gl in med school!
try Utopia for TV show - niche British thriller, fairly medical / humanitarian plot basis too (full uncensored versions on YT here, VPN out of UK if in UK!)
stoyn [3464752] Level 77 Anarquia e Morte AeM Gherkin
From the 22 newest archived posts.
Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.
gl in med school!
try Utopia for TV show - niche British thriller, fairly medical / humanitarian plot basis too (full uncensored versions on YT here, VPN out of UK if in UK!)
Outside of spending mission credits for the specific ammo + type you want, when you're going through crimes that have outcomes / uniques available for special ammo it would be advised to only have equipped a weapon with the ammo you're looking to stock up on as many outcomes are either completely or partially weighted to be for an equipped weapon. They usually aren't specific to a particular type like HP, Tracer etc but you can at least avoid grabbing thousands of special ammo for a random weapon you happen to have on that you don't usually use for example.
But yeah apart from certain instances like spending mission credits or the firework stand special for specifically incendiary ammo you're at the mercy of RNG on what kind you get.
i’m in!
Looking to join 7*+ Candle shop with full free rotating trains
Active daily, rehab often, staying til Halloween, +3 EE

Interesting, all of my special ammo crime uniques have been 5.56mm and my postal worker pickpockets have been 90% 5.56mm and the rest 9mm, the postal worker seems to be heavily weighted to primary at least for me.
Results from Big Al's shoplifting is much more random and where my other special ammo is coming from as reflected in the Wiki as there's only a 50% chance the outcome chooses an equipped weapon but still as expected 5.56mm is slightly favoured there for me too.
Perhaps I just got lucky getting 5/5 uniques all 5.56mm? Or it is only weighted towards that but not guaranteed? Suppose there's no implicit mention uniques are guaranteed to be for equipped weapons but would be surprised if it was completely random and I managed to roll 5/5 out of every possible ammo calibre, pretty sure I specifically took off my secondary when trying to pop most of them too.
Outside of spending mission credits for the specific ammo + type you want, when you're going through crimes that have outcomes / uniques available for special ammo it would be advised to only have equipped a weapon with the ammo you're looking to stock up on as many outcomes are either completely or partially weighted to be for an equipped weapon. They usually aren't specific to a particular type like HP, Tracer etc but you can at least avoid grabbing thousands of special ammo for a random weapon you happen to have on that you don't usually use for example.
But yeah apart from certain instances like spending mission credits or the firework stand special for specifically incendiary ammo you're at the mercy of RNG on what kind you get.
Enough days at your Music Store job and you can make your own cheap 99k happy jump with EDVDs + job points and pray you don't OD on the ecstasy, or save up enough JP to fully cover the remainder up to 99k without ecstasy but will take much longer - and then just try to get them all done in 15 mins.
Another option could be using them at Halloween to probably fully max out your basket in one year, could potentially find a faction that can offer a bonus / payment of some sort for that many hits if they're after a chain, would be valuable for net-worth long term. Just unfortunate that it's a way away still time wise and missing the daily refills till then.
Some cheap options there, spamming FHCs is the most optimal way to use Ugly Energy but obviously very expensive, the amount of refills you have are pretty much the same as the max amount of FHCs you could use in a normal scenario so I think there's a decent argument to use it without the FHCs considering how long it'd take to get to that point, you'd still be getting great value out of it.
Answers
Neither, training here refers to getting trained by a director in a player company, you get 150+75 work stat gain per train instead of 50+25. Must be in a company to benefit from this.
Two days - on new work day 5th and 6th, company or city job.
Anytime within the event window 12:00 5th - 12:00 7th, 48hrs.
My LNT, a couple days apart
For reference my pre change Honey Trap at the same time was 71 Enforcer 69 Muscle just don't have a new one to check that, so new LNT ends up being very similar to old HT for me.
