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Shumaze [3588802] Level 40 Wars End Private First Class

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From the 7 newest archived posts.

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Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

Looking for Work? Post your Stats here · · 2 likes

Manual labor: 4296

Intelligence:    7083

Endurance:      3840

 

 

Active daily, first thing when I wake up, last thing before sleep, and multiple times in between. Got a lax IRL job where I can check into Torn whenever.

Salary is unimportant, I'm only interested in work stat gains.

5*+ TV Network would be preferred, but really anything better than Principal is of interest.

 

Edit: Job found, not searching atm.

 

ShuTime Chain Coordinator looking for testers · · 2 likes

ShuTime Chain Coordinator — Free Playtest (10 Factions Wanted)

ShuTime is a web-based, single-page app built to synchronize chain execution in real time. No installation needed — members just authenticate with their Torn API key to access their faction's live room.

We're currently running live tests to evaluate performance under real conditions, and we're looking for 10 factions to join a free playtest running until the end of July.

Core Functionality

Shared Chain Timer — A live countdown synced across all connected clients. Accounts for clock skew, shows bonus-tier progress, and supports optional browser notifications.

Automated Target Board — War targets and active hits populate automatically. Using a single encrypted Faction API key (Leader/Co-Leader access), the system polls your faction's attack logs to register hits from all members, even those not actively viewing the dashboard.

Conflict Prevention (Hit Queue) — Members can claim targets directly in the interface. Once claimed, a target is instantly marked for everyone else, preventing double-hits and wasted energy.

Battle Stat Estimates — Shows battle stat estimates (via FFScouter data) right on the target list, making it easier to pick viable opponents.

Live Faction Activity Board — Real-time member status: online state, energy, drug cooldowns, hospitalization, and hit counts for the current chain.

Inventory Audit — Built-in tools to evaluate what you've actually paid for items sitting in your inventory, market, or bazaar.

Security & Data Handling

Client-Side Storage — Personal API keys are stored only in your browser's localStorage. They're sent to the backend to authenticate and poll the Torn API, but never written to a persistent database.

Encryption at Rest — The shared Faction Attack Key is stored server-side using Fernet symmetric encryption and is only decrypted when querying the Torn API.

No Installation Required — Everything runs in your browser.

 

Playtest Terms

  • Free access for selected factions through end of July. Depending on server load, more factions may be whitelisted during this window.
  • Planned to move to a paid model (in-game cash or Xanax) after the testing period. Active playtesters who give feedback and report bugs will get extended free access and usage credits post-launch.
  • The subscription system is already in place and will keep running for testing purposes. Even if you're not initially selected, you may end up whitelisted anyway as we expand testing.
  • Since this is still in development, full stability can't be guaranteed yet.
  • Real-time functionality is still being tuned — not recommended for blind reliance during ranked/unfair-term wars at this stage.

 

How to Join

If your faction is planning to chain:

  1. Reply to this thread or send an in-game mail with your Faction Name and ID.
  2. Once whitelisted, head to https://torn.shumaze.dev/ and enter your API key to connect.

[Service] Custom Scripts/Tools - Market Trackers, UI Cleanup, Notifications · · 0 likes

 


  Optimize Your Gameplay: Custom Scripts & API Tools

  Stop wasting time on manual tracking. Let the code do the heavy lifting.

 

 


  Whether you want to dominate the markets, or simply clean up your daily UI routine, I build clean, secure, and responsive tools tailored to how you play. All services are paid entirely in in-game currency (Torn Dollars), with flexible, negotiable pricing based on project scope.

 

ABOUT ME

I've been playing Torn for just over a year now. I don't have formal work experience in coding, but I've been writing scripts as a hobby for years — it started with addons and tools for World of Warcraft, and these days it's Torn scripts and tools. No certificates, just a long track record of building things for myself because I wanted them to exist.

