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Snyper420 [3720679] Level 48 WarDogs HQ WD WarPup

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Christmas Town - List of All Ornaments · · 103 likes

Below is a list of all Christmas Town Ornaments available during Torn's Christmas Town event.

 

These are split into 2 groups - Spawn Ornaments first, followed by Speed Ornaments.

 

Spawn Ornaments

 

  • These increase the item spawn rate on the maps by the specified percentage for each ornament.
  • There is a total of 54 Spawn Ornaments that total to a 100% increase in item spawn rate
    UPDATE: Not all are currently available. I have been told the current max spawn rate is 89% - Thanks FlyAgaric [2605415]
  • These are obtained from either opening chests, visiting Santa, playing specific mini-games, or completing the relevant map puzzles.

17 Snow Globe Maps Walkthrough Guides: Guides Compiled by Dank_Demonic [3392822]

 

 

Ornament Name Increase How to Obtain
T 5% Chests & Santa
O 5% Chests & Santa
R 5% Chests & Santa
N 5% Chests & Santa
Rifle 4% Chests & Santa
Garland Ornament 3% Garland Assemble
Typing Ornament 3% Typocalypse
Unknown 3% Unknown
Unknown 3% Unknown
Word (Noel) 3% Word Fixer
Gingerbread Man 3% Gingerbread Men
Cat 3% Santa Claws
Snowball 3% Snowball Shooter
Present 3% Present Pick
Wreath 3% Christmas Wreath
Rope 3% Hangman
Shotgun 3% Chests & Santa
Ninja Star 2% Chests & Santa
Sword 2% Chests & Santa
Taser 2% Chests & Santa
Chainsaw 2% Chests & Santa
SMG 2% Chests & Santa
Snow Globe 1% Unknown
Seraphim Snow Globe 1% Legend of Torn (Map currently inaccessible)
Snow Globe 1%  
Snow Globe 1% Unknown
Ambulance Snow Globe 1% Christmystery Town
Snow Globe 1% Unknown
Snow Globe 1% Unknown
Twinkle Snow Globe 1% Police Navidad
Tree Snow Globe 1% Christmas Town
Skates Snow Globe 1% Winter in Gatlin
Ship Wheel Snow Globe 1% Among Us in Torn
Scarecrow Snow Globe 1% Rickmas Torn
Sawmill Snow Globe 1% Stanley Hotel
Puzzle Snow Globe 1% Kidnapped Santa
Labyrinth Snow Globe 1% Chedburn Towers
Jail Snow Globe 1% Long way from home (Map currently inaccessible)
Industrial Snow Globe 1% Goblin King Quest
House Snow Globe 1% Pokemon Red/Blue
Gravestone Snow Globe 1% Holiday Terror
Gargoyle Snow Globe 1% DoggoQuest
Fairground Snow Globe 1% Maltese Snow Globe
Car Snow Globe 1% Kiss My Festivus
Brick 1% Chests & Santa
Cannabis 1% Chests & Santa
Shrooms 1% Chests & Santa
Crowbar 1% Chests & Santa
Axe 1% Chests & Santa
Dagger 1% Chests & Santa
Grenade 1% Chests & Santa
Handgun 1% Chests & Santa
Unknown 0% Unknown
Unknown 0% Unknown
Total: 54 89%  

 

Track your Snowglobes: Torn Stats - Torn Christmas Town

 

There is a very good list of detailed walkthroughs for obtaining the 17 Map Puzzle Snowglobe Ornaments:

Snow Globe Maps Walkthrough Guides: Guides Compiled by Dank_Demonic [3392822]

 

The 17 Map Puzzle Snowglobe Ornaments:

 

Name Map
Tree Christmas Town
Labyrinth Chedburn Towers
Car Kiss My Festivus 19
Gravestone Holiday Terror
Sawmill Stanley Hotel
House Pokemon CT v2.0
Ship Wheel Among Us +50% loot!
Gargoyle DoggoQuest
Skates Winter in Gatlin
Puzzle Kidnapped Santa
Fairground Maltese Snow Globe
Jail Long Way From Home (Map currently inaccessible)
Twinkle Police Navidad
Industrial Goblin King Quest
Scarecrow Rickmas Torn
Ambulance Christmystery Town
Seraphim Legend of Torn (Map currently inaccessible)

 

 

Speed Ornaments

 

  • Speed Ornaments increase your walking speed by 5% each

  • You can obtain up to 5 Speed Ornaments

  • These are bought by exchanging Christmas Bucks at ornament exchange tents

  • Total cost for all 5 Speed Ornaments is 1000 Christmas Bucks

 

 

Image Name Increase Cost

 

 

Snowshoes Ornament

 

5%

 

30 Christmas Bucks

 

 

Skis Ornament

 

5%

 

85 Christmas Bucks

 

 

 

Snowboard Ornament

 

5%

 

120 Christmas Bucks

 

 

Sleigh Ornament

 

5%

 

270 Christmas Bucks

 

 

Snowmobile Ornament

 

5%

 

495 Christmas Bucks

 

TOTAL

25%

1000 Christmas Bucks

 

 

Do the Speed Ornaments really have an impact?

 

I know there is some debate about whether or not the Speed Ornaments make a difference.

 

On that note, I had kept an eye out specifically for anomalies on player pace, while making my way on long straights.

I have witnessed on a number of separate occasions, moving along that straight on "daily loot", players move faster than I was.
I am not referring to the glitching ones that fly across the map, or those by your side that are moving back and forth at your same pace - I mean players that eventually caught up to me, overtook me and continued further, over a little while.

 

This had me look into the current speed I am moving at (Default - No Speed Ornaments) and figure out what the Bonuses would actually do to that speed.

 

Results:

  • Default speed seems to be around 0.86 Blocks per second (51.6 Blocks per minute).
  • A full 25% Boost Bonus would then provide you with a speed of 1.07 Blocks per second (64.2 Blocks per minute).

 

Comparing what I've seen, to what is calculated, I would say it does have an impact - But with such small increments of 5% at a time, it is fair to say that the small changes aren't really noticeable.
In which case, could only really be seen when compared to another player (on default speed) that's continuing on a straight.

 

============

Credit to TornStats.com and the Torn Wiki for all of the above information.

============

 

Good luck in Christmas Town 2025, and Happy Looting! 🎁

Ultimate Travel Guide for the New Flyer - Part 2 · · 40 likes

Part 2 - Travel Guide for the New Flyer

 

Index of Contents

  1. Foreign Items & Profit / Hour
  2. What to Import
  3. Foreign Stocks and Timings
  4. Foreign Activities
  5. Attacking Abroad
  6. TL;DR

  • Part 1
    • What to expect when you unlock flying
    • Flight Types and Times
    • Importing Items
    • Increasing Carry Limits
    • Bonuses and Perks explained
    • Player Travel Bonus Examples

 

===============================================

Foreign Items

 

Each destination offers a foreign bazaar, from where you purchase the items you'd want to import.

 

These items are stocked up on a cycle basis and deplete again as other players make purchases.

When an item is out of stock, it cannot be purchased - In which case, you'd settle for something else as to leave ASAP, or you'd wait for the item to restock which opens the risk of being attacked, or you'd just leave without any stock on hand.

This is why planning beforehand is key, to minimize the risk of losing unnecessary time, wasting natural resources, and/or losing any potential profits.

 

Each item has a specific cost and a recommended market price. This difference is your potential profit.

The potential profit divided by the flight time, will give you your Profit / Hour for a specific item - This is how much profit can be made per 1 Hour of Flying, which is used to determine the best Bang for your Time.

