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Antariksh [4013726] Level 18 Traveling Bastards By Design RNW Recruit

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Stop Wasting EDVDs: The Candy Method That Gives More Happiness for Less Money · · 39 likes

Hello Torn Citizens,

 


We’re all grinding to push our battle stats higher so we don’t get mugged for our hard earned pennies.

 

 


Most players rely on Erotic DVDs (EDVDs) but at 4 million each, that gets expensive fast.

 

 


Here’s a smarter alternative 👇


💡 The Candy Method

Instead of relying fully on EDVDs, use:

• Pixie Sticks

• Jawbreakers

• Bag of Sherbets


If you're in a decent faction, you likely already have:

Total 48 hours of Booster Cooldown (BCD)

+50% happiness gain from candy

 


📊 Breakdown

1 candy

Cost: ~310k–335k

Happiness: 150 → 225 (with faction perk)

Booster Cooldown used: 30 mins


1 EDVD

Cost: ~4 million

Happiness: 2500

Booster Cooldown used: 6 hours





⚖️ Comparison (Same 6 hrs BCD)

You can eat 12 candies

Total happiness: 225 × 12 = 2700

Total cost: ~3.8–4 million


👉 Result:
+200 more happiness for roughly the same cost as an EDVD

 


⚠️ Conditions

Works best only if you have faction perks

Not ideal if you're in a 10★ Adult Novelties (AN)




🚀 Full Optimization Method

1. Eat 96 candies

Total happiness: 21,600

Time taken: ~1–2 minutes

BCD left: ~47:58



2. Add:

Private Island (PI): +5,025 happiness

1 EDVD: +2,500 happiness


👉 Total: 29,125 happiness


3. Finally:

Use Ecstasy → doubles happiness


👉 Final: 58,250 happiness





💰 Final Result

You save ~1.6 million

You gain +1,600 extra happiness



Smarter gains. Same grind. Less money wasted.

Arson for Dummies · · 17 likes

Arson for Dummies: How I Stopped Donating Nerve to the Police

Hello, fellow Torn citizens!

 

Today I'm here to save you from making the same mistakes I did when I first discovered Arson. Like every curious criminal, I saw "Arson" and thought, "Wow, setting things on fire sounds fun and profitable!"

Turns out, what I was actually doing was setting my nerves on fire.

 

I failed countless attempts, got arrested more times than I'd like to admit, and spent enough time in jail to qualify for a permanent parking spot. To make things worse, some random heroes kept busting me out, only for me to immediately go back and fail another crime.

 

After reading several guides and forums, I was still completely confused by all those mysterious symbols and percentages. So I did what any sensible Torn player would do:

 

I became the test subject.

 

After extensive research (and several beatings from cops and angry strangers), I discovered a few useful things.


Basics :

Arson contains the following actions:

  • Inquire: Presents the lore for the target. This costs 0 nerve
  • Breach (3 nerve): Access the target. This costs 3 nerve and may fail sometimes.
  • Plant Evidence (5 nerves): Some jobs may have a “Plant Evidence” requirement which will prompt this action which costs 5 nerve and require a miscellaneous item (more under “The Jobs”)
  • Place (5 nerve): Add starter fuels before ignition. This must be done at least once before ignition
  • Ignite (5 nerve): Starts the fire, increasing intensity and momentum based on the starters placed
  • Stoke (5 nerve): Adds fuel to the fire, failure rate varying depending on the accelerant used
  • Dampen (5 nerve): Smothers the fire, reducing intensity and momentum. failure rate varying depending on the dampener used 
  • Collect (2 nerve) - no fails

Critical outcomes may result in:

  • losing Windproof Lighter or Blanket
  • jail time between 6 hours 15 minutes and 16 hours 45 minutes (from stoking and dampening)
  • loss of life, which is a percentage from maximum life (from igniting, stoking and dampening)
  • hospitalization, if loss of life exceeds players current life, of 12 hours 21 minutes and 18 hours (from stoking).