 

I'm online and active multiple times a day — morning, afternoon, and night — so you can expect quick replies and fast turnaround on questions.

 

SERVICES OFFERED

  • 📈 Market & Trading Analytics
       
    • Real-time price monitoring and profit/arbitrage trackers.
           
    • Bazaar and item market valuation tools to keep your cash liquid.
         

     
     
  • 📊 Personal Quality-of-Life Dashboards
       
    • Custom Tampermonkey/Violentmonkey scripts to enhance or clean up the Torn UI.
           
    • Travel trackers, energy/nerve notifications, and custom data logging sheets.
         

     

 

🚫 WHAT I DON'T BUILD

To keep everything within Torn's rules, I only build tools that fetch and present information — pulling data through the API or reading what's already visible on your screen, then displaying it in a useful format. I do not build automation scripts of any kind (no auto-attacking, auto-traveling, auto-anything that plays the game for you). If you're not sure whether your idea qualifies, just ask — happy to clarify before we start.

 

🔒 TRUST & SECURITY FIRST

In a game where API keys are everything, security isn't optional.

 

  • Your Key Never Leaves Your Machine: I never ask for or hold your API key. Once you have the finished files, you enter your key yourself into a local config file that lives only on your computer. It's never sent to me, never sent to a third-party server, and never touches anything outside your own setup unless you specifically design it that way.
     
  • Clean, Transparent Code: Every script is fully commented. You (or a trusted tech-savvy friend) can inspect exactly what data is being pulled and where it is going. No hidden calls, no funny business.

 

💰 PRICING

Pricing is negotiable and scoped to the project, but as someone building up a reputation and review history, early projects will be priced noticeably cheaper than what I'll likely charge once I've got a track record. If you've been wanting a tool but held off because of cost — now's a good time to ask.

 

💰 WORKFLOW & NEGOTIATION

Because every tool is unique, I treat every project like a proper development pipeline:

 

1. The Consultation: Hit me up via Torn Mail with your idea. Tell me what problem you want solved or what data you want tracked.

 

2. Scope & Quote: I will analyze the feasibility, outline the plan, and provide a fixed price estimate in Torn cash or points, along with a delivery timeline.

 

3. Development & Testing: I build the tool. For larger projects, I'll keep you updated on progress. You'll get to see the tool in action to ensure it meets your exact specifications.

 

4. Delivery: Once you are 100% satisfied with the functionality, payment is sent, and the full script/tool is delivered to you.

 

 


  📬 READY TO BUILD?

  Do not leave your competitive edge to chance. Let's build something great.
 


  👉 CLICK HERE TO SEND ME A TORN MAIL 👈
 

  Please include a brief description of what you are looking to create, and I will get back to you as soon as I am online!

Recent archived posts

ShuTime Chain Coordinator looking for testers · · 2 likes

ShuTime Chain Coordinator — Free Playtest (10 Factions Wanted)

ShuTime is a web-based, single-page app built to synchronize chain execution in real time. No installation needed — members just authenticate with their Torn API key to access their faction's live room.

We're currently running live tests to evaluate performance under real conditions, and we're looking for 10 factions to join a free playtest running until the end of July.

Core Functionality

Shared Chain Timer — A live countdown synced across all connected clients. Accounts for clock skew, shows bonus-tier progress, and supports optional browser notifications.

Automated Target Board — War targets and active hits populate automatically. Using a single encrypted Faction API key (Leader/Co-Leader access), the system polls your faction's attack logs to register hits from all members, even those not actively viewing the dashboard.

Conflict Prevention (Hit Queue) — Members can claim targets directly in the interface. Once claimed, a target is instantly marked for everyone else, preventing double-hits and wasted energy.

Battle Stat Estimates — Shows battle stat estimates (via FFScouter data) right on the target list, making it easier to pick viable opponents.

Live Faction Activity Board — Real-time member status: online state, energy, drug cooldowns, hospitalization, and hit counts for the current chain.