 

Example:

 

Item 1:

  • Potential Profit is $52 000, Return Flight takes 2hr 30min.
  • 52000 / 2.5 = $20,800 / Hour
  • Lower Potential, Higher Profit/Hr

 

Item 2:

  • Potential Profit is $72 000, Return Flight takes 5hr 12min.
  • 72000 / 5.2 = $13,846 / Hour
  • Higher Potential, Lower Profit/Hr

 

Pricing and Stock quantities for foreign items for each destination can be viewed using YATA Yet Another Torn App) at https://yata.yt/bazaar/abroad/

While YATA's Profit/Hr is based only on Standard Flight times, it is still a good reference for foreign stock analysis.

 

What to Import?

 

As previously mentioned, most players opt for Flushies.

These are very easy to sell, as they're sought after. Most buyers collect the complete sets of Flowers and Plushies, to trade for Points on Museum Day.

 

And of course, Xanax is the #1 drug of choice in Torn City, so there's that.

Imported from South Africa (Also available in other destinations, but only SA provides profit), Xanax sells fast (With risk), and profits are great – But it does require a bit of a 6-Zero Investment initially.

 

Additionally, 23 new contraband items have recently (Dec 2025) been added to foreign stocks - More details can be found in this Post by Chedburn [1].

 

Very few other items are worth the effort.

However, Smoke Grenades (Temp Weapon from South Africa) can also provide good returns.

 

But always be sure to check the Profit/Hr for your Foreign Items of interest, to ensure you’re making the most informed choices – Is this the most profitable item I want to import, that will fit into my fly schedule?

 

Typical profit ranges on Plowers for the 3 flight time categories:

  • Short Haul flights = $5,000 - $10,000 Profit/Hour
  • Medium Haul flights = $10,000 - $15,000 Profit/Hour
  • Long Haul flights = $15,000 - $20,000 + Profit/Hour

 

Foreign Stock Timing

 

One of the worst aspects of flying, is landing at your destination to find the item you wanted is no longer available.

While you do have 15 sec of protection from being attacked after landing, it leaves very little time to decide to buy something else, wait for restock, or to just leave – Either way, time and/or profits are lost.

 

For new flyers, it is not recommended to hang around in a foreign destination - You do not want to waste hours in a foreign hospital.

At many destinations, however, someone would be offering Revives for Purchase (Typically for 1x Xan or $1mil), but this is generally not an option for new flyers.

 

So, to minimize such risks, it is best to analyze the foreign stocks before departing, to ensure you have the best chance of getting stock upon arrival.

 

TornTravel.com is an excellent website by TheMrMiku [2132482] for planning and managing your travels in Torn.
Using the many settings available, you can plan your departure, arrival, and return times. View quick Profit/Hour calculations according to your flight type. View Cash required for the selected Items in your plan. Select only the Item types you're interested in for each location, and more.

This Post by TheMrMiku [2132482] covers it all.

 

===============================================

Other Foreign Activities

 

Beyond the Foreign Items offered, there are other things that can be done abroad too.

Some destinations have a special location included at which you would do something specific.

 

    • Used to keep cash safe and out of your wallet.
    • Interest offered is lowest in the game though.


    • Muggings are also common.
    Cayman Islands offers Offshore Banking
    • Used to remove or reduce your addiction level, or after an overdose to regain your full happy.

    Switzerland offers the Rehab Centre
  • China offers the Fortune Teller
    • Used to find out what your Special Foreign Item is.
    • The Souvenir Merit is unlocked when the item is purchased.

  • South Africa offers Hunting
    • Energy is spent here to hunt wild animals for profits.
    • There are Hunting Merits to be unlocked.
    • On Tiger Day, hunting experience is increased 5x
    • BCT is used on Tiger Day to get more SA visits in

 

===============================================

Attacking Abroad

 

When abroad, you can Attack other players that are at that destination as well. And of course, vice-versa.

You do have a 15 sec window of protection after landing, during which you cannot be attacked – This window is long enough to make purchases / rehab / hunt and then leave again.

Any longer, and you then become visible on the “People” tab, which is everyone currently at that destination.

 

Attacking Abroad seems very appealing, especially to the new player, but I must warn that ending up in a foreign hospital is a serious time-killer (Upper ends of 6 Hours)– Else, if you can afford $1mil /Xan to be revived, it then wastes you that (Not very appealing to the new player).

 

Don’t get me wrong, I’m not saying don’t attack abroad – Just understand the risks involved and prepare for unintended outcomes.

 

There is a Merit for defeating 100 people abroad, which is certainly a steal.

However, it’s best to do this when you aren’t looking too attractive to other predators - Higher levels with higher ranks tend to deter them – So if you’re young and small, first take the necessary steps to allow for easier foreign attacks, without being preyed upon.

 

Duke also offers missions that involve attacking abroad, and I would never suggest you pass up a good contract.

So, if you must, and are still an easy target, then my best advice is:

  1. Ensure you have everything you need for the mission (Usually a weapon).
  2. Plan your Item purchase for the specific destination
  3. Have the needed funds in wallet
  4. Time your stock and fly out
  5. Once landed, do the mission, make your purchase and return to Torn.

 

It is not to say that Big Dogs don’t get hit – There is always someone that can take you.

The bigger you become, the smaller the target on your back gets.  

 

 

===============================================

TL;DR

 

What flying is and why you’ll do it (almost) every day:

Once you hit level 15, you unlock the Travel Agency. Flying lets you hop to other countries to buy stuff you can’t get in Torn, or much lower prices otherwise — mainly flowers and plushies (Flushies) and Xanax — and bring them back to sell for profit. While you’re in the air, you can’t be attacked and your energy refills completely, so it’s both a moneymaker and a safety/resource refresh tactic. You start with slow Standard flights that cost cash and only let you carry 5 items, but upgrades change everything.

 

How to upgrade and what to actually do:

The first big goal is getting your carry limit up and flight time down. Rent a Private Island with an Airstrip and hire a Pilot — this gives you faster free flights and bumps your base carry limit to 15 items. You can add more with suitcases from Hawaii, faction perks, and job bonuses (like working at the Cruise Line). The real skill isn’t just grabbing anything — it’s checking YATA before you take off to make sure what you want is in stock, and calculating Profit per Hour so you’re not spending 4 hours on a low-return item. Land, buy during your 15 seconds of protection, and get out — otherwise you can get put in a foreign hospital for hours.

 

Advanced plays and when to go big:

Besides imports, some countries have special features: Switzerland for rehab, Cayman Islands to stash cash, South Africa for hunting (use BCTs here on Tiger Day). The biggest profit day of the year is Tourism Day (Sept 27), when your carry limit doubles — that’s when you use Business Class Tickets and go hard. Attacking abroad is usually a bad idea unless you’re strong and ready for the risk. Bottom line: set up your Airstrip, use YATA to time your flights, and fly smart — it’s one of the most consistent money makers in the game once you get the system down.

 

 

Back to Part 1 Here

Ultimate Travel Guide for the New Flyer - Part 1 · · 35 likes

Part 1 - Travel Guide for the New Flyer

 

Index of Contents

  1. What to expect when you unlock flying
  2. Flight Types and Times
  3. Importing Items
  4. Increasing Carry Limits
  5. Bonuses and Perks explained
  6. Player Travel Bonus Examples

 

  • Part 2
    • Foreign Items
    • Profit / Hour
    • What to Import
    • Foreign Stocks and Timings
    • Foreign Activities
    • Attacking Abroad
    • TL;DR

 

The guide I wish I had when I first started flying.

 

Flying allows you to travel to foreign destinations, purchase foreign stocks, and import them back to Torn to sell for profit.

Most players start by trading flowers and plushies (more simply, Flushies or Plowers), as they provide a good Return on Investment.

