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Brohmarr [3624202] Level 49 Traveling Madhouse Asylum MA Archivist

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The Gamblers Heist (Episode 2) · · 6 likes

🃏 Table of Contents

- Initial Post (for Context)
- Previous Game
- Today's Episode
- Prizes
- Interaction Rules
- The Game's "Interface"
- Let the Games Begin!

🃏 Initial Post (for Context)

https://www.torn.com/forums.php#/p=threads&f=13&t=16458066&b=0&a=0&start=0&to=25782310

🃏 Previous Game

https://www.torn.com/forums.php#/p=threads&f=13&t=16458104&b=0&a=0

🃏 Today's Episode

Hello, everybody, and welcome to the second episode of The Gamblers Heist! I'm your host, Brohmarr, and tonight we'll be playing the solo version of the dungeon crawler game "Regicide" (this one supports from 1 to 4 players, but, as stated before, we'll be playing it as a single player).

In this game, we have to defeat the Jacks, Queens, and Kings in the Castle by playing the remaining cards of a standard 52-card deck, but they’ll attack back if we aren’t careful, so take your time planning each turn!

Now, let's review the game rules.

>> Preparing the Board

First, we take all the Kings, Queens, and Jacks from the deck. Then, we shuffle the 4 Kings and put them on the table, face down, shuffle the Queens and put them on top of the Kings, and repeat that for the Jacks.

Now we have our Castle ready, composed of 4 randomly placed Jacks at the top, followed by the 4 Queens, and finally the 4 Kings.

Next, we place the 2 Jokers faced up, side-by-side, next to the Castle and shuffle the rest of the deck, placing it face down on the table; that's our Tavern, from where we'll draw our cards!

>> Game Rules

We start by drawing 8 cards from the Tavern and flipping the top card of the Castle, to reveal our first enemy.

The goal of the game is to clear the Castle, defeating all the 12 enemies there, but, if we are rendered unable to play a card or can't defend against an enemy attack, it's game over.

> The Numbered Cards

Each card deals damage to the enemy equals to their value, and you can combine cards of the same value (regardless of their suit) as long as their total sum doesn't exceed 10, e.g., two 5s or three 3s.

Aces, or "Animal Companions", are a special "numbered" card with a value of 1 that can be played with another card of your hand regardless of their value, e.g., an Ace and a 9, for a total of 10 damage.

Played cards go to the Discard Pile face down, next to the Tavern.

> The Suits

Each suit has a special power that will trigger before hitting the enemy, as follows:

- (H)earts: shuffle the Discard Pile and place the same amount of cards as our ATK value from its top to the bottom of the Tavern;
- (S)pades: reduces the ATK value of the enemy by the value of the combined Spades played;
- (D)iamonds: draw cards equal to your ATK value, or until your hand size is back to its starting size (8 cards);
- (C)lubs: double your attack value.

> The Enemies

Each enemy is immune to the ability of its own suit, and they are divided into 3 groups:

- (J)acks: 20 HP and 10 ATK;
- (Q)ueens: 30 HP and 15 ATK;
- (K)ings: 40 HP and 20 ATK.

When an enemy is left with exactly 0 HP, it is recruited and placed face down in the top of the Tavern, but if it received an overkill (e.g., 5 HP left and 8 damage received), it goes to the Discard Pile.

 

If an enemy survives an attack, it attacks us back, and we need to discard cards of, at least, its ATK value to continue.

 

Note that an enemy ATK value as a playable card is the same as in the "table" above, that their ability is the same as the numbered cards, based on their suit, and that it can only be played alone in an attack turn.

> Jokers

Twice per run, you can flip a Joker facedown at the start of your turn or right before receiving damage to discard your entire hand and draw 8 new cards from the Tavern.

🃏 Prizes

In this game, we have a total of 12 enemies.

If the players manage to clear the dungeon together, each participant will receive $20k per enemy defeated (totaling $240k). Moreover, the players have access to 2 jokers this time; if they manage to win the run without using any of them, they get a golden victory, and a Xanax is added to each individual prize pool; if they win after using only 1 joker, they get a silver victory, and 5 Ecstasies are added instead; finally, as you might have guessed, if they win after using both jokers, they get a bronze victory, and 5 Vicodins are added to the prize pool instead of the Ecstasies.

Otherwise, if the players are defeated, they will only get $10k per enemy defeated before their demise.

