The Ultimate Guide to Organized Crimes 2.0: Everything You Ever Wanted to Know! 🎮 [Work in the progress..]
Hey there ! I’ve been diving deep into OC 2.0 since it launched, and wow, there’s a lot to unpack! I’ve put together this super-detailed (well every thing that we know till now) guide to help everyone from newbies to veterans get the most out of the new system. Grab a coffee (or energy drink of choice), because we’re going in deep!
Table of Contents
1. Understanding the Basics
2. Scenarios & Levels
3. The Role System
4. Materials & Requirements
5. Planning & Execution
6. Checkpoint System
7. Success Rates & Stats
8. Advanced Strategies
9. Money & Rewards
10. Tips & Tricks
11. Common Mistakes to Avoid
[image: snipboard.io]
1. Understanding the Basics 🌟
What’s Changed?
Let’s start with the big changes from OC 1.0:
• You join OCs yourself (no more waiting for assignments!)
• Clear success rates for each role
• Individual planning timers
• Material requirements
• More complex checkpoint system
• Better rewards for lower-level crimes
Getting Started
When you first check out an OC, you’ll see three main components:
1. The Scenario Display
- Shows the crime name (1)
- Displays difficulty level (1-8 currently) (2)
- Lists available roles (4)
- Shows time requirements (3)
- Indicates total players needed (4)
2. The Join System
- “JOIN” button for available slots
- Clear display of role requirements
- Your personal success rate for each role (2)
- Required items (if any) (1)
3. The Timer System
- Overall crime timer
- Individual planning timers
- Completion tracking
2. Scenarios & Levels 📊
Let’s break down EVERY scenario currently available:
Level 1 Scenarios
Mob Mentality
• Players: 4
• Roles: All Looters
• Special Notes: Great starter crime!
• Material Needs: 2 Jemmys (kept after use)
• Typical Reward: ~$1.4M + 47 respect
• Time Investment: 4 days
• Difficulty: Very forgiving checkpoints
Pet Project
• Players: 3
• Roles: * Kidnapper (needs Dog Treats) * Muscle (needs Net) * Picklock (needs Lock Picks)
• Special Notes: Easy introduction to role variety
• Reward: ~$782K + 36 respect
• Time: 3 days
• Pro Tip: Great for testing different roles!
Level 2 Scenario
Cash Me If You Can
- Players: 3
- Roles: 2 Thieves (need ID Badge and ATM Key), 1 Lookout
- Special Notes: Fast-paced heist
- Reward: ~$1.55M + 44 respect
- Time: 3 days
- Pro Tip: Perfect for players with good theft skills!
Level 3 Scenarios
Market Forces
- Players: 5
- Roles: Enforcer, Negotiator, Lookout, Arsonist (needs Gasoline), Muscle
- Special Notes: Complex team coordination
- Reward: ~$8.5M + 80 respect
- Time: 5 days
- Pro Tip: Communication is key here!
Smoke and Wing Mirrors
- Players: 4
- Roles: Car Thief (needs RF Detector), Impersonator (needs DSLR Camera), 2 Hustlers
- Special Notes: Vehicle acquisition fun
- Reward: Special vehicle + 61 respect
- Time: 4 days
- Pro Tip: Great for vehicle collectors!
Level 4 Scenarios

Stage Fright
- Players: 6
- Roles: Enforcer, 3 Muscle, Lookout (needs Binoculars), Sniper
- Special Notes: Large team coordination
- Reward: ~$24M + 107 respect + 27 Xanax
- Time: 6 days
- Pro Tip: Perfect for battle stat focused players! (well that what we guess right now)

Snow Blind
- Players: 4
- Roles: Hustler, Impersonator (needs PCP), 2 Muscle
- Special Notes: Winter themed operation
- Reward: ~$10.3M + 97 respect • Time: 4 days
- Pro Tip: Great balance of different roles!
Level 5 Scenario

Leave No Trace
- Players: 3
- Roles: Techie, Negotiator (needs Police Badge), Impersonator (needs Police Badge)
- Special Notes: Stealth focused operation • Reward: ~$13M + 59 respect
- Time: 3 days • Pro Tip: High INT players shine here!
