I recently accepted the 'Shit Happens' job in Arson, where the contract text seems to imply that the job requires you to do between a certain amount of damage, but the only actual requirement is "less than 100% damage". This is weird, because the other special jobs in Arson so far have had difficult requirements, and I even have another job at the moment that's correctly coded to ask for between 20% and 40% damage.
Did the developers forget to include a lower boundary in terms of how much damage you have to deal? I managed to complete the contract with a single can of gasoline for 12% damage
There's one simple fix that I feel could rescue Vicodin from its status as the cheapest drug in the game: shortening the drug cooldown from taking it. Something like ~90 mins would make it a lot easier to pop Vicodin, land a few hard attacks, and then return to normal.
I recently accepted the 'Shit Happens' job in Arson, where the contract text seems to imply that the job requires you to do between a certain amount of damage, but the only actual requirement is "less than 100% damage". This is weird, because the other special jobs in Arson so far have had difficult requirements, and I even have another job at the moment that's correctly coded to ask for between 20% and 40% damage.
Did the developers forget to include a lower boundary in terms of how much damage you have to deal? I managed to complete the contract with a single can of gasoline for 12% damage
There's one simple fix that I feel could rescue Vicodin from its status as the cheapest drug in the game: shortening the drug cooldown from taking it. Something like ~90 mins would make it a lot easier to pop Vicodin, land a few hard attacks, and then return to normal.