One extra point refresh a day won't allow us to catch up at all and like i said, don't think it should carry past the first year.
I'd rather make more from flying than have cheaper refreshes. As it is... we make almost half as much flying as a person who started a year ago given the crash in the plushie economy (i.e. points).
I've never received a free anything since i started torn - so not sure what you are refering to on the refills. Maybe thats people that started more recently than me, but never heard of anything like that.
New Players to Torn are HURTING right now because of the drop in value of points. They will also NEVER be on top as there are no catch-up mechnics to even make them competitive.
We need a way to remove points from the economy to drive flying rates up. There needs to be a subtle catch-up mechanic to boost new players to that of a 2 year.
Simple Solution: - Reduce the cost of the first points refresh daily for players with less than 365 played to 15 points - For Players with less than 365 days played, a 2nd point refresh becomes available per day at the normal cost (30)
- This is a subtle catch-up mechanic that won't overbalance - This will remove a significant amount of points from the market, driving prices back up. As a newer player, I cannot afford points refreshes on many days since 3 Xan is cheaper... this would make points my go-to first regen.
I am a newb, so feel free to flame or tell me why this would be a BAD idea.