There are also 27 merits to be obtained for flying, activities abroad, and importing of items, and can all be found at https://yata.yt/awards/travel/

 

===============================================

What to expect when you unlock Flying

 

When reaching Level 15, the Travel Agency will become available, from where you will select your Flight and Destination.

Without any additional flying perks, the only available flight type will be Standard when you're starting out.

The Standard Flight takes the longest of all flight types and is also the only type to cost a fee.

 

Flight Types and One-Way Times

 

Destination

 Standard Cost

Standard

Airstrip

WLT

BCT

Mexico

 $        6,500.00

26min

18min

13min

8min

Cayman Islands

 $      10,000.00

35min

25min

18min

11min

Canada

 $        9,000.00

41min

29min

20min

12min

Hawaii

 $      11,000.00

2hr 14min

1hr 34min

1hr 7min

40min

United Kingdom

 $      18,000.00

2hr 39min

1hr 51min

1hr 20min

48min

Argentina

 $      21,000.00

2hr 47min

1hr 57min

1hr 23min

50min

Switzerland

 $      27,000.00

2hr 55min

2hr 3min

1hr 28min

53min

Japan

 $      32,000.00

3hr 45min

2hr 38min

1hr 53min

1hr 8min

China

 $      35,000.00

4hr 2min

2hr 49min

2hr 1min

1hr 12min

UAE

 $      32,000.00

4hr 31min

3hr 10min

2hr 15min

1hr 21min

South Africa

 $      40,000.00

4hr 57min

3hr 28min

2hr 29min

1hr 29min

 

 

Flying is also used as a method of protection, in that you cannot be attacked when in the air.

Common situations are during War, or when listing high value Bazaar or Market sales.

 

===============================================

Importing Items

 

Each trip allows you to carry a limited quantity of items, based on your current travel perks.

The default carry limit without any perks is 5 items.

This quantity limit can be increased with certain upgrades or benefits.

 

Increasing Carry Limits

 

Suitcases

These are foreign items that are purchased in Hawaii that allow for additional carry items.

Suitcases Do Not Stack and only 1 suitcase can be active at a time.

 

  • Small Suitcase at $2 million allows for 2 additional items
  • Medium Suitcase at $4 million allows for 3 additional items
  • Large Suitcase at $10 million allows for 4 additional items

 

Airstrip with Pilot

The Airstrip is a Private Island upgrade (Included with rentals).

The tenant can then hire a Pilot on staff which will then allow Airstrip Flight access.

Airstrip access increases the base carry limit to 15 (+10 to the default base limit of 5) and provides access to faster flights.

 

  1. Rent a PI of 4225 Happy,
  2. Hire all available staff to boost happy to 5025.
    • This all costs ~$22 million for 30 Days Rent + $352,500 Upkeep per day,
    • Strongly Recommended for Everyone.

 

WLT Stock Benefit

Owning the Wind Lines Travel stock benefit (9,000,000 Shares) will allow Private Jet access when flying.

The WLT Benefit increases the base carry limit to 15 (+10 to the base limit of 5) and allows passive access to even faster flights.

At the time of writing this, 9.000,000 WLT Shares costs $6,922,260,000

Base carry limit change won’t apply if Airstrip with Pilot is available (Already 15)

 

Business Class Ticket (BCT)

The Business Class Ticket is an item you use to gain access to a Business Class flight, for 1 Return Flight per Ticket.

The BCT increases the base carry limit to 15 (+10 to the base limit of 5) and allows access to the fastest flights available.

Base carry limit change won’t apply if Airstrip with Pilot or WLT is available (Already 15)

At the time of writing this, the BCT costs $5,732,000 each

These are best used for Tiger Day and Tourism Day.

 

Faction Travel Perk

Depending on your faction, you may have the Excursion Perk enabled, which allows up to 10 additional items above the base limit and active suitcase.

 

Book: Smuggling for Beginners

Increases your carry limit by 10, for 31 days when reading it.

 

Job Perks

Some jobs provide travel perks that increase Item Carry limits.

  • The 3* Lingerie Store Job special adds 2 additional items
  • The 3* and 10* Cruise Line Agency Job specials add an extra 2 and then 3 items (Stack to 5 additional items).
  • The 7* Flower Shop allows you to carry 5 extra Flowers
  • The 7* Toy Shop allow you to carry 5 extra Plushies

 

Tourism Day

On 27 September, carry limit is doubled.

This does not apply to the +5 items with the 7* Flower Shop and 7* Toy Shop perks.

BCT is used on Tourism Day to get more flights in.

 

 

Carry Limit Example Scenarios:

 

Player1 (Applicable to many new flyers):

  • Base Limit: 5
  • Suitcase: Large (+4 Items)
  • Faction Excursion Perk: 4 (+4 Items)
  • Flight Cost to South Africa: $40 000
  • Total Flight Time to South Africa: 9Hr 54min
  • Carry Limit: 15 Items (or 30 on Tourism Day)

 

Player2 (Generally the most applicable):

  • Base Limit: 5
  • Suitcase: Large (+4 Items)
  • PI Airstrip with Pilot: Yes (+10 Items)
  • Faction Excursion Perk: 10 (+10 Items)
  • Flight Cost to South Africa: Free
  • Total Flight Time to South Africa: 6Hr 56min
  • Carry Limit: 29 Items (or 58 on Tourism Day)

 

Player3: (Very Expensive + Scarce Job):

  • Base Limit: 5
  • Suitcase: Large (+4 Items)
  • PI Airstrip with Pilot: Yes (+10 Items)
  • WLT Benefit: Yes (+0 Items as Base Limit is already changed with Airstrip)
  • Faction Excursion Perk: 10 (+10 Items)
  • Job: 10* Cruise Line Agency (+5 Items)
  • Flight Cost to South Africa: Free
  • Total Flight Time to South Africa: 4Hr 58min
  • Carry Limit: 34 Items (or 68 on Tourism Day)

 

===============================================

END OF PART 1 - See Part 2 Here

 

Simple Easter Egg Hunt Guide for the Noob (2026) · · 32 likes

As an excited Newbie to the Easter Egg Hunt event in April, I needed to gather what info I could on the event, to best understand how to optimally gain the most out of it – Here I share points I think that all Egg Hunting Noobs should note, if not already aware.

 

Easter Egg Hunt 2026

 

The event begins 2 April 2026; at the starting time you have set in your Calendar.

 

Once the event begins, 11 Easter Eggs will begin to spawn on different pages within the Torn game.

 

You then find and collect the eggs as you spot them, which then goes to your items inventory when clicked.

From there, they are consumed to provide a special bonus effect, according to the egg’s color (Egg Details in table below).

Easter Eggs cannot be traded or sold.

 

Egg Spawn Mechanics

 

  • Eggs can spawn on all pages but will not spawn on pages that you are unable to access while flying.
  • Eggs spawn on Casino pages, even if you have been self-excluded, or are banned.
  • Eggs spawn on pages you need to gain access to - Museum, Raceway, Nikeh Sports Shop, Big Al's Bunker, Faction and Job pages.
  • Multiple Eggs can spawn on the same page.
  • Eggs do not disappear once they’ve spawned.
  • Eggs do not respawn once found - That's not to say that a New egg cannot spawn in that same spot again.
  • If any Eggs are not found, they will rollover to next year.
  • No Eggs will spawn in the last 24 Hours of the event.

 

11 Eggs will spawn during the event - If you can't access All Torn pages, you may miss some (Which will then rollover to next year).

 

Also, there is a merit for finding 10 Easter Eggs (Good Friday honor bar).

 

Hunting Plan

 

Don't rush to visit all Torn Pages until the last day of the event, except for the medium and long-haul foreign destinations - This requires a bit of planning for maximizing chances of finding eggs abroad (More on this further below).