Inventory Audit — Built-in tools to evaluate what you've actually paid for items sitting in your inventory, market, or bazaar.

Security & Data Handling

Client-Side Storage — Personal API keys are stored only in your browser's localStorage. They're sent to the backend to authenticate and poll the Torn API, but never written to a persistent database.

Encryption at Rest — The shared Faction Attack Key is stored server-side using Fernet symmetric encryption and is only decrypted when querying the Torn API.

No Installation Required — Everything runs in your browser.

 

Playtest Terms

  • Free access for selected factions through end of July. Depending on server load, more factions may be whitelisted during this window.
  • Planned to move to a paid model (in-game cash or Xanax) after the testing period. Active playtesters who give feedback and report bugs will get extended free access and usage credits post-launch.
  • The subscription system is already in place and will keep running for testing purposes. Even if you're not initially selected, you may end up whitelisted anyway as we expand testing.
  • Since this is still in development, full stability can't be guaranteed yet.
  • Real-time functionality is still being tuned — not recommended for blind reliance during ranked/unfair-term wars at this stage.

 

How to Join

If your faction is planning to chain:

  1. Reply to this thread or send an in-game mail with your Faction Name and ID.
  2. Once whitelisted, head to https://torn.shumaze.dev/ and enter your API key to connect.

[Service] Custom Scripts/Tools - Market Trackers, UI Cleanup, Notifications ·

 


  Optimize Your Gameplay: Custom Scripts & API Tools

  Stop wasting time on manual tracking. Let the code do the heavy lifting.

 

 


  Whether you want to dominate the markets, or simply clean up your daily UI routine, I build clean, secure, and responsive tools tailored to how you play. All services are paid entirely in in-game currency (Torn Dollars), with flexible, negotiable pricing based on project scope.

 

ABOUT ME

I've been playing Torn for just over a year now. I don't have formal work experience in coding, but I've been writing scripts as a hobby for years — it started with addons and tools for World of Warcraft, and these days it's Torn scripts and tools. No certificates, just a long track record of building things for myself because I wanted them to exist.

 

I'm online and active multiple times a day — morning, afternoon, and night — so you can expect quick replies and fast turnaround on questions.

 

SERVICES OFFERED

  • 📈 Market & Trading Analytics
       
    • Real-time price monitoring and profit/arbitrage trackers.
           
    • Bazaar and item market valuation tools to keep your cash liquid.
         

     
     
  • 📊 Personal Quality-of-Life Dashboards
       
    • Custom Tampermonkey/Violentmonkey scripts to enhance or clean up the Torn UI.
           
    • Travel trackers, energy/nerve notifications, and custom data logging sheets.
         

     

 

🚫 WHAT I DON'T BUILD

To keep everything within Torn's rules, I only build tools that fetch and present information — pulling data through the API or reading what's already visible on your screen, then displaying it in a useful format. I do not build automation scripts of any kind (no auto-attacking, auto-traveling, auto-anything that plays the game for you). If you're not sure whether your idea qualifies, just ask — happy to clarify before we start.

 

🔒 TRUST & SECURITY FIRST

In a game where API keys are everything, security isn't optional.

 

  • Your Key Never Leaves Your Machine: I never ask for or hold your API key. Once you have the finished files, you enter your key yourself into a local config file that lives only on your computer. It's never sent to me, never sent to a third-party server, and never touches anything outside your own setup unless you specifically design it that way.
     
  • Clean, Transparent Code: Every script is fully commented. You (or a trusted tech-savvy friend) can inspect exactly what data is being pulled and where it is going. No hidden calls, no funny business.

 

💰 PRICING

Pricing is negotiable and scoped to the project, but as someone building up a reputation and review history, early projects will be priced noticeably cheaper than what I'll likely charge once I've got a track record. If you've been wanting a tool but held off because of cost — now's a good time to ask.