🃏 Interaction Rules

First, in each interaction, the first player to post a play will be taken into account for that turn, and all other responses after it will be ignored until I post the result of that player's action.

Now, in the previous game, there were quite a bit of people that wanted to play and couldn't find an opportunity for it. Because of this I'll be changing the player limiting factor this time: the same player can't act more than ONCE per TORN DAY (resetting at 00:00 TCT).

Also, if a player decides to use a Joker, I'll resolve their play, post the result, and that same player will have an 8h window to complete their action after the new hand is drawn. Otherwise, the first player to post an action after my response will be taken into account.

I hope this helps to make room for more people to enjoy this experience together!

PS: Comments analyzing the game are allowed (I'm looking at you, MerryBerry! lol), I just ask all of you to try and keep the thread as clean as possible, to not disrupt the game flow too much.

🃏 The Game's "Interface"

> The Room

[10] SJ - 20/20 HP - 10 ATK

[28] [4] [X] []

H1, H3, H5, S2, S4, D7, C4, C6

> The Room (Explained)

Going from the top left corner, to the right, line by line, we have the following information:

- There are 10 enemies left in the Castle;
- The current enemy is a Jack of Spades, and it has 20 HP left out of his total of 20 HP and a current ATK power of 10;
- There are 28 cards left in the Tavern;
- The are 4 cards in the Discard Pile;
- One of the Jokers has already been used, but the second one is available;
- The player's current hand is composed of: Ace of Hearts, 3 of Hearts, 5 of Hearts, 2 of Spades, 4 of Spades, 7 of Diamonds, 4 of Clubs, 6 of Clubs.

> The Players' Reaction

Here's an example of play for the room used to explain the interface above, dealing 16 damage to the enemy and defending all the damage from his 10 ATK:

- Attack with S4 and C4
- Defend with H3, H5, S2

🃏 Let the Games Begin!

[11] DJ - 20/20 HP - 10 ATK

[32] [0] [] []

S7, D5, H3, C4, S10, H7, D2, C9

 

♥️ ♠️ ♦️ ♣️ ♥️ ♠️ ♦️ ♣️ ♥️ ♠️ ♦️ ♣️ ♥️ ♠️ ♦️ ♣️

The Gamblers Heist (Episode 1) · · 6 likes

🃏 Table of Contents

- Initial Post (for Context)
- Today's Episode
- Prizes
- Interaction Rules
- The Game's "Interface"
- Let the Games Begin!

🃏 Initial Post (for Context)

https://www.torn.com/forums.php#p=threads&f=8&t=16458066&b=0&a=0

🃏 Today's Episode

Hello, everybody, and welcome to the first episode of The Gamblers Heist! I'm your host, Brohmarr, and tonight we'll be playing "Scoundrel", a dungeon crawler game with a touch of "Solitaire".

We start this one by grabbing a standard 52-card deck and removing all the red face cards and red Aces (J, Q, K, and A of Hearts and Diamonds), leaving us with a 44-card deck.

Next, we shuffle our deck and draw 4 cards (one by one, in sequence), putting them next to the deck pile. These 4 faced-up cards represent a room in our dungeon, and our goal is to clear the whole deck without letting our initial 20 points of health hit zero.

Now that we have our room setup, we have two choices:

- Interact with 3 of the 4 cards and move to the next room, placing the leftover card in the leftmost spot and drawing 3 new cards to fill the room (more info about each card below);
- Or flee the room before any actions are made there, putting all 4 cards, in the same sequence they were drawn, in the bottom of the deck (faced down); but be careful with your choices, because you CAN'T flee 2 consecutive rooms!

Finally, here is how each card plays in this game:

>> (H)earts (♥️): Potions

They restore 2-10 health up to the initial 20 and go to the discard pile, but you can only use 1 potion per room; extra ones are discarded.

Example: if a room contains 4 potions, you'll be able to use one of them and then discard the two leftmost ones (the ones that were drawn first), leaving only 1 card in the room before moving to the next one.

>> (D)iamonds (♦️): Blades

Equip a blade with 2-10 damage to fight the monsters; equipping a new blade discards the old one, alongside the monsters defeated with it.

>> (C)lubs (♣️) & (S)pades (♠️): Monsters

Monsters can have different values, going from 2, ..., 10 to J, Q, K, or A (2-14 damage, respectively).

