Happy jump OD, happy customer, thanks :)
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Qwerto [3668952] Level 18 Spades&Shadows Apprentice
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Threads started
- Several UIDs return 0 quality and unreliable stats with API
- Qwerto's Detective Services for the Win
- New job special
- Spades&Shadows - join us yes do it
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Do you crave the thrill of organized crime⭐, the rush of (some) war, and the satisfaction of sharing resources with your closest allies? Then **Spades&Shadows** is where you belong! ⚔️
### 📌 Why Join Us?
- Active Participation: We wanna do organized crimes💣, chains, some occasional wars💥, and mostly organized crimes💣 (double for more crimes), also enjoy enhanced travelling ✈️ (we have travel faction perks) and make some cash 💰🤑💰
- Leadership: Led by a cunning Leader and a Co-leader who’ll make you question your life choices.😱
- Respect: We've got 63k respect! That's not a lot you say?!! Well, think about it as; it is easier to have real respect and evolve inside the faction. Make a difference, be somebody! ( Or you can be nobody, we won't notice 🤪)
### 📜 Requirements
- Active: Must participate in organized crimes 'regularly', play as a team, but it's not a job no pressure 🤡
- Nice: Be a nice individual. 🧠
C'mon jjoooiiin the shadooows we believe in you... ⏳
I found an issue with the torn data and API and I have not seen this mentionned clearly in the forum (not as a bug at least). There are UIDs for items that would have quality stats and specific specs that do not work with the API, they return 0 quality and the base stats for damage, accuracy or armor. Also, it seems that the items that return the data correctly are lower UIDs which likely are older items( i checked with multiple items, and it fits the pattern)... for example this one does not work correctly 20259209839 while this one 20222982214 does.
{
"itemdetails": {
"id": 18,
"name": "Fiveseven",
"uid": 20259209839,
"type": "Weapon",
"sub_type": "Pistol",
"stats": {
"damage": 52,
"accuracy": 49,
"armor": null,
"quality": 0
},
"bonuses": [],
"rarity": null
}
}
{
"itemdetails": {
"id": 18,
"name": "Fiveseven",
"uid": 20222982214,
"type": "Weapon",
"sub_type": "Pistol",
"stats": {
"damage": 52.21,
"accuracy": 50.24,
"armor": null,
"quality": 14.59
},
"bonuses": [],
"rarity": null
}
}
🚨Detective Services🚨
Looking to extend flight time, track down enemies, or know more about that special someone? I deliver, I am fast (if I am online), reliable and trusted.
🔍 Services Offered:
- References: Dive into someone’s employment & faction history – 1.3M
- Friend or Foe: See who’s got your back (or your head) – 24M
- Watchlist: Extend a target’s flight time – 14M
From the Watchful Eyes Company
Hi, I'd like to propose a new job special. Considering, there's only 5 job specials per company currently, it would require either to ( in order of complexity):
- replace a current job special that have low usage
- have an exception for 6 job specials in some companies
- create a new company type
- allow companies to select a job special when reaching a company level when there is more than 1 option for that level.
None the less, the idea for the new job special would be (likely for detective company as a contextual fit) to allow to identify an anonymous attacker based on the attack log ID.
Thanks!
Recent archived posts
Happy jump OD, happy customer, thanks :)
AI is great and it will run the world.
Go vegan or at least vegetarian, save the animals including us, it will help at least...
Hi thanks for working on this fix :) i see some items that had the issue dont anymore and some still do , so I suppose that is why you say it need a developer to do a proper final fix for this. If you need more UIDs let me know!
Thanks
Only truths:
1. Fedding people
2. Someone got fedded for having 2 accounts. I just watched, did nothing, life goes on.
3. Watch and learn.
4. Not enough fedding.
5. Nude travellers. Would have responded with helicopter.
6. Many good people except buymuggers and griefers. Castration for buymuggers and griefers.
7. No, rules are clear. Some people enjoy being morons.
8. Fedding while not being fed.
9. Laggy mobile potato that fails to update opponents status in wars.
10. Pretty moderate skill-wise.
Hi, I see the bug is still at "info required", so I am just checking if my reply was seen, or if you need more info.
Thanks
Hi, sorry, I think I sold them. I will stop selling my Fiveseven for a while so you can see the issue with UIDs I provide. Just to clarify, it is not limited to the Fiveseven nor the secondary category, I see this in the other categories that have a quality rating as well.
To reproduce you can also buy a bunch of weapons or armor from Big Al's Bunker, some of them will have this issue.