 

By the last 24 Hours of the event, all available eggs will have spawned already.

 

Because they do not disappear or respawn, you wouldn’t need to obsessively go through the entire list of pages, every single day - As I most definitely would've done, if I didn't know about the spawn mechanics.

Of course, you may find eggs on the pages you always visit as you play the game.


An extensive list of Torn City page links can be found in this Guide by Hogfather [330973] that will help with streamlining your hunting and also includes info on scripts to use to further simplify the hunt.

 

While it is best to leave all hunting for the last 24Hrs, Eggs can spawn on abroad pages too.

 

In this case, leaving hunting in abroad destinations for the last 24Hrs would not work all too well - Unless you use 11x Business Class Tickets, which would total around $60mil (at the time of writing this).

 

Quick Reference for Total Flight Times to All Destinations:

 

  • Standard Flight: 59 hours 4 minutes
  • Airstrip with Pilot: 41 hours 24 minutes
  • WLT Benefit: 29 hours 34 minutes
  • Business Class Ticket: 17 hours 44 minutes


So, it is best advised to visit the long and medium distance destinations closer to, but before the last day - And then visit the short flight destinations in the last 24 Hrs.

 

  • This will minimize on the risk of missing eggs in the farther abroad locations.
  • You will be guaranteed to not miss any eggs in the closer destinations.

 

Fly Schedule Example

 

For Airstrip w/ Pilot, your schedule would then look something like the below table - Depending on your availability, you could squeeze more into later days.

 

Destination Time to Travel during Event
Mexico Last 24 Hours
Cayman Islands Last 24 Hours
Canada Last 24 Hours
Hawaii Last 24 Hours
United Kingdom 6th day
Argentina 6th day
Switzerland 5th day
Japan 5th day
China 4th day
UAE 3rd day
South Africa 2nd day

 

According to the above example schedule:

 

  • You will be guaranteed to find any eggs that may spawn in Mexico, Cayman, Canada, and Hawaii.
  • For the other destinations, Eggs may still spawn between the time you visit and the last 24 Hrs.
    • If any do spawn after you had visited, as mentioned previously, they will then roll-over to next year.

 

 

Easter Eggs

 

Easter Egg

Spawn Rate

Color

Bonus

 

Most Common

Green 

Increases energy by 500

 

Red 

Increases nerve by 250

 

Yellow

Increases happiness by 10,000

 

Uncommon

White

Halves current drug addiction

 

Black

Provides money (1% overall lifetime crime income).

 

Blue

Increases current life to 3x maximum

 

Rare

Brown

Permanently Increases all Working Stats by 1%

 

Purple

Increases current Mission credit balance by 25%

 

Most Rare

Gold 

Permanently Increases all Battle Stats by 1%

Credit to the Torn Wiki for the table data

 

 

Happy Easter Egg Hunting!

 

 

Christmas Town - A Quick Guide for Noobs (2025) · · 26 likes

For those who are new to Torn’s Christmas Town Event like me (2025 is my first CT), here are some useful points and tips I’ve picked up, reading on the event from other posts and guides, that should help new CT goers to get started and avoid common mistakes!


It had taken me some time to gather all of this, and wrap my head around the whole map / puzzle / ornament aspect of it all - But here it is - From what I understand, this should get you going with a fundamental understanding of this event, and to really enjoy it - But most of all, to best be able to milk it for all it's worth!!

TL;DR

  • Get the Speed Ornaments first (If you can) - They do make a difference (Multiple CT Events to complete)

  • Always hunt for the Spawn Ornaments - 54 Total. 15 of which are available in maps!
  • Walk the maps for loot, keys and chests for 20min, every 6-8 hours.
  • Play the 5x Daily games, 1x Spin the Wheel, 1x Pick your Present, 1x Santa Visit.
  • Hoard coupons and exchange them at the end of the event more coupons = even more rewards!)

  • Spend Christmas Bucks on Speed Ornaments, Glass of Beer and 150 Happy Candy only!
  • Be patient and don’t rush to sell your goods (Prices plummet due to flood of items and mugging risk is high)

  • Do Not play the Pot game if can help it - It's not worth it.

 

Main Goal of Christmas Town

The main goal of the Christmas Town event is to collect stuff to Sell, or to Use (Or to Collect):

  • Pickup Loot (Candy, e-Cans, FHC, more...)

  • Collect Christmas Bucks (Exchange for Speed Ornaments, Glass of Beer, Candy, more...)

  • Collect Coupons (Exchange for Rewards at the end of the event at 1.4 Items / Coupon)

    • only 60 are available during the CT event (5 per day)
    • Hoarding over several events does not increase the exchange rate beyond 1.45 Items / Coupon

     

     

You do this by performing the following:

  • Walking around the maps for Loot, Chests and Keys

    • NOTE: Loot will spawn for about 20 minutes every 6-8 hours
      If no loot spawns after 10min of walking, you've hit the cap for the loot window.

  • Visiting Santa

    • Only gives presents once a day

  • Opening Chests

    • Gold, Silver, Bronze - Require corresponding keys
    • Combination Chests - Crack the 3 Digit Code
    • TIP: Find a Map from way down low the list (No people are visiting), that has a dense area of Chest Spawns (You will need to search through a couple, or not if lucky), leave your character there on that map, and return when needing to open a chest.
      Copy the "Enter Map" link for that map for easy visits later.

 

  • Play Pick-Your-Present and Spin-The-Wheel daily

 

There are traps, holly trees, and 'enemies' to avoid - These can have you lose loot to the Grinch, get you jailed by elves, sent to hospital by elves, teleported to other locations, and who know what else... 

 

Here's a must-have Christmas Town Helper Script by Father [2131687] 

 

TIP: Immediately customize the highlighter colors for easy ID of Santa, NPCs, Chests, etc.

 

Christmas Bucks (CB)

Christmas Bucks can be exchanged for:

  • Speed Ornaments

  • Candy

  • Alcohol items

  • Other rather unnecessary collectible items

Recommended CB Spend:

  • Speed Ornaments (priority for efficiency)

  • Glass of Beer

    • Used only for International Beer Day

    • Any other alcohol is a waste.
      • If you aren't interested in Nerve, then you can ignore the Glass of Beer, and focus on 150 Happy Candy

  • 150 Happy Candy

    • Best Return on Investment
    • To Use or Sell

      • Do Not Use if you do not know what you're doing.

 

Avoid buying junk items unless you’re a collector.

Why Glass of Beer?

  • Glass of Beer can only be obtained from a Keg of Beer, which costs around $5m-$9m per keg (More during International Beer Day)

  • Glass of Beer cannot be sold, bought or traded.
  • Gives 2 Nerve, but 5× effect on International Beer Day - This is your main reason!

 

How Many do you need?

 

  • 72 - 96 would be required for Maximum Effect on International Beer Day.

  • This depends on your faction's Booster Cooldown Perks

 

If you aren't interested in Nerve, then you can ignore the Glass of Beer, and focus on 150 Happy Candy

 

Speed Ornaments

  • Speed Ornaments increase your walking speed by 5% each

  • You can obtain up to 5 Speed Ornaments

  • Bought by exchanging Christmas Bucks at ornament exchange tents

 

If you are intending to be around for Years, it is recommended to collect all 5 as early as possible to maximize efficiency.

 

NOTE: This will take a couple of Christmas Town events.

 

Speed Ornament Costs:

 

Speed Ornament Cost

Snowshoes Ornament

30 Christmas Bucks

Skis Ornament

85 Christmas Bucks

Snowboard Ornament

120 Christmas Bucks

Sleigh Ornament

270 Christmas Bucks

Snowmobile Ornament

495 Christmas Bucks

TOTAL

1000 Christmas Bucks

 

 

 

Do the Speed Ornaments really have an impact?