Pro Tip: High INT players shine here!
Level 6 Scenario

Honey Trap
- Players: 3
- Roles: Muscle, Enforcer, Muscle
- Special Notes: Pure combat focused
- Reward: ~$26.5M + 64 respect
- Time: 3 days
- Pro Tip: Battle stats are everything here!
Level 7 Scenario

Blast From The Past
- Players: 6
- Roles: Hacker (needs Firewalk Virus), 2 Picklock, Engineer (needs Core Drill), Bomber (needs Shaped Charge), Muscle (needs Zip Ties) • Special Notes: Most complex setup
- Reward: ~$205M + 157 respect
- Time: 6 days
- Pro Tip: Plan your material gathering ahead!
Level 8 Scenario
Break the Bank
- Players: 6
- Roles: Robber (needs Hand Drill), 3 Muscle (need Hand Drill and 1 with zip ties), 2 Thief (need Hand Drill)
- Special Notes: Highest level currently available • Reward: ~$266M + 139 respect
- Time: 6 days
- Pro Tip: Worth the prep time and effort!
Future Scenarios (Rumored)
Word on the street is that we might be seeing Level 9 and 10 scenarios soon! Keep an eye out for "Bidding on Chaos" and "Gaslight the Way" - they're supposed to be something special!
3. The Role System 🎭
Understanding Roles
Each role has unique requirements and contributions. Let’s break down EVERY role type:
Muscle
• Primary Stats: STR/DEF
• Secondary Stats: END
• Optimal Battle Stats: 500M+
• Best Crime Skills: Fighting
• Typical Requirements: Often needs basic tools
• Role in Checkpoints: Usually early security checks
• Pro Tip: Great starter role for battle-focused players!
Planning Phase Details
The 24-hour planning timer is unique to each player. Here’s everything you need to know:

1. Timer Start Conditions
- Begins when you join
- Independent of other players
- Continues during: * Hospital stays * Flights * Jail time * Offline time
2. Timer Pauses
- When all active players complete planning but slots remain
- When required conditions aren’t met
- During certain game events
3. Progression Tracking
- Individual progress shown as percentage (1)
- No way to speed up timer
- Progress retained if you leave and rejoin
- Progress NOT transferred between crimes
4. Materials & Requirements 🎒
Types of Materials
KEPT Items (Permanent Tools)
1.Hand Drill
- - Used in: Break the Bank
- - Cost: ~$100k-200k
- - Multiple uses
- - Worth investing in
Where to find?
- Shoplifting: Jewelry Store
- Pickpocketing: Laborer
- Burglary - Residential: Tool Shed, Mobile Home, Suburban Home, Farmhouse Burglary - Commercial: Dentists Office Burglary - Industrial: Shipyard, Fertilizer Plant
2. Police Badge
- - Used in: Leave No Trace
- - Cost: Varies
- - Essential for impersonator roles
- - Can be shared between crimes
Where to find?
- Found from Pickpocketing: Police Officer
- Can be crafted through Forgery (CS level 75 required)
3. ID Badge
- Can be crafted through Forgery (CS level 50 required)
CONSUMED Items (One-Time Use)
1.Zip Ties Used in: Multiple high-level crimes - Always consumed - Hard to find!
Where to find?
- Burglary - Residential: Cottage Burglary - Industrial: Foundry, Fertilizer Plant
2. Firewalk Virus: Can be programmed with a Personal Computer
- Requires EDU: Algorithms and Advanced Programming
- Takes 120 days without modifiers
- Modifiers available: Software Engineering (-20% coding time), Natural Language Engineering (-10% coding time), IIL Stock (-50% coding time)
3. Core Drill: Obtained from 1* company special "Mining Boom" of Mining Corp
4. Shaped Charge: Obtained from 1* company special "Mining Boom" of Mining Corp
All of these are available in the market to buy
Material Management Tips
1. When to Buy : Before joining: If expensive - During planning: If cheap - Last minute: If price volatile
2. Sharing Strategies : Pool resources with faction - Track who has what - Coordinate purchases - Set up lending systems
5. Planning & Execution 📋
The Planning Phase
Let’s dive deep into how planning works:
- Initial Join
- Check your success rates first!
