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robgoblin [3472071] Level 52 Grim Reapers GR1 Grimling

Forum posts (Torn's count)
33 observed
Archived posts
27
Threads started (archived)
4

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From the 27 newest archived posts.

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Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

Economic Expansion for Torn City · · 15 likes

 

Proposal: New Economic Expansion for Torn City

 

 

 

Overview

 

 

Torn City has thrived for over two decades, offering players a rich, text-based crime RPG experience. However, the core money-making methods — while functional — have remained largely unchanged. This proposal introduces new, fitting systems to expand the economy, offering players dynamic, risk-versus-reward gameplay while maintaining Torn’s gritty, criminal identity.

 

The goal is to revitalize Torn’s economy with more active and passive money-making avenues, increase player agency, and introduce fresh competition and risk into the financial game loop.

 

 

 

 

Proposed Additions

 

 

 

1. 

Crafting and Manufacturing System

 

 

  • Weapon Crafting:
    Players collect rare weapon parts through crimes, wars, events, or exploration.
    • Parts can be combined to create custom weapons with randomized bonuses (e.g., faster reload, extra crit chance).
    • Crafted weapons could be soulbound or tradeable depending on balance needs.
  •  
  • Drug Manufacturing (Brewing):
    Introduce a “Chemistry” skill allowing players to craft custom drugs:
    • Custom drugs could offer temporary stat boosts (beyond standard Xanax/Ecstasy) at the risk of addiction or side effects.
    • Recipes and ingredients could vary by country (linked to travel system).
  •  
  • Item Modding:
    Add a “Modification Bench” to upgrade existing gear:
    • Attach scopes, silencers, reinforced plates, etc., with resource costs and success risks.
  •  

 

 

 

 

 

2. 

Passive Business Ventures

 

 

  • Drug Labs and Grow Houses:
    Players invest in drug labs attached to properties (e.g., apartment, mansion, island).
    • Labs produce narcotics for passive income.
    • Labs face random police raids (unless players invest in stealth/security upgrades).
    • Rival players can raid and rob labs if left poorly defended.
  •  
  • Nightclubs and Bars:
    Players establish businesses selling alcohol (connected to travel item imports).
    • Popularity, security, and staffing impact profits.
    • Bars could host occasional “raids” by police or criminal syndicates if poorly managed.
  •  
  • Illegal Gambling Rings:
    Players run underground gambling dens offering poker, dice games, etc.
    • Risk random crackdowns or scams if not properly secured.
  •  

 

 

 

 

 

3. 

Player-Run Services and Black Markets

 

 

  • Freelance Crime Contracts:
    Players can post contracts like:
    • “Bust me out of jail for $X.”
    • “Attack Player Y and mug $X amount.”
    • “Spy on a rival faction’s members.”
    • Adds a true freelance criminal underworld economy.
  •  
  • Black Market Auctions:
    Create a hidden auction house accessible to players with high crime stats.
    • Rare items (crafted guns, rare drugs) can be anonymously bought and sold.
    • High stakes, high rewards.
  •  

 

 

 

 

 

4. 

Heists and Team-Based Crimes

 

 

  • Organized Heists:
    Small groups (2–5 players) coordinate to rob high-value targets (banks, armored cars, jewelry stores).
    • Requires roles: Hacker (security systems), Muscle (combat), Driver (escape), Lookout (scouting).
    • Success depends on planning and skill levels.
    • Failure results in jail, injury, or asset seizure.
  •  
  • Smuggling Runs:
    Missions to smuggle contraband from international cities back to Torn:
    • Risk random customs checks.
    • Opportunity for big cash profits on successful returns.
  •  

 

 

 

 

 

5. 

Skill Trees and Specializations

 

 

  • Career Paths:
    • Players can specialize into roles like:
      • Master Gunsmith (weapon crafting bonus).
      • Elite Chemist (better drug production).
      • Smuggler Kingpin (lower customs check chance).
    •  
    • Each path opens up new mini-skills and exclusive rewards.
  •  

    Additional Concepts for Depth

Idea

Description

Counterfeit Operations

Print fake money at risk of detection and huge fines.

Kidnapping and Ransom

Abduct players or NPCs; factions must negotiate/pay.

Loan Sharking

Player-run loans with custom interest rates and risk of enforcer attacks.

Chop Shops

Steal vehicles during crimes, strip them for valuable parts.

Bodyguard Contracts

Pay players to act as bodyguards to reduce mug/murder chances.