Negotiator dropping off harder than the others considering how close they were before is interesting, perhaps due to a non "general CE" factor like me not having a lot of skill in Scamming? (whereas im near 100 on Cracking so the Techie held up well for example). I.e. crime skill could make more of a difference the lower the "base" CPR is, or maybe the role is just made to be harder?
Look at the weekly $ income on the full list of music stores and see where you sit in your rank as well as for the stars above you as that's what its based off, much more precise than basing it off popularity
However since your company is brand new, you have to consider you need to have passed a certain amount of net revenue to be eligible to star up, even if your income is performing at a higher level; right now it looks like you're doing 4/5* levels of revenue but you'll have to wait until you've made enough money / the company is old enough to allow the star up to there. To estimate this I'd maybe look at companies above you in level and find the most newly created companies' age, should give you a decent estimate of when to expect it.
Found!
still looking, msg me!
It depends on the difficulty of what you're trying to attempt for the elevated skill gains; for that example specifically cyclists imo have too high of a failure rate to effectively be targeted for CS gain until very high skill in pickpocketing, about 90+ I found. Even with 7 other skills at level 100 at that time I was levelling it up pickpocketing felt disproportionately difficult, I feel that's just the caveat of crimes that allow multiple options of easier targets for consistency or harder targets for better profit / CS gain (for example forgery).
Failing an attempt is a waste of nerve and cuts your crime chain bonus in half, and the potential crit fail skill loss + demoralise debuff is notable enough of a setback to actively try and avoid I'd say, the effect of a long streak of successful attempts is also definitely noticeable.
I personally would avoid cyclists until later on (or never) if your goal is purely consistent skill gain to level 100, I found postal worker / young man/woman / classy lady effective at the mid to high levels, only a 1.5x gain but much more consistent. I think the Expected CS Gain/Loss on the risk assessment you can find on Emforus's guide is still a very good reference.
Similar logic transfers to forgery which has very easy and very difficult projects which tells me success consistency is most important in those cases for increasing skill, it's set up in a way that the most difficult targets are meant to be the most profitable, but can only consistently be attempted successfully with essentially 100+ skill otherwise you risk a lot of failure. The elevated skill gain is to be ignored before you're at that point because you can't consistently complete it successfully to make use out of it.
city job fixed worked, 240 races added 🫡
Getting the same thing on pressing "get data" after API Check Passed using the custom key generation
An error has occurred. Check your logs or contact the app author for clarification.
May be to do with being in a city job?
Card skimming is unique in that you can max it with exceptionally minimal nerve cost, higher card # collections / sells give more xp so assuming you're logging in every day you should always be waiting (to an extent) as long as possible before collecting and selling, the elevated experience gains and nerve saved outweigh the few you may lose from 20 sitting at gas station.
For your reference I got it from level 34 to 100 in about 210 nerve, which was give or take 2 full rotations of 750-1500 card detail collections per skimmer minus the few that got found and re-set along the way. This took about 9 months, it can definitely be optimised further with better patience / planning but there's potential value in collecting at say 1000 instead of 2000 as its a huge instant CE boost that can help towards other crimes / OCs, I like the 1000-1500 area.
Education courses that relate to a company including employee effectiveness are only required by the director, i.e. the director having these completed will automatically give a passive effectiveness boost for their employees (will show up as "director education" when you look at your effectiveness on the company page).
You won't gain any effectiveness by having these as an employee, apart from the work stats they give you.
Gotcha, thanks for clearing up!
Great site! Super useful.
Wouldn't A5-C1 in Bidding war be Robber 2 instead of Robber 3? It's on Robber 3's "call" but failing it is only due to Robber 2 so would assume that its on them for that checkpoint?
Also small thing - Impersonator roles are yet to be name changed to Imitator
looking for partner, pm me!
Leave No Trace OC shows role name as Impersonator when it's Imitator
https://wiki.torn.com/wiki/Organized_Crime_2.0#Leave_No_Trace