Someone needs to remove her admin privileges asap. It makes me not want to support the game seeing this. You have brought a ton of fun to the community and forums Legendary and Aux, and your posts have been full of hella substance and content.
This is very true and they could tbh drop cache rewards for the termed wars some and they would still make some money for their 0 effort, to balance out giving more caches for the heavy investment wars, but yeah i don't think people in factions that never real war, realize how expensive they actually are, especially in good/pretty close matchups.
And the time and effort commitment irl that as of now doesn't get rewarded more than putting in 0 effort and just terming, which fundamentally makes 0 sense.
I think this is a really good idea and to be honest would be a very fun way to war, and would still reward activity without blocking up multiple days of peoples real life, and limiting wars to like 1 hard fought day
After getting 2 close matchups back to back in diamond that went to 50k+ score for 1 side (so a good war probably according to the new matchmaking goals), I noticed that the rewards for both the winning and losing sides definitely do not cover the costs of that effort and the amount of resources to real war properly, and is going to make it unsustainable for most factions to keep real warring close matchups.
A solution to this that I can think of, that seems rather obvious, is have rewards scale based off of total score. So for example (just made up numbers, more thought would have to go into the actual values), but like a war where 1 side reaches 35k+ rewards would be 1.5x, if 1 side reaching 50k+ rewards 2x, etc. To actually cover the bounty, merc contract, revive, needle, temp, xanax, and time investment costs.