 

I know there is some debate about whether or not the Speed Ornaments make a difference.

 

On that note, I had kept an eye out specifically for anomalies on player pace, while making my way on long straights.

I have witnessed on a number of separate occasions, moving along that straight on "daily loot", players move faster than I was.
I am not referring to the glitching ones that fly across the map, or those by your side that are moving back and forth at your same pace - I mean players that eventually caught up to me, overtook me and continued further, over a little while.

 

This had me look into the current speed I am moving at (Default - No Speed Ornaments) and figure out what the Bonuses would actually do to that speed.

 

Results:

  • Default speed seems to be around 0.86 Blocks per second (51.6 Blocks per minute).
  • A full 25% Boost Bonus would then provide you with a speed of 1.07 Blocks per second (64.2 Blocks per minute).

 

Comparing what I've seen, to what is calculated, I would say it does have an impact - But with such small increments of 5% at a time, it is fair to say that the small changes aren't really noticeable.
In which case, could only really be seen when compared to another player (on default speed) that's continuing on a straight.

 

Your feedback and own experience on this would be appreciated.

Spawn Ornaments

  • Spawn Ornaments increase item spawn rate on the maps | More spawns = more loot 

 

You can obtain them from:

  • Visiting Santa

  • Opening Chests

    • Gold, Silver, Bronze - Require corresponding keys
    • Combination Chests - Crack the 3 Digit Code

  • Playing Mini games

  • Completing specific map puzzles (17 15 of the 55 total Spawn Ornaments)

 

 

A Complete list of all CT Ornaments: All Christmas Town Ornaments

 

Spawn Ornament Tracking:

TornStats has a useful Snowglobe tracker here: https://tornstats.com/torn/competition/christmas

Note: The “Movement Speed” tab does not currently work.

 

Snow Globe Ornaments (17 15 Map Spawn Ornaments)

  • Snow Globe Ornaments are map-specific spawn ornaments

  • They are obtained by completing puzzles on certain maps

 

Snow Globe Maps Walkthrough Guides: 
Guides Compiled by Dank_Demonic [3392822]

 

NOTE: There are 17 listed Tutorials in the above guide, 2 of which are maps that are currently inaccessible:

  • Legend of Torn
  • Long Way from Home
    • Please ignore these
  • The guide for the Christmas Town map is incorrect - Please use this this guide.
    • You will need to figure out how to get to starting coordinates within the Labyrinth, to then start with the guide.

 

Important Notes

  • Do NOT sell items during or immediately after the event

    • Mugging risk is extremely high, and prices drop sharply

    • Hold your items until Feb if you can.

 

  • Do NOT play the Pot game

    • Not even if you’re a gambler - It is a total loss (Rarely get lucky).

 

 

Here's a detailed guide on the Mini games, useful scripts, and many more links to other CT things: Guide by TheMindsEye [2753390]

 

 

Good luck in Christmas Town 2025, and Happy Looting!

Recent archived posts

Tesla's City Career Fast-Tracking Guide · · 1 like

Bump! Great stuff - Thank you 

9*AP - Fentanyl Fair - looking for 25k total WS ·

Bump

Simple Easter Egg Hunt Guide for the Noob (2026) ·

NOTES:

 

  1. 11 Eggs will spawn during the event (You may miss Eggs in locations you cannot access).
  2. Save all Egg Hunting within Torn City, until the last 24 Hrs of the event.
  3. Visit the Foreign Destinations as late into the event as possible into the event. 

 

In-depth detail provided in post.

Simple Easter Egg Hunt Guide for the Noob (2026) ·

11 Eggs spawn at random, anytime within the first 6 days. None spawn within the last 24 Hrs of the event.

Simple Easter Egg Hunt Guide for the Noob (2026) · · 1 like

A Super Quick Summary

 

  1. 11* Eggs will spawn during the event, plus any that had rolled over from the previous year.
  2. Save all Egg Hunting within Torn City, until the last 24 Hrs of the event. The Guide by Hogfather (in post) will assist greatly here.
  3. Visit the Foreign Destinations as late into the event as possible, and visit all Short flight locations only in the last 24 Hrs of the event. The Schedule Example in post will provide guidance here.
  4. Eggs are Awesome.
  5. All else is explained in the post.

 

* You may miss Eggs if you cannot access the Casino. You may miss Eggs in long and medium flight destinations. You may miss Eggs on pages you do not yet have access to (Museum, Big Al's Bunker, Faction, etc.)

[BOOKS SERIES] Part 3 - Utility & Misc Books · · 10 likes

Torn City Book Series Index

 

Part 1 - Stat Growth Books

Part 2 - Regen & Cooldown Books

Part 3 - Utility & Misc Books (You are here)

 

=============

This final category covers the books that don’t fit neatly into stat growth or regeneration - but can still significantly affect your account direction.

 

List expansion. Merit resets. Drug control. Experience boosts. Contract income. Company performance. Stealth mechanics. Reuse mechanics.

 

Some of these are strategic pivots. Some are niche optimizers. A few are powerful when used at the exact right moment.

 

Utility books are often underestimated because their value isn’t immediately visible on your stat page. But many of them influence long-term flexibility, income generation, or build correction.

 

This post covers the remaining books, with practical guidance on when they’re worth activating - and when they’re better left untouched.

 

=============

Utility and Miscellaneous Books

 

These are Books that provide Bonuses in additional areas within the game, including the 2 Books that are currently unavailable to attain.

 

 

Book Title Benefit Effect Credit Cost Best Used Avoid Using
Brown-nosing The Boss Greatly increases personal employee effectiveness for 31 days. Temporary 948 - 1981 While at a Company Job When unemployed or at a City Job
What Are Old Folk Good For Anyway? Increases leveling EXP gain by 25% for 31 days. Temporary 1377 - 1978 During High Activity Months During Low Activity Months
Finders Keepers Drastically increases city item spawns for 31 days. Temporary 1167 - 1999 During the same month as Awareness Week When another Book is better suited during that time
High School For Adults Provides a free merit reset upon completion. Temporary 765 - 1981 Anytime When another Book is better suited during that time
Hot Turkey Gain no drug addiction 31 days. Temporary 1432 - 1947 During Months of Heavy Stacking and Jumping - When Rehab Bill is $450mil+ (Thanks, ArttiIsGod [1954421]) Low Stacking and Jumping Activity Months / Low Rehab Bills
Making Friends, Enemies, And Cakes Increases friends list, enemies list & targets list capacity by +100 upon completion. Permanent 1215 - 1844 Anytime When another Book is better suited during that time
Memories And Mammaries Takes the same effect from the last used book for 31 days. Temporary 919 - 1952 Depends on the Last Book Used - Excellent Strategic Opportunity Depends on the Last Book Used
Milk Yourself Sober Removes a substantial amount of drug addiction upon completion. Temporary 984 - 1994 During Months of Heavy Stacking and Jumping Low Stacking and Jumping Activity Months
Running Away From Trouble Guaranteed escape attempt success for 31 days Temporary 711 - 1999 During Months of Heavy Battle Activity During Low Battle Activity Months
Stealthy Stealing of Underwear Guaranteed stealth for the next 31 days. Temporary 1035 - 1947 During Months of Heavy Battle Activity During Low Battle Activity Months
Winking To Win Doubles contract credit and money rewards for 31 days. Temporary 582 - 1926 During Mission Activity focused Months During Months with Low Mission Activity expected
Smuggling For Beginners Increases travel items by 10 for 31 days. Temporary 1094 - 1993 September (Tourism Day) During Months with Low Travel Activity expected

 

 

Credit to the Torn Wiki for all Information on Books.