- Verify item requirements
- Confirm time commitment (don't fly when the crime is ready to initiate)
- Join the appropriate slot
2. During Planning
- Monitor progress
- Acquire needed items
Execution Phase 📋
Now comes the exciting part - actually running the crime! Let me walk you through what happens when your OC is ready to roll.
the crime action is pretty much automated so you don't need to do anything but you need to coordinate before the OC to make sure every has high success chance and all obtained needed items
Here's something that catches a lot of people off guard: if anyone's in the hospital or jail, your crime won't start. Same goes for if someone's off flying around the world. I've seen plenty of crimes get delayed because someone decided to take an impromptu vacation! So make sure everyone's in town and healthy before you begin.
Once you're actually in the crime, it's pretty much automatic as I stated earlier, but the new checkpoint system is actually pretty forgiving. If you miss a checkpoint, don't panic! There's often a recovery path that can get you back on track.
The secret weapon in all of this? Communication before the OC! Keep in touch with your team throughout the crime. Let them know if you're having trouble with a checkpoint (if others in your team have high chance sometimes it's okay if you have below 75 checkpoint pass rate.. you have to confirm this with your faction leader though). I've seen so many crimes succeed just because the team was talking to each other and working together.
One last tip: don't get discouraged if things go wrong on your first few tries. Every failure is just a chance to learn something new about how the system works. Some of my best OC strategies came from figuring out what went wrong in previous attempts!
Cool Extra Features You Might Not Know! 🌟
1. Staging Multiple OCs You can have several crimes running at once by:
• Starting with partial teams
• Completing individual planning
• Filling remaining slots strategically
• Managing multiple timers
Tips From My Experience 💡
1. Don’t Fear High-Level Crimes Even with lower stats, you might surprise yourself! I’ve seen teams succeed with average CPRs.
2. Track Your Progress Keep notes on which roles work best for your stats. I’ve found that…
6. Checkpoint System 🎯
Let's talk about how checkpoints work in OC 2.0! This is where things get really interesting.
Understanding Checkpoints
Each OC has multiple checkpoints throughout the crime. Think of them as critical moments where your team's skills get tested. Here are all the different types you'll encounter:
Mainline Checkpoints :
- These are your primary path to success
- Found in the main branch of the crime
- Gives you the highest possible payout
- Failing here isn't game over - you might get recovery options!
Recovery Checkpoints :
- Your second chance after a mainline failure
- Usually lets you hop right back to the main path
- Often keeps your full payout intact
- Think of it as your safety net
Lenient Checkpoints :
- Usually found at the start of crimes
- Gives you multiple chances to recover
- Perfect for learning the ropes
- Most common in levels 1-3
Critical Checkpoints :
- These are the make-or-break moments
- Failing means a different path with lower rewards
- Found more often in high-level crimes
- Pay extra attention to these!
Determinant Checkpoints :
- Can end your crime right then and there
- Usually shows up after failing other checkpoints
- Sometimes appears in the main branch
- Success means a slightly lower payout
NOTE: THIS IS WHAT WE SAW WITH CHECKPOINTS NO OFFICIAL DOCUMENT YET! TO MAKE SURE YOU CAN REPLAY YOUR CRIME OR REPLAY FAILED CRIMES TO DOUBLE CHECK THE INFORMATION ABOVE
7. Success Rates & Stats 📊
Let's break down exactly what affects your success rates!
Battle Stats Impact
STR and DEF :
- Crucial for Muscle and Enforcer roles
- Seems to cap around 1B combined stats
- Primary factor for combat-focused positions
- Keep grinding even after hitting the cap!
DEX :
- Your best friend for Thief and Picklock roles
- Helps with anything requiring careful hands
- Works great with theft-based crime skills
- No known hard cap yet
SPD :
- Essential for Sniper and quick-action roles
- Combines well with DEX for theft roles
- Helpful for escape-focused checkpoints
- Keep building it alongside other stats
Work Stats Magic
END :
- Helps with physical endurance roles
- Particularly good for Muscle positions
- Exact impact still being researched
- Worth investing in for long-term success
INT :
- Perfect for deception-based roles
- Crucial for Negotiator and Impersonator
- Combines well with social crime skills
- Keep pushing it higher!