 

The main objective of Arson is to cause the required amount of damage to a property. When you're just starting out, you'll only have access to Gasoline, a Basic Lighter, and a Blanket to help control the fire. 

 

Some jobs will require you to completely burn down the target, while others will ask you to keep the damage above or below a specific percentage. The required damage amount is shown in the job details, but understanding how much damage to cause and what the symbols mean can be confusing at first. To help with that, here's a basic explanation of the symbols you'll encounter.

Arson can seem complicated when you're new to it, but it becomes much easier as you gain experience. The mechanics start to make sense, the payouts improve, and you'll find yourself completing jobs more consistently.

 

For your first Arson attempt, you've probably already tried it—whether you made some money or ended up failing. Either way, here's a simple guide to help you understand the basics and complete your first Arson properly.

 

Symbols:

 Insurance claim                 

Suspicion must be kept low, use low suspicion accelerants like Oxygen, Saltpetre and Kerosene, or use Methane to remove suspicion.

 

 Total destruction                 

Destruction must reach 100%

Minimum damage             

More than X% damage Destruction must go past X% (reaching X% is fine)

 

Maximum damage           

Less than X% damage Destruction must NOT go past X% (reaching X% is fine)

 

Plant evidence                 

A miscellaneous item must be placed in advance. This will vary depending on the job.

 

Specific accelerant           

Accelerants of a type different from the one specified will fail the job. If the requirement is “Specific accelerant : Gaseous”, then only Oxygen, Methane, and Hydrogen may be used. Igniters and dampeners are allowed regardless

 

Accidental cause             

Same as insurance but less strict, keep suspicion low by using Oxygen, Saltpetre, etc.

 

Highly suspicious             

Opposite of accidental cause, suspicion must be high. Using Gasoline and Magnesium is recommended.

 

High visibility                   

Visibility must be high. Using Magnesium and Diesel is recommended.

 

 

Jobs will have a motive. Currently it is not known if these have any bearing on the job in any capacity, but it's theorized they're only for flavor.

 

Payout System:

There are a few simple rules that determine how much you'll get paid depending on the job requirements:

  • Maximum Damage jobs pay based on how close you get to the target damage. For example, if the target is 55% and you cause 50% damage, you'll receive approximately 90.9% of the maximum reward.

  • Minimum Damage jobs always pay the full reward as long as you successfully meet the minimum damage requirement.

  • Damage Range and Total Destruction jobs also pay the full reward when completed successfully.

  • Jobs with no damage requirement scale their payout based on the amount of destruction caused. If you cause 90% damage, you'll receive 90% of the listed reward.

Keep in mind that after the payout is calculated, Torn will randomly adjust it by up to 10% higher or lower, so your final reward may vary slightly.

 

Unlocking New Igniters, Accelerants, and Dampeners

As your Arson skill increases, you'll gain access to 12 special targets. Successfully completing these milestone jobs will unlock new tools, giving you more options to start, fuel, or control fires.

Arson Skill Target Unlock
5 Dental Surgery (A Bitter Taste) Oxygen Tank
10 Barn (The Bolted Horse) Potassium Nitrate
15 Gas Station (Blown to High Heaven) Diesel
20 Firework Store (Sky High Prices) Magnesium Shavings
25 Restroom (Shit Happens) Methane Tank
30 Recording Studio (Roast Beef) Molotov Cocktail
40 Aircraft Hangar (Plane and Simple) Kerosene
50 Foundry (Hot Under the Collar) Thermite
60 Raceway (Finish Line) Sand
70 Homeless Camp (Bummed Out) Hydrogen Tank
80 Pest Control Hub (Bugging Me) Flamethrower
90 Fire Station Fire Extinguisher

These unlocks are one of the main reasons to keep pushing your Arson skill. Every new item gives you additional ways to manage fires, making future jobs easier, more efficient, and often more profitable.

 

Dental Surgery (A Bitter Taste)

 

THE UNIQUES

As you progress through Arson, 4 special unique targets will unlock contacts. These contacts give you access to new jobs that generally offer better payouts than standard contracts.