When you're barehanded, you take damage equal to the full value of the monster and defeat it, putting it in the discard pile. However, if you have a blade equipped, the damage you take when defeating a monster is discounted by your blade's value (with a min of 0 damage taken).

As this game is inspired by Solitaire, you may only attack a monster with your blade if you either haven't attacked any monsters with it yet (putting it right next to your weapon) or if the value of the new monster is lower than the last one you defeated (putting it right next to the last monster you defeated). When you can't attack a monster with your weapon or equip a new one, you attack it barehanded.

Example: If you have a blade of value 8, and two monsters in the room of values 10 and 7, you can:

- Attack the 10-value monster first and then the 7-value one, both with your blade, taking 2 and 0 damage, respectively;
- Or attack the 7-value monster first with your blade and then attack the 10-value one barehanded, taking 0 and 10 damage, respectively.

🃏 Prizes

Oh, you didn't think there would be no prizes in a casino game show, right?!

In this game, we have a total of 26 enemies. If the players manage to clear the dungeon together, each participant will receive $10k per enemy defeated (totaling $260k) + a Xanax! Otherwise, if the players are defeated by the monsters, they will only get $5k per enemy defeated before their demise.

🃏 Interaction Rules

First, in each interaction, the first player to post a reaction to the room will be taken into account, and all other responses after it will be ignored until I post the result of that player's reaction.

Second, the same player can't act in two consecutive rooms unless they have fled the previous one. So, if you want to flee, go for it, you'll be the only possible player for the next one; otherwise, you can't act again before another player, to let others have their chance as well (this rule will be valid for 6 hours starting from my response, after that, anyone can post).

🃏 The Game's "Interface"

>> The Room

[22] D6, C9, S11, H3

[16] D7 - C11, S9, C8 [14]

This setup means, from left to right, and top to bottom, that:

- There are 22 cards left in the deck;
- The current room is composed of: 6 of Diamonds, 9 of Clubs, Jack (11) of Spades and 3 of Hearts;
- The players' current health is 16;
- The players have a blade of value 7 equipped, and they have defeated a Jack (11) of Clubs, a 9 of Spades and an 8 of Clubs, in that order, with their blade;
- There are 14 cards in the discard pile.

>> The Players' Reaction

- [ACTION] [CARD]
- [ACTION] [CARD]
- [ACTION] [CARD]

or

- Flee

Example:

- Equip D6
- Attack C9
- Use H3

🃏 Let the Games Begin!

[40] C7, H3, S10, D5

[20] [0]

 

♥️ ♠️ ♦️ ♣️ ♥️ ♠️ ♦️ ♣️ ♥️ ♠️ ♦️ ♣️ ♥️ ♠️ ♦️ ♣️

The Gamblers Heist (Episode 1) - Winners · · 4 likes

🃏 Introduction

 

Gooood evening, Torn City! 🎤😎

 

Today, we gather here to announce the winners from the very first episode of your new favorite night show: The Gamblers Heist! (which I said it would be posted yesterday but as usual I underestimated my poor time management skills when family events are in play lol)

 

So, in our first game, Scoundrel, our players got really close to a successful run, but unfortunately ended up meeting their demise in the last two rooms of the dungeon...

 

However, thanks to the incredible audience of that episode and the extra enthusiasm of some of those players, all six participants ended the run as winners and received the full valued prizes! 💰

 

Now, let's welcome our special guests of the day...

 

🃏 Winners

 

  • Kaelisc [3608783]
  • Silkin [3572984]
  • SoupV54 [3355475]
  • Fenault [3619821]
  • KingDeign [3594281]
  • MerryBerry [3619716]

 

Feel free to say a few words to our viewers or stay silent, boasting your prizes right in their faces! 💸

 

🃏 Prizes Log

 

15:40:14 - 07/04/25 You sent $260,000 to Kaelisc with the message: The Gamblers Heist (Episode 1) - Prizes

15:40:35 - 07/04/25 You sent some Xanax to Kaelisc with the message: The Gamblers Heist (Episode 1) - Prizes

 

15:41:08 - 07/04/25 You sent $260,000 to Silkin with the message: The Gamblers Heist (Episode 1) - Prizes

15:41:24 - 07/04/25 You sent some Xanax to Silkin with the message: The Gamblers Heist (Episode 1) - Prizes

 

15:42:00 - 07/04/25 You sent $260,000 to SoupV54 with the message: The Gamblers Heist (Episode 1) - Prizes