 

 

 

 

 

Summary

 

 

This expansion would:

 

  • Bring fresh gameplay loops into Torn’s economy.
  • Introduce new risks and rewards, perfectly fitting Torn’s criminal, competitive world.
  • Offer more player interaction via contracts, raids, auctions, and heists.
  • Support long-term engagement through specialization and business management.

 

 

Torn has always thrived on player-driven drama, competition, and ambition — these additions are designed to fuel that even further into Torn’s next decade.

 

Eggster Memes · · 19 likes

400k EACH Buying Losses CLOSED · · 1 like

just waiting on payment for total of 5 i did em before it said closed

Laptop changes? · · 2 likes

I think it would be nice if we could access the casino while flying via laptop, would give people something to do when flying like playing poker, maybe even have like separate servers where you’re only playing with other people who are flying. 

Hospitalization times ?? · · 0 likes

I may just be salty but does it really have to be a 40 minute wait time when getting mugged for like $200 bucks lol.. I feel that hospital time should be based on how much you were mugged for, people probably quit this game because you’re overseas waiting for items to spawn and get mugged for little money now your 1 hour trip trip turns into a 2+ hour trip like come onnn lol

Recent archived posts

Merc Service ----- [7 Merits] [$1.5m per or $5m/5] · · 1 like

👍🏼

BULK | DVDs 4.5m | FHC 12.6m | Drug Pack 4m ·

This guy is the only guy I get my drugs from highly recommended 

Workers of Torn - you deserve more! ·

Yall get paid ??

Selling the name Grim Reaper ·

Best I can do is 5 bucks 

Laptop changes? ·

Yeah I’ve heard this phrase but that’s for real life bro lol nothing about this game is real it’s a game lol. Strange but oh welll

Laptop changes? ·

Oh I see lol sorry, I’ve never known of a company that wants people to actually stop playing their game just figured it would be a good way to stay engaged but yea sure lol

[270R+] 100K+ DAILY FUND | OVER 300M GIVEN AWAY ·

I don’t understand what’s going on but 20m for a happy jump would be cool lol 

FREE money! But with a twist... ·

I would like 20m for a happy jump for them gainzzz

[Lusty's Giveaways] Daily Xanax :) ·

Thanks for my free Xanax bro 

Laptop changes? · · 2 likes

I think it would be nice if we could access the casino while flying via laptop, would give people something to do when flying like playing poker, maybe even have like separate servers where you’re only playing with other people who are flying. 

Economic Expansion for Torn City · · 1 like

@TheAnaesthetist are you saying I could have a twin out here ? How exciting bro haha and yea like you don’t waste a turn reloading cus that’s how fast you reload na mean 

Economic Expansion for Torn City · · 15 likes

 

Proposal: New Economic Expansion for Torn City

 

 

 

Overview

 

 

Torn City has thrived for over two decades, offering players a rich, text-based crime RPG experience. However, the core money-making methods — while functional — have remained largely unchanged. This proposal introduces new, fitting systems to expand the economy, offering players dynamic, risk-versus-reward gameplay while maintaining Torn’s gritty, criminal identity.

 

The goal is to revitalize Torn’s economy with more active and passive money-making avenues, increase player agency, and introduce fresh competition and risk into the financial game loop.

 

 

 

 

Proposed Additions

 

 

 

1. 

Crafting and Manufacturing System

 

 

  • Weapon Crafting:
    Players collect rare weapon parts through crimes, wars, events, or exploration.
    • Parts can be combined to create custom weapons with randomized bonuses (e.g., faster reload, extra crit chance).
    • Crafted weapons could be soulbound or tradeable depending on balance needs.
  •  
  • Drug Manufacturing (Brewing):
    Introduce a “Chemistry” skill allowing players to craft custom drugs:
    • Custom drugs could offer temporary stat boosts (beyond standard Xanax/Ecstasy) at the risk of addiction or side effects.
    • Recipes and ingredients could vary by country (linked to travel system).
  •  
  • Item Modding:
    Add a “Modification Bench” to upgrade existing gear:
    • Attach scopes, silencers, reinforced plates, etc., with resource costs and success risks.
  •  

 

 

 

 

 

2. 