Contact Crime Skill Unlock Unique Target Advice
Chase Swindlehurst 1 Shack – Cut to the Chase An easy introduction. Throw a few canisters of Gasoline at it and you're good to go.
Marvelous Mudenda 5 Bordello – Hell Fire Similar to Chase's job. 3–4 canisters of Gasoline should do the trick.
Denise David 48 Bookies – Improving the Odds Start with Diesel and Magnesium, then keep feeding the fire with Diesel as needed.
Ethan McChad 50 Clock Tower – Cooking Time Uses the same strategy as Denise's contract: Diesel + Magnesium, then maintain with Diesel.

These contacts are worth unlocking as soon as possible, as they open the door to more profitable Arson jobs and help speed up your progression.

 

Final Words

That wraps up my beginner's guide to Arson. Hopefully this saves you some nerve, keeps you out of jail a little longer, and prevents you from turning every job into an accidental disaster.

I'm not claiming to know everything, so if you spot any mistakes or have additional tips, feel free to share them and I'll update the guide.

If this guide helped you make a few extra bucks, avoid a few failed crimes, or simply saved you from wasting nerve the way I did, feel free to show your appreciation however you see fit. My mailbox is always open, and so is my wallet. 

Good luck, stay profitable, and remember:

The goal isn't to burn everything down just enough to get paid and save nerves. 

 

 

 

How to NOT Waste Your Merits (Beginners Guide) · · 15 likes

Hello citizens,
I am Space — your totally responsible advisor who definitely makes good life choices.

Today I’m here to save you from committing the biggest crime in Torn City…
wasting your merits like a clown.

I didn’t follow this myself (yes, I messed up 💀),
but once I get my free merit reset this Christmas…
we pretend none of that ever happened.

 

What Even Are Merits?

Think of merits as: 

Fancy points

Secret sauce

Or your future regret if used badly


You get them by:

Leveling up

Doing crimes (like a good citizen)

Attacking people (very legal)

Or just existing long enough


You can also buy them:

300 points = 1 merit

1 merit every 2 levels

Max 50 merits at level 100


And yes…
You’ll always feel like you don’t have enough.

 

Where to Spend Them (So You Don’t Cry Later)

 

1) Education Length Reduction

This one is GOATED.

Education in Torn Feels longer than your lifespan

With this maxed:

20% faster courses

Basically: Less waiting → more progress → less suffering

 

2) Crime Progression

Wanna become rich and actually enjoy the game?
Start committing better crimes 😌

Helps you hit 100/100 crimes faster

Unlocks better income

Lets you join OCs (Organized Crimes) you can find these in your faction 

No crime = no money
No money = no Xanax
No Xanax = depression

Simple math.

 

3) Bank Interest

This is your “I’m rich now” button (later).

When you have:

$2 Billion sitting around casually


This starts printing money for you.

Because let’s be honest:

Flying won’t carry you forever

Expenses WILL eat you alive
Daily Xanax, PI rent and Upkeeps, Energy Drinks etc

 

4) Nerve Bar

More nerve = more crimes = more money

BUT…

I ranked it lower because:

It increases naturally over time

The game kinda gives you some anyway

Still good, just not top priority.

 

5) Battle Stat Boosts

Now, THIS is where things get serious.
These are for:
Strength
Defense
Speed
Dexterity
At max:
+30% boost to each stat
That’s HUGE.
Since merits are limited:
Invest more in stats you focus on
Example: if you’re a tank → Defense
If you like hitting hard → Strength


Bonus Merit

 

 

🧾 Final Words from a Questionable Mentor

Follow this and you’ll:

Progress faster

Make more money

Regret fewer life decisions

Ignore this and…
Well… enjoy your years of education courses and failed crimes.

 

Anyway, that’s it.
See you in the next post.

Till then… do drugs and make money 💰

I will post about easy merits to get in early game and bank investment.

Looking for a spouse · · 0 likes

Found.

Recent archived posts

Buying or selling trains? ~Advertise Here~ ·

Looking to buy trains from a 10★ AN.

  • Paying $500k–600k per train.
  • Looking to buy 3–5 trains per day.