 

=============

A Final Note

 

Books are not about impulse.

They are about alignment.

 

Align the book with:

 

  • Your training plan
  • Your faction schedule
  • Your income stability
  • Your long-term stat goals

 

Used correctly, books accelerate accounts dramatically.
Used casually, they become wasted years.

 

=============

Back to Part 1 - Stat Growth Books

 

[BOOKS SERIES] Part 2 - Regen and Cooldown Books · · 11 likes

Torn City Book Series Index

 

Part 1 - Stat Growth Books

Part 2 - Regen & Cooldown Books (You are here)

Part 3 - Utility & Misc. Books

 

=============

This category isn’t about raw stat increases. It’s about time.

 

Regeneration, cooldown reduction, hospital time, jail time, travel speed - these books manipulate the game’s internal pacing. Used correctly, they compress weeks of activity into a tighter window. Used casually, they expire without real impact.

 

These books are situational by nature. They shine when aligned with a focused activity block - heavy crime grinding, war periods, training cycles, travel loops.

 

In this post, regeneration and cooldown-related book is broken down with practical timing advice and realistic use-cases.

 

These are efficiency tools. And efficiency compounds.

 

=============

Regeneration Books (31 Days)

 

These apply the bonus while reading the book.

 

Book Title Benefit Effect Credit Cost Best Used Avoid Using
Because I'm Happy - The Pharrell Story Doubles happiness regeneration for 31 days. Temporary 1413 - 1965 Anytime, but effectively useless with Rehab easily accessible When another Book is better suited during that time
Higher Daddy, Higher! Provides +20% energy regeneration for 31 days. Temporary 1180 - 1935 During Months of Heavy Battle Activity During Low Battle Activity Months
Ignorance Is Bliss Happiness can regenerate above maximum for 31 days Temporary 1034 - 1994 During Months of Heavy Stacking and Jumping During Months of Low Jumping Activity
No More Sick Days Doubles life regeneration for 31 days. Temporary 1261 - 1988 During Months of Heavy Battle Activity During Low Battle Activity Months
The Real Dutch Courage Doubles nerve regeneration for 31 days. Temporary 1526 - 1938 During Months planned for Heavy Crime Activity During Months with Low Crime Activity expected

 

 

=============

Cooldown Manipulation (31 Days)

 

These apply the bonus while reading the book.

 

Book Title Benefit Effect Credit Cost Best Used Avoid Using
Going Back For More Decreases all medical cooldowns by 50% for 31 days. Temporary 1753 - 1985 During Months of Heavy Battle Activity During Low Battle Activity Months
Self Control Is For Losers Decreases all consumable cooldowns by 50% for 31 days. Temporary 1216 - 1985 During Months for Most Effective Usage - Energy / Happy / Nerve When not planning to Heavily Stack / Jump / Drink

 

 

=============

Time Reduction Books (31 Days)

 

These apply the bonus while reading the book.

 

Book Title Benefit Effect Credit Cost Best Used Avoid Using
Mailing Yourself Abroad Decreases all travel times by 25% for 31 days. Temporary 1421 - 1976 September (Tourism Day) or July (World Tiger Day) During Months of Low Travel expected
Medical Degree Schmedical Degree Decreases all hospital times by 50% for 31 days. Temporary 1517 - 1992 During Months of no Ranked War activity During Months of Ranked War activity
No More Soap On A Rope Decreases all jail times by 50% for 31 days. Temporary 1261 - 1998 Anytime When another Book is better suited during that time
Shawshank Sure Ain't For Me! Large jail bust & escape boost for the next 31 days. Temporary 1096 - 1948 During Months Planned for Busting and Escaping During Months no Busts or Escaping will be done

 

 

=============

Consumable Amplifiers (31 Days)

 

These apply the bonus while reading the book.

These also do stack on Events such as International Beer Day or Diabetes Day.

 

Book Title Benefit Effect Credit Cost Best Used Avoid Using
Fuelling Your Way To Failure Doubles energy drink effects for 31 days. Temporary 652 - 1999 October (CaffeineCon and Halloweek) During Low Battle Activity Months
Get Drunk And Lose Dignity Doubles alcohol effects for 31 days. Temporary 968 - 1876 March (St. Patrick's Day) or August (International Beer Day) During Non-Alcohol Event Months
Ugly Energy Increases maximum energy (including energy refills) to 250 for 31 days Temporary 1242 - 1994 November (World Diabetes Day) or Battle Heavy Months Low Stacking and Jumping or Battle Activity Months
Yes Please Diabetes Doubles candy effects for 31 days. Temporary 1340 - 1993 November (World Diabetes Day) During Months of Low Jumping Activity

 

 

=============

Continue to Part 3 - Utility & Misc. Books

 

[BOOKS SERIES] Part 1 - Stat Growth Books · · 19 likes

Torn City Book Series Index

 

Part 1 - Stat Growth Books (You are here)

Part 2 - Regen & Cooldown Books

Part 3 - Utility & Misc. Books

 

=============

Understanding Torn City Books

 

Before diving into individual books, understand the mechanics:

 

  • Books are Non-tradeable
  • Being a Subscriber gives the highest monthly chance of receiving a book
    • If you don’t receive one in a month, odds increase the following month
  • There is a very small chance to find a book in the City
  • Books may be purchased with Mission Credits if they appear as rewards
  • They cannot stack with other books
  • Each book is unique – you can only obtain one copy of each
  • A book is a one-time use item
  • Each book runs for 31 days
  • During those 31 days, you either:
    • Gain a temporary bonus
    • Or receive permanent stats at the end
  • A book can only be reread using:
  • Once used, a book leaves behind a non-usable display copy in your inventory
  • It will take a minimum of 3 years, 269 days to read all 44 books
  • Forum Book Tracker threads exist for monitoring cost ranges
  • The following books are currently unobtainable:

 

 

=============

Stat growth books are where long-term players either separate themselves quietly… or make irreversible mistakes early.

 

These books directly affect your battle stats or gym gains, either permanently or over a focused 31-day period. Some of them scale with your current stats. Some multiply your output. All of them reward planning.

 

This post breaks down every stat-related book in Torn - what it does, when it should be used, and when it should not. Because timing a stat book correctly can be worth millions of stats. Timing it poorly can cost you the same.

 

If you care about progression efficiency, this is the category that matters most.

 

=============

Permanent Stat Boost Books

 

These apply the bonus upon completion of the book. These Bonus gains are capped to a maximum that you can boost to.

 

Book Title Benefit Effect Credit Cost Best Used Avoid Using
A Job For Your Hands Increases dexterity by 5% up to 10,000,000 upon completion. Permanent 1119 - 1974 When DEX is 200mil+ If Dex is below 200mil
Brawn Over Brains Increases strength by 5% up to 10,000,000 upon completion. Permanent 678 - 1887 When STR is 200mil+ If Str is below 200mil
Keeping Your Face Handsome Increases defense by 5% up to 10,000,000 upon completion. Permanent 1265 - 1969 When DEF is 200mil+ If Def is below 200mil
Time Is In The Mind Increases speed by 5% up to 10,000,000 upon completion. Permanent 1611 - 1985 When SPD is 200mil+ If Spd is below 200mil
Working 9 Til 5 Increases all working stats by 5% up to 2,500 each upon completion. Permanent 1348 - 1941 When Lowest Work Stat is 50k+ If Lowest Working Stat is below 50k

 

 

=============

Temporary Battle Stat Boost Books (31 Days)

 

These apply the bonus while reading the book.