Passive Business Ventures

 

 

  • Drug Labs and Grow Houses:
    Players invest in drug labs attached to properties (e.g., apartment, mansion, island).
    • Labs produce narcotics for passive income.
    • Labs face random police raids (unless players invest in stealth/security upgrades).
    • Rival players can raid and rob labs if left poorly defended.
  •  
  • Nightclubs and Bars:
    Players establish businesses selling alcohol (connected to travel item imports).
    • Popularity, security, and staffing impact profits.
    • Bars could host occasional “raids” by police or criminal syndicates if poorly managed.
  •  
  • Illegal Gambling Rings:
    Players run underground gambling dens offering poker, dice games, etc.
    • Risk random crackdowns or scams if not properly secured.
  •  

 

 

 

 

 

3. 

Player-Run Services and Black Markets

 

 

  • Freelance Crime Contracts:
    Players can post contracts like:
    • “Bust me out of jail for $X.”
    • “Attack Player Y and mug $X amount.”
    • “Spy on a rival faction’s members.”
    • Adds a true freelance criminal underworld economy.
  •  
  • Black Market Auctions:
    Create a hidden auction house accessible to players with high crime stats.
    • Rare items (crafted guns, rare drugs) can be anonymously bought and sold.
    • High stakes, high rewards.
  •  

 

 

 

 

 

4. 

Heists and Team-Based Crimes

 

 

  • Organized Heists:
    Small groups (2–5 players) coordinate to rob high-value targets (banks, armored cars, jewelry stores).
    • Requires roles: Hacker (security systems), Muscle (combat), Driver (escape), Lookout (scouting).
    • Success depends on planning and skill levels.
    • Failure results in jail, injury, or asset seizure.
  •  
  • Smuggling Runs:
    Missions to smuggle contraband from international cities back to Torn:
    • Risk random customs checks.
    • Opportunity for big cash profits on successful returns.
  •  

 

 

 

 

 

5. 

Skill Trees and Specializations

 

 

  • Career Paths:
    • Players can specialize into roles like:
      • Master Gunsmith (weapon crafting bonus).
      • Elite Chemist (better drug production).
      • Smuggler Kingpin (lower customs check chance).
    •  
    • Each path opens up new mini-skills and exclusive rewards.
  •  

    Additional Concepts for Depth

Idea

Description

Counterfeit Operations

Print fake money at risk of detection and huge fines.

Kidnapping and Ransom

Abduct players or NPCs; factions must negotiate/pay.

Loan Sharking

Player-run loans with custom interest rates and risk of enforcer attacks.

Chop Shops

Steal vehicles during crimes, strip them for valuable parts.

Bodyguard Contracts

Pay players to act as bodyguards to reduce mug/murder chances.

 

 

 

 

 

Summary

 

 

This expansion would:

 

  • Bring fresh gameplay loops into Torn’s economy.
  • Introduce new risks and rewards, perfectly fitting Torn’s criminal, competitive world.
  • Offer more player interaction via contracts, raids, auctions, and heists.
  • Support long-term engagement through specialization and business management.

 

 

Torn has always thrived on player-driven drama, competition, and ambition — these additions are designed to fuel that even further into Torn’s next decade.

 

Eggster Memes · · 19 likes

Hospitalization times ?? ·

I may just be salty but does it really have to be a 40 minute wait time when getting mugged for like $200 bucks lol.. I feel that hospital time should be based on how much you were mugged for, people probably quit this game because you’re overseas waiting for items to spawn and get mugged for little money now your 1 hour trip trip turns into a 2+ hour trip like come onnn lol

Dracula's Trading | Buying stuff 100% mug free · · 1 like

My usual trader is always busy, I’m glad I found Dracula he has way better prices and was super fast 100% recommend 

Torncon T-Shirt Design ·

[B/S] Tony's Market and Bazaar!! · · 1 like

Quick and easy service faster than Amazon prime my boy 

Looking for a faction; post details here · · 1 like

I got shit stats but upside is I’m able to be very active looking for someone to get me in with the +10 item travel perk 

rn my nerve is 34 but I have 4 merits in it 

Deadringers Passive Income Investment Guide ·

Am I the only one who thinks the bank investment is not worth it as a new player? If you’re only going from 2b to 2.4b after 3 long months of waiting seems like you could make that in the casino in one day but I guess this is for super end game players 

Need help getting old stats? ·

I think ppl arnt understanding or maybe im not explaining it right, in 2016 i created an account with my only email address. I recently tried to log into that account using the same email address and i was prompted to create a new account. So what im trying to accomplish is to recover that account with had the same exact username i have now (RobGoblin) so obviously when you search that account only this one shows. So if it was deleted for some reason im just wondering why it was, i had alot of money and points and stuff over 2000 days old as well.