My work stats:

  • Manual Labor: 5,921
  • Intelligence: 5,519
  • Endurance: 9,409

Total Job Stats: 20,849

DM me if you're interested.

Arson for Dummies · · 17 likes

Arson for Dummies: How I Stopped Donating Nerve to the Police

Hello, fellow Torn citizens!

 

Today I'm here to save you from making the same mistakes I did when I first discovered Arson. Like every curious criminal, I saw "Arson" and thought, "Wow, setting things on fire sounds fun and profitable!"

Turns out, what I was actually doing was setting my nerves on fire.

 

I failed countless attempts, got arrested more times than I'd like to admit, and spent enough time in jail to qualify for a permanent parking spot. To make things worse, some random heroes kept busting me out, only for me to immediately go back and fail another crime.

 

After reading several guides and forums, I was still completely confused by all those mysterious symbols and percentages. So I did what any sensible Torn player would do:

 

I became the test subject.

 

After extensive research (and several beatings from cops and angry strangers), I discovered a few useful things.


Basics :

Arson contains the following actions:

  • Inquire: Presents the lore for the target. This costs 0 nerve
  • Breach (3 nerve): Access the target. This costs 3 nerve and may fail sometimes.
  • Plant Evidence (5 nerves): Some jobs may have a “Plant Evidence” requirement which will prompt this action which costs 5 nerve and require a miscellaneous item (more under “The Jobs”)
  • Place (5 nerve): Add starter fuels before ignition. This must be done at least once before ignition
  • Ignite (5 nerve): Starts the fire, increasing intensity and momentum based on the starters placed
  • Stoke (5 nerve): Adds fuel to the fire, failure rate varying depending on the accelerant used
  • Dampen (5 nerve): Smothers the fire, reducing intensity and momentum. failure rate varying depending on the dampener used 
  • Collect (2 nerve) - no fails

Critical outcomes may result in:

  • losing Windproof Lighter or Blanket
  • jail time between 6 hours 15 minutes and 16 hours 45 minutes (from stoking and dampening)
  • loss of life, which is a percentage from maximum life (from igniting, stoking and dampening)
  • hospitalization, if loss of life exceeds players current life, of 12 hours 21 minutes and 18 hours (from stoking).

 

The main objective of Arson is to cause the required amount of damage to a property. When you're just starting out, you'll only have access to Gasoline, a Basic Lighter, and a Blanket to help control the fire. 

 

Some jobs will require you to completely burn down the target, while others will ask you to keep the damage above or below a specific percentage. The required damage amount is shown in the job details, but understanding how much damage to cause and what the symbols mean can be confusing at first. To help with that, here's a basic explanation of the symbols you'll encounter.

Arson can seem complicated when you're new to it, but it becomes much easier as you gain experience. The mechanics start to make sense, the payouts improve, and you'll find yourself completing jobs more consistently.

 

For your first Arson attempt, you've probably already tried it—whether you made some money or ended up failing. Either way, here's a simple guide to help you understand the basics and complete your first Arson properly.

 

Symbols:

 Insurance claim                 

Suspicion must be kept low, use low suspicion accelerants like Oxygen, Saltpetre and Kerosene, or use Methane to remove suspicion.

 

 Total destruction                 

Destruction must reach 100%

Minimum damage             

More than X% damage Destruction must go past X% (reaching X% is fine)

 

Maximum damage           

Less than X% damage Destruction must NOT go past X% (reaching X% is fine)

 

Plant evidence                 

A miscellaneous item must be placed in advance. This will vary depending on the job.

 

Specific accelerant           

Accelerants of a type different from the one specified will fail the job. If the requirement is “Specific accelerant : Gaseous”, then only Oxygen, Methane, and Hydrogen may be used. Igniters and dampeners are allowed regardless

 

Accidental cause             

Same as insurance but less strict, keep suspicion low by using Oxygen, Saltpetre, etc.

 

Highly suspicious             

Opposite of accidental cause, suspicion must be high. Using Gasoline and Magnesium is recommended.

