[Suggestion] Add a "Dressing Room" / Preview feature for Clothing, Masks, and Armor
Buying clothes, masks, and armor in Torn can feel like a complete blind gamble. Because of how the game's multi-layered item and sprite systems work, it's way too easy to drop a massive amount of cash on a piece of gear or a rare cosmetic set, only to equip it and realize it clips horribly, gets completely swallowed underneath your armor, or ruins your entire outfit layout.
### The Suggestion Add a "Preview" or "Try-On" button directly to the item market, pawn shop, and trade windows.
When clicked, it should temporarily render the item over your current character loadout in a small preview window (similar to how equipment viewers work in other games). This lets you see exactly how the layers interact before you officially pull the trigger and spend your money.
### Why We Need It: * Saves Cash: Stops players from wasting millions on clothing or armor combinations that don't actually display properly together. * Encourages the Fashion Market: People would be much more willing to experiment with rare cache items, masks, and unique clothing sets if they could safely preview the final look beforehand. * Quality of Life: It addresses a long-standing UI blind spot and makes outfitting your character much smoother.
Let me know what you think—drop an upvote if you'd use a dressing room feature!
Demon Watch helps Torn players monitor hospital targets, find suitable Fair Fight opponents, and prepare attacks without automating combat.
Key features:
Save up to 50 players to a personal watchlist
Receive visual alerts and an optional sound when a watched player leaves the hospital
View hospital-release countdowns and recent exit history
Give important targets priority for more frequent checks
Find random inactive targets near your chosen Fair Fight value
Find lower-FF targets for chaining
View FFScouter Fair Fight and estimated battle-stat data
Filter targets by your current country
Open attack pages manually—the script never starts a fight for you
Export and import watchlists between PC and Torn PDA
Choose a conservative API limit of 20, 30, or 40 calls per minute
Watchlist and alert speed:
The script can store up to 50 players, but that does not mean every player is checked every few seconds. All targets share the selected API allowance, and hospital targets receive priority.
At the default 20-call-per-minute setting, a complete pass through 50 hospital targets can take approximately 2.5 minutes. Smaller watchlists are checked more frequently. Location checks, target searches, other scripts, and Torn API limits can increase the delay.
The selectable “hospital check speed” is a minimum delay between eligible checks—not a guaranteed refresh rate for every player.
Privacy and API use:
Demon Watch uses Torn’s official API to retrieve player status information. API keys, settings, and watchlists are stored locally on your device.
Optional Fair Fight estimates and target searches use FFScouter. Your FFScouter key is sent to ffscouter.com when an FFScouter feature is used. Fair Fight and battle-stat results are estimates and cannot guarantee that you will win.
Keep Torn open and visible for monitoring and alerts to operate.
[Suggestion] Add a "Dressing Room" / Preview feature for Clothing, Masks, and Armor
Buying clothes, masks, and armor in Torn can feel like a complete blind gamble. Because of how the game's multi-layered item and sprite systems work, it's way too easy to drop a massive amount of cash on a piece of gear or a rare cosmetic set, only to equip it and realize it clips horribly, gets completely swallowed underneath your armor, or ruins your entire outfit layout.
### The Suggestion Add a "Preview" or "Try-On" button directly to the item market, pawn shop, and trade windows.
When clicked, it should temporarily render the item over your current character loadout in a small preview window (similar to how equipment viewers work in other games). This lets you see exactly how the layers interact before you officially pull the trigger and spend your money.
### Why We Need It: * Saves Cash: Stops players from wasting millions on clothing or armor combinations that don't actually display properly together. * Encourages the Fashion Market: People would be much more willing to experiment with rare cache items, masks, and unique clothing sets if they could safely preview the final look beforehand. * Quality of Life: It addresses a long-standing UI blind spot and makes outfitting your character much smoother.
Let me know what you think—drop an upvote if you'd use a dressing room feature!
I’m interested in knowing the benefits and drawbacks of the job. Is there a daily pay, and are there any trains? I’ll have over 40k endurance before I leave my current job. If you can offer a position, I’ll definitely join.