for high paying jobs. 
My take: As newbie you shouldn't put a lot in this, since you shouldn't work for the money but for the perks. If required, just get this to 3 or something..
Brawn Gives a passive bonus to strength of 3%
In essence.. with every point you put in here you get an extra 3% stats on that stat. Easy enough to say.. this is important. Though if you don't have a stat 3% of nothing is nothing. If you are a Hank ratio player.. Please don't put stats in the stat you ain't training. Also if you are a dex whore.. put more merits in Dex!
My take: I would suggest getting this to 5 as soon as possible, and wait till all other important upgrades are 5 till upgrading it further. In the end you want the stats you have at 10. 
Protection Gives a passive bonus to defense of 3%
Sharpness Gives a passive bonus to speed of 3%
Evasion Gives a passive bonus to dexterity of 3%
Heavy Artillery Mastery Increases damage and accuracy of heavy artillery weapons

Just a reminder: This upgrade will improve your proficiency with these weapons, increasing damage by 1% and accuracy by +0.2. So actually you hit more and do more damage with the weapon you use..  You want that. But only on the weapon you use a lot. If you have been reading a lot of guides. You should know by now Rifles are the best weapons (if you didn't now you know). Of course if you mug a lot it would be a DBK(Diamond Bladed Knife).. Actually put some merits in here. But be aware that you should choose wisely what you use. 
My take: I would suggest getting this to 5 as soon as possible, but only if you know what weapon you are gonna aim for and stick to it.  (please choose Rifle and put 5 in there..) 

 

Machine Gun Mastery Increases damage and accuracy of machine gun weapons
Rifle Mastery Increases damage and accuracy of rifle weapons
SMG Mastery Increases damage and accuracy of submachine gun weapons
Shotgun Mastery Increases damage and accuracy of shotgun weapons
Pistol Mastery Increases damage and accuracy of pistol weapons
Club Mastery Increases damage and accuracy of axe & clubbing weapons
Piercing Mastery Increases damage and accuracy of piercing weapons
Slashing Mastery Increases damage and accuracy of slashing weapons
Mechanical Mastery Increases damage and accuracy of mechanical devices
Temporary Mastery Increases damage and accuracy of temporary weapons

 


4.  TLDR.. (I am new and don't want to read)

I do recommend to read the guide.. but if you insist, if you don't want to specialize. You should do this 

Edu 10 > bank 7  (if you got money in there, you should) >  life 5 >  crit 5 > crime xp 5 > bank 10 (if you got money in there, you should) > passives 5 (normally you do 3 stats and leave 1 behind) >  life 9/10 > crit 7 > crime 7 > passives 7 > rifle mastery 7 

 

6. Usefull links.. 

Tempest's Guide to Easy Merits: Honor Edition Get some merits..
Easy Merits even more merits.. 


Be gentle it's my first guide on the main forum :) 

Shakirion's tradecenter - Cheap RW's! · · 23 likes

Hello!

Looking to empty your inventory? 

I'm Shakirion and it's about time I started trading.. Because I want to help you.. (and gain some pennies myself).  

 

 

Now you're probably wondering why you should choose me over one of the many traders out here.
I've prepared a few reasons for you.

 

  • I'm witty and fun! - I can 100% guarantee that is true.
  • I'm online a lot.. 
  • I do have some money. (if you don't mug me.)
  • Reliable, Fast and good prices. 
  • Mug free.. (duh) 
  • You help me building my net worth. 
  • I collect underwear.. 

 

TLDR: Just lets get to business.. 


Current available RW weapons:


All available weapons are in my display. (RW's listed in display but not listed here are new and for sale.)

All prices are negotiable, items in return is discussable. 

 

Primary              
  Type Dmg Acc Quality percentage Quality Bonus Price (OBO)
M4A1 Colt Carbine Rifle 61.02 51.83 108.51% Yellow 33% Deadeye 100M
Mp5k navy smg 51.01 56.44 114.41 Yellow 15% Warlord 195M
               
Secondary              
  Type Dmg Acc Quality percentage Quality Bonus Price
Raven MP25 Pistol 36.93 58.06 139.91% Yellow 15% Execute 60M
               
Melee              
  Type Dmg Acc Quality percentage Quality Bonus Price
Cricket Bat Clubbing 27.02 48.27 152.94% Yellow 23% Plunder 90M




Want to get rid of your stuff? 

You can find my prices here. 

You can just trade me here.

 

Also buying RW weapons 5.1mil per BB

 



 


I will make sure you will have your money (or weapon) quick and easy. 

I reserve the rights to cancel trade if price on the item fluctuating much recently or manipulated.





 

 

Send me your underwear - Win some xanax! · · 7 likes

Some people keep sending me their underwear... (no, I won’t name names).
I’m not sure why, but then I thought, why not just collect them?

I'd love for even more people throwing there underwear my way.. 

Do you have unused or used: 

  • Boob Tube
  • Bikini
  • Speedo
  • Pantyhose
  • Thong
  • Coconut Bra
  • Tighty Whities
  • Booty Shorts 

Or any other underwear you don't need? 

I would love to have them! 

As a thank you:

Whenever I hit 500 items of anything, I'll send a Xanax to a random commentor who made me laugh and have sent me some underwear! 

