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Ziprus [3473641] Level 26 Cherries & Chaos C.C Sugar Baby

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TheOnlineGamer's Straightforward Guide for Success in Torn · · 14 likes

Ask questions if you want, just do it if you want to be a good, rich and powerful player

 

First of all complete George's Tutorial Missions, get a job in the Army and take the Introduction to Biochemistry Course. Then take the Intravenous Therapy Course, extract your blood and sell it on the Item market (It will sell for more if it is rare like AB Negative). Use your job points for specials, only the Strength and Defence boosts. The most efficient, quickest and easiest way to make extreme amounts of money for newbies is by slutting or selling losses, those 2 are the same things. Basically, you attack a high level player and lose on purpose, they earn EXP and give you around 200k to 300k for each time you lose against them. The most safe and recommended server for Selling Losses is this:  https://discord.gg/25zmctF9v. On my first 2 days in this server I earned 18 Million. Back to Education, FULLY complete all of the Sports Science Course as it will SIGNIFICANTLY boost your Gym gains. Then do all of the Computing Course, then all of the Health and Fitness FULLY because its kind of like the Sports Science course as it focuses on the Gym too. By this time you have probably reached Level 15, at Level 1 you have now unlocked Travel. You can go to other countries, buy plushies and flowers for cheap and sell them here in Torn for high profit. High level players exchange those things for points in the Museum, you can unlock the Museum yourself by taking the History Education Course. Now, by repeating this method of selling your blood bags, travelling and training, you have become half a high level player. When you have around 1 to 5 Billion dollars, start the Business Education Course and complete it FULLY. Then leave your current job and make a company, with enough dedication and employees who have good working stats you can start earning revenue FAST. 

 

Ending Pro Tips:

  • Buy a large suitcase as it can provide a space of 4 more items while traveling.

 

  • Buy a donator pack on the Item Market for 26 Million which lasts 1 Month as it boosts your max energy to 150 and doubles your energy regeneration speed, or you can buy it for IRL 5 Dollars to support the Developers.

 

  • You can marry another Player to share a property with them

 

  • Do NOT seek unwanted attention in the New Player or Global Chat as people will try to mug and attack you

 

 

So guys this is my starter guide for you, there may be better ones just ask me questions if you need to!

 

 

 

 

 

Saiko Bulk Losses Service | Buying and Selling losses · · 5 likes

Extremely reccomended for newbies easiest fastest and simplest way to make handsome money

 

The Company Overhaul - From Digital Stock to Real Items · · 6 likes

TanukiKung had a solid idea.

I am expanding it. The current company system uses fake stock. Directors buy digital numbers that have no connection to the actual game economy. That is the problem we want to fix.


Here is the core of the proposal:

Instead of buying digital restocks from a menu, companies should require real items to operate. Directors and employees would need to acquire actual items from the item market, through trades or just flying. Those items would then be used to stock the company. Real Players actually buy items from the company.


This is how it would work for some company type:

 

A car dealership would need real cars in stock. A player walks into the dealership and buys a car. They receive the car. 

A grocery store would need consumable items. A clothing store would need clothes.  A pub would need alcohol. A game shop would need game consoles. A gun shop would need weapons.

Every purchase would involve a real item leaving the company inventory and entering the player's inventory. No digital numbers.


This would replace the bazaar system entirely. Bazaars are currently run by players who list items for sale. That is fine. But the company system should take over that role. Instead of players selling items directly to other players through bazaars, companies would become the primary marketplace.

Workers would buy items from the item market or through trades or buy them overseas. They bring those items to the company. The company sells them to customers *Real Players*. The workers get paid based on sales. The director takes a cut.


This creates a true player driven economy. Items have real value because they are consumed by companies. Companies provide a service by making those items available to other players.

The advantages are clear.


It gives purpose to junk items, like Tanukikung said. Right now, many items in Torn are useless. They sit in inventory or get sold for a few dollars. With this system, every item has potential value because companies need them.

It eliminates fake digital stock. No more buying numbers from a menu. Every stock is a real item that exists in the game.

It connects the economy. Item market, trades, and companies all work together. The economy becomes a single system instead of separate mechanics.

It makes company management more engaging. Directors have to source real items. Workers have to find and bring items. It is a real job.

It removes the need for bazaars. Companies become the primary way players buy and sell items.

I want to include some facts to make this actually work and for questioners;

Useless items like rotten apples etc, need to have a use.
For example; A rotten Apple's use can be that it can be used on someone and makes their happiness or energy decrease just a little amount like 50 happiness or 5 energy.

There are other factors that I have not thought about, you can reply and talk about them down below:

Recent archived posts

The Company Overhaul - From Digital Stock to Real Items · · 1 like

Yes, it would totally stablize the junk and malicious economy and make anything and everything useful

The Company Overhaul - From Digital Stock to Real Items · · 1 like

Bump
This post should recieve more awarness tbh

NPCs who can attack/mug/hospitalize people randomly ·

I kind of agree with you, but I do think they should be like full fledged players  and talk just like George does. They should be smart and capable to do anything but still be AI. They should basically be players but not humans, they should be able to find items in the city, mug people, train in the gym, do crimes etc.

The Company Overhaul - From Digital Stock to Real Items · · 1 like

Bump

I can actually make the full company mechanism, the things written above are just the core principals. It would definitely give junk items a use. Also either those company types with no use need to be removed or at least new items with a use that those companies can sell should be added. This would make the economy way more balanced and just better. Also, Tanukikung said that Cyber Cafes should sell computer parts; I guess that is somewhat right but do think that Cyber Cafes should sell Viruses, or maybe Software Corporations can sell them. Either way every item and company should have a use and should not be flooding the item market.

The Company Overhaul - From Digital Stock to Real Items · · 6 likes

TanukiKung had a solid idea.

