I was thinking lately how it would be cool if travel destinations could add a very small percentage chance at a random yellow, red, or orange weapon. Instead of crates being the only possibility of rare weapons, I thought that the devs adding a very small % chance at a rare colored weapon would make the game even more enjoyable for new & veteran players. The devs could do something like make the weapons at only travel destinations have a super low % chance drop rate, for example let's say yellow weapons could drop 0.02% of the time, so a Macana at Argentina for example since it's only a 0.02% drop rate with a cost of 100,000$ then it would take 5000 purchases to possibly get 1 and that would cost 500,000,000$(or more since even at 5k purchases its still not garuanteed to drop or even have a good weapon ability, and this would also protect the market from having rate colored ability weapons from having their prices drop significantly from being flooded with low cost rare travel weapons). The devs could then make orange rarity weapons have a drop rate of let's say 0.005% so that same macana would take 20,000 purchases for a chance at a random ability(s) orange weapon that would cost 2 billion $, and a random ability(s) red weapon could be even more insane at like 0.0009% that would take buying the travel destination weapon 111,111 times for a possible chance at acquiring the red qaulity weapon(or it could take way more buys if your RNG is bad lol)
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Rickm27 [3686487] Level 55 Vigilantes Vig S
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I was thinking lately how it would be cool if travel destinations could add a very small percentage chance at a random yellow, red, or orange weapon. Instead of crates being the only possibility of rare weapons, I thought that the devs adding a very small % chance at a rare colored weapon would make the game even more enjoyable for new & veteran players. The devs could do something like make the weapons at only travel destinations have a super low % chance drop rate, for example let's say yellow weapons could drop 0.02% of the time, so a Macana at Argentina for example since it's only a 0.02% drop rate with a cost of 100,000$ then it would take 5000 purchases to possibly get 1 and that would cost 500,000,000$(or more since even at 5k purchases its still not garuanteed to drop or even have a good weapon ability, and this would also protect the market from having rate colored ability weapons from having their prices drop significantly from being flooded with low cost rare travel weapons). The devs could then make orange rarity weapons have a drop rate of let's say 0.005% so that same macana would take 20,000 purchases for a chance at a random ability(s) orange weapon that would cost 2 billion $, and a random ability(s) red weapon could be even more insane at like 0.0009% that would take buying the travel destination weapon 111,111 times for a possible chance at acquiring the red qaulity weapon(or it could take way more buys if your RNG is bad lol)
Why would it give you captchas, unless..... you really are a robot.... lol, also Chedburn would have been 18 in 2001, so maybe 9-11 was plausible too lolol *T-800 in George Bush's skin noises*