 

High visibility                   

Visibility must be high. Using Magnesium and Diesel is recommended.

 

 

Jobs will have a motive. Currently it is not known if these have any bearing on the job in any capacity, but it's theorized they're only for flavor.

 

Payout System:

There are a few simple rules that determine how much you'll get paid depending on the job requirements:

  • Maximum Damage jobs pay based on how close you get to the target damage. For example, if the target is 55% and you cause 50% damage, you'll receive approximately 90.9% of the maximum reward.

  • Minimum Damage jobs always pay the full reward as long as you successfully meet the minimum damage requirement.

  • Damage Range and Total Destruction jobs also pay the full reward when completed successfully.

  • Jobs with no damage requirement scale their payout based on the amount of destruction caused. If you cause 90% damage, you'll receive 90% of the listed reward.

Keep in mind that after the payout is calculated, Torn will randomly adjust it by up to 10% higher or lower, so your final reward may vary slightly.

 

Unlocking New Igniters, Accelerants, and Dampeners

As your Arson skill increases, you'll gain access to 12 special targets. Successfully completing these milestone jobs will unlock new tools, giving you more options to start, fuel, or control fires.

Arson Skill Target Unlock
5 Dental Surgery (A Bitter Taste) Oxygen Tank
10 Barn (The Bolted Horse) Potassium Nitrate
15 Gas Station (Blown to High Heaven) Diesel
20 Firework Store (Sky High Prices) Magnesium Shavings
25 Restroom (Shit Happens) Methane Tank
30 Recording Studio (Roast Beef) Molotov Cocktail
40 Aircraft Hangar (Plane and Simple) Kerosene
50 Foundry (Hot Under the Collar) Thermite
60 Raceway (Finish Line) Sand
70 Homeless Camp (Bummed Out) Hydrogen Tank
80 Pest Control Hub (Bugging Me) Flamethrower
90 Fire Station Fire Extinguisher

These unlocks are one of the main reasons to keep pushing your Arson skill. Every new item gives you additional ways to manage fires, making future jobs easier, more efficient, and often more profitable.

 

Dental Surgery (A Bitter Taste)

 

THE UNIQUES

As you progress through Arson, 4 special unique targets will unlock contacts. These contacts give you access to new jobs that generally offer better payouts than standard contracts.

Contact Crime Skill Unlock Unique Target Advice
Chase Swindlehurst 1 Shack – Cut to the Chase An easy introduction. Throw a few canisters of Gasoline at it and you're good to go.
Marvelous Mudenda 5 Bordello – Hell Fire Similar to Chase's job. 3–4 canisters of Gasoline should do the trick.
Denise David 48 Bookies – Improving the Odds Start with Diesel and Magnesium, then keep feeding the fire with Diesel as needed.
Ethan McChad 50 Clock Tower – Cooking Time Uses the same strategy as Denise's contract: Diesel + Magnesium, then maintain with Diesel.

These contacts are worth unlocking as soon as possible, as they open the door to more profitable Arson jobs and help speed up your progression.

 

Final Words

That wraps up my beginner's guide to Arson. Hopefully this saves you some nerve, keeps you out of jail a little longer, and prevents you from turning every job into an accidental disaster.

I'm not claiming to know everything, so if you spot any mistakes or have additional tips, feel free to share them and I'll update the guide.

If this guide helped you make a few extra bucks, avoid a few failed crimes, or simply saved you from wasting nerve the way I did, feel free to show your appreciation however you see fit. My mailbox is always open, and so is my wallet. 

Good luck, stay profitable, and remember:

The goal isn't to burn everything down just enough to get paid and save nerves. 

 

 

 

How to NOT Waste Your Merits (Beginners Guide) · · 15 likes

Hello citizens,
I am Space — your totally responsible advisor who definitely makes good life choices.

Today I’m here to save you from committing the biggest crime in Torn City…
wasting your merits like a clown.

I didn’t follow this myself (yes, I messed up 💀),
but once I get my free merit reset this Christmas…
we pretend none of that ever happened.

 

What Even Are Merits?