15:42:20 - 07/04/25 You sent some Xanax to SoupV54 with the message: The Gamblers Heist (Episode 1) - Prizes

 

15:42:50 - 07/04/25 You sent $260,000 to Fenault with the message: The Gamblers Heist (Episode 1) - Prizes

15:43:10 - 07/04/25 You sent some Xanax to Fenault with the message: The Gamblers Heist (Episode 1) - Prizes

 

15:43:39 - 07/04/25 You sent $260,000 to KingDeign with the message: The Gamblers Heist (Episode 1) - Prizes

15:43:58 - 07/04/25 You sent some Xanax to KingDeign with the message: The Gamblers Heist (Episode 1) - Prizes

 

15:45:19 - 07/04/25 You sent $260,000 to MerryBerry with the message: The Gamblers Heist (Episode 1) - Prizes

15:45:36 - 07/04/25 You sent some Xanax to MerryBerry with the message: The Gamblers Heist (Episode 1) - Prizes

 

🃏 In the Next Episode...

 

The next episode will air on April 20th (Sunday), and we'll embark on another adventure with a brand-new game, a few rule changes, to allow more room for other players to enjoy the show, and a new set of rewards! 💰

 

On a side note, if you're enjoying our show and wish to sponsor the next game, send me a DM or mail until Saturday (April 11th) @ 12:00 PM TCT with the prizes you wish to contribute to, and if you want to send them yourself or give them to me for a more streamline transfer.

 

After that, when the game is over, and I've gathered the winners names and their respective prizes, I'll DM you about how they will be handled (please remember that the prizes should be different depending on the game's outcome—big prizes for a successful run and smaller ones if the players are defeated).

 

That's it for today, folks! I hope you've enjoyed the show so far, and may luck be ever in your favor! 🍀

 

EDIT: Updated the next episode date.

 

♥️ ♠️ ♦️ ♣️ ♥️ ♠️ ♦️ ♣️ ♥️ ♠️ ♦️ ♣️ ♥️ ♠️ ♦️ ♣️

The Gamblers Heist · · 3 likes

🃏 First, a bit of context...

After getting into Balatro around last Christmas, I started to get some interest in playing card games, which until that point I had only played a bit with my family when I was a kid. Then, I came to Torn and found a great deal of fun in its casino and the card games available there (especially as there is no real money involved, because what I really like are the games themselves).

Finally, thanks to YouTube's recommendations, I discovered that there are countless custom games people create using regular 52-card decks (or two decks at once, including/excluding jokers, cutting some base cards, etc.), and that became my new hobby.

So today I'll start a new series of games around here every week or two (sometimes a repeat and in others a new one) for people to play together in the forums, and maybe discover a new favorite game to play solo or with friends and family!

Well, that's it! So, without further ado...

 

 

🃏 Welcome to The Gamblers Heist!

Ladies and gentlemen, thrill-seekers and high-rollers of Torn City, gather 'round as we embark on an exhilarating journey into the heart of chance and strategy! I am your host, Brohmarr, and I invite you to step into your new favorite late-night show of Torn City's Lucky Shot Casino: "The Gamblers Heist", where every card dealt could lead to glory or despair!

Each episode, we’ll dive into a brand-new, custom card game that will test your wits, luck, and cunning. Whether you’re a seasoned gambler or a curious newcomer, there’s a seat at the table for everyone!

Prepare to engage in friendly competitions, maybe stir up a little mischief, and, most importantly, make some unforgettable memories at the Lucky Shot Casino!

Stay tuned for the rules of our first game later tonight, and may the odds be ever in your favor! 🍀

 

♥️ ♠️ ♦️ ♣️ ♥️ ♠️ ♦️ ♣️ ♥️ ♠️ ♦️ ♣️ ♥️ ♠️ ♦️ ♣️

My VERY cheap bazaar (XMAS CONTEST!) · · 3 likes

A very cool Christmas idea! Will be following your bazaar going forward 🎅

 

16:13:57 - 04/12/25 You bought some Christmas Wrapping Paper on Kaedynn's bazaar at $25,000 each for a total of $25,000

16:14:06 - 04/12/25 You favorited Kaedynn's bazaar

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A very cool Christmas idea! Will be following your bazaar going forward 🎅

 

16:13:57 - 04/12/25 You bought some Christmas Wrapping Paper on Kaedynn's bazaar at $25,000 each for a total of $25,000

16:14:06 - 04/12/25 You favorited Kaedynn's bazaar

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Simple, fast and mug free 🙏

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Congrats, mate! Here's to another 5b 🍻

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Hehe, sup... ☺️

 

(reference from a recent animation on Netflix)

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HEADS

The Gamblers Heist (Episode 2) · · 1 like

Yeap, that's kind against the one turn per post rule but I'll allow it lol, this has been going for over 2 months now 😅

 

And just like that... THE LAST KING IS DEAD!