 

💰 WORKFLOW & NEGOTIATION

Because every tool is unique, I treat every project like a proper development pipeline:

 

1. The Consultation: Hit me up via Torn Mail with your idea. Tell me what problem you want solved or what data you want tracked.

 

2. Scope & Quote: I will analyze the feasibility, outline the plan, and provide a fixed price estimate in Torn cash or points, along with a delivery timeline.

 

3. Development & Testing: I build the tool. For larger projects, I'll keep you updated on progress. You'll get to see the tool in action to ensure it meets your exact specifications.

 

4. Delivery: Once you are 100% satisfied with the functionality, payment is sent, and the full script/tool is delivered to you.

 

 


  📬 READY TO BUILD?

  Do not leave your competitive edge to chance. Let's build something great.
 


  👉 CLICK HERE TO SEND ME A TORN MAIL 👈
 

  Please include a brief description of what you are looking to create, and I will get back to you as soon as I am online!

Looking for Work? Post your Stats here ·

Manual Labor: 11,459

Intelligence: 12,647

Endurance: 16,345

 

Also got ~3k work stats from my current education job I can assign freely.

Active everyday multiple times.

 

Looking for an INT/END role in a 7+ Candle shop, or 7+ Software Corporation.

Minimum salary requirement is 2 daily trains.

Looking for Work? Post your Stats here ·

  • Manual labor: 9,735
  • Intelligence: 10,372
  • Endurance: 14,458

 

Using drugs now and then, but never going above 3% addiction.

Looking specifically for a 10* Adult Novelties job for explosive happy jumping for a while.

Logged in multiple times per day, always morning and evening too.

 

A 10* sweet shop can be considered too, depending on payment and training.

RD_'s Racing Guide "2.0" ·

I think I might have figured out a decent approximation for progressing to A class time efficiently without having any exact numbers available for actual calculations.

 

I am currently at class D, so I don't have any actual experience of higher classes, but I think this might be good.

 

The win rate consistency should reasonably get higher, when your car stays at the same upgrade level but your (alleged and hidden) specific car skill and visible racing skill increases.

So I think that the most point efficient upgrading route should be the one should be power upgrading (with the most point efficient parts first) until approximately 50% or more races are finished at 3rd or 2nd place.

This means that when your racing skill and car skill increases (since it doesn't drop if you don't upgrade the car anymore, again, a mechanism that exists by hearsay and approximations), you will have a margin on your winning rate that doesn't top out too soon, making your point upgrades see diminished returns by getting 1st place too often way before getting to the next racing class.

 

Now, getting 1st place all the time within your class feels like a dream, and I think the optimal route is the one that puts you at a 1st place consistency at somewhere around 60-90% right before you reach the next class, if that's possible. This is however not something that I could calculate the chances for, since again, I lack the proper data to do so.

This is pure guesswork from earlier game experiences and statistical eyeballing.

 

But if you happen to see yourself getting 1st place at an extremely high rate way before you have enough total racing points won to progress a class up, it will be very time efficient at that very moment, but it might also mean that you have a less than optimal amount of points available for immediate upgrades (before your first race) on your higher class car.

Cracking - Rig List and Optimization Tips · · 1 like

Thinking about wanting to use my nerve most efficiently, and i'm not in a hurry to max out this one crime since I got other things to stil level too.

 

Would it then be best to just fill a case with as many HPCPUs as possible, overheat on each runt, and just run whenever it is not overheated?

Figuring I get the most Mips per nerve spent that way.

Looking for Work? Post your Stats here · · 2 likes

Manual labor: 4296

Intelligence:    7083

Endurance:      3840

 

 

Active daily, first thing when I wake up, last thing before sleep, and multiple times in between. Got a lax IRL job where I can check into Torn whenever.

Salary is unimportant, I'm only interested in work stat gains.

5*+ TV Network would be preferred, but really anything better than Principal is of interest.

 

Edit: Job found, not searching atm.