Looking to buy trains in MAN-INT and/or INT-MAN rotation. [strictly]
Looking for 5+ trains daily.
Budget is toit - 300k (negotiable)
Current stats
MAN - 6.4K
INT - 6.3K
END - 21K
thanks in advance <3
Pingslayer [4065103] Level 1
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Looking to buy trains in MAN-INT and/or INT-MAN rotation. [strictly]
Looking for 5+ trains daily.
Budget is toit - 300k (negotiable)
Current stats
MAN - 6.4K
INT - 6.3K
END - 21K
thanks in advance <3
Glad I chose this. You clearly care about making it smooth and safe for your customers; it builds real trust! Looking forward to get myself insured again!
Good luck and keep doing what you do 💪🍻
Hey all,
Just a small suggestion it’d be awesome if battles had more realistic, “swords and sandals”-style sound effects. Things like sharper steel clashes, heavier hits, and subtle armor or gun sounds could make fights feel a lot more immersive and grounded.
Right now, combat can feel a bit abstract. Adding some gritty, detailed audio could help each hit feel more impactful and make actions feel more intentional.
What do you think?
Should combat lean more toward realism, or stay simple and fast?
Would extra sound layering improve immersion, or just add noise?
There can always be an option to mute the sounds, whenever needed!
Curious if anyone else feels the same.
BUMP
Bump
Looking to buy trains in MAN-INT and/or INT-MAN rotation. [strictly]
Looking for 5+ trains daily.
Budget is toit - 300k (negotiable)
Current stats
MAN - 6.4K
INT - 6.3K
END - 21K
thanks in advance <3
Hi,
I'm looking to buy trains
Companies preffered but not necessary unless and until I get my trains done-
Lingerie store, Sweet Shop, Fireworks shop, Strip clubs (M/F), Gym, Candle store
Price per train - 350k (negotiable)
Looking for 6+ trains daily
found an AN store, but didnt work out with the rotation.
thanks :)
Fuck yeah I'm in!
Ahhh okay! thank you so much! I think it's time to BUMP this then :D
I believe only the swings that land should be heard, not the rest. There can only be one player who gets the kill, agreed, but multiple players can still land hits, and those should be heard.
BUMP
Fair point, but better sound design wouldn’t change the speed or simplicity; it would just enhance feedback and immersion for players who want it. And if it’s optional, people who play muted or prefer minimal audio wouldn’t be affected at all. It’s basically a net gain with no downside.
Hey all,
Just a small suggestion it’d be awesome if battles had more realistic, “swords and sandals”-style sound effects. Things like sharper steel clashes, heavier hits, and subtle armor or gun sounds could make fights feel a lot more immersive and grounded.
Right now, combat can feel a bit abstract. Adding some gritty, detailed audio could help each hit feel more impactful and make actions feel more intentional.
What do you think?
Should combat lean more toward realism, or stay simple and fast?
Would extra sound layering improve immersion, or just add noise?
There can always be an option to mute the sounds, whenever needed!
Curious if anyone else feels the same.
Some people see destruction…
I see item slots waiting to be filled.
“Evacuate the city!”
Bro I just got here for the drops.
Glad I chose this. You clearly care about making it smooth and safe for your customers; it builds real trust! Looking forward to get myself insured again!
Good luck and keep doing what you do 💪🍻