MAN :
- Still a bit mysterious
- Seems to help with team-based roles
- More research needed
- Don't ignore it completely
8. Advanced Strategies 🧠
Now let's get into the really fun stuff - advanced tactics!
Staging Multiple OCs
Alright, let's talk about some really cool tricks I've learned while playing with OC 2.0! One of the most exciting things I've discovered is how to run multiple OCs at once - it's like juggling, but with crimes!
The real magic happens when you start getting creative with how you set up your crimes. Instead of waiting for a full team, try starting with just a couple of players. Let them work through their planning phase while you keep an eye out for more teammates. It's amazing how many more crimes you can complete when you're running several at once!
Here's something neat I've discovered: timing is everything! Keep track of when your faction mates are finishing up their current OCs - they'll be perfect candidates to fill those empty slots you've been saving. Just make sure you're not blocking any high-level crimes from spawning early on - that's a rookie mistake I learned the hard way!
Now, let's chat about putting together the perfect team. You don't always need everyone to have super high success rates - sometimes a mix of high and moderate rates works just fine! The key is finding that sweet spot where everyone contributes meaningfully to the crime. Think about which roles complement each other, and always have a backup plan in case something goes wrong. Trust me, it's saved my team more than once!
Speaking of planning ahead, let's talk about managing your materials. This is where having a great faction really shines! Instead of everyone scrambling to buy their own stuff, why not pool your resources? Set up a system where everyone knows what items are available and who has what. It's amazing how much money you can save when you work together! Plus, it's way less stressful than trying to hunt down that one rare item at the last minute.
The best part about all these strategies? They make OCs way more fun! When you're working together, planning ahead, and helping each other out, even the tougher crimes become exciting challenges instead of frustrating roadblocks. I've seen factions transform their OC game just by implementing some of these ideas.
Just remember - these aren't hard rules, they're more like guidelines that have worked well for me and my faction. Feel free to adapt them to fit your own style! The most important thing is finding what works best for your team.
9. Money & Rewards 💰
Let's talk about what you can earn!
Level 1-3 Crimes
• Mob Mentality: ~$1.4M + 47 respect
• Pet Project: ~$782K + 36 respect
• Cash Me If You Can: ~$1.55M + 44 respect
• Great for new players building wealth!
Level 4-6 Crimes
• Stage Fright: ~$24M + 107 respect
• Leave No Trace: ~$13M + 59 respect
• Honey Trap: ~$26.5M + 64 respect
• Perfect for mid-level players
Level 7-8 Crimes
• Blast From The Past: ~$205M + 157 respect
• Break the Bank: ~$266M + 139 respect
• Worth the prep time and effort!
the amount of money is based on average it might be a little be higher OR lower
10. Tips & Tricks 💡
Pro Tips for Success
Planning Phase
• Check your success rates before joining
• Verify item availability
• Coordinate with your team
• Don't rush into high-level crimes
(more to be added in coming weeks)
11. Common Mistakes to Avoid ⚠️
Don't Make These Errors!
Planning Mistakes
• Joining without checking success rates
• Forgetting about item requirements
• Not coordinating with your team
• Rushing into high-level crimes too soon
Execution Errors
• Starting without all items ready
• Mixing very high/low success rates
• Poor timing on player removals
• Ignoring checkpoint types
Team Issues
• Hoarding materials
• Refusing to help newer players
• Not learning from failures
Remember, we’re all learning this system together! I’ll keep updating this guide as we discover more tricks and strategies. Drop a comment if you’ve found something I missed or have questions!
References i used for this post :
Beehoe- OC 2.0 Guide - Crimes and used Items
Emforus- [OCs 2.0] Anatomy of an Organized Crime
And experiences of players
Last updated: February 28, 2025 P.S. Still researching those MAN stat effects… if anyone has insights, let me know!