Here are other cases that doesn't work:
{
"itemdetails": {
"id": 18,
"name": "Fiveseven",
"uid": 20259359516,
"type": "Weapon",
"sub_type": "Pistol",
"stats": {
"damage": 52,
"accuracy": 49,
"armor": null,
"quality": 0
},
"bonuses": [],
"rarity": null
}
}
{
"itemdetails": {
"id": 18,
"name": "Fiveseven",
"uid": 20259360553,
"type": "Weapon",
"sub_type": "Pistol",
"stats": {
"damage": 52,
"accuracy": 49,
"armor": null,
"quality": 0
},
"bonuses": [],
"rarity": null
}
}
{
"itemdetails": {
"id": 18,
"name": "Fiveseven",
"uid": 20259359321,
"type": "Weapon",
"sub_type": "Pistol",
"stats": {
"damage": 52,
"accuracy": 49,
"armor": null,
"quality": 0
},
"bonuses": [],
"rarity": null
}
}
and here are cases that work (notice they have lower UIDs):
{
"itemdetails": {
"id": 18,
"name": "Fiveseven",
"uid": 19655911742,
"type": "Weapon",
"sub_type": "Pistol",
"stats": {
"damage": 53.79,
"accuracy": 51.45,
"armor": null,
"quality": 42.39
},
"bonuses": [],
"rarity": null
}
}
{
"itemdetails": {
"id": 18,
"name": "Fiveseven",
"uid": 19817146406,
"type": "Weapon",
"sub_type": "Pistol",
"stats": {
"damage": 54.55,
"accuracy": 50.67,
"armor": null,
"quality": 42.23
},
"bonuses": [],
"rarity": null
}
I found an issue with the torn data and API and I have not seen this mentionned clearly in the forum (not as a bug at least). There are UIDs for items that would have quality stats and specific specs that do not work with the API, they return 0 quality and the base stats for damage, accuracy or armor. Also, it seems that the items that return the data correctly are lower UIDs which likely are older items( i checked with multiple items, and it fits the pattern)... for example this one does not work correctly 20259209839 while this one 20222982214 does.
{
"itemdetails": {
"id": 18,
"name": "Fiveseven",
"uid": 20259209839,
"type": "Weapon",
"sub_type": "Pistol",
"stats": {
"damage": 52,
"accuracy": 49,
"armor": null,
"quality": 0
},
"bonuses": [],
"rarity": null
}
}
{
"itemdetails": {
"id": 18,
"name": "Fiveseven",
"uid": 20222982214,
"type": "Weapon",
"sub_type": "Pistol",
"stats": {
"damage": 52.21,
"accuracy": 50.24,
"armor": null,
"quality": 14.59
},
"bonuses": [],
"rarity": null
}
}
Miaw congrats, take care, and thanks for the opportunity
B
B
Bump
🚨Detective Services🚨
Looking to extend flight time, track down enemies, or know more about that special someone? I deliver, I am fast (if I am online), reliable and trusted.
🔍 Services Offered:
- References: Dive into someone’s employment & faction history – 1.3M
- Friend or Foe: See who’s got your back (or your head) – 24M
- Watchlist: Extend a target’s flight time – 14M
From the Watchful Eyes Company
I can has free stuff
I see that you are afraid that it breaks the game and notice that I didn't propose any balancing for it as it would be the work of designers working on the game as they should have more info than any player will ever have to do it. But in the end it's very well a problem of ease of access to the feature. As for the current methods, if you refer to masks, and the passive job specials they reduce the chance of stealth attackers, but not prevent it and they are not a paid service. What i propose is a paid service for past attacks, so balancing is easier by targeting the cost in points. As far as I know, current top selling detective agency job specials services costs 50 and 100 points. 100 points job costs like 25 million. ..in comparison 2 companies job specials ensure stealth attacks and they have a very low price point of 10... So, how much do you think would be an ok price point for de-anynomizing an attacker in a way that it is fair?
Hi, I'd like to propose a new job special. Considering, there's only 5 job specials per company currently, it would require either to ( in order of complexity):
- replace a current job special that have low usage
- have an exception for 6 job specials in some companies
- create a new company type
- allow companies to select a job special when reaching a company level when there is more than 1 option for that level.
None the less, the idea for the new job special would be (likely for detective company as a contextual fit) to allow to identify an anonymous attacker based on the attack log ID.
Thanks!
All right thanks for the info. I guess the only one I would use is the yellow for now, but might still wait a bit for a better gym to make sure I get more benefit from training. Keeping the others for value or for later is best in my case. :)
Ah ok, understood. I'm trying to figure out when to use the eggs I got, or if I still wait for them all, to get better stats, gym, etc.
I understand it's very relative to each individuals situation, but this thread is the closest I've seen to actual generic guidelines.
Why do you say yellow are not too usefull anymore?
Woofwoof