 

---

 

I'll kindly ask for a few days to prep the new prizes' post and everything, but you did it! Congrats, mate 😎

The Gamblers Heist (Episode 2) ·

🃏 Host Comments

 

I was surprised as well, that last Hearts power was such a high-roll lol

 

🃏 SECRET FOUND!

 

After striking the last King, you notice he dropped a piece of paper on the ground. Quickly maneuvering through the battlefield, you manage to grab and read it:

 

"Shouldst thou vanquish this formidable adversary with utmost precision (eschewing excessive force), all powers of the Joker shall be restored, and thou shalt gain entry to the entirety of the treasure within this dungeon!"

 

🃏 Combat Log

 

JesusSmiff attacked HK with SQ.

---

HK lost 15 ATK (Spades Power);

HK lost 15 HP.

 

🃏 Attack Incoming to JesusSmiff!

 

[0] HK - 25/40 HP - 5 ATK

 

[8] [36] [X] []

 

S7, S8, S9, S10, DJ, DK, C8

The Gamblers Heist (Episode 2) ·

🃏 Host Comments

 

Sorry about the delay, mate, I promise it's the last one, and thank you for keep playing! My plate is quite full at the moment, and I'll probably take a break from the forum games until after August, but first... Let's finish this one! 🙏

 

Let's see what you got from the Tavern! 🎤😎

 

🃏 Combat Log

 

JesusSmiff attacked SK with D7.

---

A total of 7 cards were drawn from the top of the Tavern (Diamonds Power);

SK was defeated and sent to the Discard Pile.

 

🃏 FINAL ENEMY! 👑🗡️

 

[0] HK - 40/40 HP - 20 ATK

 

[8] [35] [X] []

 

S7, S8, S9, S10, SQ, DJ, DK, C8

The Gamblers Heist (Episode 2) ·

🃏 Host Comments

 

🥲

 

🃏 Combat Log

 

JesusSmiff defended SK's attack with CK.

 

🃏 New Board State

 

[1] SK - 5/40 HP - 20 ATK

 

[15] [33] [X] []

 

S7, D7

The Gamblers Heist (Episode 2) ·

🃏 Host Comments

 

Alright! Let's resolve that play...

 

🃏 Combat Log

 

JesusSmiff attacked SK with HQ.

---

The Discard Pile was shuffled and a total of 15 cards from its top were put back into the end of the Tavern (Hearts Power);

SK lost 15 HP.

 

🃏 Attack Incoming to JesusSmiff!

 

[1] SK - 5/40 HP - 20 ATK

 

[15] [32] [X] []

 

S7, D7, CK

The Gamblers Heist (Episode 2) ·

🃏 Host Comments

 

I'm genuinely having a good time watching this play out, lol, good luck, my friend!

 

🃏 Combat Log

 

JesusSmiff defended SK's attack with S8, S10 and C2.

 

🃏 New Board State

 

[1] SK - 20/40 HP - 20 ATK

 

[0] [46] [X] []

 

HQ, S7, D7, CK

The Gamblers Heist (Episode 2) ·

🃏 Host Comments

 

Crossing my fingers! Let's see what you'll get... 🤞

 

🃏 Combat Log

 

JesusSmiff attacked SK with D3 and C3.

---

A total of 2 cards were drawn from the top of the Tavern (Diamonds Power);

SK lost 12 HP (Clubs Power).

 

🃏 Attack Incoming to JesusSmiff!

 

[1] SK - 20/40 HP - 20 ATK

 

[0] [43] [X] []

 

HQ, S7, S8, S10, D7, C2, CK

The Gamblers Heist (Episode 2) ·

🃏 Host Comments

 

Alright, now that we are back, let's resolve that play!

 

🃏 Combat Log

 

JesusSmiff defended SK's attack with DK.

 

🃏 New Board State

 

[1] SK - 32/40 HP - 20 ATK

 

[2] [41] [X] []

 

HQ, S7, S8, D3, D7, C3, CK