 

Book Title Benefit Effect Credit Cost Best Used Avoid Using
Fight Like An Asshole Provides a passive 25% bonus to all stats for 31 days. Temporary 1095 - 1985 During Months of Heavy Battle Activity When Battle Stats are below 10mil
Mind Over Matter Provides a passive 100% bonus to Strength for 31 days. Temporary 1321 - 1999 During Months of Heavy Battle Activity When Battle Stats are below 10mil
No Shame No Pain Provides a passive 100% bonus to Defense for 31 days. Temporary 1069 - 1962 During Months of Heavy Battle Activity When Battle Stats are below 10mil
Run Like The Wind Provides a passive 100% bonus to Speed for 31 days. Temporary 1653 - 1986 During Months of Heavy Battle Activity When Battle Stats are below 10mil
Weaseling Out Of Trouble Provides a passive 100% bonus to Dexterity for 31 days. Temporary 1280 - 1994 During Months of Heavy Battle Activity When Battle Stats are below 10mil

 

 

=============

Gym Gain Boost Books (31 Days)

 

These apply the bonus while reading the book.

 

Book Title Benefit Effect Credit Cost Best Used Avoid Using
Get Hard Or Go Home Increases all gym gains by 20% for 31 days. Temporary 1343 - 1956 November (World Diabetes Day) During Months of Low Jumping Activity
Gym Grunting - Shouting To Success Increases Strength gym gains by 30% for 31 days. Temporary 1184 - 1978 November (World Diabetes Day) During Months of Low Jumping Activity
Limbo Lovers 101 Increases Dexterity gym gains by 30% for 31 days. Temporary 1199 - 1995 November (World Diabetes Day) During Months of Low Jumping Activity
Self Defense In The Workplace Increases Defense gym gains by 30% for 31 days. Temporary 811 - 1977 November (World Diabetes Day) During Months of Low Jumping Activity
Speed 3 - The Rejected Script Increases Speed gym gains by 30% for 31 days. Temporary 1115 - 1993 November (World Diabetes Day) During Months of Low Jumping Activity

 

=============

Continue to Part 2 - Regen & Cooldown Books

 

 

The Beginner's Guide to Missions and Credit Spend · · 18 likes

Missions are one of the most underrated long-term systems in Torn.

Most newer players complete them casually without really thinking about what Mission Credits are actually worth over time.

 

This post is a practical breakdown of how Missions work, what Mission Credits should be used for, and how to avoid the common early-game mistakes that quietly slow down long-term progression.

 

If you’re new to missions, or you’ve been running them without a plan - this should help you approach them more strategically.

 

=================

How Missions & Credits Work

 

Missions unlock at level 5 and are offered by Duke, providing 1 New Mission per day.

At present, Duke is the only mission provider in the game.

 

There are 5 mission difficulty tiers:

 

  • Easy

  • Medium

  • Hard

  • Very Hard

  • Expert

 

Higher difficulty means higher Credit and Cash rewards.

 

Access to tougher missions is determined by your Agent Standing — the yellow-green ring around Duke.

Every successful mission increases it. As the bar fills, you unlock harder missions with better payouts.

 

It’s simple in theory. In practice, it’s a long-term grind. The players who benefit most are the ones who treat it that way.

 

=================

Basic Mission Mechanics

 

  • You can have a maximum of three active (available or in progress) missions at a time.

    • Complete all introductory missions first.

  • Missions vary widely — attacking specific targets, obtaining items, completing actions, and more.

  • You don’t need to rush them instantly, but don’t leave them sitting indefinitely either.

 

If you’re serious about missions, use TornTools.

It’s effectively standard in the community and gives proper visibility into mission requirements and reward values (Amongst many other cool things).

 

There is also a widely used script that compares mission reward values for items, particularly Weapon Mods:
TORN Mission Rewards Information Script

 

Tools are not mandatory, but they separate efficient players from reactive ones.

 

=================

The Golden Rule

 

Mission Credits are not spending money.

They are a limited, grind-based currency tied directly to long-term account progression.

If you waste them early, you will feel it later.

 

=================

What You Should Spend Credits On

 

1. Books – Top Priority

 

This is the most important use of Mission Credits.

 

Books obtained through missions cannot be purchased with cash, traded, or reused (with the exception of two specific books that allow re-reading).

Outside of missions, your only other realistic chance at a book is receiving one through a Torn City subscription delivery on the 1st of the month.

That’s it.

Because of this, books should always be your primary focus.

 

Rule of thumb: always keep at least 2,000 Mission Credits available.

 

When a strong book appears, you do not want to be sitting on 1,200 credits telling yourself you’ll catch the next one. There is no guarantee it comes back anytime soon.

 

Some books provide significant advantages in areas such as:

 

  • Stat gains

  • Gym efficiency

  • Crime bonuses

  • Long-term progression boosts

 

That said, not all books are equal. Some are situational. Some are underwhelming. Due diligence is required before buying.

 

Books should also be used strategically. In some cases, holding onto a book for months or even years before reading it will maximize its value. Timing matters.

 

If a book is genuinely useful for your long-term plan, buy it. Even if you don’t plan to use it immediately.

 

Here is a Detailed Guide to Torn City Books, including Credit Price ranges and best use-cases.

 

 

2. Special Ammo

 

Once your 2,000-credit book buffer is secured, surplus credits can go toward Special Ammo.

 

There are Merit incentives tied to usage:

 

  • 1 Merit for using a 12 Gauge Incendiary Round
  • 1 Merit for using 10,000 rounds of Special Ammo

  • 4 Merits for using 2,500 rounds of each type (Hollow Point, Tracer, Incendiary, Penetrating)

 

Special Ammo can be obtained through other methods, but using Mission Credits is generally the most efficient approach if you’re planning to complete the merits.

 

It also provides real combat advantages depending on the situation. If you’re active in ranked wars or serious faction combat, this becomes relevant.

 

NOTE: Only Special Ammo that is compatible with your currently equipped weapons will spawn.

In turn, No Weapons equipped = Any Special Ammo spawns (Only for weapons in inventory, I assume)

 

Early game, it’s not urgent.
Mid to late game, it becomes a meaningful edge.

 

Find more on Special Ammo:
https://wiki.torn.com/wiki/Ammo

 

 

3. Weapon Mods

 

Weapon Mods are only available through the Mission Shop, which makes them a unique credit sink.

 

There are merits tied to them:

 

  • 1 Merit for having two Tier 3 or Tier 4 mods on a single weapon

  • 1 Merit for owning 20 Weapon Mods

 

Mods can significantly alter weapon performance — improving accuracy, damage output, stealth, and other combat attributes.

 

Lower tier mods are accessible early on. Higher tiers become expensive quickly.

 

Again, do not dip into your book reserve for mods. They come after.

 

And as mentioned earlier, use scripts to compare reward values before committing.

TIP: Wait for Mods to be on Offer before making the purchase (The wait is worth it).

 

Find more on Weapon Mods:
https://wiki.torn.com/wiki/Weapon_Mod

 

4. Weapons, Armor and Temporary Items – Avoid

 

If you can buy it with cash, do not buy it with Mission Credits.

 

Weapons, armor, and temporary items are all obtainable through the market. Cash is infinitely farmable. Mission Credits are not.

 

Converting a limited strategic currency into something you could eventually buy with money is usually poor resource management.

 

Exception: if an item costs under 10 Credits, it can be worth clearing it out to refresh the reward slot instead of waiting seven days.

 

But as a general policy, avoid spending Credits on market-available gear.

 

=================

Common Mistakes

 

  • Spending Credits immediately because they’re available

  • Buying combat items early instead of saving for books

  • Ignoring Agent Standing progression

  • Letting missions expire unnecessarily

  • Not using available tools

 

Torn is a long game. Mission efficiency compounds over time. Small, disciplined decisions now translate into significant advantages later.