Think of merits as: 

Fancy points

Secret sauce

Or your future regret if used badly


You get them by:

Leveling up

Doing crimes (like a good citizen)

Attacking people (very legal)

Or just existing long enough


You can also buy them:

300 points = 1 merit

1 merit every 2 levels

Max 50 merits at level 100


And yes…
You’ll always feel like you don’t have enough.

 

Where to Spend Them (So You Don’t Cry Later)

 

1) Education Length Reduction

This one is GOATED.

Education in Torn Feels longer than your lifespan

With this maxed:

20% faster courses

Basically: Less waiting → more progress → less suffering

 

2) Crime Progression

Wanna become rich and actually enjoy the game?
Start committing better crimes 😌

Helps you hit 100/100 crimes faster

Unlocks better income

Lets you join OCs (Organized Crimes) you can find these in your faction 

No crime = no money
No money = no Xanax
No Xanax = depression

Simple math.

 

3) Bank Interest

This is your “I’m rich now” button (later).

When you have:

$2 Billion sitting around casually


This starts printing money for you.

Because let’s be honest:

Flying won’t carry you forever

Expenses WILL eat you alive
Daily Xanax, PI rent and Upkeeps, Energy Drinks etc

 

4) Nerve Bar

More nerve = more crimes = more money

BUT…

I ranked it lower because:

It increases naturally over time

The game kinda gives you some anyway

Still good, just not top priority.

 

5) Battle Stat Boosts

Now, THIS is where things get serious.
These are for:
Strength
Defense
Speed
Dexterity
At max:
+30% boost to each stat
That’s HUGE.
Since merits are limited:
Invest more in stats you focus on
Example: if you’re a tank → Defense
If you like hitting hard → Strength


Bonus Merit

 

 

🧾 Final Words from a Questionable Mentor

Follow this and you’ll:

Progress faster

Make more money

Regret fewer life decisions

Ignore this and…
Well… enjoy your years of education courses and failed crimes.

 

Anyway, that’s it.
See you in the next post.

Till then… do drugs and make money 💰

I will post about easy merits to get in early game and bank investment.

Stop Wasting EDVDs: The Candy Method That Gives More Happiness for Less Money · · 39 likes

Hello Torn Citizens,

 


We’re all grinding to push our battle stats higher so we don’t get mugged for our hard earned pennies.

 

 


Most players rely on Erotic DVDs (EDVDs) but at 4 million each, that gets expensive fast.

 

 


Here’s a smarter alternative 👇


💡 The Candy Method

Instead of relying fully on EDVDs, use:

• Pixie Sticks

• Jawbreakers

• Bag of Sherbets


If you're in a decent faction, you likely already have:

Total 48 hours of Booster Cooldown (BCD)

+50% happiness gain from candy

 


📊 Breakdown

1 candy

Cost: ~310k–335k

Happiness: 150 → 225 (with faction perk)

Booster Cooldown used: 30 mins


1 EDVD

Cost: ~4 million

Happiness: 2500

Booster Cooldown used: 6 hours





⚖️ Comparison (Same 6 hrs BCD)

You can eat 12 candies

Total happiness: 225 × 12 = 2700

Total cost: ~3.8–4 million


👉 Result:
+200 more happiness for roughly the same cost as an EDVD

 


⚠️ Conditions

Works best only if you have faction perks

Not ideal if you're in a 10★ Adult Novelties (AN)




🚀 Full Optimization Method

1. Eat 96 candies

Total happiness: 21,600

Time taken: ~1–2 minutes

BCD left: ~47:58



2. Add:

Private Island (PI): +5,025 happiness

1 EDVD: +2,500 happiness


👉 Total: 29,125 happiness


3. Finally:

Use Ecstasy → doubles happiness


👉 Final: 58,250 happiness





💰 Final Result

You save ~1.6 million

You gain +1,600 extra happiness



Smarter gains. Same grind. Less money wasted.

Looking for a spouse ·

Found.

. · · 1 like

The one and only Faction which can win the BATTLE OF BASTARDs