I am expanding it. The current company system uses fake stock. Directors buy digital numbers that have no connection to the actual game economy. That is the problem we want to fix.


Here is the core of the proposal:

Instead of buying digital restocks from a menu, companies should require real items to operate. Directors and employees would need to acquire actual items from the item market, through trades or just flying. Those items would then be used to stock the company. Real Players actually buy items from the company.


This is how it would work for some company type:

 

A car dealership would need real cars in stock. A player walks into the dealership and buys a car. They receive the car. 

A grocery store would need consumable items. A clothing store would need clothes.  A pub would need alcohol. A game shop would need game consoles. A gun shop would need weapons.

Every purchase would involve a real item leaving the company inventory and entering the player's inventory. No digital numbers.


This would replace the bazaar system entirely. Bazaars are currently run by players who list items for sale. That is fine. But the company system should take over that role. Instead of players selling items directly to other players through bazaars, companies would become the primary marketplace.

Workers would buy items from the item market or through trades or buy them overseas. They bring those items to the company. The company sells them to customers *Real Players*. The workers get paid based on sales. The director takes a cut.


This creates a true player driven economy. Items have real value because they are consumed by companies. Companies provide a service by making those items available to other players.

The advantages are clear.


It gives purpose to junk items, like Tanukikung said. Right now, many items in Torn are useless. They sit in inventory or get sold for a few dollars. With this system, every item has potential value because companies need them.

It eliminates fake digital stock. No more buying numbers from a menu. Every stock is a real item that exists in the game.

It connects the economy. Item market, trades, and companies all work together. The economy becomes a single system instead of separate mechanics.

It makes company management more engaging. Directors have to source real items. Workers have to find and bring items. It is a real job.

It removes the need for bazaars. Companies become the primary way players buy and sell items.

I want to include some facts to make this actually work and for questioners;

Useless items like rotten apples etc, need to have a use.
For example; A rotten Apple's use can be that it can be used on someone and makes their happiness or energy decrease just a little amount like 50 happiness or 5 energy.

There are other factors that I have not thought about, you can reply and talk about them down below:

100 reviving skill... · · 2 likes

nice, i wish i could unlock reviving. ¯_(ツ)_/¯

[R15+]Company Restock Rework: Using Actual Items [Idea] · · 1 like

bro this idea should be in the game

[B/S] Unnamed Loss service · · 1 like

Great stuff! I have made over 30 million

Buying most Items, Fast Trades · · 1 like

very safe an reccomended

BUYING MOST THINGS UP TO 102% MV! Ranked Weapons (RW)l 5.8m per BB ·

mug free, made profit

TheOnlineGamer's Straightforward Guide for Success in Torn ·

lol queen angel is literally so unemployed fr fr

 

TheOnlineGamer's Straightforward Guide for Success in Torn · · 1 like

ty guys!

[Guide] My 10 dumb list i do as new player so people not follow the same · · 3 likes

GREAT!!!!!

TheOnlineGamer's Straightforward Guide for Success in Torn · · 14 likes

Ask questions if you want, just do it if you want to be a good, rich and powerful player

 

First of all complete George's Tutorial Missions, get a job in the Army and take the Introduction to Biochemistry Course. Then take the Intravenous Therapy Course, extract your blood and sell it on the Item market (It will sell for more if it is rare like AB Negative). Use your job points for specials, only the Strength and Defence boosts. The most efficient, quickest and easiest way to make extreme amounts of money for newbies is by slutting or selling losses, those 2 are the same things. Basically, you attack a high level player and lose on purpose, they earn EXP and give you around 200k to 300k for each time you lose against them. The most safe and recommended server for Selling Losses is this:  https://discord.gg/25zmctF9v. On my first 2 days in this server I earned 18 Million. Back to Education, FULLY complete all of the Sports Science Course as it will SIGNIFICANTLY boost your Gym gains. Then do all of the Computing Course, then all of the Health and Fitness FULLY because its kind of like the Sports Science course as it focuses on the Gym too. By this time you have probably reached Level 15, at Level 1 you have now unlocked Travel. You can go to other countries, buy plushies and flowers for cheap and sell them here in Torn for high profit. High level players exchange those things for points in the Museum, you can unlock the Museum yourself by taking the History Education Course. Now, by repeating this method of selling your blood bags, travelling and training, you have become half a high level player. When you have around 1 to 5 Billion dollars, start the Business Education Course and complete it FULLY. Then leave your current job and make a company, with enough dedication and employees who have good working stats you can start earning revenue FAST. 

 

Ending Pro Tips:

  • Buy a large suitcase as it can provide a space of 4 more items while traveling.

 

  • Buy a donator pack on the Item Market for 26 Million which lasts 1 Month as it boosts your max energy to 150 and doubles your energy regeneration speed, or you can buy it for IRL 5 Dollars to support the Developers.

 

  • You can marry another Player to share a property with them

 

  • Do NOT seek unwanted attention in the New Player or Global Chat as people will try to mug and attack you

 

 

So guys this is my starter guide for you, there may be better ones just ask me questions if you need to!

 

 

 

 

 

Safe money via auction · · 3 likes

You can ghost trade with a friend, 1: Make a trade name it Ghost, Put all the money you want to save in it. 2: Send It to you friend. They will put in their money too. 3: Then none of you accept the trade leave it as it is, and your money will be safe in the trade for 24 hours!

Saiko Bulk Losses Service | Buying and Selling losses · · 1 like

I just had to tell u guys in just 2 days with like 3 hours of playtime per day i have made over 18 million buckaroos

Saiko Bulk Losses Service | Buying and Selling losses · · 5 likes

Extremely reccomended for newbies easiest fastest and simplest way to make handsome money