Update: changed from 1000 to 500 took to long otherwise 🤔

Recent archived posts

EQUINOX - 1,65M respect - 100% RW pay- 80% OC ·

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200 XANAX LOTTO! +Potential Referral Bonus prize! ·

10:06:19 - 23/09/26 You bought some Xanax on FrugalWhorz's bazaar at $836,999 each for a total of $836,999

200 XANAX LOTTO! +Potential Referral Bonus prize! ·

13:08:25 - 22/09/26 You bought some Xanax on FrugalWhorz's bazaar at $836,223 each for a total of $836,223

200 XANAX LOTTO! +Potential Referral Bonus prize! ·

10:45:23 - 21/09/26 You bought some Xanax on FrugalWhorz's bazaar at $836,189 each for a total of $836,189

[Guide] How to spend merits and how to get them ·

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Ranked Weapons & More | Shak's Weaponry ·

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Ranked Weapons & More | Shak's Weaponry ·

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Ranked Weapons & More | Shak's Weaponry ·

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EQUINOX - 1,65M respect - 100% RW pay- 80% OC ·

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EQUINOX - 1,65M respect - 100% RW pay- 80% OC ·

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Ranked Weapons & More | Shak's Weaponry ·

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Ranked Weapons & More | Shak's Weaponry ·

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Ranked Weapons & More | Shak's Weaponry ·

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Ranked Weapons & More | Shak's Weaponry ·

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Ranked Weapons & More | Shak's Weaponry · · 1 like

Current stock:

 

Weapon Category Weapon type Rarity Quality % Bonus 1 Bonus 1 % Bonus 2 Bonus 2 % Damage Accuracy Direct Buyout Price ($)
Cobra Derringer Secondary Pistol Yellow 106.13% Disarm 4.00%     66.90 57.71 $46,000,000
Metal Nunchaku Melee Clubbing Yellow 126.88% Empower 77.00%     66.66 67.03 $359,000,000
Metal Nunchaku Melee Clubbing Yellow 100.88% Stun 11.00%     67.22 63.87 $72,000,000
Raven MP25 Secondary Pistol Yellow 139.91% Execute 15.00%     36.93 58.06 $35,000,000
Vektor CR-21 Primary Rifle Yellow 110.12% Warlord 16.00%     57.01 52.00 $187,000,000
AK-47 Primary Rifle Yellow 116.66% Deadeye 41.00%     62.78 56.88 $78,000,000
ArmaLite M-15A4 Primary Rifle Yellow 119.27% Weaken 23.00%     74.98 61.95 $248,000,000
ArmaLite M-15A4 Primary Rifle Yellow 99.55% Specialist 21.00%     73.47 61.48 $144,000,000
Axe Melee Clubbing Yellow 127.10% Stun 10.00%     41.38 57.33 $85,000,000
Benelli M1 Tactical Primary Shotgun Yellow 111.15% Cripple 23.00%     45.33 69.79 $158,000,000
Cobra Derringer Secondary Pistol Yellow 91.28% Quicken 63.00%     67.09 56.04 $54,000,000
Metal Nunchaku Melee Clubbing Yellow 94.12% Empower 78.00%     66.25 64.16 $312,000,000
MP5 Navy Primary SMG Yellow 106.34% Slow 28.00%     51.67 54.97 $33,000,000
Naval Cutlass Melee Slashing Yellow 101.26% Parry 51.00%     69.32 56.81 $192,000,000
P90 Primary SMG Yellow 119.05% Motivation 16.00%     55.11 55.80 $44,000,000
Samurai Sword Melee Slashing Yellow 125.02% Fury 12.00%     64.55 57.95 $67,000,000
Samurai Sword Melee Slashing Yellow 114.98% Expose 7.00%     64.98 56.51 $54,000,000
Scimitar Melee Slashing Yellow 129.33% Weaken 24.00%     46.82 64.11 $43,000,000
Desert Eagle Secondary Pistol Yellow 134.73% Execute 15.00%     65.44 43.03 $37,000,000
Beretta 92FS Secondary Pistol Yellow 109.78% Execute 15.00%     54.72 55.26 $89,000,000
Springfield 1911 Secondary Pistol Yellow 128.65% Double Tap 15.00%     40.30 62.57 $127,000,000
Enfield SA-80 Primary Rifle Yellow 132.69% Conserve 27.00%     69.90 61.37 $74,000,000
Swiss Army Knife Melee Piercing Yellow 117.18% Irradiate       30.59 56.13 $67,000,000
Beretta M9 Secondary Pistol Yellow 93.37% Wither 24.00%     41.81 57.53 $29,000,000
Riot Pants Armor Armor Yellow 14.46% Impregnable 22.00%         $86,000,000

Ranked Weapons & More | Shak's Weaponry · · 2 likes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Looking for solid RW weapons without paying completely ridiculous prices? 

 

Have a look through the stock below.

 

All listed prices are buyout prices, but I’m open to reasonable offers.

 

 

See something you like? Send me a message with:

  • the weapon(s) you want
  • your offer
  • whether you’re buying multiple items

 

 

Lowball offers may be ignored, but reasonable negotiations are welcome.

Stock is updated regularly. Sold weapons will be removed and new finds added.

 

 

Prices negotiable. Better deals for bulk purchases.
(most) Weapons are on item market, will remove market fees if you message. If not on item market, they are in my display.

Buying BB at 5.7m 

 

EQUINOX - 1,65M respect - 100% RW pay- 80% OC ·

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