 

=================

TL;DR

 

  • Treat Mission Credits as long-term investment capital.
  • Books drive meaningful progression.
  • Special Ammo supports merit grinding and combat advantage.
  • Weapon Mods optimize advanced combat builds.
  • Cash-purchasable items are usually a trap.
  • Play the long game. Be patient. Be deliberate.
  • Torn rewards discipline far more than impulse.

Simple Easter Egg Hunt Guide for the Noob (2026) · · 1 like

Apologies, that's not what I'm saying.
Example:
If you find a Green egg on the Item Market page, another egg, green or other, is not guaranteed to spawn there again. It won't respawn. 
Not to say that an egg won't spawn there again during the event - if there are more than 24 Hours left - but that would be highly unlikely.

Simple Easter Egg Hunt Guide for the Noob (2026) ·

By respawn - If an egg is found, it won't reappear again.
An egg will only spawn once per event.

Simple Easter Egg Hunt Guide for the Noob (2026) ·

I had noted this, and also if Banned.

But didn't think I should include it.. Guess I should! Thank you

Simple Easter Egg Hunt Guide for the Noob (2026) · · 1 like

I was today days old when I learned that!
Will update accordingly - Thank you.

Simple Easter Egg Hunt Guide for the Noob (2026) · · 1 like

This is an absolutely valid point - Thank you.

In this case, I guess you'd want to visit each country as late as possible into the event, leaving only short flights for the last 24Hrs (To minimize the chance off eggs spawning abroad after your visit).

Simple Easter Egg Hunt Guide for the Noob (2026) · · 32 likes

As an excited Newbie to the Easter Egg Hunt event in April, I needed to gather what info I could on the event, to best understand how to optimally gain the most out of it – Here I share points I think that all Egg Hunting Noobs should note, if not already aware.

 

Easter Egg Hunt 2026

 

The event begins 2 April 2026; at the starting time you have set in your Calendar.

 

Once the event begins, 11 Easter Eggs will begin to spawn on different pages within the Torn game.

 

You then find and collect the eggs as you spot them, which then goes to your items inventory when clicked.

From there, they are consumed to provide a special bonus effect, according to the egg’s color (Egg Details in table below).

Easter Eggs cannot be traded or sold.

 

Egg Spawn Mechanics

 

  • Eggs can spawn on all pages but will not spawn on pages that you are unable to access while flying.
  • Eggs spawn on Casino pages, even if you have been self-excluded, or are banned.
  • Eggs spawn on pages you need to gain access to - Museum, Raceway, Nikeh Sports Shop, Big Al's Bunker, Faction and Job pages.
  • Multiple Eggs can spawn on the same page.
  • Eggs do not disappear once they’ve spawned.
  • Eggs do not respawn once found - That's not to say that a New egg cannot spawn in that same spot again.
  • If any Eggs are not found, they will rollover to next year.
  • No Eggs will spawn in the last 24 Hours of the event.

 

11 Eggs will spawn during the event - If you can't access All Torn pages, you may miss some (Which will then rollover to next year).

 

Also, there is a merit for finding 10 Easter Eggs (Good Friday honor bar).

 

Hunting Plan

 

Don't rush to visit all Torn Pages until the last day of the event, except for the medium and long-haul foreign destinations - This requires a bit of planning for maximizing chances of finding eggs abroad (More on this further below).

 

By the last 24 Hours of the event, all available eggs will have spawned already.

 

Because they do not disappear or respawn, you wouldn’t need to obsessively go through the entire list of pages, every single day - As I most definitely would've done, if I didn't know about the spawn mechanics.

Of course, you may find eggs on the pages you always visit as you play the game.


An extensive list of Torn City page links can be found in this Guide by Hogfather [330973] that will help with streamlining your hunting and also includes info on scripts to use to further simplify the hunt.

 

While it is best to leave all hunting for the last 24Hrs, Eggs can spawn on abroad pages too.

 

In this case, leaving hunting in abroad destinations for the last 24Hrs would not work all too well - Unless you use 11x Business Class Tickets, which would total around $60mil (at the time of writing this).

 

Quick Reference for Total Flight Times to All Destinations:

 

  • Standard Flight: 59 hours 4 minutes
  • Airstrip with Pilot: 41 hours 24 minutes
  • WLT Benefit: 29 hours 34 minutes
  • Business Class Ticket: 17 hours 44 minutes


So, it is best advised to visit the long and medium distance destinations closer to, but before the last day - And then visit the short flight destinations in the last 24 Hrs.

 

  • This will minimize on the risk of missing eggs in the farther abroad locations.
  • You will be guaranteed to not miss any eggs in the closer destinations.

 

Fly Schedule Example

 

For Airstrip w/ Pilot, your schedule would then look something like the below table - Depending on your availability, you could squeeze more into later days.

 

Destination Time to Travel during Event
Mexico Last 24 Hours
Cayman Islands Last 24 Hours
Canada Last 24 Hours
Hawaii Last 24 Hours
United Kingdom 6th day
Argentina 6th day
Switzerland 5th day
Japan 5th day
China 4th day
UAE 3rd day
South Africa 2nd day

 

According to the above example schedule:

 

  • You will be guaranteed to find any eggs that may spawn in Mexico, Cayman, Canada, and Hawaii.
  • For the other destinations, Eggs may still spawn between the time you visit and the last 24 Hrs.
    • If any do spawn after you had visited, as mentioned previously, they will then roll-over to next year.

 

 

Easter Eggs

 

Easter Egg

Spawn Rate

Color

Bonus

 

Most Common

Green 

Increases energy by 500

 

Red 

Increases nerve by 250

 

Yellow

Increases happiness by 10,000

 

Uncommon

White

Halves current drug addiction

 

Black

Provides money (1% overall lifetime crime income).

 

Blue

Increases current life to 3x maximum

 

Rare

Brown

Permanently Increases all Working Stats by 1%

 

Purple

Increases current Mission credit balance by 25%

 

Most Rare

Gold 

Permanently Increases all Battle Stats by 1%

Credit to the Torn Wiki for the table data

 

 

Happy Easter Egg Hunting!

 

 

Christmas Town - A Quick Guide for Noobs (2025) ·

UPDATE on Coupons: 

  • Hoarding over several events does not increase the exchange rate beyond 1.45 Items / Coupon
  • 60 Coupon Exchage Rate at the end of a single event = ~1.4 Items / Coupon 

Christmas Town - A Quick Guide for Noobs (2025) ·

I have also been going on by what had been provided in other guides and threads.


I had exchanged 55x Coupons today for 77x Items. This equates to to 1.4 Items per Coupon.

These results correlate with what had been previously stated - More Coupons = Even more Rewards.

I will exchange 5x Coupons tomorrow, which would most likely result is 1:1 Coupon: Item ratio, or very slightly more.

 

Update: 5x Coupons were exchanged for 6x Items.


For hoarding or spending the coupons, it is without a doubt best to only exchange them at the end of the event.

As for holing for 1 Year or more, though,that would be entirely up to the player themselves.

 

I have seen a 123x Coupon Exchange (After 3 years of holding), equate to just 1.45 Items / Coupon - So, hoarding will NOT increase beyond 1.45 Items per Coupon

Christmas Town - List of All Ornaments · · 1 like

Much h appreciate that, thank you!

Fixing..

Christmas Town - List of All Ornaments ·

Unfortunately, that map is currently unavailable and inaccessible, as well as the 'Long way from home' map.

Christmas Town - List of All Ornaments ·

Unfortunately, not - That will only help with Faction Scoreboard score for the game. Any Items will only drop with the coupon.